Author Topic: Let's Play Some Motherf*$&ing Games: 2010!!!!!!  (Read 364648 times)

Dhyerwolf

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2275 on: May 24, 2010, 09:04:28 AM »
LO- Got Sarah. Wow, Sarah and Ming are extremely redundant usewise. Well, I should use that Sarah and Ming make Cooke and Jensen extremely redundant. Casting speed 1? Starting with Black-White 3 and 4?! I'm going to assume that is the last the game throws of the Black-White series, because it's not balanced at all. Also is uh...Ming wearing two separate leather thongs? Yes, a cape, a neck high collar, boobs that are clearly modeled off a (very obvious) boob job, two separate leather thongs, and then full leg covering. Classy.

Almost bad enough for Sarah's clothing to look okay. But while Ming just looks like a drunken stripper trying to go to a cosplay convention, Sarah's outfit just combined Ming's not horrible top (helps that her boobs like far better)...and combines them with hammer pants. Man, I'm appreciative of some types of fanservice, but both of these two are just disasterous.

Positives of the game are generally on the surface level (minus...uh...some character design obviously). The memory stuff is awesome. Graphics/music/ambience are all generally fairly on point. I like the conceit of the story structure, but sometimes there aren't consistencies. Well, I shouldn't say that the consistencies won't be solved, but I'm waiting to see how exactly the Immortals backstory plays out (Especially Kaim and Sarah). However, why Cooke and the other one call Ming had no reason to be put off story-wise assuming it will be answering. Ming can't seem to go anywhere by herself and obviously had no brother, so...Dungeon/area design are generally pretty badass. Basically all the cities/the Magic Tower/the Crimson Forest/the Sorceress' Manor have been awesome. The game wants to be humorous, but often falls flat on it's face. "Uh...puberty is weird" was perfectly timed and hilarious though.

Also, WTF at the boat stealing. Heihachi Mishima's response to having dangerous fighters escape...is to completely remove all security from some of his most important military tools. The PCs weren't even sneaking around. They opened the previously closed gate and removed every. last. soldier. Yeah, clearly sometimes the writing has issues.
...into the nightfall.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2276 on: May 24, 2010, 10:51:50 AM »
Speaking of Stealth Sections, currently in Growlanser dealing with one.  Where there's a mob of goons ready to surround and rape you if you screw up the stealth section, and all the entrances are guarded by folks who will see you if you go near them regardless of whether or not they are facing your direction.  So...  looks like I'm going to have to figure out how to win the fight.

Firefly? Good luck, man. That's the bitchiest map in the game. I think I just piled on the speed and HP boosters and tried to get in and out as fast as possible, killing only the people directly in the way. Which is still problematic when the mage reinforcements start showing up.

Rozalia

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2277 on: May 24, 2010, 01:05:19 PM »
Oh yeah just to let all you haters out there know. I have began a hard mode DB only playthrough.

Micaiah, Edward, Leonardo, Nolan, Laura, Sothe, Aran, Meg, Fiona, Volug and Pelleas will be the team I'll be using in part 1 and in endgame.

Pelleas isn't DB but he is the King and the King must simply be used. My goals are:

1: To show the glory of the DB to the world.
2: To defeat any Laguz/Crimea non generic that oppose me.
3: Defeat Ike in 3-13.
« Last Edit: May 24, 2010, 01:18:34 PM by Rozalia »

Grefter

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2278 on: May 24, 2010, 02:32:15 PM »
FE 9 - Chapter 21 beaten.  So you know I was going to say some more good stuff about the fact that hey they do keep actually doing scenes I don't expect them to because lol FE plot.  They actually acknowledge difficult stuff with Jill!  A few other things like that!  The scenes aren't great or well written or anything (lol 3 lines of characterisation), but they are trying, so hey I should be giving props and whatnot.  But Chapter 21 ended on the first real scene with Ashnard.  Flush goes the plot.  Horrible and stupid.  He makes Ephraim giving the Sacred Stone to Demon King in FE8 look like a good scene.  Fail.

