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Author Topic: Let's Play Some Motherf*$&ing Games: 2010!!!!!!  (Read 366503 times)

Anthony Edward Stark

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #4425 on: December 26, 2010, 07:32:32 AM »
I always though the problem with the plot in PE1 was more the presentation. That shit moves so slowly. God damn.

Shale

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #4426 on: December 26, 2010, 01:23:07 PM »
Slowly? The game's like, six minutes long.
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Meeplelard

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #4427 on: December 26, 2010, 06:14:19 PM »
...yeah, say what you will about PE, the game is *NOT* slow.  I beat it in two days, despite constant coughings, breaks required to deal with said cold...and ignoring that I played Chapter 1 a few days before.

Sorry, but I can't agree with that statement at all.
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Yakumo

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #4428 on: December 26, 2010, 09:24:32 PM »
The plot scenes are very slow paced, though.  Especially at the beginning of day two.  I mean, in a normal RPG maybe they wouldn't seem so long but when the game's that short to begin with, it really feels like it drags.

Dark Holy Elf

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #4429 on: December 27, 2010, 12:59:49 AM »
Maybe I should actually post about what I'm playing once and a while.

Metroid Fusion - After a bunch of attempts, managed to complete a run with a play time of 58 minutes, which beats my goal of an hour. Hooray!

Dragon Quest 9 - Started this. Man, would it kill DQ games to not start slowly? Too early to say much about it otherwise; it's DQ. And I never thought I would criticise Dragon Quest for innovating, but I don't think I dig the fixed encounters. On the other hand, showing what skills you're working towards before/as you parcel them out is a huge improvement over DQ8.

Devil May Cry - Hard Mode replay. Kinda stuck at Phantom. Been away from my PS2 too often to really sit down and get good at him, hence the slew of portable games. As well as...

Fire Emblem 6 - Finally playing hard mode. Beat the first five chapters. C4 (Eric's map) was the hardest. Rutger is amazing. Bosses in this game are ridiculous compared to other FE games, HM only makes them moreso. It says something when the 19-str/10-spd Killer Axe/Hand Axe boss is below par for the earlygame.

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Dhyerwolf

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #4430 on: December 27, 2010, 01:43:15 AM »
Eternal Poison- Two quests finally down now! Started a bit of Ashley's, showing that Olifen's quest really did have the dullest characters. The Reyna reveal was confusing though because both his voices were female. How did they automatically know that that he was guy from that?
...into the nightfall.

Rozalia

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #4431 on: December 27, 2010, 06:30:02 AM »
GS DD - Finished. Seems one of the programmers must be able to balance enemy stats as the final boss has things called damage and hp. No joke he has a AOE 2HKO through triple actions and boatloads of hp with a sizeable regen to absorb some of your damage.

Plot was what you'd expect, the plot twist with the beast at the end everyone can see from across the other side of earth and the final bosses form is expected by anyone who has played the other two games because these damn games are all the damn same.

Also it ends in a CLIFF HANGER BECAUSE EVERYONE LOVES THOSE FUCKING THINGS DON'T THEY! Lets not forget because the game did all the things that are forgetten. Mia's daughter is forgetten for a huge period of time before the writers remember she existed and just say that her brother forgot to ask Kradon about her, yeah real fucking believeable that.
Then is what happens to the terrible(ly weak) duo at the end. So the world is saved and they: A: are Forgetton about in the final area B:escape C: are Killed D: reformed as good democracy loving citizens. Even if it is a cop out I'd prefer if there was some cut scene of them escaping but instead we're meant to expect the party just leaves them there.

The Arcanus shit is poo as you'd expect. "How you know who I am?" Maybe just maybe because you look exactly the same you retard. You just wear some crappy half mask to hide that fact which is stupid, wear a full face mask next time.

The only saving grace is the light and dark thing that happens at the end while generic gives the next game the chance to do quite a lot of different styles of puzzles which is a good thing.

Anthony Edward Stark

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #4432 on: December 27, 2010, 07:31:18 AM »
The plot scenes are very slow paced, though.  Especially at the beginning of day two.  I mean, in a normal RPG maybe they wouldn't seem so long but when the game's that short to begin with, it really feels like it drags.

