Author Topic: Let's Play Some Motherf*$&ing Games: 2010!!!!!!  (Read 366473 times)

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1725 on: April 13, 2010, 03:09:38 PM »
The lowest points for me were figment hunting in the hard-to-see areas...  Like Milla's Dance Party (Race area specifically), and Black Velvetopia.  Meat Circus was also incredibly annoying, but less so once I figured out how to scale the tents.  The Rail grinding section can go die in a fire, though.

PSI Shield + Regeneration trivialized the final boss...  But it was a good story, too.  I loved the humor~.  I was never really hurting for Arrowheads at any point thanks to the Dowsing Rod - hell, I finish the game with over 2000 Arrowheads to spare.  Only used the Dream Fluffs three times in the entire game...  Yeah, I still had fun.

Dunefar

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1726 on: April 13, 2010, 05:14:53 PM »
Megaman Powered Up:

Elecman: His stage wasn't too hard and he was a respectable fight. I beat him with one little sliver of life left; I liked how his thunderbolts were harder to dodge and were more about anticipating them. Nice fight.

Timeman: His stage felt really long, though this was because it had up/down movement and you could fall back quite a ways. Timeman himself was a joke.

Wily 1: Short and easy. I got up to the Yellow Devil and called it a day. I wasn't really up to dealing with him, plus his spinning graphics seriously fucked with my perception.

Lunar: Silver Star Harmony:

Fooling around in the White Dragon's Lair. Nothing much has really changed except Luna is Aerith now. Go go go limit break megaelixir! Between that and full healing when you level up, resources feel like they're not going to be a serious concern.
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Tide

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1727 on: April 14, 2010, 12:23:59 AM »
The last model (PDW-XN.V3) is servicable but not great. You get it with only 2 chapters left and it can't be customized nearly as well as the SMG-05 or the NP-05.C
Lies!! it can be tweaked into 50% acceleration on top of at least 97 Charge.
Or better yet, 218 charge on top of 44% acceleration, things starts to go crazy after the 5th cycle.
It certainly is late, yes, but most certainly not poor when comes into customization.

Also, the true evil is MP-05.C
If you are willing to sacrifice the charge and focus everything onto acceleration... it can goes up to 80%
And heavens fall apart once you hit the tenth cycle..... especially if you lift the enemy into air........

Also, you give SPOILERS a bit too much credit on his durability, He is actually weak against all element outside physical and can be statused. On the other hand, the emo priest actually resist all element outside physical and actually has stataus immunity.

97 Charge with 57% Accerleration doesn't look impressive compared to 107 Charge 59% Acceleration on the model that you start with at the beginning >_>. It also doesn't beat the NP-05.C since that one has something like 120 Charge with 66% Acceleration. 214 Charge seems kinda wasted, but I guess it helps on higher difficulties for sniping? I dunno. Anything past 100 Charge to me felt sort of a waste of custom ports since it didn't improve charge speed that much. That one sounds better than 97 Charge 57% Acceleration though.

Not factoring in the gold guns you get in Neverland myself since those are clearly aftergame to me. Which basically would lose all relevance for the main portion of the game. Though yes, they're really powerful for good reason.

Also Niu, you might want to refer to the final as the final. We avoid spoilers that way. Anyways, I dunno. I never checked his resists or weakness, but even using Hollow Point Incindenaries, it still took like 2 Tri Attacks + 4 Hero Actions before hand to kill him. That's pretty impressive as far as RoF bosses go sans like maybe the turrets in C.15 if they're not abusing the hell out of their gimmick. I guess if you connect the Amplifier terminal it makes him notably worst (whee x4 instead of x2 damage) but that wouldn't matter in the DL past his initial weakness since whee Double dipping.

Again, as I already noted, if you consider the level up full healing mechanic in RoF, he's notably worse since he can't make damage stick for a while and it drops his durability down. Boozehound Priest could be Full scratched I remember reading, and he doesn't recover from scratch damage ever. It makes him look worse since at least the final can recover from scratch and his large HP lets him get some relevant regen. I guess him resisting elements is relevant if you brought in grenades instead of a handgun, but why you wouldn't scratch him up before using something easily replacable like basic Hand grenades is beyond me. And due to the nature of that fight, you can't even carry the Magazine case.

