Chat is inaccessible at work. And doing it here means that Sage might be able to add his knowledge in.
I'm not changing anything you don't want me to or that you don't know about already.
The only edits I've been making have been to PC/NPC sprites/palettes, some hex editing for things like getting rid of Celes' 'chained-up' sprite since I can't edit its appearance, and the Seraphic Radiance Esper sprite (which I only added in the test files to see if it would work).
I haven't checked it out in-game yet, but in FF3usME, a bunch of the monster sprites appear have their sprite tiles mis-sorted. This is in both the Master File you originally sent me (which I thought I hadn't edited at all, but when I double-checked, there were a few signs that some PC sprites had gotten changed, so I must have opened it by mistake and edited it at some point) and in the Test files that I've been making all my edits to.
When I was looking through the Monster Sprites on ff3se, I noticed a bunch of ugly sprites that I started cleaning up (like Dante). And then I looked at it on FF3usME's list and I noticed that a bunch of the large sprites had the tile-sorting issue (again, only on FF3usME's display, I haven't checked it in-game yet since I don't have a save anywhere near any of these large-sprite monsters - it also doesn't appear on ff3se's display, so this could be a false alarm?).
Anyway, I checked the Master File (which has practically no edits to it at all) and the tile-sorting issue still showed up on FF3usME's display.
It could be a display glitch on FF3usME's part? It might have something to do with an incorrectly-sized spritesheet for one of the PCs/NPCs? I might have accidentally made a hex edit to it by mistake, though that wouldn't explain why it shows up in all three of my MF6 copy files (MF6 Master File that I wasn't going to touch, MF6 'updated file' that I was going to send back to you once I finished all the sprite updates, and MF6 test file where I fuck around to see what works and export/import spritesheets with wild abandon)
List of changes I've done since you originally sent me the file... for reference:
ff3se sprite editor:
-Redrawn sprites for: Yuri, Ike, Tir, Rolf, Leneth, Ginny, Vyse, Jelze, Imp, Prinny
-Added a Palette Header (row of 16 colors to the first sprite) to all of the 22 editable spritesheets not listed above
-Changed the color values for Palettes 0,1,3,4 (not reassigned)
-Reassigned Ginny's palette to 3, Vyse's palette to 4
-Cleaned up Monster Sprites for: Chocobo, Cloud/Zack, Garuda, Cerebus/Garm, Johan, Gades, a few others?
-Changed some color values for the Palettes of Monster Sprites: Zack, RedChocobo, T-elos
-Changed Esper Rayquaza's Sprite to Seraphic Radiance (I didn't intend to make this edit to the finished product, and I checked the Master File specifically for this change and it's still Rayquaza)
LordJ's FF3SpriteEd program:
-Edited Riding/KO'd sprites for: Leneth, Lina, Laharl
-Edited NPC sprite tileset for: Old Man, Young Man, Old Woman, Young Woman, Little Boy, Little Girl, Bird, Fish, Alice(Rachel), Eyepatch Thief, Esper Man1
LordJ's FF3usME:
-None that I know of. Though I played around with a test file just to see what it could do, I intentionally didn't save anything. Mostly I just used this to figure out what changes had been made (like... I didn't know that Siegfried had become Zed until I was looking through this).
Hex Editor:
-Changed all instances of Sprite $41->$06 (Chained Celes->basic Leneth).
-I attempted to change all of Vyse and Ginny's map sprite palettes to their new palettes... But apparently those are already set correctly according to the Hex values.
-I'm assuming I must have made a mistake here somehow, but that doesn't explain why it affected all three of my files.
I should probably test to make sure that FF3usME doesn't just have a display bug somehow... I haven't looked at how it handles an unpatched FF3 ROM or an unpatched Expanded FF3 ROM... It might have the same problem?