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Author Topic: Let's Play Some Motherf*$&ing Games: 2010!!!!!!  (Read 366475 times)

Clear Tranquil

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #75 on: January 04, 2010, 12:55:24 AM »
Interesting stuffs =-)

* Clear Tranquil nods @ Dhyer

Niice. Haven't decided completely what I do or don't allow though much as I haven't completely decided if I just allow IC armour/accessories but not IC weapons in SO3 or if I also allow the weapons. I'll eventually play around with SO1's item creation more extensively and see. Feeling if I allow it in one game regardless of which one I should allow it in all.

Final Fantasy Dissidia- Started in earnest. Now quicksaved in Cloud's story after the Firion stuff. Jecht is too manly for my shirt - is there any way to sanely defeat the Jecht clone on that floor? I tried a few times and would have persisted out of sheer stubborness if I hadn't wanted to get moving >.>
« Last Edit: January 04, 2010, 01:08:04 AM by Clear Tranquil »
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Anthony Edward Stark

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #76 on: January 04, 2010, 12:55:43 AM »
Eh, thought of a better example, since the WA4 one has clear genetic markers that you can use as proof.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #77 on: January 04, 2010, 12:57:20 AM »
You mean the shades that are several levels above you, noted by a gold chess piece CT? You can ignore those for now.


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Taishyr

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #78 on: January 04, 2010, 01:01:19 AM »
Rob: ...Squall is Laguna's dad?

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #79 on: January 04, 2010, 01:03:14 AM »
Tiiime Kompression!!!

Ah good to know, thanks Xer~
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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #80 on: January 04, 2010, 01:03:35 AM »
There was an accident with a time machine and a prophylactic.

Taishyr

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #81 on: January 04, 2010, 01:12:28 AM »
That makes so much goddamn sense. Laguna's brain damage is attributable to Rinoa and Disc 3+ Squall.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #82 on: January 04, 2010, 01:38:02 AM »
SRWW - Did Tekkaman Blade need -that many- upgrades?
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Ultradude

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #83 on: January 04, 2010, 01:45:17 AM »
SRWW - Did Tekkaman Blade need -that many- upgrades?

It's W, it has to constantly top itself with broken units.
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Meeplelard

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #84 on: January 04, 2010, 02:06:25 AM »
CT, regarding Super Shadows...

They're geared for extra challenge on your first run; if you've got experience with the game (like I did when I played the English version), beating them is reasonable, but your first few DOs, you probably should skip them.  The "Reinforced" pieces are the only ones like this.  They're noted by being bigger and armored.

Generally speaking, pieces are like this:

Silver Helmets: Weaklings
Silver Helmets with Pointy Objects behind them: Not weaklings!!! ...but still fairly easy to beat.
Armored Thingies: Tough enemies, usually one per Destiny Odyssey, you'll note their level is MUCH higher than anything else; good idea to skip them if you aren't confident.
Armored Thingies with pointy objects behind them: Replays of Maps only; these are the PSYCHO FREAK Manikens who exist so replays aren't total "You crush everything" and also exist to making getting DP Reqs easier for that 100%
Gold Pieces: Gimmicky.  They have about the same AI level as the Pointy Objects one, maybe the Reinforced ones, but their levels and stats aren't absurd; however, they typically run off some weird thing, like they'll have Soul of the Destroyer, which gives 1000% Initial Brave (IE they will probably kill you instantly), but have 1 HP (so you do the same to them), so its quite literally a "whoever gets the HP Attack in first!"  These guys often cheat with Phoenix Downs and take 2 shots however, but yeah.  The gimmicks vary, where as the other pieces are all straight forward fights.

Don't worry about DP or tough pieces on your first run; the initial Destiny Odyssey Runs are to get a feel for the character, as well as some quick levels, and figure out who you awnt for SHade Impulse (as well as equipment and such.)  Replays are where you start ripping your hair out for DP <.<
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NotMiki

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #85 on: January 04, 2010, 05:43:11 AM »
Tales of Vesperia - Played a lot of this while I was at home hanging out with my brother and allowing my brain to turn into a puddle of goo.  Not actually done with the game, but I just got Estelle back and methinks that if Tales tradition is any indication all I have left is one dungeon worth of doing in the bad guy, followed by an arc I'm going to pretend doesn't happen, probably revolving around the psychological infirmities of Yuri/Estelle/Both (my money's on both: they've beaten Estelle's issues to death, but that never stopped Tales writers from doing it again, and Yuri's been more or less emotionally stable, so he's a ripe target) or something remarkably stupid Ioder/Flynn decides to do, followed by a final boss.  Deep breath.

