Author Topic: Let's Play Some Motherf*$&ing Games: 2010!!!!!!  (Read 362913 times)

Twilkitri

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1900 on: May 01, 2010, 09:16:26 AM »
Mega Man Starforce 2 vs Saurian

Playing Saurian mode. Currently only up to investigating plane crashes, but I have racked up a number of things that I feel like speaking on so doing some of that now as I will surely forget them if I wait until I'm finished.

The world is kind of in some sort of horrible state where unsocial people are discriminated against. This includes at least one statement about how a particular business would not sell their wares to anyone that doesn't have enough friends, on top of mostly just people with enough friends getting all sorts of ludicrous discounts and so on. I can only assume that businesses everywhere are getting insane kickbacks from the Star Carrier (smartphone) company since you -need- a Star Carrier in order to participate in this society (despite the fact that there appear to be a fair amount of people walking around without one, but they may just not have them on them for all I know).

This is all taken to be a good thing. Also, lack of this is what killed off the dinosaurs. And berserkers and ninja. Head. Desk.

I don't remember how the Wave world worked in MMSF1, but vague notions and insinuations from characters in this game seem to indicate that the Wave World was overlayed on the real world but fully separate aside from the conduits between them. In this game on the other hand, the Wave World includes the real world plus the overlay, which all adds up to freakingly annoying amounts of backtracking over the same area.So you're running around and you see a person that has a task for you. You have to find a wave hole, run back to the person in the Wave world and look into their Star Carrier, pulse back to the real world from the wave hole, then run back to the person again via the same route. Finding a vantage point to access the person in 1 could be a puzzle in and of itself.

Now, I could see complaints against the system in 1 making it unnecessarily complicated to get tasks considering that ideally it should be easy to get them and the tasks themselves be the complicated part, but the change here doesn't improve anything at all, it just changes the potentiality of having to find an interestingly different route to an exercise in wasting time. If you're not going to make me do anything worthwhile during the two-phase process of getting tasks, game, then just cut it down to one phase for crying out loud.

That said there have been a couple of artificial barriers to walking along the same path in the Wave world as in the real world (Automatic door sensors cannot detect an energy being to open the door for it! ...why is an energy being blocked by a door? Especially since you can go through regular doors, so either you're walking through them and should be able to here, or you're opening them and everyone is very complacent when it comes to doors opening and closing for no reason), but none of these instances have had especially complicated methods to get around.

There's also the whole Sky Wave deal where in order to access other major real world locations, you need to spend time running around in the Wave world. Bad. Form. I should not have to spend any more time than necessary in the Wave world, and I don't remember this ever being necessary in 1 for whatever that is worth.


Throughout MMSF and MMBN there are machines that you can enter into for a small flat stage that normally has one or two bonuses, an NPC to talk to, and maybe some enemies you won't find elsewhere that you can farm new chips/cards off. You need to look at most of the general stuff in the world to find them as most of the things lying around won't allow you but some will. In BN at least you can fall back on hugging the walls of each area jamming the jack-in button. SF2, however! You can see waves coming off anything you can pulse into, but 90% of the things you can pulse into you need to examine in the real world first before the waves will start coming off them. In some situations this is justified as Geo has to turn the object in question on, but in other cases they just need to look at it and notice waves are being emitted to cause the waves to appear. But in some of these cases, the game decides to go above and beyond in pursuit of pointless inanery and have them note that the object in question -could- be an enterable object, but they can't be bothered looking into this further at the time.

So not only do you need to scour the landscape for hidden locations, you need to somehow remember all these locations which are there but you're blocked out of until an arbitrary later point.

Of course there is also the mind-numbing fact that the waves in question are all pointlessly described as 'Stylish Waves' and 'Waves of Mother Nature' and 'Waves that smell like Zack' and other assorted garbage these are supposed to be radio waves.

Then we have the Matter Waves which are waves which Star Carriers can turn into physical objects, yet another way in which Carrier-less people are left behind. Apparently the world of SF2 has conquered scarcity. Because the world is a whimsical place all the Matter Wave items which you see have AIs for no adequately explained reason. This includes a Tent. And Skis.

Whazzap is a stupid place with a stupid name and stupid people and a stupid head of state who has a really stupid plan and an even stupider one once he gets his hands on The Power and they are guarding a really, really pointless secret. Terra was a decent battle however.

