Author Topic: Let's Play Some Motherf*$&ing Games: 2010!!!!!!  (Read 367714 times)

Cotigo

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1650 on: April 09, 2010, 01:23:02 AM »
The people saying "JRPG gameplay sucks" crack me up because by putting the J in front of it you are implying that WRPG gameplay is somehow less repetitive, when in my time watching Dragon Age I have just watched the player repeat the same combat action over and over. And in general the WRPGs I have played feature fewer strategic choices, often due to controlling fewer (one) PCs, or just being a highly simplistic D&D knockoff, or both.

The better JRPGs for gameplay (FFT, FFX, G3, etc., other people can sub in the ones they like) are far above this and reward intelligent use of different party members and their skills at appropriate times. Some of us find this very fun. If you don't like the genre as a whole, that's pretty reasonable as all of us have genres we dislike gameplaywise (RTS for me) but belabouring the point at every opportunity on a site (and particular a forum thread) that basically revolves around JRPG gameplay is rather tactless. I mean, I think Starcraft is a pile of crap, but you don't see me going to Battle.net and voicing that on a once-per-week basis.

Well, I'm putting J in front of RPG because while I garner no joy whatsoever from playing JRPGs anymore, I still find WRPGs to hold some novelty and fun value. 

You're right, though.  Games like KotOR and presumably Dragon Age have shitty combat.  It's easily the least fun part of those games.  The options for character building and making dialogue sequences less of a passive experience, however, still amuse me.  Although that probably won't last long, in fairness.

EDIT:  Meeple is right.  NEB doesn't deserve that kind of name calling, and I apologize to him for it.  I'll save it for less respectable characters.
« Last Edit: April 09, 2010, 05:55:47 AM by Makkotah »

DjinnAndTonic

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1651 on: April 09, 2010, 02:52:54 AM »
You are sort of brushing past grouping.  You can have an amazingly complex whole so long as each individual part of it sums up to something simple on the layer above.  Working with say 7 choices at a macro level, drop down to each of those 7 things having 5 things you can do with it and then 3 on the third level down, you still have a fairly complex system with a lot of permutations of choice there, but you can manage it fairly easilly with by grouping results.  Of course natural in game balance issues (or design) will cut down the number of good choices you can make even smaller than that which helps hugely to making large systems easy for people to use.

I think she brushes past grouping because after a certain point, you're using too many levels of complexity and you have to navigate through 5 layers of menus to use a Potion.

Quote
So your majour choices are all decided at a macro level before you have any data then when you get to the meat and potatoes of the combat system you deal with a minor part of the most cumbersome part of the combat while shuffling between a set of options you picked earlier.

This is not a flaw. In games where characters all have unique skillsets, the 'majour choices' are selecting a party, which is usually done 'at a macro level' before combat. Preparation has always been one of the main parts of JRPG gameplay, FF13 just uses 'sets of strategies' instead of 'unique character skillsets' as its focus.

Quote
How Grefter plays the game.

This fails to be compelling.

Well, my reaction to this passage was 'Congrats, you found a strategy that works for beating the game... but if you're not having fun with it, play around with different strategies.' This is generally my reaction to most of the games you complain about. If you complain that a game's options are pointless because you found a viable, but boring, strategy, it doesn't mean that there is no way to have fun with the game. In fact, I would bet that in most cases, there are a number of viable -and- interesting strategies to tackle the game with.

As for you ME2 example, sounds cool. I want to play ME2 when I get a chance.

Meeplelard

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1652 on: April 09, 2010, 02:53:46 AM »
I know I shouldn't say this, but it seriously needs to be said, cause that last thing just pissed me off:

Zenny, your antics and bullshit are not always appreciated.  Trolling people and calling them "Condescending cocksuckers" is basically just being one yourself, and shows that you really can't handle arguments above a 5th grade level of "Name Calling", except you can use swears so you can be far more inflamatory.  Seriously, you can either type what you say in a civilized manner (the rest of your statement could have been said WITHOUT the insult, and you'd have gotten the same point across), which not only gets people to listen to you more, but also makes you look like a more respected individual (and you have the gall to start mouthing people off in chat too), *OR* you can just shut up and end the argument if you can't keep things civilized.  I don't care if I'm adding fuel to fire; that statement had no place here.  You can slam someone's tastes if you want, but just calling someone a 'condescending cocksucker' is not appropriate, and you know it.  No, going "oh, it was a joke!" won't work here; you can't just brush off calling someone a statement like that as a joke, and use that as a shield, and just saying "You should expect this of me!" won't work either; that statement was completely uncalled for in any sense of the word, and you know it.  Maybe Elfboy's line did cross a line, but he at least didn't degrade to the level of a 5th grader who just learned how to swear.