Not really a whole lot to say about it.  Yuri's an interesting and thoughtful main character, his relationship with Flynn seems like it was written by an FFT fanboy (this is a good thing) there have been no major trainwrecks thusfar (except maaaaaybe the Raven thing, but while that was kinda silly it is by no means fatal) Repede is just great (I believe he was conceived of by someone who watched Porco Rosso, thought about a man deciding to be a pig, and thought it would work well in reverse), Judith is so bad at telling people things she ought to that it's hard to believe she's not from TotA, and FF9 skills meets FF12 item synthesis is entertaining if occasionally frustrating (ToV players who were fastidious about weapon synthesis probably shudder at the words "Cocatrice Claw" and possibly "Bird Feather (Medium)" ).

I am highly amused by the game providing not one but two good-seeming, powerful men with long silver hair.  This introduces the (slim) possibility that at least one of them may turn out not to be a villain.

Anyway, yeah, good stuff.

Also: 3 dungeons without the healer?  Screw you too, game.
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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #86 on: January 04, 2010, 05:56:29 AM »
methinks that if Tales tradition is any indication all I have left is one dungeon worth of doing in the bad guy, followed by an arc I'm going to pretend doesn't happen,

Pretty much.

Quote
probably revolving around the psychological infirmities of Yuri/Estelle/Both (my money's on both: they've beaten Estelle's issues to death, but that never stopped Tales writers from doing it again, and Yuri's been more or less emotionally stable, so he's a ripe target) or something remarkably stupid Ioder/Flynn decides to do.  Deep breath.

But you'll be happy to know that at least it doesn't happen -this- way.

Quote
Also: 3 dungeons without the healer?  Screw you too, game.

Estelle's a lame healer anyway. Raven's insta-heal ends up better in practice. Mind, Estelle's a crazy tank.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #87 on: January 04, 2010, 06:03:36 AM »
Also she has a full-life revive, and buffs and things. Raven's HP/s thoroughput is much better but she's got utility and she's really hard to kill.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #88 on: January 04, 2010, 06:49:45 AM »
Interesting stuffs =-)

* Clear Tranquil nods @ Dhyer

Niice. Haven't decided completely what I do or don't allow though much as I haven't completely decided if I just allow IC armour/accessories but not IC weapons in SO3 or if I also allow the weapons. I'll eventually play around with SO1's item creation more extensively and see. Feeling if I allow it in one game regardless of which one I should allow it in all.


Even Roddick actually sheds a very hearty teardrop without IC (Actually him more than anyone). He wants that Soul Eater.

Actually, looking at it, the damage drop isn't going to be as big as I thought, since they'll just default to the A rank Arena weapons. Still makes Roddick, Phia, Ashlay, likely Cyuss, Erys, Millie, and Ioshua at the very least somewhat sad for non-damage related reasons.
« Last Edit: January 04, 2010, 07:29:15 AM by Dhyerwolf »
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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #89 on: January 04, 2010, 01:44:07 PM »
Raven is there for 2 of the dungeons without Estelle and as stated he is quite sufficient at healing (You just have to set him to do nothing else).  Personally, I just use both of them.  Raven doesn't heal often, but it is a nice option when it is there.

Almost spot on about the third act being shit, but not for the reasons!  The characters don't really fail or break down.  It sucks for whole other reasons.
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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #90 on: January 04, 2010, 03:45:45 PM »
SRWW - *FUBs Tekkaman Hiver and Aki weaponry.* Everybody should be as cheap to upgrade as the Tekkaman army.
[01:08] <Soppy-ReturningToInaba> HEY
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Meeplelard

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #91 on: January 04, 2010, 03:49:32 PM »
Quote
FF9 skills meets FF12 item synthesis is entertaining if occasionally frustrating

FF9 meets FF12?  FF9 had synthing itself, and it was more or less the exact same way ToV has it!  Really, ToV just ripped its skill and synth system from FF9, and then tweaked it a bit to call it its own unique system.

(not trying to knock on either game, but both Synthing and its Skill System are basically direct mirrors of FF9's; the main changes are the "Auto Equipped" factor in ToV on Skills, and with Synthing, there's just so many more things TO synth, what with all the weapons basically having at least one "+" form and there being a bajillion items...I guess the latter part is where you get the FF12 part from <_<)
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Smashy v2

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #92 on: January 04, 2010, 06:18:41 PM »
Labyrinth of Touhou: Found a gap in the defenses of Yukari, and somehow managed to win on my third or so attempt on serious tries.  Only using that restore move once helped.

Anyways, onto 17F and the part where everything promptly kicks my ass until I gain like 15 levels.  Holy Angels are probably the most dangerous in a long line of enemies: Either you don't kill them and everything else gets a free turn, or you try to kill them, fail, and eat MT overkill.  At least Reimu's Paralyze seems to work nicely.

(Also, going to try to avoid spoilers from here on out.  Was considering not spoiling the boss but I think the people who just started were around when I won, plus it should be stupidly obvious very early on that you'll wind up fighting Yukari at some point.)