The game really is getting into full swing much more in this last third or so, which is odd because it is when they have started to run out of different ideas and are reverting to more normal FE map gameplay (KILL BOSS SIEZE THRONE WIN), but the game really just works a bit better when everyone has a bit more solid ground to work off of.  Actually GETTING skills is of course a big part of it.  They are pretty terribly implemented though, no balance whatsoever for the obvious broken ones and way to many being not good or taking up way to many CP and to top it all off you just plain don't get enough to do anything really fun with other than go "Here, these two units are good and worth making broken", well done total waste of potential.  It sounds like FE10 does a great deal to fix this.

Minor annoying things, there is a few interface things that they had right in the hand held versions that they don't have here (why?).  Having to cap a stat to find out what the cap is pretty minor, but still a bit off putting.  Not being able to see combat statistics when the enemy attacks you is similarly minor effectively but more annoying (issue with my setup?  Animations on only issue?  Something I am missing from the menu?), you should be able to math that all out before the enemy attacks and all that blah blah, but ergh, if you would let me see it when they are attacking I can just remember roughly what it is and react to the situation better.  Far more annoying but essentially minor, not being able to see how close to weapon exp level up I am.  Way to many people were unable to use Silver Weapons when they first became available and it would have been nice to know how far off they are other than being B away from A.  (Minor cheating cheater only issue, not being able to get Blizzard but being able to Bolting and Meteor is really annoying when you have been using Soren as your only mage, seriously you either start the game and use him consistently with a worse element for him than Wind or you aren't going to be able to use him to snipe.  I can understand not giving the player access to Blizzard though since it hits weakness way more often than Boltings or Meteor do.)
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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2279 on: May 24, 2010, 03:16:13 PM »
Oh yeah just to let all you haters out there know. I have began a hard mode DB only playthrough.

Micaiah, Edward, Leonardo, Nolan, Laura, Sothe, Aran, Meg, Fiona, Volug and Pelleas will be the team I'll be using in part 1 and in endgame.

Pelleas isn't DB but he is the King and the King must simply be used. My goals are:

1: To show the glory of the DB to the world.
2: To defeat any Laguz/Crimea non generic that oppose me.
3: Defeat Ike in 3-13.

I demand Illyana and Kurthnaga added to the list.

Also... are you going to reset if they get craptastic stat gains?


EDIT:
I play games!

FE10: You know what's -really- satisfying to see? I aimed Soren at a General and suddenly *Support* *Daunt* *Adept!* *Critical!* *FLARE!* ... LEVEL UP!

Heh, occasionally the RNG is pretty cool I guess.

Beat 3-E, saw the cute little story sequences. It was pretty 'meh, standard RPG plot' stuff that wasn't too bad, but I was completely blindsided by Yune. Seriously, FE10, that was a stylish move there.
« Last Edit: May 24, 2010, 04:13:16 PM by DjinnAndTonic »

Shale

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2280 on: May 24, 2010, 05:30:47 PM »
Been playing FF5 Advance while on vacation. At the Desert of Shifting Sands. Going Blue Mage with control for Bartz since I've never really used blue magic before, otherwise pretty standard stuff. Still a really fun game, liking the new script.
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Meeplelard

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2281 on: May 24, 2010, 05:33:14 PM »
Quote
Not being able to see combat statistics when the enemy attacks you is similarly minor effectively but more annoying (issue with my setup?  Animations on only issue?  Something I am missing from the menu?), you should be able to math that all out before the enemy attacks and all that blah blah, but ergh, if you would let me see it when they are attacking I can just remember roughly what it is and react to the situation better.  Far more annoying but essentially minor, not being able to see how close to weapon exp level up I am.

Both of these I don't get either.  I believe FE6/7/8 all allowed you to see the Weapon EXP aspect, but why FE9 doesn't have it, I don't know; really makes no sense.