The status immunity counts though for sure. I probably should've mentioned that. I remember one of the hard mode strategies reported on GFAQs involved immolating the final so he takes like 5k+ damage a second.
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Rozalia

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1728 on: April 14, 2010, 07:35:14 PM »
Quote
No offence to those guys but ahahaha.

My reaction exactly.

SMT SJ - Up to the point where you have to choose one of the three paths. Thinking of going chaos because I want to stick it to the man and all that but I hit quite a roadblock. Fricking Commander Gore! The guy not only hits massively hard but is a complete HP god to boot. 7500 hp is a massive amount of health but guess what folks he can FULL HEAL when he drops to 10-20% health.

Storywise its nothing out of this world but its the first SMT game that made me take something other then middle of the road so congrats to it. The reason being Chaos Hero because unlike his SMT1 counterpart isn't a complete prick. I especially liked his calling out of Law Heroine on her Zombie making.
Law Heroine on the other hand is complete fail for the usual reasons. Blah Blah Join together in one soul Blah Blah Blah Kill those who do not pray to god blah blah blah GOD RULEZ!
« Last Edit: April 14, 2010, 07:38:54 PM by Rozalia »

Excal

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1729 on: April 14, 2010, 08:41:58 PM »
SRW:J - Beaten

To all of you who said this was an easy game?  Oh how right you were.  As it was, complex spirit abuse was not necessary, nor was the copious amount of Spirit restoring items I was given.  As it was, reals spent most of the game effectively untouchable, and when they weren't, they were covered by supports and distortion fields, so it's not like they took damage anyways.  The boss, besides having some cute tricks, still only had an effective HP of 300k, if that.  And his 10k infinite swarm mooks were being taken out by counters, stray maps, and attacks that couldn't be directed at the boss.  Oddly, the extra unit I got for the last fight was utterly useless, in that it's damage could not keep up with the party mainstays, and it joined at 100 Will while the rest of the party was kicking around 145 by that point.

Anyways, final party.

Shockingly, the favourite series picks turned out the best.  So I'll cover them first.

Belzelute Brigandi - Actually pretty glad I chose this one.  It's damage isn't all that great, in fact it's downright horrible, but it filled a niche I needed.  Crowd control + sniper.  It ended up with a great map attack that, while not Psy-Buster, was still pretty effective when it could come into play and the final ranges were up to 13 paired with Hit&Away and Orgon Cloud.  Great fun in the second to last map where the enemies just wanted to sit in their little formations so I could blast them.  Only real flaw with this unit is that between Katia and Kelvena there was no Strike, only Love.  This meant that she got one (in the last level it became two with help) rounds of ignoring Double Images.

Mazinkaiser - Up above I noted that the Brigandi had a notable flaw.  Mazinkaiser...  well, it also has it's flaw, but it's just that it only has one item slot.  Well, the EN reliance and the costs of everything is also up there, but using an ENGigachip to drop the costs by 30% finished that.  As it is, this thing tanks well enough to keep up at endgame, can drop enemy hit rates to 40% when properly supported, and can combo for five digit damage through most barriers, before Valour.  Or just use it's best attack for almost as much damage.  Easily the core of my super robot attack force, and the bane of bosses.  Likely my MVP, if only because it didn't need combo attacks, it just really liked them.

The Nadesco - Great sniper, and unlike most battleships, does damage worth noting.  Having the ability to give it Hit&Away to use with the Y-Unit (both regular and Map) just added to the fun.  And while it never could dodge things, the four item slots made it easy to slap on things like an Organic Bit (HP Regen S) or Armour, or whatever else I felt was needed.  Toss in five strong Spirit pools for what is easily the best battleship I've ever seen in one of these things.

