Lost Odyssey- Yes, I posted about this about less than 6 hours ago! However, seeing Sed's skills in battles actually felt worth posting about. First, Gun-Axe!...that he can't use as an axe. Kind of blows all it's coolness points immediately. And yes, Tolten is right, you can't say "Momma" when you are the game UOM. However, letting it slide for his skills:
Auto-Barricade and Protect or whatever you call them? Pretty awesome, since those feel like they cut damage about 40% casually and I'm not sure they wear off (Or at least...last a damn long time. If they wear off, worse for boss battles)
Double SP?! Well, this also seems awesome, but less so when I realize that it felt like keeping up with Immortal skills has always been too easy. Also, they gave Sed's skills crazy high SP costs and then...highly ramped up how much SP enemies give you (Random groups are giving 12; The last boss the four mages fought, which was a solid challenge, gave 10). Unless double SP effects the number that shows up on the screen after the battle ends. Which I'll likely figure out now that Seth juuuust learned it.
Double EXP?! Would be awesome in many games, but Tolten was at level 33 when Sed was a 35, and gained two levels before Sed gained one (Which so to say that I've not gotten the vibe generally in the game that EXP is horribly useful).
DOUBLE ITEM?! And we have a winner! Items in this game are kind of stupid. They are either far better ST healing (1000 versus like...300 off the weaker cure spell and maybe 600-700 off the strong one. However, items get stupid speed and the stronger the spell, the slower it is. So much better healing and much faster) and do maybe 50-60% of spells of the same power, but again, with ridiculously better speed. Of course, no Sarah or Ming to learn it yet and get speedy smash, but Double Item is definitely the best learnable skill so far I think (And he also has item effect up!)
Also, horrible, horrible song alert! Game, I like you, NEVER DO THAT AGAIN. That was one of the worst RPG songs I've ever heard. Also, Jensen started the game by visiting whores, has already gotten Ming completely shitfaced, said they just make out with death impending and now is starting to get bashful when they accidentally almost hug? This is as stupid as when they try to paint Ming as a good character and expect me to to take her seriously given the inanity that is her outfit.
The denizens of lower town in Ghotza...well, felt like they well proved why they were probably stuck in lower town. Response to 2/3 of their town's complete annihilation and the fact that they are now basically trapped in an inescapable icy hell was generally one of indifference (or the more sensible choice, heavy drinking. Somehow indifference was the far more common choice).
Stopped playing the game when I had both my controller's batteries crap out and finally figured out that's that what happened there. Also, realized that the game must have the lowest random encounter level in an RPG ever. Running through the backstreets of Uhra, I got through several screens before I was definitely sure that this was even a dungeon!