Its hard to take a Synthesize Rant seriously when one of the main points was "YOU CAN'T BE STRONG UNLESS YOU DO IT!", which I totally spit on considering my little sister mostly ignored Synthing herself, and got through 80% of ToV Normal Mode without much problems (one fight with the Hunting Blades gave her some trouble, but mostly cause she was low on items and forgot to restock). So there really is no justification for that claim; ToV is balanced such that it is perfectly playable without much synthing.
Synthing really is one of those "If you like it, you'll get rewarded for applying it. If you don't like it, ignore it; game is balanced around not using it." I can't honestly hold this against a game too strongly, cause Synthing really isn't that significant a factor like Tide made it out to be. Hell, the stuff you get out of synthing isn't THAT significant a push in power; a few extra skills are nice, but not game breaking barring some notable exceptions, and the stat increase...well, I was often using underleveled weapons anyway due to the nature of the skill system, so that kind of defeats the purpose there.
I dunno, getting new skills is definitely a form of "Getting stronger" to me. And there are a lot of skills that only come via synthesized equipment. Heck some things you synth are definitely a form of getting stronger (limit upgrades for example). So I would argue otherwise that, yes, synthesizing is definitely a form of getting stronger. You can argue that its not needed to finish the game (hence, you can be strong without synthing it), but do you really want to argue about that?
Besides, that wasn't the main point of the rant; the main point is the stupidness they require you to go through in order to synth items. And that if you miss some synthes, have fun trying to hunt down certain items to get those skills. It's the core principle that annoys me. They could've made equipment that teaches garbages skills on it, and I would still be annoyed by this factor. I'm pretty sure to its credit however, that ToV puts several chests in place so you can get items through synthing in chests anyway. Just that you end up getting it later. Of course, there is no way of knowing this the first time you play it so its kind of a crapshoot if you're betting on getting something from a dungeon.
SIDE NOTE: Oh yeah, if the skills don't make you stronger, then it just bothers me further. Yes, make synthed weapon take around 2 hours longer to get for grinding materials because of this one skill that doesn't do anything thereby making the system pointless.
Regarding the Altered Arte thing...
I do agree you kind of went overboard there. A lot of what you said could have been said in a far more concise manner. You went into depth about things that are blatantly obvious in terms of their flaws. Requires a skill, then doesn't tell you what skill gets altered until you use it, THEN requires you use it 100 times, and worst part is, if you have multiple equipped, I don't seem to recall the game actually telling you which Altered Arte skill is being applied. This is just as informative as your major rant, and gets the point in a much more concise manner, and is easier to read, cause anyone with half a brain can see everything that's wrong here.
Also, IIRC, Altered Artes are identical to Arcane Artes in terms of tiering for combos, so you can do Arte -> Altered Arte just as well as going Arte -> Arcane Arte WITHOUT any skills. SO I don't get the whole "You need skills to combo them!" No, I'm pretty sure you need skills to make advanced nonsense combos that distinguish the two like going Arte -> Arcane -> Altered, which is something totally different, and lets be honest here; its completely justified considering the existence of Overlimits and how nasty they can be, what with the addition of Burst Artes.
Don't get me wrong; Altered Artes were idiotically handled, and hell, if they were removed the game probably wouldn't have been any worse, but I don't think going into that much depth did any favors; if anything, it made it harder to follow just what you were chipping on about, especially consistent comparisons to TotA's FoF's, which the two aren't that similar beyond "they change skills."
I know, I'm not one to talk about keeping things concise, but I don't think I've ever attacked singular, minor points in that much depth. I could just have shitty memory though.
Man, I don't know why you guys keep emphasizing this, especially when I already apologized for being long winded. If it seemed like I was being sarcastic, I wasn't . Again, the only reason why I'm spelling it out is specifically so that I have it on record exactly what I hated about it. Could it have been more concise? Sure. But I would believe that by spelling it out, I'm at least getting the point across why
I didn't like it. And if there was something they did right, it would have been mentioned. Would you like me to change the entire rant to just, "I disliked ToV", void of any explaination? That would be a lot more concise and probably just as informative since I already ranted about it in chat. And as you put it, anyone "with a half brain" can figure out why I didn't like it based on my random schpeels about it in chat.
Actually, speaking of which, the only reason it was even that long was because I hatbotted the decision on ranting;I was originally just going to say, "finished ToV, didn't like it. Here's its score". So if you want to blame someone, blame Hatbot >_>.
Also, Meeple, you're wrong on the Altered Arte thing. I just booted up ToV to check, and there is a SPECIFIC skill (Super Chain 4) that lets you chain base artes to alter artes. If you could do it the same way as base -> alter, I don't understand why they would give you a skill to learn that lets you do the exact same thing as you could normally. Not to mention I tried it in-game and I definitely recall that you can't which is why I remember it personally.
I'm not sure where these "constant" comparisons are. As far as I know, I only did it twice in that paragraph. The reason for drawing them is to basically compare it to something as similar possible to show how badly implemented it was. Altered artes are not FoF changes, but they are the closest thing I could think of at the time. The "They changed skills" thing was pretty much enough I felt to draw the comparison. It's not perfect, but then again, I'm not claiming it to be perfect either. And even though I have an interest in writing, I'm not an English major. So sue me for ranting on and eventually masking/covering up what the big deal was. Whatever.