The Aesti Valis' - What's that?  These aren't supposed to be good?  While the units above were better individual units, the Aesti's ended up being pretty damn good all on their own merits.  Akito and Gai managed to be terrors when they finally got reunited, and with Soul instead of Valour, they managed to be almost as strong against bosses as the Mazingers.  The Girls kept up as well, but because they had three of them to launch group attacks with.  Their big flaw is that they are frail against lategame bosses, and only three of them have surefire take a hit abilities.  (Ryoko and Akito pack Alert, while Gai has Invincible.  The other two need to Focus, and possibly pray)  However, they have defense supports to spare, and OHKO damage gets dropped to 3 or 4 hits to kill after being halved and distorted.  Not to mention, their big advantage is that unlike every other unit in the game, once they have the morale, they can spam their best stuff on everything.  Also, no love for what's his nuts.

Great Mazinger - Merely alright as a unit, it'd be nothing special and likely dropped if it didn't pair up with Mazinkaiser of the absurd.  But yeah, doesn't dodge as much, can't tank as well, doesn't deal as much damage, and the only thing it makes up for this with is a second item slot.  Ended up giving it a large Barrier and EN Regen S, but still a lesser unit.

God Gundam - Managed to get over it's early flaws, and it's attack power was almost MKaiser level.  Ended up with Nobel and Raising Gundam as filler just because I liked the combos (nothing quite like tango-ing moon generals to death).  Ended up with no speed boosters but a good range booster at the end, so it also ended up notable to me as this slow unit that could reach, and hurt, a lot of things if given the chance.  Kinda like the complete opposite of Layzner.  Also notable in that it's the only unit not on my favourites list that I'd stick up in top tier.

Final Dancougar - Hey, look, the last non filler member of my team.  Generally didn't like it as much as the units stated above, and there were other things that worked almost as well.  But it managed to pretty much always be available, and could always pull its weight, so it got the job.  Stepped up a bit once I felt I could spam the high end stuff a bit more, but the low end sword attack and just punching things also got the job done.

Bonta-Kun - Scrubby unit, but MVP of battle animations.  And hey, who doesn't want to beat up moon men with machine gun toting hamsters?


Final Battle Filler

Archangel - Forced to use it, less useful in every category than the Nadesco.
Nobel Gundam - Combos well with the God Gundam, and holds it's weight.
Raising Gundam - Less carrying of own weight, but comes with healing and combos.  And the Mazingers love their healing.
Freedom Gundam - Yeah, decided to pull out Kira near the end.  Needed more upgrades.
Layzner Mk.2 - Mobile and good for triggering support attacks.  Sadly, my one casualty in the final battle.


Other Notables Who I Liked But Dropped

Tekkaman Blade - You disappeared for too long man.  Maybe next time.
Zeorymer - Mostly because next playthrough will be the aim for Zeorymer Mk.2 playthrough.
Bloody Kaiser - I got a better healer who also came with a shiny combo attack.

And...  that seems to be it.  Generally a fun game, especially the way combos have stepped up as a mechanic.  The map attacks being less available also seem to encourage the use of combos.  Script also looks like it could be interesting, but I won't be touching this game again until the English patch is complete so, that's something for the future.

Shale

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1730 on: April 14, 2010, 10:04:51 PM »
Heart Gold: aaaaaarghleadfoiawfhweao Clair's Kingdra. Hyper Beam, STAB Hydro Pump, STAB Dragon Pulse, and the only weakness it has is to Dragon, which of course will take double damage in turn from the aforementioned STAB Dragon Pulse. Even with berries, nothing I have survives a single turn, regardless of type matchup. Grinding time!
« Last Edit: April 14, 2010, 10:10:09 PM by Shale »
"Sufficiently advanced magic is indistinguishable from technology."
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Meeplelard

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1731 on: April 14, 2010, 10:34:36 PM »
Claire's always been a cruel bitch!  The best I can reccomend is invest in some sort of Steel type (if that's possible) have a good water type, then play swapping game against her.  I think Dragon Pulse has only like 5 shots so it could work?
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[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

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hinode

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1732 on: April 14, 2010, 10:41:07 PM »
Dragon Pulse is 10 PP base, and I'm pretty confident that gym leaders have all their PP maxed out.

My suggestion would be to spam whatever accuracy, speed, and special attack debuffs you have against that Kingdra. Leech Seed would be killer here, but IIRC you don't have access to that.