The lack of battle statistics, I think I ALMOST understand that.  My guess is they couldn't figure out how to implement it and make it look good cause the layout is different than the GBA games (hell, FE4 even at least listed Attack, Relevant Defense, and Accuracy in battles (AND LEVELS!!); not perfect, but at least you weren't COMPLETELY blind on the defensive against swarms), which I guess is a semi-understandable excuse, but not sure if that's the reason, and honestly, Looking Ugly but having Information necessary is better than aesthetically pleasing if you ask me.

FE10 fixes both these issues; for the latter, it just lists exactly what you care about (it takes it a step further by actually showing Damage Values, which is a nice little extra perk), so if the "didn't know how to make it look good" thing was the reason, they did find a method between games, and the former, it has a gauge like you'd expect.  The only problem with the Weapon EXP is that the Symbol/Weapon Rank can obscure the gauge some, being super imposed over it, which can be annoying if you want to know exactly where you are, but admittedly, just having an idea of how far you are in a weapon level is an improvement over FE9.
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Rozalia

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2282 on: May 24, 2010, 05:56:28 PM »
Kurthnaga is quite a cool guy helping the DB in their time of need so yeah I'll add him, plus he'll make whatever his name is easy. Big no to Illyana though because last time she stole my stuff and gave it to Ike and thats not cool >:(.

As for the stat gains its a yes and a no. If the character levels up either at the start of the level or through bonus xp then yeah but any other time and its a no. Thus far Leo seems to be the only one screwed which is a shame because he got a perfect level up before I had to reset. I'm only at the stage where you recruit Aran but here are my stats besides Sothe who has yet to level up.

Nolan Lv 10
Hp 29
Str 12
Mag 0
Sp 11
Lck 8
Def 10
Res 3

Edward Lv 7
Hp 22
Str 9
Mag 0
Skill 13
Sp 15
Lck 8
Def 7
Res 1

Leonardo Lv 7
Hp 20
Str 8 (Damn you)
Mag 1 (Damn you too)
Skill 12
Sp 10
Lck 7
Def 5
Res 5

Micaiah Lv 4
Hp 16
Str 3
Mag 10
Skill 10
Sp 7
Lck 13
Def 2
Res 7

Laura Lv 3
Hp 16
Str 3
Mag 9
Skill 5
Sp 7
Lck 9
Def 3
Res 11

I'm going to be leveling Laura up fast because I want her to be the one to blast energy into Ike's resless head for great justice.

Dark Holy Elf

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2283 on: May 24, 2010, 06:50:41 PM »
Most of Grefter's comments are pretty spot on, particularly seconding the attempts they made around chapter 20 followed by the plot flush that happens after Chapter 21, and the comments on interface (all of which they at least fixed in 10).

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2284 on: May 24, 2010, 07:47:34 PM »
FE9 - Big Pimpin' Mode. Ike and women only.

I went and beat this without any mid-game updates - nothing really big to talk about, it ended up just another FE9 replay. The only real stand-out difference were the early chapters, which of course were Ike/Titania soloed, and with relative ease to boot. While it took a while to get a full team, by the time Day Breaks came around it wasn't really any easier or harder than any other run, aside from support chains being kinda hard to build.

Top 5 - kills are just off the top of my head, and possibly wrong.

Ike - 116 - No surprise. Fed him tons of early kills, and he wrecked things late in the game as always, so even the brief abstinence from combat while he chilled out at level 20 before promoting couldn't stop this. Capped Str, Spd, and Def by level 15, so Ashnard was a piece of cake.

Titania - 107 - Crushed early game, and outkilled Ike up until everyone was starting to promote. Fell behind towards the end, with some pretty terrible Str and Def, but a level A support with Ike and the awesome of axes meant that she was never not useful.

Lethe - 95 - First time using a Laguz other than Reyson through endgame. Her early dominance was pretty much just as planned, but I was surprised at how well she kept up. Got great level ups in Spd and Str, and she supports nicely with Ike and Jill. Early transformation stopped being as useful later on, but she was still useful even with a Demi Band - she could still double almost everything and one-round frailer enemies with ease.