I don't understand the point of some of the enforced minigames. I never went ludicrously bad at skiing, but I couldn't help but notice that it always ended the section after I fulfilled the target, and I did suffer noticable setbacks in a couple of the rounds. It seems like it's just a case of 'ski until you get the target or fail so badly that you manage to lose all your health from the minor hits', in other words, a thorough waste of time. The black holes in the various places they show up just dump you in a small room if you fail and once you get out you are generally further along than you started, and on top of that they don't appear to show up more than once even if you fail to them (although I believe they get reset each time you destroy a generator if I remember correctly). The viruses you dig up underwater for digging in the wrong spot? Also seem to be limited to showing up once per chunk of the area. That's really a great way to stop people just digging until they find things. Although I didn't really mind it personally since my L button is broken and I consequently couldn't read the directions.


Good to see that the broken time bomb still exists.

dude789

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1901 on: May 01, 2010, 03:58:52 PM »
SMT Strange Journey: Just beat the boss of Carina. He was hilariously easy. He started off the battle with a physical attack that could 2HKO anyone on my team so I thought that the battle would be interesting but then things went south for him. He used an attack which summoned some random monster to help him so I split my attacks between him and the summoned monster. One of  my demons had a physical that caused silence and he was able to silence the summoned monster. A few turns later the boss used an attack which ate the summoned monster and healed him for half the monsters remaining hp. I had been beating up on the monster so the monster only had 11 hp when the boss ate him. However, it turns out that a side effect of the boss's eating ability is that he takes on any status effects the summoned monster has, in this case silence. So for the rest of the fight the boss just sat there trying and failing to use his attack as I bashed his head in.

Scar

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1902 on: May 01, 2010, 04:52:10 PM »
Pokemon SS

Beat!

The Elite four went down like chumps thanks to my level 70 Magmotar.

I also finally got my national pokedex so my pokemon count jumped from 181 to a solid 340.

It's time to explore Kanto again!
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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1903 on: May 01, 2010, 06:14:38 PM »
Deus Ex-Hong Kong. Got the sword back, did the first VersaLife incursion. Now that I have Cloak I can avoid unnecessary firefights, which should help keep the pacifist run fairly sane and my ammo from running out. Regen is not quite as overpowered as it is usually, thanks to basically everybody killing you in 1 hit anyway. I've found plenty of aug cannisters, but only a couple upgrade cannisters, which is starting to worry me. I can always do the infinite upgrade cannister glitch if I have to, but I really didn't think that I was doing that poorly for exploration.

Skillwise, FINALLY got Master of Low-Tech. Next up I'll probably put another point into Pistols for my trusty Crossbow. Not sure what I'll do after that...probably another level of Computers.

Jesus I don't remember the VA being this bad.

Oh yeah! I gotta go steal everything that's not nailed down in Jock's apartment!
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superaielman

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1904 on: May 02, 2010, 12:46:20 AM »
FE9- Fuck the black knight. Every time his ass shows up in a map, bad things happen luck wise. I have two resets here thanks to Mist dying to Bastilla crit hits. Unreal.
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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1905 on: May 02, 2010, 01:15:11 AM »
FE9- Just beat Ena's map. I have blessed Ilyana and Marcia, Speedy Kieran, and otherwise a pretty normal team. Using Ike, Oscar, Ilyana, Marcia, Stefan, Tanith, Boyd, Kieran, Rhys, Volke (sometimes), Titania, Nephenee, Reyson. ^.^
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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1906 on: May 02, 2010, 01:19:34 AM »
Upgrade cannisters are a bitch sometimes, but there is at least two I can think of just in Hong Kong hub area (maybe a third?  I might just be remembering a secret area without an upgrade though).

Edit - Poke The Mans: Fire Red - Bulbasaur starter.  Things.  Up to Mount Moon.  Stuff.  Going to get more Geodudes.
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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1907 on: May 02, 2010, 02:58:04 AM »
You people and your FE9's! I'll show you all!

FE10: Just beat 2-P!  I'm as prone to simple fuck ups as I usually am, proven by 1-E time and time again.  Also, fuck you Laura, you make Rhys look like Caineghis!

RE4: Finally got around to playing this some!  Just saved Ashley for the first time!  I'll have more opinionated comments later.  And yes, this is the first Resident Evil I'm playing a significant amount of; I've played RE2 a while back briefly, and really didn't like it, I do know, however, that this is generally the "RE game that everyone likes, even people who hate the series!" so yeah.