This is what I meant. The game is physically slow. It's l.i.t.t.l.e. m.o.n.e.y slow.  With unskippable cutscenes, a set text speed and the "model emotes, THEN dialogue box fills, repeat" thing that makes PS1 scenes take so much longer than they should.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #4433 on: December 27, 2010, 12:19:38 PM »
Eternal Poison- Two quests finally down now! Started a bit of Ashley's, showing that Olifen's quest really did have the dullest characters. The Reyna reveal was confusing though because both his voices were female. How did they automatically know that that he was guy from that?

Reyna reveal makes absolutely no sense because they don't really do much to acknowledge it past the reveal itself. It's like the writers badly wanted to make him male but the designer wouldn't have him anyway except a girl, so they compromised. Ashley tale writing is pretty messy as a whole to boot.

EDIT: Also, say it with me: Glynne is a vagina that spontaneously creates sand from within.
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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #4434 on: December 27, 2010, 12:26:29 PM »
SRWJ: Just started up the english patched version for playthrough #3. Apparantly in the future they decide to put Michel Platini in charge of Earth's military.

Meeplelard

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #4435 on: December 27, 2010, 09:04:33 PM »
Ninja Gaiden Black: Completed!

I might as well cover the game as a whole at this point.

First off, Plot!  Its short and simple.  There's a big evil demon Emperor who wants to use an evil sword to become SUPER STRONG, KILL HIM DEAD BEFORE HE DOES.  Yeah, its cheap, but NGB doesn't try to pretend its more interesting than it is, by having short cutscenes that get to the point, and basically just there to say "This is why you're killing shit dead, yet still being the good guy."  Game clearly recognized that's all action game plot NEEDS to be, so I respect it for that.  No ethical moral bullshit, no deep internal character development, no...well, you get the point.  ITs just "You're a Ninja, there are bad guys, KILL THEM."

Soundtrack...forgettable.  I mean, it worked in game, but nothing really stood out, and a lot of it was just ambiance effects.  At least for "battles", they fast paced rock music, thus you know, something to get you in the mood of "FIGHT NOW!"'

Gameplay...ok, this is what matters cause its what makes up the game really!  Mook combat is great.  Enemies are challenging in their own right, but not too hard, and you get a handle on how to deal with them.  Swarms also felt genuinely harder than simply "Oh look, another enemy." 2 guys is somewhat scarier than 1, and 3 of just about anything that isn't a one-shot enemy (like Fish) is something you can NEVER take for granted.  Its hard to isolate enemies from groups, so its basically just "Deal with it or die."  The weapon variety is also rather nice.  Dragon Sword, Vigoorian Flail, Lunar, and Dailibahro all had genuine consistent use.  Kitetsu felt a bit redundant with the DRagon Sword though I guess it has some gimmick uses the Dragon Sword doesn't cover, Nunchakus were basically there to for "Early Vigoorian Flail.  They suck, but at least you can understand how the weapons work!", and Unlabored Flawlessness felt...pure novelty; when its good, its too risky to use.   The Axe just sucks, its Dalibaihro but worse in every way that matters, pity.

Having Ranged weapons was good too; its like this game actually acknowledged that cheap unlimited projectiles in a highly melee oriented action game is *NOT* that broken if you put limitations on it, like giving enemies some immunity, damage not being high, etc.  There were projectiles that were good for most everything...but you had limited quantities, and the Bow was a bit awkward to use in fast paced action, mostly good for just sniping (...and the Skull Boss for getting free hits.)  DMC was the one that hypothesized that Guns and Swords can work, Ninja Gaiden seemed to have caught on, and used the same thing, just with a Ninja-touch (thus, "Guns" became "Shurikens"), dunno why so many games are against genuine Projectile Weaponry like that (or in the case of Darksiders, the weapon is SO BAD you never use it.)

Furthermore, having a simple combo system regarding a Heavy and Weak attack worked pretty well.  Unlike God of War where its just "Attack attack, BIG ATTACK NOW ALL ENEMIES GO FLYING HAHA SUCK IT!", you do...actual combos, alternating between the two, and there's purposes behind each.  A lone Heavy Attack is pretty much useless unless you get the time to charge it...which most won't give you...but the game rewards you for pulling it off at least.  Generally, you get a feel for how weapons work and what combos are good and...you get the point.