Also, if you guys wanna give me a "chill Meeple" warning or whatever, and cover this text up, whatever, I don't care; I just felt this really needed to be said, cause its starting to reach a point of "I CAN GET AWAY WITH ANYTHING!" which no, that kind of shit isn't appropriate here and you all know it; my statements might not be handling things properly, but I still feel it needs to be said.
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BaconForTheSoul

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1653 on: April 09, 2010, 02:57:24 AM »
Starcraft 2:  Been playing against comps lately just for fun, but it looks like I will have access to the Beta soon.  I'm be running either Terran or Protoss.  My brother is rank 1 in Platinum using Zerg, so I definitely don't want to try and copy that.

Not sure if anyone pays attention to SC2 yet, but right now Terran seem to love their MMM (Marine/Marauder/Medivac) attacks and Protoss are sticking to Sentry/Zealot/Stalker with some colossi thrown in at times.  Since that sounds boring, I'll probably be trying out mech for Terran and fun stuff for Protoss like Sentry/Psi Storm.  We'll see if I can even crack the Platinum division rolling around with silly strategies.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1654 on: April 09, 2010, 03:29:04 AM »
Hearts of Iron 2- Still fiddling with this. Picked up a Japan '36 setting and utterly crushed the Chinese. I knew China had issues (Both from playing as them and watching the AI steamroll the country) but man. They somehow made Chiang Kai-shek more incompetent in the game than he was in real life, and that is impressive.

FFTA2- Started this up today. The polish in some areas (LET ME TURN OFF THE STUPID DIRECTIONAL ARROW CONFIRMATION DAMN IT) is a bit lacking, but the gameplay is fun enough. No real complaints.
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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1655 on: April 09, 2010, 03:44:30 AM »
Starcraft 2:  Been playing against comps lately just for fun, but it looks like I will have access to the Beta soon.  I'm be running either Terran or Protoss.  My brother is rank 1 in Platinum using Zerg, so I definitely don't want to try and copy that.

Not sure if anyone pays attention to SC2 yet, but right now Terran seem to love their MMM (Marine/Marauder/Medivac) attacks and Protoss are sticking to Sentry/Zealot/Stalker with some colossi thrown in at times.  Since that sounds boring, I'll probably be trying out mech for Terran and fun stuff for Protoss like Sentry/Psi Storm.  We'll see if I can even crack the Platinum division rolling around with silly strategies.

Ugh, there's already acronyms for cookie-cutter unit compositions? Even WoW didn't have words like "spriest" and "retardin" until AFTER it hit retail.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1656 on: April 09, 2010, 03:54:11 AM »
Starcraft 2:  Been playing against comps lately just for fun, but it looks like I will have access to the Beta soon.  I'm be running either Terran or Protoss.  My brother is rank 1 in Platinum using Zerg, so I definitely don't want to try and copy that.

Not sure if anyone pays attention to SC2 yet, but right now Terran seem to love their MMM (Marine/Marauder/Medivac) attacks and Protoss are sticking to Sentry/Zealot/Stalker with some colossi thrown in at times.  Since that sounds boring, I'll probably be trying out mech for Terran and fun stuff for Protoss like Sentry/Psi Storm.  We'll see if I can even crack the Platinum division rolling around with silly strategies.

Ugh, there's already acronyms for cookie-cutter unit compositions? Even WoW didn't have words like "spriest" and "retardin" until AFTER it hit retail.


Well, it's a pretty obvious ripoff of MM in SC1.  Only now instead of Marine/Medic you also have Marauders.  Most of the lingo from SC2 Beta is just taken from SC1, with slight changes for the new units.

I must say, I'm liking a lot of the new spells and units.  Different types of AOE, ground units that can he bit by A2A, new types of macroing for ever race, better maps layouts, and so on. 