Jill - 87 - She's Jill. A little low on Spd (21 at lvl 17) but a lot Str and Def blessed (27 and 24 respectively!) so she didn't have much trouble being as dominant as usual.

Marcia - 87 - Biggest surprise on the unit records. Pretty much her usual at everything, unlike my silly Marcia from my first Hard Mode run. First flying unit + being the designated Mage smasher seems to have earned her a hell of a lot more kills than I expected from her.

Mia came in just below that by a few kills - the usual Str issues came up, and she never got hit enough for the Resolve I gave her late in the game to ever even kick in, though it DOES let her solo a trial map. I should probably do Resolve/Wrath Ike at some point, if I feel like playing again I think I'll do Mages and Laguz only and give him that combo.

Mist capped magic and got to level A in swords, so I got to use the terror of Rune Sword Mist. Ilyana was, as always for me, well above average, with solid Spd and awesome Mag. Calill was good too. Saved some BExp to get Ena to level 20 just to see what she's like; pretty awesome, but not soloing Ashnard without Resolve, stat boosters, and luck.
« Last Edit: May 24, 2010, 07:49:24 PM by Ultradude »
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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2285 on: May 24, 2010, 08:26:19 PM »
Supporting Rozalia's DB hype! Even if Leo kind sucks... :(
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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2286 on: May 24, 2010, 08:30:35 PM »
Quote
not soloing Ashnard without Resolve, stat boosters, and luck.

Ena solos Ashnard easily with just Resolve actually, it's how he's beaten on HM challenges in which Ike is not allowed to be used. Base level / no stat boosters is quite fine. Resolve is hax. Dragons are pretty useless for anything else IMO due to 5 move / no 2 range / iffy offensive stats in general.


Speaking of Ena, at Chapter 28 of FE9 now.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2287 on: May 25, 2010, 01:00:23 AM »
Cross Edge - Back to doing postgame stuff.  Finally got all the ultimate weapons for my party, so now I just get to do the same thing with armors and accessories.  Joy.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2288 on: May 25, 2010, 02:23:49 AM »
Cross Edge- Right before the second Etna fight. Level 12 for the party, hopefully the fully upgraded Thunder Guards/Silver Bracelets composited with Crab Meat for +8 VIT will make the fight easier. Not sure if I want to wait so I can finish upgrading the Piledriver and Harpoon, or at least get them to level 4. Party is Morrigan, Miko, York and Aurica.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2289 on: May 25, 2010, 05:39:22 AM »
FF 13: I've been playing this lately and I just got up to disk 3. I honestly don't know how to feel about the game. I like the gameplay. Battles are fun, fast paced and they make you pay attention,  and the game is gorgeous. I don't know what the the writers were doing when they created the plot though. The overall idea isn't bad, and in general the scenes are good. It's just that so much is missing from it. It kind of reminds me of voting in Meeple's scene tournament when you see a scene from a game you don't know. When you see a scene it's pretty good, but it would be better if you knew the context behind it. The entire plot of FF13 so far is like that. For example, I just fought some big bad guy and the scene before fighting him was pretty cool. Unfortunately he had all of one other scene before that and all he did was sit around looking all angry and important.

So far the game has left me with a ton of questions and I'm not sure how many the game will answer before it's over. It wouldn't be so frustrating if the scenes that we see were bad, but they're generally pretty good and it makes we want to see more. The world building also suffers as we almost never get to see how all the locations are connected and what makes them important. Finally, I was talking with my dad who's already beaten the game and he said that you don't get to go back to most of the areas you've already been. This sucks. Some of the areas are absolutely gorgeous and I would like to go see them again even if there isn't anything new to do there (Nautilus and the forest leading to Nautilus are the main areas I would like to see again.)

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2290 on: May 25, 2010, 11:00:18 AM »
Playing FE10 - wow, did this game just make a clever point with its PLOT?! Just before the Hawk Army battle (SPOILERS FE10 ZOMG!!!)