...that, and it was less than $10 <_<
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[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

SageAcrin

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1908 on: May 02, 2010, 04:48:07 AM »

Jesus I don't remember the VA being this bad.


"A bomb!?"

What, you don't recall JC having the mighty conversational powers of Solid Snake?

(There's worse VA than DE but not a whole lot.)

Been mostly poking at Puzzle Quest(C3 now!), Gundam Assault Survive(Done, unless I decide to go back and get more mechs, which I might as V2/V2AB are cool and all and I've only fought them. 100% Missions though.), TF2(I like downsideless Bonk) and books lately. Thinking of starting something else up, as I'm genuinely stuck on all my games for any real enthusiasm, but damn if I can figure out what.

Oh, and got a copy of AC+AX back thanks to the ~ and been poking at it.

First game I was Gaians and Lal/Zak were the major powers of the world, who promptly started beating the crap out of me with superior tech. That was a stunning game. I've never had the AI go to Quantum-level weaponry(16 power, if you don't recall AC details that well). Good god. I mostly won by blasting through the pure science(Discovery I think?) branch of tech development and netting The Cloning Vats as an option before everyone else, which is the equivalent of digging out a howitzer and making every other faction lock their lips around it's barrel in general and is ridiculously broken with the expansionist Gaians, so yeah.

This game I started out as Morgan and owned Zak and Deidre with Unity Rovers 50 turns in and now the massive Gaian/Morganite/Uni three-way rape-fest is leveling the world. I even got Hab Complexes at around Turn 100, which is utterly wrong with Morgan. This is probably the first Morgan game I've played where I don't feel disadvantaged for using him. It's nice.
« Last Edit: May 02, 2010, 04:51:59 AM by SageAcrin »
<RichardHawk> Waddle Dee looks broken.
<TranceHime> Waddle Dee does seem broken.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1909 on: May 02, 2010, 05:17:44 AM »
Well yeah everybody knows that line, but a lot of other shit's been thrown at me, like people trying to sound heartbroken and coming out like they just had a stroke, or borderline racist attempts at a Chinese accent, or Walter Simons VA chewing copious amounts of scenery.
Don't think of it as a novel. Think of it as a chance to retroactively win every argument you have ever walked away from.

SageAcrin

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1910 on: May 02, 2010, 06:32:48 AM »
Oh, man, yeah, Chinatown accents were something else again entirely.

I should replay DE soonish.
<RichardHawk> Waddle Dee looks broken.
<TranceHime> Waddle Dee does seem broken.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1911 on: May 02, 2010, 07:08:08 AM »
DE accents are fine until you get someone without a native English accent (soooooo, the third quarter of the game in its entirety, Agent Navarre and of course GUNTHER, but I think his was spot on for what they wanted).  Don't overlook some of the better stuff though like Paul and Alex and Icarus/Daedelus/Helios are always fun bits of VA.

But yeah when they are bad they are amazingly bad. 

Looking up who did some of the stuff though, Tom Hall did Walton Simons.  So they guy that brought us the awesomeness of the Dope Fish totally chews that shit right up like it is his mothers milk.  Apparently he did PAL-18 in Anachronox which is awesome.
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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1912 on: May 02, 2010, 07:44:35 AM »
Quote
Oh, and got a copy of AC+AX back thanks to the ~ and been poking at it.

First game I was Gaians and Lal/Zak were the major powers of the world, who promptly started beating the crap out of me with superior tech. That was a stunning game. I've never had the AI go to Quantum-level weaponry(16 power, if you don't recall AC details that well). Good god. I mostly won by blasting through the pure science(Discovery I think?) branch of tech development and netting The Cloning Vats as an option before everyone else, which is the equivalent of digging out a howitzer and making every other faction lock their lips around it's barrel in general and is ridiculously broken with the expansionist Gaians, so yeah.

This game I started out as Morgan and owned Zak and Deidre with Unity Rovers 50 turns in and now the massive Gaian/Morganite/Uni three-way rape-fest is leveling the world. I even got Hab Complexes at around Turn 100, which is utterly wrong with Morgan. This is probably the first Morgan game I've played where I don't feel disadvantaged for using him. It's nice.

...*reinstalls*

goddamnit.