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1657 on: April 09, 2010, 04:07:13 AM »
Sapphire: Caught the three Regis. Regirock pulled that whole Kyogre luck and I caught it with one Ultra Ball. Woohoo. Registeel was the most annoying, with 25 Ultras to catch. Regice I kept accidentally knocking out, but once I finally got him within the area it took 11 Ultras to catch.

Started up hunting for Feebas. Made a map of all the fishable areas on 119 in Excel in preparation. 15/452 panels down!

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1658 on: April 09, 2010, 05:36:55 AM »
I know I shouldn't say this, but it seriously needs to be said, cause that last thing just pissed me off:

Zenny, your antics and bullshit are not always appreciated.  Trolling people and calling them "Condescending cocksuckers" is basically just being one yourself, and shows that you really can't handle arguments above a 5th grade level of "Name Calling", except you can use swears so you can be far more inflamatory.  Seriously, you can either type what you say in a civilized manner (the rest of your statement could have been said WITHOUT the insult, and you'd have gotten the same point across), which not only gets people to listen to you more, but also makes you look like a more respected individual (and you have the gall to start mouthing people off in chat too), *OR* you can just shut up and end the argument if you can't keep things civilized.  I don't care if I'm adding fuel to fire; that statement had no place here.  You can slam someone's tastes if you want, but just calling someone a 'condescending cocksucker' is not appropriate, and you know it.  No, going "oh, it was a joke!" won't work here; you can't just brush off calling someone a statement like that as a joke, and use that as a shield, and just saying "You should expect this of me!" won't work either; that statement was completely uncalled for in any sense of the word, and you know it.  Maybe Elfboy's line did cross a line, but he at least didn't degrade to the level of a 5th grader who just learned how to swear.

Also, if you guys wanna give me a "chill Meeple" warning or whatever, and cover this text up, whatever, I don't care; I just felt this really needed to be said, cause its starting to reach a point of "I CAN GET AWAY WITH ANYTHING!" which no, that kind of shit isn't appropriate here and you all know it; my statements might not be handling things properly, but I still feel it needs to be said.


8=======D
« Last Edit: April 09, 2010, 05:56:56 AM by Makkotah »

Grefter

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1659 on: April 09, 2010, 11:29:45 AM »
Quote
How Grefter plays the game.

This fails to be compelling.

Well, my reaction to this passage was 'Congrats, you found a strategy that works for beating the game... but if you're not having fun with it, play around with different strategies.' This is generally my reaction to most of the games you complain about. If you complain that a game's options are pointless because you found a viable, but boring, strategy, it doesn't mean that there is no way to have fun with the game. In fact, I would bet that in most cases, there are a number of viable -and- interesting strategies to tackle the game with.

As for you ME2 example, sounds cool. I want to play ME2 when I get a chance.

I don't know what else was I supposed to do?  Play the game without debuffing the enemy?  Without buffing?  Using Commandos only for my offense?  Using only Ravagers?  The only changes you can really make to the way you play FF13 is to hamstring yourself.  Neutering myself in a game I am hating is a horrible way to get enjoyment out of it.  Setting yourself challenges in games you like is fine and all well and good (to an extent), but in games you are just trying to beat?  Well yeah I am going to use the basic systems the game gives me since it you know, kills things and gets me the 5 stars that the game setup as my challenge in the vast majority of fights.  It is also no secret that the things I enjoy the most in games is dismantling their systems piece by piece and to find the most effective way to go about victory.  The fact that this is Commando + Ravager and whatever support role you need mixed with level up weapons by throwing shit a them until they cap out (there is a better way to do it of course) kind of leaves me drawing a blank as to what exactly I should have changed to try and make this fun.  Should I have played without using emergency defensive paradigms?  Should I have fought with the menu to try and use items for healing when it is faster and far less lethal to just shift to something with a Medic?  Manually navigating through the menus that I hate to hand pick the skills I don't care about?  Hitting Repeat instead of Auto Battle over and over? 

For the record I did change party members after everyone is rejoined.  I actually did use everyone at some point other than Snow (who just didn't slot into group make ups as well as others), there was certainly some cornerstones like Lightning and Fang who were in most of the parties, but I did get good use out of Vanille, Sazh and Hope (for the record I used Hope at the end of the game, not even really the most optimal choice, I favoured the more defensive focussed buffs he brought).  I fiddled with the system, it just was boring.

