Still chugging away at Valkyria aftergame; got A rankings in all the story maps. The hard missions are hard, really enjoying them.
Playing FF1 for the PSP; I've never actually played any version of the game all the way through before. Just finished the first run through the Earth Cave. Enjoying it, although it's certainly not a game I would ever really notice in this day and age.
Went Fighter/Thief/White Mage/Black Mage, for no particular reason other than it seemed a good way to experience the range the game has to offer (full range of spells, close to full range of equipment). Probably shoulda gone Fighter/Black Belt/Thief/Red Mage to suit how I seem to be playing the game, but anyhow. I doubt I'll replay it.
Really just an artifact of its age, of course, but the lack of class diversity feels pretty strange... There's exactly one heavy armour class, one medium armour class, one light armour class, and two (!) non-armoured classes. That's weird, to me, and it's strange that when I pick up medium armour it has no conceivable use other than selling. Dunno why, just feels like something that wouldn't happen in a modern game. We have become weak.
(so weak that we play pansyass watered-down versions of games where you actually retarget if the enemy you'd chosen to attack dies in the interim, rather than stabbing the air like a man)
Game desperately needs an autobattle function.
Thief is probably the lvp so far; slight offense advantage over the fighter just doesn't make up for the gap in durability.
I'm inclined to hoard MP, which makes White Mage and Black Mage seem kinda useless sometimes, but Black Mage dishes so much pain when I remember to try that I forgive her, and there really just aren't realistic MP shortage issues when her magic is used with any amount of discretion.
Money's so tight early in the game that White Mage gets something of a pass just for saving on potions and status healing and whatnot, but MP is more of an issue there, definitely, and she feels a lot like dead-weight limping out of dungeons without MP. Lots of undead enemies early in the game help, though, and spells like Life plus more affordable ethers will keep me interested later on, I'm sure.
Fighter is solid, no complaints. Beats out thief for offense during some agility windows. He'd be expensive to maintain, except even old armour gives him such ludicrous durability (basically nulls damage that 3-5hkos other party members, plus shield evade and decent class evade) that it seems less pertinent. Plus you get quite a bit of equipment from treasure chests. Total mvp, hard to see how this'd change.