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Author Topic: Let's Play Some Motherf*$&ing Games: 2010!!!!!!  (Read 366275 times)

DomaDragoon

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2725 on: June 21, 2010, 11:37:41 PM »
Wolfenstein 3D - Cleared Chapter 2.

Also played a bunch of demos, which have been disappointing for the most part. The Tales of Monkey Island and Sam and Max Season 3 demos are far too short and Crackdown 2 is more of the same, only darker and with a more confusing HUD.

DjinnAndTonic

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2726 on: June 22, 2010, 12:19:09 AM »
Xenosaga 3: PLAYABLE ALLEN!!! ^_________^

In other news, shionisstillabitch. Lia Sargent's voice-acting helps tone it down a little compared I-want-to-punch-in-the-face-never-talk-again voice actress from XS2, but she keeps pulling out the spoiled bitch card and basically being ridiculously harsh and cruel to her friends, who are all infinitely more interesting and sympathetic than her.

Even worse than Shion is Kevin. WTF. He is stupid and the game's attempts to make him sympathetic fail hard. And any attempt to make him seem -threatening- is completely negated by our glimpse at his teenager-douchebag self. Also... Roth Mantel ... >.>;;

The lack of pretty cinematic cutscenes really takes away from any visual appeal that the previous two games at least had going for them. Although I like the XS3 KOS-MOS design far more than the hideous abomination that is XS2 KOS-MOS.

More importantly, PLAYABLE ALLEN! His bow-thing seems out-of-place in Xenosagaland, but whatever, it's the only bright spot in playing this thing.

*pokes Snow* MOAR Abridged Plz.

Sei

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2727 on: June 22, 2010, 12:28:20 AM »
Cleared all characters in Immaterial and Missing Power on Normal.

Query: My Yuyuko replays are encountering problems. It would start off well, but somewhere around the second and third spellcards, the replay becomes off. Yuyuko starts attacking and dodging things that aren't there, and Suika's spellcard declarations becomes off-sync by one compared to the spellcard displays. Eventually, when Suika reaches Pandemonium, she just starts running around until the spellcard display catches up, whereupon Yuyuko in the replay just stands still as Pandemonium activates. I've tried making four replays so far and I still encountered the same problems.

I don't encounter this problem with the other characters.

I'm using ver 1.11 of IaMP and 1.1 of the english patch. I've tried switching to static backgrounds on my latest replay to no avail. Anyone know what's possibly causing this?

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2728 on: June 22, 2010, 02:25:50 AM »
Xenosaga 3 Abridged has taken a second seat to XF for now. Addiction must be treated.

XF - 1-12! The puzzle maps were... pretty pointless. Past that, HOLY FUCK SACRED SLAYER OC THIS THING IS EVIL

Also, I love Edna.

EDIT: Labyrinthia and Clarissa both have Sacred Slayer OC! Maybe I'll detour Levin so he can have it too, but I like focusing a lot and he's almost CL5 at Elementalist. On the other hand, Labby is almost CL6 at it...
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Niu

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2729 on: June 22, 2010, 05:44:11 AM »
Xenoblade-

The Radiata Story NPCs are REALLY getting on to my nerve.

When you say 'Radiata Story NPCs'... do you mean actual cameos? Or are your AI-controlled companions just recruited stupidly like RS PCs and their AI is so worthless that they might as well be background color?

I just... didn't think Xenoblade was a tri-Ace game, so I'd be surprised if they were cameos?

Also... does it have any references to the other Xeno-whatever games? (Hopefully not Shion, and sadly probably not Xenogears even if it -is- related in some way.)

I see copies of it in the store all the time, but I have an American Wii, which means I can't play Japanese Wii games on it... >.>;;

By Radiata NPCs I mean the NPCs in this game behaves the way the NPCs does in Radiata story. 24 Hours a day, morning and night, they do different things at different time. Then their behaviors actually change after you help them do their random fetch quest. The first thing that stands out would be the widow who had bad relationship with her children, and the main character's co-worker has a crush on her. And after a series of side quest, they'll start to behave differently and relationships change.
And since they have fetch quests for like everything, and I am a completionist who wants to unlock everything on the relationship chart, I willingly drag myself into a deep abyss of grinding fest.

Also, this game has no relationship to Xeno, but somewhat similar themes. Also, do not forget the sex bot look alike.

Xeroma

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2730 on: June 22, 2010, 07:59:38 AM »
At least you can change the clock whenever you want to.