I did specifically go out of my way to find things that I enjoyed while playing the game, but they were things like listening to Comics podcasts or Wil Wheaton podcasts.  I found things to have fun with the game.  Critical analysis of the plot and the game design.  I certainly have got my $100 worth from being able to engage in debate and discourse about the game (and just being a snarky arsehole) for like a month now.   Bad games just keep on giving in ways that good ones cannot.

And yes preperation is a huge part of console RPG type games.  The timing and scope of the decisions is different though, be it you are stuck with that party for longer (FF13 is fight by fight you can change it pretty much barring end of chapter/start of chapter stuff) this... is probably one of the highest frequency party member choices I have seen short of an SRPG.  What you have each character do is restricted by basic requirements of the combat system, it just straight up doesn't work properly without Com/Rav being applied at some point at least.  Character development, FF13 you will pretty much cap out all the characters primary job paths by the end of a chapter whether you use them or not, the Crystarium is so streamlined that it is a pretty transparent illusion of character development choices, you have short term ones of "Which one will I build up right now" that last all of 30 minutes at a time really.   In combat you are pretty much faced with the choice of "Do I attack it with this element it is weak to or this OTHER element it is weak to?" or "Do I buff offensively or defensivey", each other role has even more paper thin choices than that (Saboteurs debuff and then use the next one down with basic priority which the AI honestly handles just fine.  Commando has Attack or Ruin, which the AI usually handles just fine for which is appropriate (Stupid Sazh stupid fighting stupid melee resistant enemies not using Ruin) sometimes you might AoE I guess.  Sentinel uh defends?  Medic is which one of these ways do I want to heal and who should I heal).  This is all high frequency highly limited choices that are generally prety meaningless or paper thin by the games design.  The closest game I can think to it is really FF7.  It doesn't matter who you pick in your party really, it matters which materia you apply, which you can chop and change each fight if you want, but you probably won't because pressing X will kill the things pretty much anyway.  Yet even still, FF7 manages to be more compelling.  How so?  Well partly because which materia you picks matters, building them each are mutually exclusive and has a long term effect on what you can and cannot do.  It is a choice with a long lasting effect.  It is a compelling choice.  In a game like FFT you have high frequency short term effect choices (just getting through the fight being your main goal at a given time) and yet each choice is far more compelling, how?  Because in most cases what you do will have far greater effect than FF13, what your moves can do is more diverse, what it will cause the enemy to do is more diverse and some of the short term decisions you made to get you through a fight stack up to be your long term character development, each action is a small choice that rolls into a small part of a larger thing which again, makes for a far more compelling game.

So rolling back to the old argument.  FF13 is low risk with constantly low reward in most points of its design.  This is rare that you will hear me complain about that (normally my issues with risk vs Reward are the stakes being way to high for the reward), but that is mostly because I have been actively avoiding games that promote that kind of choice (Don't worry, you will get more soon, I have a copy of Fable 2 lying around waiting for me to play, then you will get to see me bitching about low risk high reward scenarios).  You know what else is low risk:Low reward?  Going to work.  Well for most of us.  Some of us fly to other countries and work high stress jobs for little pay, but then some of us play Demon's Soul for fun as well.  So okay.  Djinn you get a free pass for liking FF13 because you must just enjoy the chance for something so mundane.  That doesn't excuse the rest of the people in Japan though.

Edit - Rant rant rant.  I am glad I decided to end that on a joke, that went way longer than I intended it to.
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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1660 on: April 09, 2010, 09:23:20 PM »
=-)

FFXIII- Missions. Done three or so on the Central Expanse so far but haven't received any particularly interesting shinies yet. Also while exploring Gran Pulse I came across a Vanille/Hope scene that I didn't catch while playing through the main story but apparently there are also two other optional scenes on Gran Pulse that I missed. Probably about Fang/Vanille I believe >.>
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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1661 on: April 09, 2010, 11:48:22 PM »
I think the only risk I really remember in Fable is when my guy drank like eight beers (I was playing online, and me and a friend wanted to do some medieval wife swapping, where we'd get drunk and beat each other's wives instead of our own) and instantly turned fat. COME ON.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1662 on: April 10, 2010, 02:50:29 AM »
So okay.  Djinn you get a free pass for liking FF13 because you must just enjoy the chance for something so mundane.  That doesn't excuse the rest of the people in Japan though.

