Author Topic: Let's Play Some Motherf*$&ing Games: 2010!!!!!!  (Read 367312 times)

Taishyr

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #175 on: January 08, 2010, 06:11:10 PM »
Randoms get tougher. Sadly. Otherwise, yes, what you're saying.

Shale

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #176 on: January 08, 2010, 06:41:32 PM »
In fairness, if you take Diablo and remove graphics you basically have a roguelike.

Oh, I didn't mean to imply that Diablo and Torchlight aren't Roguelikes.
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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #177 on: January 08, 2010, 09:25:32 PM »
I don't even LIKE shooters.

Considering the usual Rob/gun association, this makes me chuckle.

If they made a shooter that I could play with one hand while I drink with the other, I would like that. But I don't generally enjoy games that I can't drink while I play. At least in Fallout 3 you can set up a shot for each attack in VATS.

hinode

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #178 on: January 08, 2010, 10:43:02 PM »
My understanding is that traditional Roguelike games involve permadeath, only one save file that autosaves, and extreme difficulty such that beating the game is not expected - the focus is simply trying to get as far as you can manage. That is most emphatically not what I think of when I hear Diablo, although I guess Hell difficulty in 1.10 would actually fit if you don't twink/trade for ubergear or farm exp heavily.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #179 on: January 09, 2010, 02:14:09 AM »
Angband and most japanese Roguelikes either default to not permadeathing or have an option to avoid it.

(Admittedly, Angband and it's variants calls it's death avoidance a cheat option, but it is there.)
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Meeplelard

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #180 on: January 09, 2010, 05:15:46 AM »
FF7: Highwind get!  Also did the 2nd to last Fort Condor sequence I NEVER HAVE TO DO THOSE THINGS AGAIN...after the next one...uh, yeah, if I ever replay FF7 for the umpteenth time, I'm never taking Fort Condor sequences seriously again, they are so not worth it and waste huge amounts of time (Exception being the first, for the early Double Growth weapon on Red XIII of course.)

Also got the 3rd Elemental Materia for the first time ever!

And abusing Powersoul is fun and educational, and Deathblow Vincent is very much not worth the hype at all, but whose shocked?
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Fudozukushi

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #181 on: January 09, 2010, 07:43:06 AM »
WoW: Went and did ZG out of boredom.  The Tiger fight took me about half an hour.  Lousy gimmicks!

Grefter

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #182 on: January 09, 2010, 10:22:48 AM »
Permadeath is a classic part of Roguelikes, but not a defining component.  All these things taken from Fate are from older Roguelikes than Fate.

The shift from your standard roguelike to the real time point and click frenetic hack and slash redefined the roguelike components far more than fishing, retiring and more user friendly inventory system did.

So at heart, Torchlight is a good game, Fate was a good game.  You are far more likely to get something out of Torchlight though currently then you are from Fate just by sheer availability.
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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #183 on: January 09, 2010, 09:29:26 PM »
Hell Countess can go die in a fucking ditch.

Tir and Eld runes for a drop? -_-

Taishyr

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #184 on: January 10, 2010, 02:50:17 PM »
Suikotactics:

Beaten. Fun little game. Like the elemental games, wish there was more unit variety but hey, that's why my team was half ranged units endgame.

Probably a 7/10, overall. Plot was fluffy and short, I called the Walter/Kyril reveal THREE SCENES IN but not the Kyril one. Guess he gets to go sign up with Geddoe/Hugo/Chris/Tir/maybe Lazlo/whoever from S2/5.

Kyril'd be a Heavy/Godlike to me - durable evasive tank with a shot of ITE OHKO and the option of more ITE for a damage drop. Andarc's a Middle - more damaging Corselia without the insane evade, but still a winning trade. Seneca/Corselia would both be borderline L/M; Seneca lacks durability but should scratch a 2HKO thanks to crits, Corselia is fucking Lambda without the speed but with better durability outside of evasion (Lambda arguably ignores ITE but hey). New Merchant of Death wants his human form ANYWAY, the fish form has a 2HKO and okay durability but the human form has insane evasion and immunes non-basic physicals, and has a high 3HKO I think. So... yeah. NMoD for Heavy/Godlike, be able to outslug him with basic physicals (keep in mind he has a Thunder Rune to give him terrain boosts) or gtfo.