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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2731 on: June 22, 2010, 10:15:32 AM »
inFamous- Woo! All stunts unlocked. I can just breeze through the Evilmode playthrough now. Not that it will be a COMPLETE breeze, but hard difficulty hasn't been THAT much harder as of yet.

FFXII- Killed the ROGUE TOMATO! Through the treasury and just met Bal Solo and Franbacca. Amusing enough.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2732 on: June 22, 2010, 10:30:28 AM »
Alpha Protocol- The Double-cross ending fucking rules.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2733 on: June 22, 2010, 01:51:57 PM »
Far Cry 2 - This is what you get if you try to cross FPS and GTA and do it horribly.  Fragile but nigh unlimited health!  Lots of guys to shoot but you have to travel long distances to do it!  Everyone you meet wants to shoot you!  So on your long distance travel to get to places to shoot dudes you run into dudes to shoot heaps!  Then they respawn because you took a wrong turn because your map is shit and you have to hold it out instead of shooting dudes.

Got bored of shooting dudes and being frail after a couple of hours.  Then it crashed anyway.  And I am done with it.  Smells like console port as well which is really disappointing given the pedigree.
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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2734 on: June 22, 2010, 01:59:33 PM »
inFamous- Blitzing this now. The mission to protect the medical supplies is so much easier when you know what you're doing. Beat Sasha, who was about the same as she was in normal. I hesitate to say anything was changed, really. Into the Warren now, where as expected, Dustmen are a bitch. At least getting the power back on helped things. REALLY helps having the floating powerup back. Can't wait for the shield and the rockets...

Evil powers are fun. The bomblets on the grenades are almost better for crowd control than the final Good grenade power that automatically restrained enemies caught in the blast.

Grefter

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2735 on: June 22, 2010, 02:09:19 PM »
Yeah I think playing evil the only power I really wanted from Good far more than the Evil version from what I got was energy from Headshots, but being console shooter wasn't as good as it could have been (for all that head hitboxes are pretty generous).

Edit - For reference the Evil version is when you headshot a guy you can make them explode, which while kind of cool is also fairly redundant since you know you just headshot the guy.
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Hunter Sopko

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2736 on: June 22, 2010, 02:13:16 PM »
Well, it only helps when they're in a crowd, which you should be using grenades or rockets for ANYWAY, so yeah, exploding headshots are kind of redundant. Arc Lightning is pretty cool, for all that I only use it slightly more often than I used the good one... which is to say I use it at all.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2737 on: June 22, 2010, 05:17:55 PM »
Shadow Complex: Man I'm dumb. I looked everywhere for the Friction Dampener upgrade that would allow me to run through those damn blue barriers. Backtracked 'til I couldn't backtrack anymore, tried to sequence-break the vertical wind tunnel in the room with the stationary rocket launcher (which I totally could have done if it didn't force me to aim at the back of the room instead of the ceiling, even with no soldiers there), grenaded everything in sight...you name it. The solution: crawl under the bloody things. Headdesk.

Anyway, I got the bare-bones Omega Armor and am now punching the crap out of bad guys. Sweet.
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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2738 on: June 22, 2010, 09:36:57 PM »
Cleared all characters in Immaterial and Missing Power on Normal.

Query: My Yuyuko replays are encountering problems. It would start off well, but somewhere around the second and third spellcards, the replay becomes off. Yuyuko starts attacking and dodging things that aren't there, and Suika's spellcard declarations becomes off-sync by one compared to the spellcard displays. Eventually, when Suika reaches Pandemonium, she just starts running around until the spellcard display catches up, whereupon Yuyuko in the replay just stands still as Pandemonium activates. I've tried making four replays so far and I still encountered the same problems.

I don't encounter this problem with the other characters.

I'm using ver 1.11 of IaMP and 1.1 of the english patch. I've tried switching to static backgrounds on my latest replay to no avail. Anyone know what's possibly causing this?