Dragon Quest is like their most beloved series. They've been in unexplainable love with mundanity for at least 2 decades now!
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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1663 on: April 10, 2010, 03:01:37 AM »
Pokemon Soul Silver: Caught Suicune twice, first Rash than Hasty Nature.

...yeah, I'm gonna keep trying til I get a Suicune with a nature that doesn't suck.  He's one of my favorites, I WANT A HALF DECENT ONE DAMN IT! (Ok, Hasty isn't TOO bad on him, but would rather have a Suicune that lose a defensive stat.)

Oh yeah, I have 5 Kanto Badges; fought Janine earlier than I wanted thus missed two trainers in her gym, but whatever, not important.

Bayonetta: Working on getting the Alfheims done as well as finding the missing pieces of records and such so I get MOAR WEAPONS!  Alfheims make DMC Secret Missions look like cake, though thankfully there's 0 penalty to failing them and they have health independent health gauges, etc.

Man, forgot how much smoother and faster paste the DMC/Bayonetta style action games are compared to God of Wars.  Forgot what its like to be able to attack immediately after a dodge and actually chain shit together...and have guns; guns are good for action games like this!
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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1664 on: April 10, 2010, 07:31:52 AM »
So okay.  Djinn you get a free pass for liking FF13 because you must just enjoy the chance for something so mundane.  That doesn't excuse the rest of the people in Japan though.

Dragon Quest is like their most beloved series. They've been in unexplainable love with mundanity for at least 2 decades now!

Someone tried to explain to me that it was only a matter of time before gamers in the rest of the world caught on and realized why the Japanese loved Dragon Quest so much. I figured he meant the Japanese had perfected time travel and were retroactively going to introduce the series to people so they would like it strictly out of nostalgia just like everyone who currently likes DQ.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1665 on: April 10, 2010, 09:28:50 AM »
Sapphire: Caught Rayquaza. Hucked the Master Ball at it. Fuck the Sky Tower though and it's stupid Shitty Control Bike course. At least the Banette I caught there had a Spirit Tag attached! At 174 seen/132 caught at the moment. Feebas hunting took a backseat today, only did 5 more tiles.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1666 on: April 10, 2010, 02:28:50 PM »
So okay.  Djinn you get a free pass for liking FF13 because you must just enjoy the chance for something so mundane.  That doesn't excuse the rest of the people in Japan though.

Dragon Quest is like their most beloved series. They've been in unexplainable love with mundanity for at least 2 decades now!

Someone tried to explain to me that it was only a matter of time before gamers in the rest of the world caught on and realized why the Japanese loved Dragon Quest so much. I figured he meant the Japanese had perfected time travel and were retroactively going to introduce the series to people so they would like it strictly out of nostalgia just like everyone who currently likes DQ.

In 20 years time we too will buy games out of nostalgia for how good DQ8 was and recall how weird Rocket Slime was and that it was kind of cool in its own way and we will curse those damned American localisation teams for taking out the Door command in the English releases.

Edit - Embarassing Pokemon question.  Did they do something to make catching Raikou and Enteii or whatever they are called less colosally retarded in this new G/S remake or did they actually think it was a cool idea to make people chase after running away pokemon only to have them reset just because they have a bad nature?
« Last Edit: April 10, 2010, 02:31:16 PM by Grefter »
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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1667 on: April 10, 2010, 04:01:47 PM »
Well I dunno if anyone would have the patience to actively sit there hunt Raikou and Entie and catch them repeatedly until they have a decent nature for the two, but I do know that Suicune isn't like the other two and he isn' hunted down like he was in Gold/Silver. Crystal made it that he was just fought in a certain place after finding him a bunch of times. No roar cheese!

I'm not going to bother with trying to get a good nature for those damned running pokemon. Then again I don't try for good natures with any of my legendaries.