Shale

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1733 on: April 14, 2010, 10:48:57 PM »
Spamming debuffs involves getting turns. So far it's a no-go on that, aside from one time Bayleef got a Magical Leaf off for negligible damage. My Steel type is Magneton, which gets OHKOed by Hydro Pump. I'm tempted to just buy 20 Revives and wait out the PP.
« Last Edit: April 14, 2010, 10:50:31 PM by Shale »
"Sufficiently advanced magic is indistinguishable from technology."
-Ponder Stibbons

[23:02] <Veryslightlymad> CK dreams about me starring in porno?
[23:02] <CmdrKing> Pretty sure.

hinode

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1734 on: April 14, 2010, 10:51:48 PM »
...if Bayleef hasn't evolved yet, then you could use some more levels yeah. Light Screen would also help - you can buy the TM at Goldenrod.

Shale

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1735 on: April 14, 2010, 10:53:46 PM »
Yeah, I know I'm underleveled, but grinding above the mid-twenties is boring as fuck when randoms don't go above L25 anywhere I can reach.
"Sufficiently advanced magic is indistinguishable from technology."
-Ponder Stibbons

[23:02] <Veryslightlymad> CK dreams about me starring in porno?
[23:02] <CmdrKing> Pretty sure.

hinode

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1736 on: April 14, 2010, 11:16:21 PM »
Trainer rematches are a much better source of exp than randoms. Sadly the VS Seeker doesn't exist in HGSS, so you're stuck with the FAQ-bait phone system.

http://serebii.net/heartgoldsoulsilver/rematch-wednesday.shtml

Note that serebii is mistaken on one point: if you call at the right time and are in a different area, getting a rematch is guaranteed.

Shale

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1737 on: April 14, 2010, 11:20:46 PM »
I didn't even know you could call trainers for rematches. I've been re-fighting as they called me, but that was it.

Edit: Also, holy shit that system is stupid. Yeah, I'm going to call my entire phone list three times a day to hunt down the ONE PERSON who will agree to a rematch at a time. Thank God emulation just checks the system clock.
« Last Edit: April 14, 2010, 11:22:43 PM by Shale »
"Sufficiently advanced magic is indistinguishable from technology."
-Ponder Stibbons

[23:02] <Veryslightlymad> CK dreams about me starring in porno?
[23:02] <CmdrKing> Pretty sure.

Jo'ou Ranbu

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1738 on: April 14, 2010, 11:41:38 PM »
GSC had some... issues.

SONIC PLOT - Chapter 3. Holy fuck I have no idea what to make of this game.

EDIT: Also, is it just me or Tails' skillset/stat design is kind of a logical extreme of my DLDL sheet sans the speed?
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Random Consonant

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1739 on: April 14, 2010, 11:45:14 PM »
Fire Emblem 6 - Replayed this, finished it recently.  Used Dieck/Clarine/Sue/Lilina/Lalum/Echinda/Ray/Miledy for the final, Alan, Lance, Bors, Lugh, Rutger, Fir, and Percival also saw use, with the occasional additional appearance of Saul and Astol.  Used Lot early but he got benched since he wasn't really turning out.

Roy - Was pretty average throughout, bit above offensively, bit below defensively.  Not much to say.

Alan - Started gaining a bunch of speed late, but otherwise turned out as expected.  Didn't bring him to the final though as I had Miledy as the designated Malte user.

Lance - He turned out pretty much as expected, too.  Not a lot to say.

Bors - Filled his role.  Like Alan he got a bunch of speed late but was never that much of an offensive powerhouse.  That's okay though, he was there to tank and help the Lilina murdertrain.

Lugh - Man.  Had a good start and a good finish, just did not want to cooperate in the middle.  Oh well, FE6 mage, you know he's awesome.

Dieck - Was fairly solid, though he lagged a bit in the middle before promotion

Clarine - Got fairly decent magic, but otherwise, it's Clarine.  She heals and she dodges shit left and right.

Rutger - Turned out fairly well.  Not a whole lot to say.

Sue - Had fairly decent strength but otherwise token bow user.

