Oh, speaking of XF, I should post this too. Almost done~~
5-1 (No time for sin and Weis)
Weisheit and Asgard, together at last! I split up my forces here, with Elayne heading to the right to take out the golems there since she two-shots them, and the other two head up the left. This has the benefit of separating Weisheit and Asgard. I wipe out all the six regular golems, and when I do, four more arrive. Elayne isn't able to deal with this on her own, and gets killed by a combination of one and Asgard. Clarissa also dies on the other side, but Vin is able to retreat down a cliff (catching Weisheit above it where he can't do much), and use Revive Fruits until I get back in the battle. From there on it's a matter of wiping out the remaining golems. Asgard can nicely be ignored, as he's out of the battle now and will stay that way.
Weisheit himself is similar to last time, but easier now that I've separated him and his help. Spam Rob Turn and the usual three stat downs, profit. Pretty tough overall and what I did with Asgard arguably qualifies as degenerate, but oh well.
5-2 (Gate Victims)
Gate Victims are pretty durable for their unimpressive HP, with the flying attribute, ridiculous elemental resistances, and decent status resistances. Levin gets to shine here as he turns their 30% chance to be hit with petrify into 45%. I get rather ridiculously lucky with this, and even Clarissa's boring old 30%, which really helps. The harpies themselves have oodles of status ailments which are quite annoying, and they're quite damaging as they inflict said statuses. I lose a PC here, unshockingly, but it's nothing I can't regroup from. Fortunately, I do have the aforementioned good luck, and there aren't that many enemies/none are overly durable (I just kill some outright with non-elemental magic well enough), so this isn't too bad.
5-3 (Blackbird singing in the dead of night)
The clysmian is really shockingly wussy for the plot hype. 3500 HP is solid enough, but nothing that matters really is. Oh, she flies and has good physical durability stats, but the magic durability is lacking, and that's the important one if anything. I guess there are worse gimmicks to have, but when you start in front of all your support and Devastate spam is so good at carving you up, you'd better have awesome speed or damage or something. She's not horrid at these, and Prevent no longer works unlike the first fight, but eh, easy enough. Usual three stat downs are set, then Elementalist Elayne slaps on Devastate upon Devastate and I turn shift her to get more, the battle is short enough that I can do this. The Fright Knights eventually reach her and start trying to heal her but they can't keep up with the silliness of Turn Shift-boosted offence. Kaboom. Easiest fight in the final act.
5-4
Uh oh.