*shrug*
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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1668 on: April 10, 2010, 04:05:21 PM »
Heart Gold: LOL fighting gym. That was a joke. Next up is....the steel gym, which might be less of one, since I've only got Rock Smash and Magnitude for moves that hit weakness on steel, and they're both attached to a steel-weak Graveler.
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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1669 on: April 10, 2010, 04:14:14 PM »
Suicune is in a fixed location in HGSS; however it is in Kanto this time around, so you can't get it until after the Elite Four.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1670 on: April 10, 2010, 05:32:25 PM »
Yeah, it was Entei and Raikou specifically that I was interested in, mostly because they were to much effort for anyone to really give a shit about in the original game and I am trying to gauge how little  anyone will care now.
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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1671 on: April 10, 2010, 05:34:49 PM »
Pokemon HG:
I've been playing this for a few days. I'm in Kanto now and I've beaten Lt. Surge and Janine so far. Team is currently Arcanine, Ampharos, Dewgong, Tangrowth, Gengar, Yanmega.

Arcanine: He was a Growlithe until just recently. I wanted to learn Flare Blitz so I had to wait until level 48 to evolve him. He was level 40 by the end of the E4 and I trained him up a bit on the ship and then dumped a bunch of rare candies on him. As a result he's a bit overleveled and I haven't gotten to use him that much, but the stats are nice. He definately lagged a bit for a while but intimidate was immensely helpful. I don't think I could have beaten Lance without him because his Aerodactyl and Dragonites did too much damage without it. I gave him Dig and that has really helped him as well.

Ampharos: Does good special damage and can take a hit decently. Static is also helpful and I've relied on paralyze to get me through some of the tougher battles. I did what I usually do and leveld him up on the water route to Cianwood so he helped Smash Chuck's gym.

Dewgong: I was actually going to use a Starmie instead of a Dewgong, but I realized that most of Starmie's good TMs required game corner and I wasn't willing to grind coins. The deciding factor was that Starmie couldn't learn Shadow Ball and as a result Surf would be its only reliable special move. Dewgong's ice moves are pretty helpful since a lot of the E4 hates ice Surf is also pretty good damage and he has rest for emergencies.

Tangrowth: I decided to try him since I had never used him before. So far his movepool is pretty mediocre, but the EQ TM really helped him. He has really nice defense and I was surprised to learn that he has good special attack. I'm looking forward to when I'm able to get some better moves on him.

Gengar: It's interesting how his role has changed since he picked up Shadow Ball. Before he was a pure status whore, but now he's really come into his own as a sweeper. Curse really ruined the early gyms since Bugsy and Whitney only had one really threatening pokemon. The 3 immunities make him pretty tanky and there are a suprising amount of pokemon who can't hit him with anything. Also the poison resistance is really nice.

Yanmega: He's another solid sweeper, but right now he's kind of frail. His main offence right now comes from the Shadow Ball TM from Morty, but I'm hoping he will pick up once he gets Air Slash and Bug Buzz. He had a suprisingly high amount of hp as a Yanma though.

Other pokemon I used:
Bayleef: He get's a lot of good moves at good times. Razor leaf and Synthesis are both really early and pretty helpful. I could have used him, but I just felt like using another grass type this time.

Geodude: I used him as I usually do in G/S. He's great for the first 3 gyms because of his type, but after that the type matchups are less favorable and so I dropped him.

Sunflora: This is who replaced Bayleef and who was replaced by Tangrowth. Leech seed is really nice for gyms and some of the nastier fights involved leech seeding the opponents best pokemon and waiting. The main reason I replaced him is that I found out that Tangrowth had better special attack than him and special attack is supposed to be his best stat.

Pidgey: Mainly there for fly. He came in useful when I was trying to catch Ho-oh because he knew sand attack. Ho-oh is now who I use for fly.

Some Gym leader thoughts:

Whitney: I didn't know that Miltank had Scrappy so I was suprised when Stomp hit Gastly. It didn't make much of a difference because Gastly was able to use Curse, but it was still and unpleasant suprise.

Morty: I was worried about him since I didn't really have any pokemon who could do a lot of damage to ghost types, but Sunflora saved the day against his Gengar. I Leech Seeded it and then got luck with GrassWhistle and was able to keep it asleep as leech seed killed it off.

