Oh man. I'm planning Pokemon teams.
I downloaded Pokemon Online to start working on teams for VGC '11, and it's hilariously awesome. The metagame is new and original again, which makes things really interesting - everyone's testing new things and trying to see what works. Trick Room is looking brutal, but Erufuun is looking infinitely moreso, to the point that each team should be running Erufuun, running a counter to it, or both. Let me just go find my list again...
<@Yoshiken> Just gathered up a list of all the moves it can use at priority-speed.
<@Yoshiken> And these are just the ones that'll be useful at VGC '11, mind!
<@Yoshiken> Leech Seed, Substitute, Taunt, Encore, Toxic, Sunny Day, Charm, Cotton Spore, Tickle, Growth, Tailwind, Light Screen, Safeguard, Rest, Attract, Trick Room, Fake Tears, Switcheroo, Worry Seed, Stun Spore, Helping Hand.
Okay, so not all of those'll be useful - Worry Seed is one that's not likely to see use, but it has some theoretical worth! But yeah, Erufuun is nuts.
I'm currently trying out a few teams - got a team of just standard attackers which.. isn't doing amazingly. Ran it against a friend's badly thrown together team and still nearly got beaten, which is just :psyduck:. Ran a TR team against a few people, which was doing better if I didn't bother throwing up the TR. :/
Now about to test out some weather teams, and I'm expecting the Sandstorm one to be sickening, thanks to Doryuuzu. That said, I think all of my teams might just run Erufuun because THEY FREAKING CAN.