IIRC there's some weird known issue about Yuyu replays desyncing. I don't know if there was a fix to it, since the only time I recall it mentioned was in the data for the netplay application for IaMP which already fixed it(for netplay).
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Sei

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2739 on: June 22, 2010, 10:54:45 PM »
Ah, I see. Thanks for the info. Any idea where I can get some more info on it? My Google-fu is proving to be not so good in this regard <<

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2740 on: June 23, 2010, 01:38:31 AM »
inFamous- NOW it's getting difficult. Some of the submissions are a pain, like Night on the Town (which, BTW, SASHA MISSIONS! AWESOME!). Thats one HUGE swarm of enemies. Doesn't help that Dustmen seem to be able to take TWO rockets and live. Normal ones. Not Conduits or Rocketeers/Machine Gunners. This... should be interesting! Finished rescuing the hostages on the boats, stopped before the one where you have to traverse the junkyard.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2741 on: June 23, 2010, 05:24:24 AM »
Ah, I see. Thanks for the info. Any idea where I can get some more info on it? My Google-fu is proving to be not so good in this regard <<

'fraid not. The only time I've heard much of anything about it was looking through Cowcaster(the netplay app)'s documentation.
<RichardHawk> Waddle Dee looks broken.
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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2742 on: June 23, 2010, 02:32:01 PM »
FFT:WoTL- I has a Ciddy. Ciddy r broke. What's a Dark Knight or a Zalera against a Ciddy, Holy Sword Geomancer Agrias with Tynar Rouge and Ninja Ramza? Toast~ Complete and utter toast *^_^*
« Last Edit: June 23, 2010, 02:36:09 PM by Clear Tranquil »
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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2743 on: June 23, 2010, 02:38:26 PM »
WKC - Evil Short Fat Mustache Man: Watch as I summon 3 bosses at once on you hahahah! You stand no chance against all of them!
*I transform into the White Knight who 3HKOs them all of them with MT and is like 20HKOed back*.
ESFMM: Impressive! But did you know I can fuse these bosses together to make the ultimate beast? Even your White Knight is no match so now watch as I sacrifice this women I've kidnapped! With my Plot bullshit you will be defeated.
Princess: Behold my even bigger plot bullshit!
ESFMM: NOOOOOO! Curse you heroes, I shall return to defeat you a couple of hours from now *Flies away*

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2744 on: June 23, 2010, 04:31:08 PM »
inFamous- Hatbot seems to like this game. Anyway, through the bus mission and captured Alden. The bus mission was and wasn't as bad as I thought. Protecting the bus was not that hard, but getting to the bus on top of the hospital WAS. Soooo many enemies, so many death turrets. I forgot that rescuing the bus had no time limit, so I kept try to speedblitz it. Once I slowed down and systematically got rid of the enemies surrounding it, it wasn't that bad.

The shipyard mission was good times though. Somehow I managed to do Right Back At Ya (hitting a grenade back at an enemy and killing them with it) not once, but THREE times! Luck. Pure and simple. Attacking the park for The Arrest was the easiest on the day. The Conduit was... managable, since I could take the time and pick off the arms and take it down. Still absolutely dreading the prison mission.

Dark Holy Elf

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2745 on: June 24, 2010, 12:03:30 AM »
Pokemon - Uber Elite Four beaten up. Meh, think they really didn't do this as well as they did in FRLG; the problem is that the first four are all around Level 60-64, whereas Lance is 72-75. So either the first four (especially first three) will be too easy or Lance will be too tough. In FRLG, Gary was definitely the best, and a nasty bastard, but the others certainly weren't pushovers. Anyway, I had my two Level 70 ubers so they definitely helped make things easier; first three were total jokes, but Karen was actually competent enough to fell a few pokemon (not getting raped in the face by Mewtwo helps). Lance was pretty fun. Ice Beaming Mewtwo was not kind to his pokemon, and I'd probably have found him easy except I foolishly allowed him to get paralysed by a Thunder Wave from a Gyarados I already knew had it. Still one-shotted the Dragonite and Altaria so that was cool. Charizard still sucked, Gyarados was annoying for the aforementioned Thunder Wave but still isn't going to rival Wallace's for scariest Gyarados in the series. Salamence... well. He gave me a damn good scare. I sent Jumpluff out against him, only to watch Sleep Powder get cancelled by a Lum Berry. Flamethrower fortunately left Jumpluff with 5 HP, so I switched out into Ho-oh who scared 'mence into switching out, and later finished the job.

Garchomp was the real problem. If Mewtwo hadn't been paralysed it'd be another story, but as is he could waste the already injured, paralysed Mewtwo with Outrage, and outrace Ho-oh's attempts to Recover easily while laughing at what passed for damage. I was about to give up (I'd already lost Crobat by this point, who valiantly did most of the work against Gyar but got paralysed and eventually grounded) but sent in Jumpluff, figuring that surely he'd be outsped and one-shotted. More fool me, Jumpluff went first (despite going second against 'mence, weird EV/IV/natures at work) and Sleep Powder + Leech Seed + flashflashflashflashflash with Choice Scarf Togekiss to tie him up with flinching and I win. Twenty level disadvantage? What's that? God Jumpluff is awesome.

