Super's FE9 rant is pretty spot on.
Ashnard's plans make zero sense and are pretty terribly executed.
To be fair, it seems that by FE10 the writers realise this as Ashnard is turned into a complete pawn for something else. (This incenses Ashnard fans. Elfboy laughs.)
In fainress, I seem to recall you stating like right around the time I finished FE9 that "Yeah, Ashnard is beaten, but he is so obviously a tool" so its possible he was made intentionally lame cause he was planned to be one from the get go.
FE9 really is nothing more than set up for FE10, which it does a decent enough job at in the end, and FE10 does a decent enough job of telling its story. The 2 Tellius games are exceptional in the series as far as story goes, though, in FE9's case, that's more "The rest of the series sucks at this" contrast to FE10 where its flat out good at times. The Formulaic stuff in FE10 is...all in Part 1, from what I recall, Part 1 basically being "Typical FE Plot with an Atypical Team!" Part 2 is of course rather unique (its...pretty much inverting the scenario entirely actually, and is pretty awesome because of the unique perspective and plot behind each maps. Pity its shortlived, but then, I guess that's advantageous of not overstaying its welcome.)
Ok, I suppose Part 3 is rather generic, but...at the same time, unlike all other games, split perspectives mean you get to see shit going on from both sides.
...actually, FE10 is just awesome for the Multiple Perspective thing to begin with. Thanks to it, a lot of interesting maps can be made just due to the variety of units that keep being changed. I mean, its hard to deny that 2-P is freaking sweet if only for pure stylistic reasons, and stuff in Part 3 where someone is a PC one map, then an enemy the next cause you swapped sides on a whim...yeah, fun stuff.