FFTA2: This game has too many missions for its own good! As in, I don't think I'm ever beating this anytime soon cause missions are addicting and then there's Clan Quests and *guns to face*
...on the upside, I'd rather THIS be the game's biggest nuisance (cause technically, all that stuff is optional) as opposed to its predecessor whose problem was basically "Everything Sucks."
Tatsunoko Vs. Capcom: Bought this, beat Arcade mode 4 times. First as Ryu/Morrigan (Ryu's ending), next as Chun-li/Megaman Volnutt )Chun-li's Ending), then Morrigan/Viewtiful Joe (Morrigan's Ending; I wanted to be insured I got a 3rd Capcom win, but wanted to have an easyish time, so I chose someone I was familiar with, hence why I chose Morrigan again), and then Frank West/Tekkamen (Tekkamen ending.)
Game is...a lot better than I expected. I played it briefly before in the Japanese version, wasn't fond of the controls, since the whole "Kick and Punch don't exist, THERE'S ONLY ATTACK!" led to scenarios like "WHY IS HURRICANE KICK THE SAME BUTTON AS HADOKEN!? WHY!?!?!?", but now that I've gotten use to the controls, its...what a Vs. game SHOULD be. It has the general insanity and unique all out style of a Vs. game, but at the same time, it never gets TOO hectic to the point where the game just loses all focus and its just a mangled mess of garbage. Fast paced, fun, intuitive...now if only I recognized a god damned Tatsunoko Character, I'd be good to go!
So far, thoughts on characters I played as...
Ryu is Ryu. If you've played as him in anything, you already have a good idea how he functions, and lets face it, Ryu's the "Go to" character for "Never changes, just adapts to the new system at most."
Morrigan's like Ryu in regards that "If you've played as her in other games, you know what to expect." Granted, unlike Ryu, she has some actual tweaks; still plays the same for the most part, but isn't quite as just SUPER TRADITIONAL like Ryu is (this isn't a bad thing from either perspective; Ryu's thing is being Traditional after all, so its nice that they decided to mix it up a bit with Morrigan while keeping her the same.)
Chun-li...wow, never thought I'd get use to her, let alone this fast. I've never really been fond of Chun-li's fighting style since Street Fighter 2, but she flowed a lot better in this game than I've ever seen, to the point where I might actually consider maining her.
Megaman Volnutt is...not like MvC2 Mega Man much at all, and he's weird and...yeah, disappointed. Not really someone I can see myself investing in.
Viewtiful Joe meanwhile...I can't tell. There are times I seem to have an idea I know what he's doing, other times I'm just all "Wait, what the fuck am I doing with him now?" I just don't understand him...which is why I'm going to play as him more til I figure it out damn it!
Frank West is a riot. If you've seen the trailer of him, he's every bit as fun to play as he is to watch. He's surprisingly easy to use too, and far simpler than I expected. Also, he's freaking Frank West.
Tekkamen is the only Tatsunoko character I've tried...go figure I chose the heaviest character in the game, apparently. I'm not a fan of him, mostly cause he's got a thing similar to Chun-li's lightning kicks, only they aren't as fast and combo-able; he feels like he's more about hitting hard on a few hits. On the upside, I REALLY like his 2 lesser supers. They happened to work well nicely with Frank West's "Real Mega Buster", which was nice!
What wasn't nice is neither character having reliable normal projectiles (Frank West's shopping cart isn't reliable <_<) to deal with the first form of Yami. After getting past that, the two mostly just crushed the other two forms like they were nothing, but that first form was cruel for that team. Flipside, Ryu/Morrigan more or less ripped the shit out of Yami on the first attempt!