Lilina - Good lord what the fuck was Lilina on this playthough.  Decided to gain a shitload of speed early (8 points in the first 10 levels) and wound up capping it at 20/11.  Wound up as the highest leveled party member at 20/18  Turned pretty much every boss into a giant pile of lol as a result.  Clear MVP of the playthrough.

Fir - Took a while for her to cooperate but once she did she turned out decently.

Echinda - Decided to gain a fair bit of strength so I went hey why not go ahead and use her.  Outside of that, token axe user and recipent of 1x Body Ring.

Ray - Unlike his brother, Ray never really fell off.  Not hugely impressive but still decent.

Miledy - Don't think she gained a single point of Def the entire playthrough, but I could be wrong.  Oh well, was still awesome.

Percival - Filler towards the end.  Still pretty good!

Clearly I should go and replay FE8 next.

BaconForTheSoul

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1740 on: April 15, 2010, 12:37:15 AM »
Zerg are OP, that is all.

Niu

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1741 on: April 15, 2010, 02:41:51 AM »
The last model (PDW-XN.V3) is servicable but not great. You get it with only 2 chapters left and it can't be customized nearly as well as the SMG-05 or the NP-05.C
Lies!! it can be tweaked into 50% acceleration on top of at least 97 Charge.
Or better yet, 218 charge on top of 44% acceleration, things starts to go crazy after the 5th cycle.
It certainly is late, yes, but most certainly not poor when comes into customization.

Also, the true evil is MP-05.C
If you are willing to sacrifice the charge and focus everything onto acceleration... it can goes up to 80%
And heavens fall apart once you hit the tenth cycle..... especially if you lift the enemy into air........

Also, you give SPOILERS a bit too much credit on his durability, He is actually weak against all element outside physical and can be statused. On the other hand, the emo priest actually resist all element outside physical and actually has stataus immunity.

97 Charge with 57% Accerleration doesn't look impressive compared to 107 Charge 59% Acceleration on the model that you start with at the beginning >_>. It also doesn't beat the NP-05.C since that one has something like 120 Charge with 66% Acceleration. 214 Charge seems kinda wasted, but I guess it helps on higher difficulties for sniping? I dunno. Anything past 100 Charge to me felt sort of a waste of custom ports since it didn't improve charge speed that much. That one sounds better than 97 Charge 57% Acceleration though.

214 Charge most certainly means something, it starts to matter after the 5th cycle, and it really show its worth when you attack normally. It also really helps in conserving I.S. guage in lengthy fights. Charge over 100 doesn't seem to be matter at initial cycles, but it really picks up later on.
Though, not arguing that MP-05.C is good, hell it detsroy worlds. It breaks 100 cycles easily once you air lift. I mutilated the entire after game by doing that.......

Quote
Again, as I already noted, if you consider the level up full healing mechanic in RoF, he's notably worse since he can't make damage stick for a while and it drops his durability down. Boozehound Priest could be Full scratched I remember reading, and he doesn't recover from scratch damage ever. It makes him look worse since at least the final can recover from scratch and his large HP lets him get some relevant regen. I guess him resisting elements is relevant if you brought in grenades instead of a handgun, but why you wouldn't scratch him up before using something easily replacable like basic Hand grenades is beyond me. And due to the nature of that fight, you can't even carry the Magazine case.

Emo Priest gets full scratched?? Nonono, he most certainly not. His fullscratch multiplier is zero as far as I know. Also, as a side note, the lat 3 bosses all eats status, and all status. It means they can be breezed and electrocuted as well. Though, Oil is the most notable, that quickly depletes their HP combined with Burn Bullets.


Storywise its nothing out of this world but its the first SMT game that made me take something other then middle of the road so congrats to it. The reason being Chaos Hero because unlike his SMT1 counterpart isn't a complete prick. I especially liked his calling out of Law Heroine on her Zombie making.
Law Heroine on the other hand is complete fail for the usual reasons. Blah Blah Join together in one soul Blah Blah Blah Kill those who do not pray to god blah blah blah GOD RULEZ!

HALLELUJAH!! SELENEN!!!
HALLELUJAH!!!!!!!