Why are the cloning vats that good? I always found I had a ton of trouble making enough tile improvements and happiness buildings to really put those extra people to work. Most of them ended up as crappy specialists or working tiles that gave 1 rock + 1 energy, or something. Thanks to the support mechanic spamming formers to get around that kills your production.

As late game projects go nothing beats the nano factory for me. Full healing on all my units every turn without having to stop? Blows the shit out of pop boom.
« Last Edit: May 02, 2010, 07:47:49 AM by Monkeyfinger »

Dhyerwolf

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1913 on: May 02, 2010, 08:09:28 AM »
FF 13- Up to mid Chapter 4. Game has a really rough start. Takes a while for the battle system to get any extra depth, story starts out a random place and you basically have to do a lot of reading before it starts having any cohesion, the first 2 areas are pretty dull, and a few of the characters (Vanille, Snow, Hope) all grate right out of the gate. Luckily, after Chapter 2 finishes, the game greatly improves, and the story getting some cohesion+lots of scenes help smooth the edges off a lot of characters. Well, okay, Snow got his edges smoothed out a little, Hope just took a backseat, and Vanille...uh...edged slightly off her heroin high?

Given my extreme hate of FF 12, I was a bit nervous coming into the game, but luckily it's avoided basically all of FF 12's pitfalls (After uh...the first two chapters, which really were pretty bad). Dungeons are long, but filled with plenty of story scenes. You are forced to use AI, but this one doesn't have any glaring flaws (And is just generally superior). My lingering complaint is that my TV is in a room that gets a decent amount of sun during the day. Unfortunately, at times it covers the HP bars, and it makes it really distracting.

Battle system has been quirky and fun the last two chapters. Not a hard game (Especially since if you lose any difficult battle, you'll just retry and pre-buff. Granted, nothing has needed that for a while, and it appears that the bosses are now erring towards multi-forms to get around that), but it's dynamics and its uniqueness have made it fun. Gut reaction of worth so far is Lightning>Vanille>Snow>Hope>Sazh. Sazh getting Commando could move him ahead a little. Hope would be higher, but soon after he became available, they introduced the MT pre battle defensive buffs, which took away a bit of his niche.

Camera is blah. Graphics are "good", but they are unfortunately in the FF 10 vein (Which is to say trades in gorgeous design for increased functionality).
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Talaysen

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1914 on: May 02, 2010, 08:14:46 AM »
Nier - http://www.youtube.com/watch?v=sNu2iGk4TLI

That is all.

Okay, maybe not.

(NOTE: Playing on Hard mode, supposedly Normal mode is a lot easier.)

So I start out controlling a UOM (Note: May or may not be O, I dunno, he kinda looks O though) and killing shit and then I get a book and then I get magic and shit and then kill some more dudes for awhile and level up 16 times and then BOSS and then I do all this dodging and shit while hitting it with magic and then I knock it down and then I have to attack it to deplete its second lifebar for a limited time but fail because I couldn't do enough damage so I had to knock it down again and repeat until I kill it and then I level up 13 more times and then PROLOGUE END.

Real game starts and I still control UOM (yay!) but I lose levels (not yay) and have to go out of time to kill sheep for someone and then I go up to sheep and try to attack--LOL HAMEDO HEADBUTT and I go flying into the wall.  I go behind and LOL HAMEDO FOOT KICK and go flying again.  Sheeps don't fuck around.  I have to attack them from the side to win.  Oh and there's also goats that randomly headbutt you.

So I kill sheeps and finish that quest and then another one that didn't have uber sheep so it's not important and then have to go to this temple place.  I go through dungeon which takes awhile because I backtracked to see if there was more shinies (there weren't any).  Enemies in there were pretty tough and took awhile to beat (probably due to hard mode).  Anyway, at certain parts in the dungeon the game changes from normal 3-D ARPG style to top-down Zelda style gameplay for some reason.  Eventually I get to the bosses and get my magic back.  Two statue things that like to charge at you, though one of them stops doing anything at all soon after the fight starts (and immunes damage too).  After killing the first one (having go through that second lifebar thing like before), the second one gets back up, summons some little annoying support guys, and starts shooting bullets at you like it's some kind of danmaku game.  It's kind of tough at first since the support likes to get in your way and/or attack you but after getting rid of them it's pretty straightforward, but still long.  Anyway, kill boss, go back home.