Ninpo was a nice little "Get out of Jail free!" factor too.  Its what God of War magic should be.  Early on, ok, you're conservative, but later on, enemies start actually dropping Red Escences, and you have 5 orbs, and you can actually use it consistently.   Makes up for the game's lack of DT or any such equivalent, but hey, it got the job done, while not feeling TOO good cause you had to actually think "ok, do I want to use this now?"  Also helped immensely on some bosses (BOTH Alma fights come to mind)
Ok, I lied; Inazuma is just ridiculous and stupid...but damn did it it make that Skull Boss near the end so much easier.  Really, once you get that, the ONLY Ninpo you'll find yourself using otherwise is Inferno, cause its better on bosses, and half the bosses generally don't care about Ninpo anyway (though, ones it works on, it REALLY helps for getting openings.)

Brings me to my next point...bosses.  For a game that does Mook Combat so well...bosses they really dropped the ball on.  Demons are very much "Keep away, throwing Windmill Shuriken for free damage, wait for moment to Flying Swallow Slash them.  If they are stunned, BEAT THE SHIT OUT OF THEM!"  Human bosses are "attack and hope there's an opening, block a lot, pray they don't cheap you out with their stupid strong, hard to predict Throw move."  The first boss in the game set the tone for pretty much EVERY Human style boss from then on.  It doesn't help that bosses do a shit load of damage, and dodging has to be done with precise timing (this isn't a bad thing in general, as it makes you learn the system, but on bosses, they have such awkward hit boxes and timing, learning it becomes such a chore, and you can't even tell if they're gonna make a follow up or not half the time, so dodge and counter doesn't really work either.)  The game basically REQUIRES you to use Healing Items unless you are some sort of crazed freak at the game who has memorized the game and timing of each bosses perfectly.  Yes, DMC and Bayonetta give you items, but these bosses are perfectly beatable without them.  You may have to go through hell and back with constant practicing to pull it off, sure (anyone whose fought Hard Mode Phantom w/out Items can attest to THAT), but as you do fight them, you get a sense of improvement.  I don't feel that happens in the bosses here, as your success against them feels so inconsistent; you can get close to beating them one try, then do no damage the next.  What's worse is cause you KNOW you need items, you're afraid to use them on certain areas, unless you know there's a shop nearbye.  The game is nice enough to often have a Great SPirit Elixir right after each boss, at least, so that's something.  Still, its annoying to require items like this.

This is one of the game's 2 fundamental flaws on gameplay (that is, boss fights in general).

The other?  The platforming.  Now, I appreciate all the little Ninja Wall Tricks you can do; its a nice touch, and hey, in battles, they actually come in handy (running up the wall works for evasion AND your Helm Splitter or whatever is stronger off the Wall than it is with a standard jump), giving you whole kinds of evasion maneuvers, and what not.  But in platforming?  So many ways to screw it up.  Ok, first of all, the "wall bounce" was simple and nothing too creative there; just classic jumping back and forth between walls.  But anytime you had to do Wall Running, be it vertically or horizontally?  Things started getting murky.  Game seemed very picky on which version you'd use, and a slight touch in the wrong direction when you jump means you do the wrong kind of run.  The jumping is also awkward; it works well in combat cause its the kind of jump that feels like its intended for an evasion, but for platforming?  It has no room for error.
Normally, its not TOO big a deal cause a lot of platforming is "Screw up? Start over try again, no big deal"  style...until Magma Caves where screw up = you fall in lava = you take big damage.  Dying might mean you start things over again.

It doesn't end there; the spinning poll jumps are annoying too.  See, in most games, you jump in the direction you hold on the controller...that's fine.  Here?  You have to actually time it based on Ryu's positioning; press it wrong, he jumps backwards.  Also, its so picky on whether you jump and catch the thing, or if the game decides to screw you over and you die.  This caught me a few times in the last area, and it plays partially on the Jump mechanics. 

The game really wasn't built for platforming and it shows.  The platforming sections aren't hugely numerous...but they are there, and they aren't very fun.  It just further establishes that action games like this are better off with minimal platforming, and more "Stick Sharp Object in Enemy Face" playing.

Overall?  A decent game, if flawed.  7/10 Material or so.
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Dhyerwolf

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #4436 on: December 28, 2010, 03:34:45 AM »
Eternal Poison- Two quests finally down now! Started a bit of Ashley's, showing that Olifen's quest really did have the dullest characters. The Reyna reveal was confusing though because both his voices were female. How did they automatically know that that he was guy from that?