Jasmine: I was also worried about her since I didn't think Growlithe could beat the Steelix. Fortunately, Steelix no longer knows EQ so Sunflora leech seeded it. Without EQ it couldn't really do anything to Ampharos because Ampharos resists Steel so Ampharos just tackled it until Leeech seed wore it down.

Claire: She gave me a little trouble but Seel had recently evolved and did a decent job of taking down the Dragonairs. Ampharos laughed at the Gyarados.

Kimono girls: Okay, this fight sucked since you can't go back and heal between them. Honestly, this fight could be harder than some of the E4 fights and it was definately more challenging than the pre-E4 rival fight especially since at this point you don't have a legendary bird to abuse.

Bruno: This fight was kind of funny. After the first two pokemon were down he sent him Hitmonlee and I sent in Tangrowth. He used Swagger and Tangrowth proceeded to 2HKO the rest of his team with EQ.

Karen: This fight is mainly uneventful except for the Houndoom. That is an evil pokemon and I can see it being a major roadblock for some teams. It would be alright if it didn't have fucking Nasty Plot. When I got to the E4 I had fought all the trainers I could and I got there at level 36 and I grinded until I got all my pokemon to 40. At this level Dewgong could 2HKO the Houndoom.  This lead to Houndoom using Nasty Plot and sweeping my team. The second try went much better. I paralyzed it with Ampharos and it decide to just attack instead of using Nasty Plot. I manipulated its hp so that Dewgong could kill it and Karen wouldn't Full Restore it and won that way.

Lance: I came into this fight with about 9 revives or so and I was concerned. It turned out I had a good reason to be because I used up all of them and won with 2 pokemon left. I do not think I could have beaten this fight without Growlithe. Ampharos, Growlithe and Dewgong were able to take out his last few pokemon once I ran out of revives.

Janine: I just thought it was interesting that now that they upped the power of the Kanto gym leaders, Janine is now better than her dad. Other than that it was a fairly easy fight.

Meeplelard

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1672 on: April 10, 2010, 06:19:46 PM »
Yeah, it was Entei and Raikou specifically that I was interested in, mostly because they were to much effort for anyone to really give a shit about in the original game and I am trying to gauge how little  anyone will care now.

Those two are the same random Legendary nonsense, and as usual, they ALWAYS run on their first action unless you use Mean Look, Arena Trap, etc. to make them unable to do so, so its still kind of annoying, HOWEVER, HGSS has a few means to make this far less retarded:

-The instant you activate them, they appear on your map, with unique icons each; they still have the same mechanics, but you can follow them immediately, so its more just patience and persistence rather than "PRAY YOUR LUCK DOESN'T SUCK UNTIL YOU RUN INTO THEM ONCE!"  Actually, DP (and I assume Platinum) did this too with the Poketch, albeit that didn't distinguish Mesprit or Cresselia, but flipside, more convenient since it was just "Check bottom screen" instead of "Constantly reference map".
-Their Run action seems to have an 'Always goes last' tag (based on my observations anyway; a level 23 Weepingbell should not outrun a level 40 Raikou, which is how I managed to put him to sleep.)  So you can pretty much always nail them with something like False Swipe and make SOME progress running into them, instead of "Throw Ball, hope for best, which probably isn't happening" when you're lower leveled if you run into them by accident.
-Shit load of awesome balls exist.  Dusk Balls, LEvel balls, Quick Balls, etc. all exist making life a lot easier against them, as they're better than Ultra Balls.

So basically, its the same annoying nonsense, but the convenience factor has been upped dramatically, such that catching them is more just standard issue annoying then "STAB SOMETHING WITH A RUSTY SPORK".  From what I understand, Latios/as in HGSS are the same deal as Raikou/Entei, thus appear immediately on your map the instant you activate them, etc.
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1673 on: April 10, 2010, 06:32:56 PM »
Alternatively you can just clone some Master Balls in Emerald, import them into DPPt and trade them over. Or get someone on wifi to give you a few free cloned Master Balls. Voila, no more running legendary bullshit.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1674 on: April 10, 2010, 06:40:57 PM »
From what I understand, Latios/as in HGSS are the same deal as Raikou/Entei, thus appear immediately on your map the instant you activate them, etc.

That's true, but the "Always act first" doesn't seem to apply here, unfortunately.