And then once I get back home, I now get to do a lot of optional quests, some of which are easy (go put books on shelves!!), while some of them actually take some effort.  I go buy a new sword while I'm at it because why not.  Anyway, back to the first field area with the sheeps.  Now there's a big boar walking around that needs to be killed for one of the quests.  Yeah, sure, no big deal.  I jump on rock and start blasting it with magic so it can't hit me.  Except it somehow goes around and finds a way to get up the rock and charges into me for a OHKO.

Fuck ow.

Time to try that again.  Go back onto plain, boar is in different place.  First I find another rock that's taller and safer and remember where it is.  Then go look for boar.  Boar is pretty far away from rock, so I hit it with magic and then run like hell towards rock.  Boar chases me.  And then charges me.  At like twice the speed as my running.  I didn't notice until too late and got raped while trying to dodge.

ffffffffff

I'll get that boar later.

-

So anyway, a few impressions.  I'm not really all that far in, so any opinions I have here could change easily.  The game's pretty much an ARPG, though it seems to try and mix elements from different genres in.  Like top-down old school Zelda style gameplay and bosses shooting danmaku at you.  So far, it's mostly just kind of novel rather than anything impressive.

Gameplay's not too complicated.  You got your basic attack combo (up to five hits) and you can charge up your attack for an area wide attack that can knock things down (I wish I figured out how good that was earlier, since it helped in the dungeon once I did).  Different weapons have slightly different attacks, though nothing huge so far.  After a certain point you get magic attacks as well, which use MP.  MP regenerates really fast, so spamming magic is really viable.  So far I have two spells.  One that shoots bullets repeatedly which also charges up for a homing bullet attack (charging still shoots normal bullets too).  Seems like a primitive PC danmaku attack, really.  Weird thing is that the aim of the bullets depends on camera facing rather than the PC's facing.  Kind of hard to get used to.  The other one is a piercing lance attack that does much more damage, but requires some charging up.  You have to aim while charging it up, but time slows down while this happens, so it's not too difficult to use.  It can also knock things down too, I think.

Voice acting's pretty great so far.  Grimoire Weiss's (the book you get to use magic) voice fits perfectly, as does the PC's to a lesser extent.  I haven't seen many other major characters yet, though.  Music's really good, too.  The town theme is pretty amazing, though the vocals only kick in while near the person singing.  Neat touch but pretty annoying since you don't spend much time near her.  First field music is good too.

Writing kind of switches between bland and actually good.  Most of the voiced lines are good, but the non-voiced lines don't seem to have much effort put into them.  Kind of like if you just got a direct translation with no spice.  After getting Weiss, there are some chats between the PC and Weiss while running around, which are amusing.  Story seems okay so far, but I don't expect much anyway.  Basically, PC's daughter is sick and you have to go figure out how to cure the disease.  Don't know much more outside of that yet.

Overall, I'm liking it so far, but like I said, I'm not far in.  The game could easily get boring in a few hours.  Especially since it's an ARPG and those are more prone to "samey" syndrome.  But we'll see.

---

And that's my long post for the year.  Don't expect another one until 2011.

SageAcrin

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1915 on: May 02, 2010, 08:36:15 AM »
Quote
Oh, and got a copy of AC+AX back thanks to the ~ and been poking at it.

First game I was Gaians and Lal/Zak were the major powers of the world, who promptly started beating the crap out of me with superior tech. That was a stunning game. I've never had the AI go to Quantum-level weaponry(16 power, if you don't recall AC details that well). Good god. I mostly won by blasting through the pure science(Discovery I think?) branch of tech development and netting The Cloning Vats as an option before everyone else, which is the equivalent of digging out a howitzer and making every other faction lock their lips around it's barrel in general and is ridiculously broken with the expansionist Gaians, so yeah.

This game I started out as Morgan and owned Zak and Deidre with Unity Rovers 50 turns in and now the massive Gaian/Morganite/Uni three-way rape-fest is leveling the world. I even got Hab Complexes at around Turn 100, which is utterly wrong with Morgan. This is probably the first Morgan game I've played where I don't feel disadvantaged for using him. It's nice.

...*reinstalls*

goddamnit.

Why are the cloning vats that good? I always found I had a ton of trouble making enough tile improvements and happiness buildings to really put those extra people to work. Most of them ended up as crappy specialists or working tiles that gave 1 rock + 1 energy, or something. Thanks to the support mechanic spamming formers to get around that kills your production.