Taishyr

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #93 on: January 04, 2010, 06:25:38 PM »
Smashy: Floor 18 has (slightly) easier randoms and Floor 17 has nothing missable, so I highly recommend rushing to floor 18 and going from there.

NotMiki

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #94 on: January 04, 2010, 07:22:45 PM »
(not trying to knock on either game, but both Synthing and its Skill System are basically direct mirrors of FF9's; the main changes are the "Auto Equipped" factor in ToV on Skills, and with Synthing, there's just so many more things TO synth, what with all the weapons basically having at least one "+" form and there being a bajillion items...I guess the latter part is where you get the FF12 part from <_<)

Yeah, that's pretty much what I meant.  The difficulty of actually laying hands on all your raw materials and of keeping track of what you actually need, especially before you get an airship, seemed a lot like FF12.  It's a very good thing that ToV has the decency to allow you to synth in any shop, given the number of times towns are arbitrarily cut off from you.

Take 'Bird Feather (Medium).'  In the first half of the game it's dropped only by Axebeaks, which are to be found in only one early area which you lose access to for long swaths at a time.  When you finally need it for synthesis, you need something like 15 of them all at once, and you don't even have access to the birds (they become necessary when you hit the coliseum, but they're not to be found on that continent, which you can't leave for a while).  The drop rate from Axebeaks is bad, to boot; unless you make a concerted effort it would be shocking to have more than 5 on hand.  Having 15 is tantamount to committing Axebeak genocide.
« Last Edit: January 04, 2010, 07:31:25 PM by NotMiki »
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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #95 on: January 04, 2010, 07:36:10 PM »
Well, Axebeaks are jackasses. They deserve it.
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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #96 on: January 04, 2010, 08:11:02 PM »
WoW: Shammy, Pally and Warrior alt are all working out. Enhancement is awesome.

Dragon Age: Wandering around, random questing for a bit. Party deserves a break after recruiting both the Arl and the Dalish.

Hotel Dusk: Room 215: Continuing the saga of cop turned deliveryman slash PI turned guy who has to do chores for people to learn useful information. Kinda stumped on this whole wine bottle thing. I think I've done everything I'm supposed to, but I can't seem to advance the story. Not sure what I'm failing to do.

Team Fortress 2/Left 4 Dead 2: Same as they ever are.

Demon's Souls: Debating playing this some more, finally.

Capcom vs SNK: Card Fighter DS: Amused. Game is pretty throwaway on the whole. The writing/translation is awful (I'm not sure what a couple cards I've encountered actually do, and a few outright lie about it), the AI is awful (had a 27-odd winning streak that should not have existed until the game threw all my action/counter cards at me for four straight turns... counting my opening hand), the TCG itself is pretty mediocre (I can break it in about a million ways with the limited card pool I've seen) and even the controls are kinda fritzy (in a TCG based game, seriously), but I can't help but find myself at least partially entertained by it. We'll see how I feel when I reach the game breaking glitch in this version. Whee.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #97 on: January 04, 2010, 09:02:53 PM »
CTDS: Decided to ignore the Sun Stone as soon as I was told "It must be nearby. Let's look for it!" Carrying on with my sidequest hunt, I finished off the Golden Hammer quest for the Reptites and started a new one. Need to find some curing herb in a place east of the Southern Swamp. Riiiight...
In other news, beat Mother Brain. Dungeon was pretty easy outside of the boss, who's gradual power boosts were </3. Eventually won by stalling with one Display intact to Haste/Barrier everyone, then spammed Ice Tackle and Dark Mist. Robo is now awesome.
Oh yeah, how do I get past the damn Cyrus ghost in the Northern Ruins? :/

BoF4 is now on hold because P3 came through finally FUCK YEAH. Don't think I'll be playing any other console games until I've beaten both Journey and Answer.
Junpei and Yukari's voices already annoy me, but at least Yukari seems like a decent enough character. Junpei... We'll see.

Taishyr

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #98 on: January 04, 2010, 09:07:16 PM »
Junpei was fine for me, but I had P3FES which apparently made physicals better across the board (not overpowered, but still good).

CTDS: Sun Stone is in the same era, exploring the map will show an obvious indicator. Get past Cyrus' ghost by getting people in the past to repair the building - remember that chests in 600 AD improve if you leave them alone for 1000 AD (and sealed chests improve if you check but don't open them in 600 AD, then open in 1000 AD.)

The stuff in the Time Vortexes or whatever they were called are honestly kinda FAQ bait and require a lot of jumping back and forth in time, but there's some cool and challenging boss fights in there to make up for it.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #99 on: January 04, 2010, 09:34:32 PM »
Smashy: Floor 18 has (slightly) easier randoms and Floor 17 has nothing missable, so I highly recommend rushing to floor 18 and going from there.

Sounds fun, although melee angels are going to sap Exploration Chen's SP if she can't level up really soon