Saga Frontier - Beat Asellus' quest! Got the full mystic ending for great Ciato fandom, it is pretty awesome.
Game was quite fun overall. It has a bit of a learning/adapting curve which is mostly the fault of its rather cumbersome, clunky interface. The game just plain doesn't tell you a lot of important things, from navigating the world to how most of its systems work. It's a shame because, although they're not perfect, it's obvious a lot of love went into said systems. The game ended up being quite addicting by the end and the fanbase is easy to fathom, although I have nooo idea what I rate the game myself. Game's plot barely exists, but what is there is far from the genre norm, so that's something I respect at least. It's not a game you can really play for plot, but for a gameplay game with little plot, it works okay.
Final party had around 800 HP by the end or so, which I'm told is a bit high, but eh, I did all the dungeons more or less, even ones that there's no compelling plot reason to do, so that's probably why. I didn't fight nearly everything in 'em though. For all that the game doesn't really encourage you to? I dunno. Don't think it matters too much. Game time was around 14 hours.
My dudes!
Asellus - Well, I was too lazy to get good absorbs for her, so she couldn't really rape bosses as badly as would have been fun. Since bosses in the game are kinda rare and the only competent late one was Orlouge, this didn't really matter too much. Anyway, loved swords. Deflect and Kasumi are sexy, and Asellus got RosarioImpale and Haze-to-Wheel easily, with various other ST attacks and Gale Slash (really early!) holding her until then. Asura is pretty broked for... pretty much the whole game, but certainly stupidly so early.
White Rose - Great early as a healer/support character/decent mage. Her stats and damage both certainly fell off as time went by, particularly the latter, even though she had Megawindblast. 'sokay, works as a jeigan of sorts.
Mesarthim - Only had for one dungeon, but I have to point out that Life Rain is awesome.
Gen - Used him to punch things. He got DSC like halfway through the game, but I refused to use it since it is silly. (Well, besides once to see shiny.) Anyway, fists generally seemed a little inferior to swords, due to lack of MT and deflect-style shenanigans (Okay, there is KO Throw and Swayback, but whatever), as well as less damage overall. Of course, they have the benefit of not needing a weapon, which isn't negligible or anything. Solid enough.
Emilia - Gunner. For the first half of the game... well, bad initially. Then she got Stun Shot and Quickdraw, and suddenly she could MT stun enemies about 2/3 of the time. Not bad! But not much else, so pretty mediocre, especially for those rare bosses. Then eventually I decided "uh maybe I should actually give her a gun that didn't suck". This was after she'd learned the entire damn gun skillset, for the record. And suddenly she vaulted into game-best damage with Two-Gun Lethal Gun Trick Shot, decent MT backup, initiative, etc., and was one of the best PCs for sure. Eventually lost best damage to Asellus again but no big.
Rouge - Casts the spells that makes people fall down. Just seemed so good at picking up and using any magic I wanted, 8 skill slots unlike the mystics was really nice. Got Light early to go with his Realm stuff, Arcane when I did that quest which was probably done about halfway through or so. Arcane wasn't really too impressive (biggest use I got out of it was free Snake Oils, in effect) but smashing things with Megawindblast worked very effectively and Implosion was a terrific cost-effective damage/instant death move, and Starlight Heal is always handy. Speed and durability were a bit shaky (main downside of magic near as I can tell, for humans at least), but skillset + MT is cool.
Sharp Pain Zozma - Holy crap Sharp Pain is stupid good. Nothing else about Zozma is especially notable, but hey, Sharp Pain made him an easy fit to slide into another party. Waited until getting him to do the Rune quests so he could do something in boss fights, Victory and Vitality Runes are cool enough, Soul Rune seems like it'd be cool on someone with damage but haha. Starlight Heal is helpful as always. Managed to get him three Suzakus as absorbs which are apparently really good, who knew! Generally I found mystic abilities not even close to worth the troubling of messing around with, just getting the stuff for non-fail stats was trying enough. And he had a cannon if he really needed to do something approaching damage, but why bother? Sharp Pain everything, be a good buffer/healer for bosses. It worked.
Uh huh. Don't ask me which quest I'm playing next. Maybe Emilia.
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LFT Summoner SCC - At Murond. I'll throw a more detailed summary into the LFT topic at some point, since Laggy actually reads that. Odin is awesome. Adramelk is satan.
Suikoden Tierkreis - Level 42, 51 stars of destiny, 25 hours in. Still a highly enjoyable story. Little to say without spoilers.