Reyna reveal makes absolutely no sense because they don't really do much to acknowledge it past the reveal itself. It's like the writers badly wanted to make him male but the designer wouldn't have him anyway except a girl, so they compromised. Ashley tale writing is pretty messy as a whole to boot.

EDIT: Also, say it with me: Glynne is a vagina that spontaneously creates sand from within.

There are random acknowledgments scattered throughout Isapolis at least, but yes, Ashley and Glynne taking impersonating a corpse at complete face value is hilarious in it's own way. That said, I'm not at all sure how they knew (or...why Reyna continues with the costume, although I guess that could theoretically have a reason).
...into the nightfall.

AndrewRogue

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #4437 on: December 28, 2010, 07:15:56 AM »
I play games too, oddly.

World of Warcraft: Levelling a Worgen Warrior with Ash, because she <3's them puppies. Finally stopped being lazy and hit 85 with my Paladin. Fairly undergeared, so doing some normals and such to get my healing gear up to snuff before I start heroicing. A little surprised to find myself actually running out of mana occasionally. Need to be more careful with heals.

Mass Effect: Still annoyed I'm having frame rate issues with this game. I think it has to do with the fact that my laptop is overheating lately, a problem which I'm working on addressing.

Anyhow, rolled up a Sentinel by the name of Harkan (hi Sopko!). The hero of Elysium and a Sentinel by trade, he's had kind of a strenuous time lately. He's a good guy and has been working hard to not abuse his Spectre freedoms, but his temper has been getting strained and he's been forced to take unsavory actions a time or two which he regrets. He was beginning to develop a relationship with Ashley, but then, due to some drama during a raid on Saren's research facility, the relationship kind of detonated, ending with a serious bang.

He's currently pretty down about it, even if his comrades are supportive.

Anthony Edward Stark

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #4438 on: December 28, 2010, 08:40:26 AM »
I play games too, oddly.

World of Warcraft: Levelling a Worgen Warrior with Ash, because she <3's them puppies. Finally stopped being lazy and hit 85 with my Paladin. Fairly undergeared, so doing some normals and such to get my healing gear up to snuff before I start heroicing. A little surprised to find myself actually running out of mana occasionally. Need to be more careful with heals.

Mass Effect: Still annoyed I'm having frame rate issues with this game. I think it has to do with the fact that my laptop is overheating lately, a problem which I'm working on addressing.

Anyhow, rolled up a Sentinel by the name of Harkan (hi Sopko!). The hero of Elysium and a Sentinel by trade, he's had kind of a strenuous time lately. He's a good guy and has been working hard to not abuse his Spectre freedoms, but his temper has been getting strained and he's been forced to take unsavory actions a time or two which he regrets. He was beginning to develop a relationship with Ashley, but then, due to some drama during a raid on Saren's research facility, the relationship kind of detonated, ending with a serious bang.

He's currently pretty down about it, even if his comrades are supportive.

Kind of a bummer. Now do it again in ME2, so that when ME3 rolls around they'll call you "Deathdong."

AndrewRogue

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #4439 on: December 28, 2010, 08:42:29 AM »
Considering he's kinda digging Tali, I have a feeling this may well be true (come 2, at least).

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #4440 on: December 28, 2010, 08:51:44 AM »
"You're a Ninja, there are bad guys, KILL THEM."

"Finally!  A boss fight!"
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Anthony Edward Stark

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #4441 on: December 28, 2010, 09:54:28 AM »
Nier- Ah, Kaine, your rhetoric never ceases to amaze me. I'm disappointed you haven't yet threatened to "fuck someone's skull in" though.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #4442 on: December 28, 2010, 04:03:36 PM »
SRWJ - Male Main is really annoying at the start.  Though I suppose he isn't that far off from average person suddenly attacked by random craziness, kidnapped, and forced to risk his life on a daily basis.  Then again, having to work closely with three very grateful hot chicks should be more of a mitigating factor for a teenager than this guy is letting on.

Just finished Map #2, serious business members of the cast already expecting Nadesco crew to flake out and get them all killed, possibly because their ace pilot is trying to become a cook.  Said ace pilot is also showing trace amounts of spine so we'll see where that ends up.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #4443 on: December 28, 2010, 04:13:26 PM »
Akito and spines rarely get along very well.

Just finished stage 11, using Calvina and the Coustwell. Naturally I outfitted all the Aestavlises in air frames right before the Walking Stick mission, because I'm a genius. Still didn't have much trouble with it until Master Asia showed up.