As late game projects go nothing beats the nano factory for me. Full healing on all my units every turn without having to stop? Blows the shit out of pop boom.

Cloning Vats show up at lategame tech levels. By that point, just toss the people into "Make people happy" jobs and you've advanced enough so that's Empaths or Transcendi. Both have secondary effects(Empaths...was....Econ, I want to say[Edit: *Checks out of curiousity.* Two Econ, Two Psych, yeah.], as well as the making people happy, Transcendi is Labs, Econ and Psych, so it makes people happy, gives you cash and gives you more tech, although that's late as hell). The impact on early levels-having all your cities go from nothing to fairly built up in five-ten turns-is simply spectacular, too, basically a super Planetary Transit System, which is by no means a bad Project(although comparing lategame projects to early ones lol etc.).

Next, there's using them in tandem with Orbital Power Stations. Launch 14. Suddenly every city produces 7 energy(after Hab Complex, which is relatively cheap/easy to make). If you have Nessus(again really late), this is also 7 minerals. Doubles with Cloudbase(which I'm willing to say may be better than Cloning Vats, but you can get both.) without needing Aerospaces in every town, too. (Although, putting an Aerospace in every town for the extra seven Energy is worth it anyhow.)

They are, admittedly, only really really broken with the Hab Domes or whatever the secondary building was. You can launch 30+ Hydroponics/Nessus/Power Stations at this stage and watch your 40+ pop city be perfectly happy, have Golden Age+all squares worked+ridiculous amount of secondary people making you cash/tech/whatever and basically one city can power an entire empire...and that's every city you have, pretty much. But it's a damn good Project up to that point.

I'll admit, I tend to forget Cloudbase is needed to really break the hell out of it though. I tend to get that as such a matter of course, I can only recall once or twice I screwed up and failed to nab it, and those were really odd cases.
« Last Edit: May 02, 2010, 08:46:48 PM by SageAcrin »
<RichardHawk> Waddle Dee looks broken.
<TranceHime> Waddle Dee does seem broken.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1916 on: May 02, 2010, 11:52:25 AM »
Nier - So I go back into the Northern Plains to go beat up that boar.  This time he shows up close enough to the rock that I can lure him there without him charging and raping me.  Anyway. I get up on the rock and start shooting this thing with magic bullets.

And keep shooting.

And keep shooting.

And keep shooting.

And keep shooting.

And keep shooting.

...and about 30 minutes later it dies.  Okay, yeah, I'm on Hard mode, but seriously?  30 minutes?  For a boss fight that's fine but for some silly boar I just need to kill for a quest?  I can't even imagine trying to fight that thing normally.  Trying to dodge the OHKO charge for 30 minutes would just be argh.

Also:

Quote
[04:00] <LucaTrulyworth> I sat on a rock and danmaku'd it to death.  >.>
[04:00] <SageAcrin> <_<
[04:01] <SageAcrin> So would you say you killed him...
[04:01] * SageAcrin puts on sunglasses.
[04:01] <SageAcrin> The boaring way?
[04:01] * RichardHawk rolls the opening credits.
[04:01] <LucaTrulyworth> I suppose I could say that, yes.

Anyway, so I go turn in that quest, and then get some tutorial about riding on a boar.  So I go back into the plains and there is boar I can ride it!  Fun!  And I can charge into things!  So I charge into the sheep around there... and it does no damage.  Apparently sheep can withstand OHKO charging attacks.  Rank.  So I ride around on a boar for about 5 minutes and get the trophy titled "All Aboard".  Well played, Square-Enix.  Well played.

Off to new dungeon next!  At a certain point in the dungeon, the game changes to a 2-D platformer.  Complete with double jump.  Still retains the enemies so it's not like the ARPG stuff stops either.  There was a section like that in the first dungeon but it was so short that I forgot.

At one of the forks in the path, I took the sidepath, which was pretty long.  At the end there are three breakable crates.  One of them contains... a tutorial for Harvesting.  Best sidepath reward ever.  I didn't mention it before, but enemies drop tutorials sometimes too.  Like normal item drops.  I dunno, it's silly.

Towards the end of the dungeon, the grunts started shooting danmaku at me too.  I thought that was reserved for just bosses!  At least it wasn't as damaging.  Not that it's hard to evade anyway.