The PCs are talking about how the Goddess turned all the people who couldn't stop warring to stone... and how, well, the world IS pretty nice without all those jerks fucking it up. But then they say "But that's a false peace, we can't accept things this way." And it made me think, "Well, in other RPGs there's always these self-righteous nihilist villains going around saying how they will kill a bunch of people for the sake of peace."

...It's like "Who are you to judge? God?"

But in this game... well, she gave them a 1000 years to stop warring. And she -is- God. She does kind of have a right to judge. It's like... well, can we just accept the new peaceful world as is? It made me think "How would I react if I was one of the survivors?"

So... points to FE10 for actually making me introspective for a moment.

Grefter

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2291 on: May 25, 2010, 11:26:20 AM »
Battles are fun, fast paced and they make you pay attention,  and the game is gorgeous.

Not really to be snarky (well yeah it is), but that is just a trick.  You don't actually have to pay attention to the battles to get 5 star victories in most cases, let alone just win them.  Just don't lose your place in the menus and you will get the rhythm up so you can play the game by ear and read a book at the same time.

It is pretty though.

Edit - FE9 - Only one chapter tonight since I do things on a Tuesday night.  So Chapter 22 makes me not able to make up my mind.  At the start of the chapter Schaeffer takes a bunch of priests essentially hostage and says KKKKCCCCHHHHH!!! which makes me want to stab people in the face.  Do not use spoken sound effects in dialogue without animation.  It just makes your characters sound fucking stupid.  But then you kill him and he says he should have got more priests or maybe some babies, so after Arsenerds retarded stupid display of villainy just before we actually have a character who takes that villainy and just runs with it to cartoon levels of villainy and THAT is something I can get behind because hey, if you are going to be ridiculously villainous for no reason you may as well go overboard right?  But that KKKKCCCCHHHHH!!! is pretty unforgivable...

So anyway, on the main plot front I had to skip a scene since the emulator just sits there sometimes not starting the text roll, so you get to see people standing around blinking a lot with an empty blue box.  Can skip it, so no real harm.  The scene in particular was just after Reyson has deciphered a bunch of stuff on the walls and they do a big OH MY!  It all makes sense now!  Ike's mum was totally bringing Reyson's kidnapped sister fish tacos to down or something and gave her the pendant with the evil dark god chaos whatever inside it.  Then stuff happened and Greil got it one day and went apeshit and stabbed some dudes then calmed down and everyone ran away.  But yeah the scene just after they go IT ALL MAKES SENSE NOW! was the one that didn't work.  So I got, IT ALL MAKES SENSE NOW.  Scene missed.  Then IT ALL MAKES SENSE NOW.  So I figured I had missed the thing that explained why Arsenerd wants to release a dark god of chaos.  Apparently not though.  Since the next scene said they still didn't understand why Arsenerd spent 20 years carefully setting up the destruction of the world (or something?).  I guess they were just connecting the dots that had already formed a straight line for all the slow kids in the audience.  Sure I could check a script to make sure, but that is no fun and I am pretty sure I haven't missed anything.  Also it makes me happier to go with my made up story about fish tacos.
« Last Edit: May 25, 2010, 01:55:24 PM by Grefter »
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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2292 on: May 25, 2010, 03:08:57 PM »
Battles are fun, fast paced and they make you pay attention,  and the game is gorgeous.
Not really to be snarky (well yeah it is), but that is just a trick.  You don't actually have to pay attention to the battles to get 5 star victories in most cases, let alone just win them.  Just don't lose your place in the menus and you will get the rhythm up so you can play the game by ear and read a book at the same time.
I felt that in generally the battles encouraged quick decision making to make the battles smoother and faster even if in the long run it wasn't necessary. A rather frequently have to make the decision on whether to swap to a healing paradigm immediately or stay in the an offensive one for a little while longer to take out an enemy and take pressure off of the team. One minor thing I wish they had was a command to tell your party to split up. I got a bullshit death against the boss at the end of disk two because Snow decided to back up into Vanille and Lightning so that they all got hit by his Blizzaga and Waterga spells effectively heal locking the team.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2293 on: May 25, 2010, 03:31:49 PM »
FE7- Replay done.  Even a below average team steamrolled the entire game. Dorcas should not be doubling enemies at the second to last map. Had fun with the replay, got to use units (Heath!) I don't normally bother with.