Not as tough as Uber Gary but eh, that's fine, since he's not the FRUE FINAL CHALLENGE in this game.

So yeah, final(?) team:
Mewtwo - Psychic, Ice Beam, Barrier, Amnesia - It's Mewtwo. Wish I could buff his offence or heal, but defensive buffing is cool too.
Ho-oh - Fly, Sacred Fire, Recover, Safeguard. I'll probably toss Safeguard for Sunny Day or something like that, since I have two fires and it messes up Hail.
Jumpluff - Sleep Powder, Leech Seed, Flash, Giga Drain. It says something that I consider deleting his only attack from time to time. So good at what he does. Arguably the overall MVP of this playthrough.
Crobat - Fly, Poison Fang, Confuse Ray, Roost. The other arguably MVP. My main problem has been deciding what the hell to do with that second attack slot; Poison Fang isn't really great, but eh, the rando-Toxic is cool. Fly dominates his game anyway, especially now that he has Black Sludge for regen. Roost is so good, it means that the only thing he's actually weak to is pyschic since he can heal and avoid any other weaknesses (nobody ever uses ground on him since enemies can't predict Roost). Hax speed + Confuse Ray + Black Sludge + Fly dominates otherwise.
Ninetales - Nasty Plot, Flamethrower, Dark Pulse, Confuse Ray. More fast confusion is good, buffing is great. Mostly overcomes my inherent dislike of fires, best fire type I've used... um... ever? Probably ever. Says so much.
Togekiss - Air Slash, Aura Sphere, Flamethrower, Extrasensory. Choice Scarf against fights I expect to mostly outspeed him (which is most of them), Choice Scarf otherwise for savage beatdowns. Works pretty effectively, 60% flinch did save me a few times.

Girafarig (BP Agility is cool, but it's about all he has now that his so-so stats (mine has about 0 SA IVs to boot) have definitely caught up with him) and Feraligatr (demoted to HM slave, he is good at that!) are the two I benched for the ubers.

Oh yeah I also beat the Clair/Lance double battle, didn't find it too hard since I got twice as many pokemon as anyone else.

Just Ash left!


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Jo'ou Ranbu

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2746 on: June 24, 2010, 12:11:41 AM »
God Jumpluff is awesome.

Damn straight.
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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2747 on: June 24, 2010, 12:40:35 AM »
Oh yeah I also beat the Clair/Lance double battle, didn't find it too hard since I got twice as many pokemon as anyone else.
That one was really nasty for me. The rival had Typhlosion and got OHKOed by Gyarados unless I sent out my Intimidate Arcarnine. I think his Gengar also got OHKOed and his Crobat got 2HKOed. Intimidate would cause Gyarados to Thunder Wave the Typhlosion which would buy me another turn or two before all all the rival's pokemon were gone, but I still would usually have to deal with two pokemon at once with a pretty significant level advantage against my one pokemon. I think my winning strategy involved getting enough Calm Minds up on Gardevoir until his pokemon couldn't damage Gardevoir very well and then sweeping. 

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2748 on: June 24, 2010, 01:22:49 AM »
Mana Khemia: Beat Tony and Renee again. Awesome scene there. Muppy get, I am NOT going to like him if he doesn't change a lot. Still not a Roxis fan, still not a Tony/Renee fan, everyone else is relatively awesome. Think I'm mostly up-to-date with Flay/Jess/Anna character quests, prioritising Jess > Anna > Flay at the moment (since I've heard most of what happens in Flay's already) but Anna/Jess are likely to swap.
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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2749 on: June 24, 2010, 03:32:21 AM »
Finished all levels but 9-7 and 9-8 in NSMBWii, missing star coins in four other levels.

I have to say that I really underestimated the Propeller Suit before; while the reliance on Wiimote shaking still feels gimmicky as a control method, it is amazing on any level where most/all the difficulty comes from platforming instead of killing enemies. I managed to beat 9-3 and 9-6 on the first try while getting all the Star Coins with it, after dying repeatedly on each level without it. I also decided to unlock of the game's Super Skills hint videos for entertainment; I no longer consider the Mini Mushroom pointless anymore, even though it's only used on about two stages normally.

That said, lately I've been watching a 4-player Let's Play of the game, which is simply amazing. The sheer depth and variety of ways to screw over your 'allies' in this game is a spectacle to behold.