I'm overdue to actually post things about games.
FE10 third place medal playthrough (also with Pikachus and kitchen utensils) -
So, I'm up to part 4, just beat 4-P. Part 3 was easier because the Greil Mercenaries still have too many good PCs, even with the weapon restrictions and bereft of Ranulf/Janaff/Ulki. Haar is still silly awesome. Unsurprisingly, Titania, Ike, and Gatrie remained excellent. Otherwise, the challenge's emphasis on Str made for some weird situations like Rolf and Boyd being better than Shinon, Nephenee, and Mia - in fact the latter two were dropped entirely. Archers suffer less than melee people, but nobody suffers less than the mages. Even Ilyana was decent! Soren and Calill are just obvious. I used Rhys over Mist, which was probably a mistake since Mist's speed and move are probably still more important than Rhys' damage... though I dunno. In some chapters this definitely wasn't the case. And obviously Heather was really good, which is kinda the fun part of the playthrough. Third promoted character? I've never even seen her promote before! Knives actually having RANGE OPTIONS is just wonderful, and her peak damage is pretty much party-best even before considering the high speed (the other high-speed options aren't really viable) and Adept.
The Dawn Brigade and Crimean chapters were reasonably tough, although none was a show-stopper. Nolan got RNG raped beyond all belief, though Aran got super RNG blessed to make up for this. Jill was kinda not doing well RNG-wise but canto ensured she was still worth using, and after a little luck with Paragon she became the third best PC of the path. Zihark was okay, though the lack of power was becoming increasinly evident by the end. And Sothe... is Sothe. See all the Heather comments, except Sothe's stats are much better relative to his team. And then there's those Beast Killers. Yup. Godlike, reached Level 18 by the end of Part 3. As for the CRKs, Calill and Kieran got the Paragons, nobody else was really worth using, although Marcia/Danved did see use as 4-P filler for rescue/shove/doing like 4 damage in a pinch! 3-5 was probably the hardest map for the GMs proper, or maybe 3-11.
Part 4 may be pretty tough, since I have fewer competent PCs than normal. Particularly dreading Ike's maps, since I think I balanced the teams pretty well and arguably I shouldn't have. Micaiah's team includes Sothe, Sigrun, Tanith, Sanaki, Haar, Ilyana, Heather, and Rhys. Ike's includes Soren, Titania, Boyd, Mist, Aran, Gatrie, Shinon, and Oscar. Elincia's includes Tauroneo, Rolf, Calill, Jill, Zihark, Nealuchi, and Kieran. All are/will be promoted before engaging in part 4 battles, except Mist and those with fixed promotions. Elincia gets the highly notable reinforcements of Volke (zomg broken on this playthrough) and Bastian for her second map, of course. And everyone has a laguz royal who is uh an awesome shover! Also a heron.
Bronze weapons actually disappear from stores for a while! Though they come back at least. WTF, I thought nothing disappeared from stores in FE10! I never had reason to care! I don't think I'll run out (I knew this was coming so I stocked up), but if I do I can always forge some iron weapons with -3 might or something.
Saga Frontier - Beat Red's quest. Party was Red (swords, some Alkaiser moves), Doll (Shadow Servant, Tower, katanas), Fuse (fists, Awakening, Starlight Heal), BJ&K, and TimeLord (Light magic gift). Team Super fanbait clearly. Worked quite well, more sword-users is always good (aw yeah double Deflect).
Red's a pretty decent sword and fist user (not the best at either, though close at fists, not that I built him that way) with the Alkaiser option, which is generally impractical but can be useful in emergencies, and is quite a boon in the final dungeon, giving him a stat boost and, for the VERY FINAL BATTLE, a damage boost on top of that. Didn't realise Re-Al was such a VP1 Lenneth-style powerup, but he'll take it!
Not much to say about Doll and Fuse specifically, although Awakening is more worthwhile with fists than other options. I'm still not absolutely enamoured with it but it's pretty cool. Still dislike Mindheal. Doll was mostly a foray into shadow magic, and I also got her arcane. I discovered that I like Tower much more on a fighter mage. Boss fights were ShadowServant -> Tower -> use sword moves, instead of saving it for the end and trying to guess boss HP like I'd have to do with anyone else, which would be lame. Gun moves might work even better for stat synergy, but I like swords. Doll sparked Tres Flores on her first sword attack of the very last battle, which made me happy.
TimeLord, well, hmm. TimeLeap is uber. Of course, it's not really unique to TL. Still, using him over someone else does let you get Mesarthim if you wish, and also lets you break game with OD/StasisRune Blue-style if you wish (though that's probably more effort than it's worth). Since I didn't, I couldn't really even justify setting Overdrive (grr mystic spell slots), which is quite funny. But yeah, TimeLeap. He gets the speed for it easily enough, and it's awesome. How much I spammed it depended on how nice I was to bosses, although some did sometimes outpace it certainly. TimeEclipse is also a solid move, of course. I was able to get him light magic but that was a bit of a favour for him, and without that his random battle performance is less impressive.
BJ&K is mostly about free healing, which is good on a mec (no slot wasted on backpack = hells yeah), and LaserCannon + Magnify, which is one shot of like 8000 damage. Boom. Also any number of shots of 1500-3000 damage before this, which is great midgame. I gather Rabbit also has this option, but I liked Medic and didn't want to use both - the cumbersomeness of healing mecs makes me leery of this.
This was the first playthrough I actually noticed how cheap some of the midgame defensive gear is. Screw saving for Powered Suits, just getting decent armour + HyperWear + decent gloves/boots/hat works very well, and WarlordArmour is a cheap upgrade to achieve endgame-like defences. I probably didn't look after my midgame defences enough in previous playthroughs. Main advantage of suits seems to be that you can then slap accessories there that block garbage like sonic and water attacks, but yeah.
BossX failed utterly, by far the worst final boss I've faced. Sure, I robbed him of a bunch of turns with TimeLeap, but by no means all (combination of speedhax and my showing mercy), and what he did get he used for utterly pathetic actions. Looking at the stat topic I really didn't miss much, woohoo ST OHKO in a Saga game as your very best? Bit of a waste of the uber boss-killing party I had, I didn't even use FinalCrusade!
Characters I still need to use for an extended period of time (I don't intend to use all of them), mostly for my own reference:
Annie, Hamilton, Fei-on, Lute, PzkwV, Rabbit, every mystic except White Rose/Zozma/TL, Kylin, every other monster except Cotton (whatever, like non-Kylin monsters are really different from each other).