Eliwood- Was always above on STR/speed, capped both before endgame.  I think he was up +4 on SPD/STR until he capped it, it was rather crazy. He ended up being my dedicated dragon fighter. Body ring+capped speed=doubles with Durandal, and that leads to shredded dragon in a hurry.
Marcus- Oh god. He gained ONE point of speed the entire game and was below average on HP/Defense. It was so bad that he managed to get one rounded by Denning. In spite of some bad growths, he was still a great unit for the first half of Lyn Mode and was never actively a liability till the later bosses get some speed. He was useless in Light thanks to 12 speed, outside of his A support with Eliwood.
Dorcas- That he is useful even with that speed is a shameful commentary on FE7 enemies. Nice HP makes up for garbage defenses somewhat, and he is good for the first half of Hector mode/most of Lyn mode.
Dart- Glass cannon who requires way too much effort.  Inferior to the manly Garcia *nod*
Wil- Shit early, better in the midgame thanks to getting some range, very good late thanks to the Brave Bow+being way up on speed.  Rath and Rebecca are so much better than him that it isn't funny, and it isn't like Sniper's a good class outside of some Bastilla nonsense.
Serra- Ended up grossly overleveled after Lyn mode thanks to the Dorcas/Wil/Sain shitfest resulting in a lot of healing. She was her normal self, lots of evasion/magic/speed and not a shred of defense.
Karel/Geitz- Prepromo filler. I got exactly what I expected out of them.
Heath- Shit early, great late. Nothing new here. The flying was useful for the last couple of maps at least!
Isadora- Frail and didn't get much strength, but she at least reliably doubled most things until Light.
Renault: Useful as a second stave user late.
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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2294 on: May 25, 2010, 03:58:11 PM »

Quote
But in this game... well, she gave them a 1000 years to stop warring. And she -is- God. She does kind of have a right to judge. It's like... well, can we just accept the new peaceful world as is? It made me think "How would I react if I was one of the survivors?"

She said 1000 years, but they had about 800; she woke up early and well yeah.  So if anything, she went back on her word.  That's an important factor there.    There's a bit more to it than that and why the 800 year thing is important but I won't get into it.  The game does make a point like instantly that she DID wake up significantly earlier than she was suppose to.
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

Rozalia

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2295 on: May 25, 2010, 04:52:20 PM »
A Faint Light: Had 2 resets here, once as I was testing how to best counter the 7 or so enemies on the left side and the other because the NG hates me and made Nolan miss with a 92% hit rate. Once I figured out how to deal with the guys on the left side the rest became easy as they let you take your time. The battle went like this.

Leo killed the closest while Nolan and Sothe got in place for the wave of enemies. The Armour sword fluffed and got shanked as result of his attack on Sothe. 3 guys spawned (One being Aran). While they moved forward Leo and Sothe killed a guy each with Nolan killing two. The enemies then fluffed an attack on Leo and Sothe and the one guy on the right got owned by Edward. My turn again and I began by recruiting Aran who I used to kill a guy with Nolan killing the last one. Then the oddest thing happened, an archer moved from behind the wall of Armour and parked himself behind Aran. Yeah he just followed Aran around never attacking anyone ???. Aran ran him through.

Waiting for the guys in the west and north to spawn was the best option so I waited and killed them before they could move. Nolan owned the two archers protecting the doorway with his handaxe while Edward killed the third guy when Sothe unlocked the door. That left the boss, 3 Armours and an archer.