Jokes aside, I highly recommend Law ending though, just to see how wrong and fucked up it is. It really shows you the true essence of zealotry.

Shale

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1742 on: April 15, 2010, 05:21:42 AM »
Whee, beat Clair. Level-grinding was what I needed. A team at L32 (with the final evo for Bayleef, and Larvitar finally upgraded to Pupitar) had no problems at all with her Dragonairs, and Magneton introduced the Kingdra to the joys of STAB Choice Specs Thunder off 90+ SPA. Still took a lucky break to get in the two shots I needed, but for some reason it decided to Dragon Pulse instead of killing, and that was all it took. Clair never even got to use her items.
« Last Edit: April 15, 2010, 05:25:54 AM by Shale »
"Sufficiently advanced magic is indistinguishable from technology."
-Ponder Stibbons

[23:02] <Veryslightlymad> CK dreams about me starring in porno?
[23:02] <CmdrKing> Pretty sure.

DjinnAndTonic

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1743 on: April 15, 2010, 06:58:17 AM »
Quote
No offence to those guys but ahahaha.

My reaction exactly.

SMT SJ - Up to the point where you have to choose one of the three paths. Thinking of going chaos because I want to stick it to the man and all that but I hit quite a roadblock. Fricking Commander Gore! The guy not only hits massively hard but is a complete HP god to boot. 7500 hp is a massive amount of health but guess what folks he can FULL HEAL when he drops to 10-20% health.

Storywise its nothing out of this world but its the first SMT game that made me take something other then middle of the road so congrats to it. The reason being Chaos Hero because unlike his SMT1 counterpart isn't a complete prick. I especially liked his calling out of Law Heroine on her Zombie making.
Law Heroine on the other hand is complete fail for the usual reasons. Blah Blah Join together in one soul Blah Blah Blah Kill those who do not pray to god blah blah blah GOD RULEZ!

I've always wondered if extremely religious people would choose the Law Path in any SMT game, or if they would be turned off by being associated with the character.

I assume part of the reason I wonder about it is because my disdain for religious people is so great that I have a hard time distinguishing between -actual- religious people and badly-portrayed caricatures of them from video games. Is that just me?

It's a moot point since no one religious enough to agree with an SMT Law Path character would ever be playing a video game in the first place (or if they were, it wouldn't be SMT).

Tide

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1744 on: April 15, 2010, 07:10:44 AM »
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Emo Priest gets full scratched?? Nonono, he most certainly not. His fullscratch multiplier is zero as far as I know. Also, as a side note, the lat 3 bosses all eats status, and all status. It means they can be breezed and electrocuted as well. Though, Oil is the most notable, that quickly depletes their HP combined with Burn Bullets.

Well the crazy artist and UOM don't matter on standard difficulty since one Triangle attack kills them. Final is notable though since it can take several of those, which is pretty impressive for a RoF boss without coats and coats of armor plating. Maybe he's OMG durable, but he's certainly durable to me. Oil adds a x2 bonus for fire damage? Yeah, that would make him look horribly bad in game. Fire boost + Amp + Oil = x8 damage multiplier.

As for Boozehound Priest, guess I was mistaken about the full scratch mult then. Although I can't really see how you would think he's more durable than the final. Boozehound dies to 3 Rob Modes. Final takes a lot more than that and that's once you factor in weakness and terminals too.
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Grefter

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1745 on: April 15, 2010, 10:09:32 AM »
GSC had some... issues.

SONIC PLOT

This is a remake, not the original game, they are supposed to be FIXING that bullshit.  Fucking hell, and FR/LG were so PROMISING for GSC remakes.  I thought they might make me want to actually play something other than Gen1 or Gen 1 remakes.  Oh wells.  I care less now that I know they haven't done much to fix the obviously broken with stuff like that.

Which reminds me, I finished CT DS and fuck the ending a lot.  I remember Dune being amazed at how shitty and ending it was and I was all "Pffft whatever Dune, you are just a hater.  I will reserve my scorn until I play it myself" which took like 3 years to happen, but anyway, so Dune was right.  This ending is shit.  The bonus dungeons are shit as well.  It is like a textbook example of how NOT to do Chrono Trigger almost.