-

So I unlocked another gameplay feature: Words.  Basically you get words (I've only gotten them from enemy drops so far) that you can put on weapons/armor/martial arts (defend/evade) commands to enhance them.  So far, I've gotten one that increases weapon power by 2%, one that increases guard break by 2%, one that increases magic power by 2%, and one that increases item drop rate by 2% (MOAR TUTORIAL DROPS YESZ).  They can be attached to multiple things, though only once per each.  Each thing can equip two different words, and certain words only affect certain things (weapon power increasing word doesn't work on magic, for example).  It's not really super original, but it seems interesting enough.  Assuming words get more effective than this godly 2%.

Also forgot to mention that Grimoire Weiss is a smartass.  Allows for amusing conversations.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1917 on: May 02, 2010, 12:38:16 PM »
Uncharted: Drake's Fortune - Yeah, I...  Just beat this on Hard, and now I have to do it again on Crushing to get the last trophy I need to be awarded the Platinum.  Chapter 4 was just full of "fun".  I'm in chapter 5 now, though.  Not looking forward to the big giant underwater room I need to pass through to get to Chapter 6.  I remember that room was my biggest stalling point back on Hard for SO long.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1918 on: May 02, 2010, 01:58:28 PM »
Assassin's Creed 2 - Started this.  Did the first mission, then Parkour side questing for a while.  Punching dudes, climbing on things, opening treasure chests.   Fun and what I wanted to be doing all weekend instead of fucking around with my computer and trying to distract myself with Pokemon.
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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1919 on: May 02, 2010, 08:53:36 PM »
Gref, do you have a link to the Bloodlines fan patch handy? I'm reinstalling the game.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1920 on: May 02, 2010, 09:46:34 PM »
Finished VC, about halfway through the new game+ playthrough, tearing through maps. It's actually surprisingly enjoyable (after the first few chapters) and often not totally trivial to get A rankings even with endgame+ stats.

It's re-emphasizing, though, how huge an advantage knowing what's going to happen in a given map is. I'm not sure I want to call this a weakness of the game, since it's certainly realistic and probably even deliberate (note that the final order you get from the War Cemetary is "Recon" which clears fog of war for a round), but it does cut into replay, to a degree; the game simply loses a lot of challenge once there are no more surprises.

(I found Chapter 9 really tough the first time through, for example, but now that I know how it works a bit better I can see that it can be laughably easy even at really low levels; in new game+ I wouldn't be surprised to find that it's the best way to grind for xp and monies, if such a thing were desirable)

Still, highly enjoyable. Will definitely play through all the DLC as well. Any opinions as to if I should do this before or after acing all the basic game's missions? (like, will it be less fun with a maxed out file, level 20 everyone etc?)

Picked up PSP Final Fantasy I when I realized that I've never actually played the game through. Looking forward to that. Also got Chains of Olympus, which I'm not actually super impressed by yet.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1921 on: May 02, 2010, 09:49:03 PM »
Nier - http://www.youtube.com/watch?v=sNu2iGk4TLI

Wow, the female lead (?) suffers from as severe a case of Look Into Pants syndrome as I think I've ever seen. Not sure I'd be able to handle that for a whole game.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1922 on: May 02, 2010, 10:04:09 PM »
Gref, do you have a link to the Bloodlines fan patch handy? I'm reinstalling the game.

http://www.planetvampire.com/bloodlines/files/patches/
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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1923 on: May 02, 2010, 11:09:55 PM »
Nier - http://www.youtube.com/watch?v=sNu2iGk4TLI

Wow, the female lead (?) suffers from as severe a case of Look Into Pants syndrome as I think I've ever seen. Not sure I'd be able to handle that for a whole game.

I'm not sure what you mean by this, but I haven't even seen that character in-game so I don't know.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #1924 on: May 02, 2010, 11:18:32 PM »
I'm not sure what you mean by this, but I haven't even seen that character in-game so I don't know.

Maybe she's less an important character ingame than she is important in the game's promotional material...

A babydoll chemise does not remove the need for pants, is all I'm saying. Frequent mistake in jRPGs especially :P But I've got pretty low tolerance of egregious fan service generally... Bayonetta's gameplay actually seemed pretty strong, from the demo, but I just couldn't get over the character design.

(although there it's egregious cheesecake + actively aesthetically ugly in the main character that really didn't work for me; it's a shame, 'cause I've got a huge huge thing for angels normally and they seemed pretty cool).