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Boss: Tim Burton
- Tim kept hit and running till I brought out Edward who Tim just couldn't resist. He used up all his movement meaning Nolan and Sothe could trap him between two trees. After jacking his stuff Micky blasted some energy into his face killing him.
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The rest isn't worth talking about because you can guess how it went. Surprised the Armour guys moved though, I didn't think they actually could.

A Distant Voice: 1 Reset due to me trying to level up Meg. She can't really damage anything too well and gets doubled by all the cats and half the tigers. If it was only the cats she got doubled by fine but the tigers too? Yeah not using. If there is some way to level her up please tell me because I'm open to it.

Nolan protecting the north, Aran the south and Sothe the east. Aran has a shaky hit rate so he had to kill through counters and had Micky and Laura to help him. Illyana aided Nolan and while she has shaky hit I might train her in the Ike chapters in place of Soren, plus she's the only Rexbolt user. Sothe's counters always put the enemies near death so Edward and Leo could leach a kill afterwards.
The whole battle was mostly me in the centre defending till only 4 enemies remained.

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Pain & Agony
-  Pain Got put to near death before he could transform by Nolan. His attack was pathetic and he got killed with the counter.
- Agony got lured into chasing Sothe around the whole map so I could steal the chest he was protecting. Sothe then killed him easily.
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Now on the next stage where I've gained Volug. He OHKOs all the enemies so I was thinking of sending him up the middle to kill the soldiers on the northeast. Basically all the enemies I won't be able to kill with anyone else anyway. The rest of my folks I was thinking of using to first kill the punks infront of me and then use them to kill the boss for some nice xp. If that doesn't work then I'll have Volug kill the boss. I've not killed this levels boss before so I'm giving it a shot this time.

Stat Attack:

Nolan Lv 14 (+4)
Hp 33 (+ 4)
Str 15 (+3)
Mag 0
Skill 15 (+3)
Sp 12 (+1)
Lck 11 (+3)
Def 10 (WTF)
Res 4 (+1)

Edward Lv 10 (+3)
Hp 25 (+3)
Str 12 (+3)
Mag 1 (+1)
Skill 16 (+3)
Sp 18 (+3)
Lck 10 (+2)
Def 7 (+2)
Res 1 (+1)

Leonardo Lv 10 (+3)
Hp 22 (+2)
Str 11 (+3)
Mag 1
Skill 15 (+3)
Sp 12 (+2)
Lck 9 (+2)
Def 6 (+1)
Res 6 (+1)

Micaiah Lv 8 (+4)
Hp 19 (+3)
Str 5 (+2)
Mag 13 (+3)
Skill 11 (+1)
Sp 8 (+1)
Lck 15 (+2)
Def 2
Res 11 (+4)

Laura Lv 7 (+4)
Hp 19 (+3)
Str 3
Mag 12 (+3)
Skill 8 (+3)
Sp 10 (+3)
Lck 11 (+2)
Def 3
Res 12 (+1)

Sothe Lv 3
Hp 36
Str 20
Mag 4
Skill 22
Sp 21
Lck 15
Def 14
Res 10

Aran Lv 10
Hp 26
Str 13
Mag 1
Skill 14
Sp 11
Lck 7
Def 12 (WTF)
Res 3

Volug Lv15
Hp 49
Str 11
Mag 2
Skill 12
Sp 13
Lck 13
Def 9
Res 5

I'm Bonus Xping Nolan to make sure he gains Speed, Strength and most importantly Defence. I'm reseting if Aran doesn't gain defence when he levels up. Sothe's levels were gained through stealing and the boss Agony so he hasn't stolen much xp while gaining two levels.
I have a Dracoshield, Energy drop and Spirit dust and Seraph robe in storage, who should I use them on?
« Last Edit: May 25, 2010, 05:05:14 PM by Rozalia »

dude789

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2296 on: May 25, 2010, 05:50:39 PM »
A Distant Voice: 1 Reset due to me trying to level up Meg. She can't really damage anything too well and gets doubled by all the cats and half the tigers. If it was only the cats she got doubled by fine but the tigers too? Yeah not using. If there is some way to level her up please tell me because I'm open to it.
She has good growths in Speed and Res so a few Bonus Exp levels could really help her out there. Once she gets those up she should be able to do a pretty good job of killing mages to get Exp. Also, good call on making sure Nolan gets speed. I had a speed screwed Nolan in my last playthrough and it really screwed up his durability in Part 3. He ended up with 13 speed and got doubled by almost everything. This was on normal mode too and I think you said you were playing on hard.