Plotwise, SEED sucks as much as I expected it to if not more and the way craziness gravitates to the Nadesico is amusing.
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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #4444 on: December 28, 2010, 10:00:04 PM »
On Stage 30. Going full-on Nadesico route with Granteed, piloted by Toya.

Akito turns out to be rather damn good, exceeding all expectations by being quite good at dodging. His Aestivalis has been given a minor upgrade to mobility as a result, to ensure he's "on top" of his dodge game.

In fact, Sosuke, Masato, Akito and Toya are my top pilots. Sosuke and Akito do the dodge, Toya and Masato do the smash. Zeorymer is ridiculous. I'm looking forward to a second playthrough utilising the Great Zeorymer and laugh at the incredible cheese it brings to bear.

Favourite series... definitely Nadesico, followed by the FMP team.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #4445 on: December 29, 2010, 04:02:16 AM »
GS DD - Beat Big D at lv 52. I tried to go toe to toe which meant he curb stomped me. Then I just summon rushed him and he got curb stomped. WHO'S LAUGHING NOW?

Matthew - Slightly above average till the end where he becomes a physical god able to dish out huge amounts of damage due to the Sol Blade and an absurd unleash rate (AKA all the fucking time). He is a mute but when pushed he comes out with the kind of words not fit for even adults to hear.

Tyrell - Matthew minus mostly really though admittly his AOE damage is like triple Matthews for most of the game so he has uses. He is also Garet in disguise.

Karis - Best healer at the start and can be made into a surprisingly effective melee fighter. I've never liked her kind, the whole girl who gets angry at some other guys stupidity so yeah.

Reif - One of the many problems with Golden Sun is the item space as its so low so them giving you this NPC guy to hold your items is pretty cool. Hell he even fills in for the forth spot until you get a real party member. He is also meant to be the smart guy yet he knows nothing.

Amiti - Damn good healer and his swordplay isn't too bad. Believes he was born magically from his mothers sheer power and considers large old trees to be gods.

Sveta - Is a beast both outside and inside battle which doesn't mean much in this pathetically easy game but in a nice hard game she'd be akin Ryu in the BOF series. Is sub human.

Eoleo - Tyrell basically except he is a MAN. Is twice the age of everyone else in the party.

Himi - Summons dragons and has no character development at all. A walking plot device.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #4446 on: December 29, 2010, 04:18:31 AM »
Quote
Nier- Ah, Kaine, your rhetoric never ceases to amaze me. I'm disappointed you haven't yet threatened to "fuck someone's skull in" though.

Kaine's grandma sure did teach her to talk like a god damn pirate.


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While Atelier Rorona's art is delightful and the item creation is fun, the game badly messed up the RPG aspect. It is criminally easy to the point of absurdity due to the way items work. The one fight that is not is a plot fight that you are probably supposed to lose. That said, I enjoyed the character interactions, the item synthesis system, and how utterly over-the-top Rorona's love of Pie was.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #4447 on: December 29, 2010, 04:40:57 AM »
Plot fight? With the king? He is beatable though.

Anyway, you should really see the rich ending or the pie ending. That is what happens when the girl gets excessive.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #4448 on: December 29, 2010, 04:42:55 AM »
I know he is beatable, I annihilated him myself (Pep-Up Elixers let me leisurely 2HKO the fast solid 2HKOing solo boss).

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #4449 on: December 29, 2010, 05:23:13 AM »
FFXII: Revenant Wings- beat after a lengthy hiatus.  Fun enough game, unique system and ultimately works pretty well.  Cast is sorta glazed over (although it does explain how it is that Vaan is considered a badass pirate in his own right, since unlike FFXII itself the events of this game are very public knowledge) but the plot proper isn't bad.  Fumbled the endgame though.  Through 80% or so of the game, playing normally and doing all the sidequests will keep you in good shape.  Starting with the volcano Judge of Wings fight, though, all the story missions are about 5 levels too high to sanely handle, and at this point the side missions are HARDER than the story ones.  Raw levelling can be pretty quick so it's not a critical misstep, but definitely odd given the rest of the game.
CK: She is the female you
Snow: Speaking of Sluts!

<NotMiki> I mean, we're talking life vs. liberty, with the pursuit of happiness providing color commentary.