Which means that I should probably go back to playing SONIC PLOT sometime and finish that.
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dude789

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1746 on: April 15, 2010, 02:58:55 PM »
Pokemon HG: Currently level grinding for Red/Boosted E4. I swapped out Dewgong for a Tentacruel and Ampharos for a Gardevoir so my team is currently Tentacruel, Gardevoir, Arcanine, Tangrowth, Yanmega, Gengar all currently level 52 except for the Tentacruel who's level 41. The low level is probably due to me changing my team around because Ampharos was about level 47 when I decided to swap him out and Dewgong was 50 or so. None of the Kanto gym leaders were really that difficult aside from Blue and that was mainly because I thought his last pokemon was going to be an Alakazam instead of a high level Pidgeot. The game is still really fun mainly because there's just so much stuff to do. G/S/C already had the longest main game and they added all the stuff you can do from Emerald in the aftergame. The phone is a big step down compared to the Vs. Seeker, but the game just made so many improvements and added so much new stuff that I can forgive it. 

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1747 on: April 15, 2010, 09:25:04 PM »
Heart Gold: Like a lot of people, I've hit a roadblock in the form of Claire's Kingdra. The other three of her Pokemon don't pose much of a threat anymore, but I just can't get enough to take that darn thing down yet. Then again, I haven't bought or used any items other than a few Great/Ultra Balls since the start of the game, so... average level is 37 right now. Yes, you can all start laughing now. Walking around rematching and waiting for my Eevee eggs to hatch.

Other than that, I've spent most of today playing through some old 360 titles I hadn't touched in a while to get some achievements to get 60% completion before I start on some new titles. Yes, you can all keep on laughing. Anyway...

-Thrillville OTR: While I never really got into the coaster building that is the series' forte, I liked the minigames.

-Hail To The Chimp: The game aspects are pretty much just there for me to allow me to unlock the humorous content of the shows and color commentary. Not terribly impressive but worth the $20 I spent for it.

-Assassin's Creed: I stopped playing this after reaching the first major city the first time, so I played through today to the end of the second memory sequence. Playing through to see if it would be worth getting AC2.

-Guitar Hero 2: Unlocked the location in RI.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1748 on: April 15, 2010, 11:55:49 PM »
Which reminds me, I finished CT DS and fuck the ending a lot.  I remember Dune being amazed at how shitty and ending it was and I was all "Pffft whatever Dune, you are just a hater.  I will reserve my scorn until I play it myself" which took like 3 years to happen, but anyway, so Dune was right.  This ending is shit.  The bonus dungeons are shit as well.  It is like a textbook example of how NOT to do Chrono Trigger almost.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1749 on: April 16, 2010, 10:55:47 AM »
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Jokes aside, I highly recommend Law ending though, just to see how wrong and fucked up it is. It really shows you the true essence of zealotry.

Well that gets me interested. I think I'll go law when I finish and youtube Neutral as it seems boring.

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It's a moot point since no one religious enough to agree with an SMT Law Path character would ever be playing a video game in the first place (or if they were, it wouldn't be SMT).

You'd have to be a pretty big Zealot to agree to any of the law paths besides maybe Devil Survivor's? From what I've picked up from disscussions on the matter most people choose more based on what the world becomes then the ideology of Law or Chaos. The first two SMT games showcase how the world is in those extreams and quite frankly I prefer the Chaos world. At least in that world there is choice and if you die it ultimately comes down to your weakness and not because you didn't say thanks to the big guy before you went to sleep.

SMT SJ - After Grinding two levels and setting up my demons for the battle Gore became quite easy due to his lack of variety. So my man Chaos Hero shows up and we ride to see the big bad mother of all these demons who forgives me for killing her soldiers. After a short fetch quest and I'm on the way back to see big mama I'm jumped by an angel who exclaims he is he who is slow to forgive ??? So Big Mama forgives me but a prick like you won't eh? And after I killed all those big bad meanies for them. He does destroy the elevator to big mama so I'll have to go around through the final dungeon but the egg on his face when he finds out that'll make me more powerful then he can imagine ;D