Hunter Sopko

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2297 on: May 25, 2010, 06:14:15 PM »
Cross Edge- Absolutely destroyed the second Etna fight. 98 hit combo that overkilled her front line and brought her down to ~10% on my first attack chain, then overkilled her the next time I moved. Prinnies were pretty much tinking. Etna was too.

Explored around. Got into the fight with Lazarus before I realized I'd forgotten to re-equip Morrigan's skills onto her new Gold Finger. Oh well. I'll just redo that fight later. I pretty much destroyed him without it. Had him down to 40HP and was preparing to coup-de-grace him when the fight ended. Meh. At least his special did 50% to everyone not Aurica. Did about 25% to Aurica (her costume pumped her HP to 3500).

Having a good time with the game so far. Nothing special, but amusing and enjoyable, as a crossover game should be.

Rozalia

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2298 on: May 25, 2010, 07:46:11 PM »
Quote
She has good growths in Speed and Res so a few Bonus Exp levels could really help her out there. Once she gets those up she should be able to do a pretty good job of killing mages to get Exp.

Very little Bonus xp comes in hard mode so I guess Meg is just impossible to train in hard mode. I've now cleared the next level but I'm not happy with the outcome. Nolan has got some speed but he is still defence screwed while Aran is both Speed and Defence screwed. Ditching Aran looks good but if I do that who else do I have? Mastersealing him is an option but promoting at lv 11 isn't good long term. Leo has been as good as you can expect which is okay because he has at least not been screwed in any area. Edward is pretty much the best unit at the moment having had good stat ups all round.

The final two units Volug and Sothe are getting a lot of use. Sothe has been solid and taken the pressure of the team and OHKOs mages which is good. Volug has been a mixed bag. He can't OHKO fire mages and due to my bad luck their 50% hit rate has hit every time. Regardless he got 11 kills (None wasted xp) in the level he joins which should have increased his strike level a bunch. I wasn't able to kill the boss though and I also skipped what he said because I paniced when he targeted Volug who was at half health. He missed due to Volug being on the ledge but if he hit I would have quit in disgust considering it was moments away from the end.
Also whoever designed the level must have been the guy who designed FFT's rooftop battle. There is a 50% chance that Jill will die turn fucking one due to her stupidity. Volug had to pretty much kill all incoming enemies when she survived because she is too dumb to heal when at half health.

edit: Actually I might get to use Meg now that I think about it. I just need to find a boss I can abuse to get her to tier two. I don't normally boss abuse but she is otherwise unuseable so I think its fair.
« Last Edit: May 25, 2010, 08:21:32 PM by Rozalia »

Dark Holy Elf

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2299 on: May 25, 2010, 08:44:38 PM »
Just give Meg one level (or close enough that the first kill will push her over) of BExp and make sure she gains speed, the way FE10 BExp formula works this costs almost nothing (divides by the person's current level, so dividing by 3 costs very little compared to dividing by 9-10). I dunno, I used her on HM and had no problems whatsoever, though there are a few 12 speed tigers so she probably does need that speed point. Factor in that 1-4 is a colossal joke and it's easy to get her more levels there, though since you're past that now it'll be a bit harder. Still quite doable and the part 3 payoff is probably worth it? That said dropping a few people from the DB will make this playthrough easier and while Meg isn't one of the first I'd drop (that'd be any/all of Fiona/Ed/Leo/Ilyana if she counts) she's reasonable to drop if you're set on using most of the others as I suspect you are.

Erwin Schrödinger will kill you like a cat in a box.
Maybe.