Grefter

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #185 on: January 10, 2010, 02:54:17 PM »
Darksiders - Not actually playing this myself, but watching my brother play it, I just have to say this.  Wow, this is The Legend of Soul Reaver starring Prince Arthas the Space Marine.

Seriously, the game is very much Zelda post OoT feeling, but with some very Soul Reaver elements to it.  War looks like Prince Arthas in Warcraft 3 cutscenes mixed with a Space Marine/Chaos Marine from WH40K.  This could mean that this game is made for Andrew.
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Hunter Sopko

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #186 on: January 10, 2010, 06:55:38 PM »
DQ8- Beat Dhoulmagus, beat Evil Jessica, through to the end of Marta's arc. The party really needs to hop to it, but I guess there's no beating SIR LEOPOLD!!!!!

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #187 on: January 10, 2010, 11:35:22 PM »
TO: Floors 21-25. At this point I can't move on without beating bosses that are stupidly overpowered, soooo more grinding in the near future. Joy.

Meeplelard

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #188 on: January 11, 2010, 12:10:47 AM »
Okami: Just beat the First Dungeon...Hana Valley or whatever?  My ability to remember names of these places =/= good.

So far, game seems decent enough.  Not sure if I'll hype it as a favorite or anything, but I can at least understand where the hype comes from.  Granted, the game really does take quite a bit of time to get going, cause the tutorial dungeon is kind of meh, and the town stuff feels like it overstays its welcome a bit.  Game gets better once you finally get out of said town and do genuine gameplay.
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Dhyerwolf

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #189 on: January 11, 2010, 12:17:19 AM »
Kyril'd be a Heavy/Godlike to me - durable evasive tank with a shot of ITE OHKO and the option of more ITE for a damage drop.

Just to note, Kyril is relatively unevasive for a Suikoden Tactics character. Granted, the average evasion/semi evasion of the game is like 60%.
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Taishyr

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #190 on: January 11, 2010, 12:55:38 AM »
I don't average evasion, so he's evasive to me.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #191 on: January 11, 2010, 01:54:17 AM »
In that case, Seneca is the one with the similar to Lambda evasion, as Corselia's as now close to 90%! Both of which are too insane given Corselia's MDef/Panels/healing and Seneca otherwise being solid to be on that border. Even the marginally 5th rankable Simeon may be too much for Light with perfect Silence and 60% evasion (But...probably not).
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Taishyr

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #192 on: January 11, 2010, 02:03:52 AM »
I'm leaning toward allowing offensive magic to create panels of their element, for purposes of Suikoden Tactics chars. So Seneca suddenly despises fire with a vengeance, and Corselia, lightning (though this matters less). Andarc is arguably the one that is rarely if ever provoked by it.

Dhyerwolf

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #193 on: January 11, 2010, 02:10:21 AM »
Oh, she does, but she's still fast with at least solid damage and 70% evasion. Hates fire magic badly, 70% evasion comboed with solid speed, average damage and complete and utter mocking of evasion herself make her way too much of a terror. Compare this to Thomas: She's equal speed to faster (depending on how you take SD), deals with evasion far better, and has about 50% more damage. He already laughs at most Light fighters while struggling against mages, and she just generally takes that to another level.
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Idun

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #194 on: January 11, 2010, 02:23:43 AM »
I am going to add Trodain onto my list of Most Boring Places to Visit in RPGs. Ugh, and the music helps nothing at all. Trudging through this game, I am. Just finished up the library side, and now in search for a Moonshadow Harp. Vaguely remember that pathetic king whimpering over his dead queen, and supposedly the harp is within royal grasps. I'll go there. Just Zoom'd to Simpleton for a save and perhaps some R&R. Anyway, I'll probably trek my way back to the king's place because I want to experiment with some of the alchemy recipes I just learned, and I certainly need to be on the map now don't I?
Time: 26:51.
Guv-L23; Swords - 25; Boomerangs - 27; Courage - 28
Yangus-L23; Axes - 40; Clubs - 10; Scythes - 2; Fisticuffs - 1; Humanity - 41
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Angelo- L21; Swords - 14; Bows - 10; Charisma - 13
Thinking about taking Yangus down the ole' Fisticuffs route since I'm not really interested in clubs or scythes anymore. Last few things I've made in alchemy were some pretty strong axes. Angelo needs more points, the world moves on.

Rozalia

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #195 on: January 11, 2010, 02:39:09 AM »
PS4 - Due to me getting new games this one got pushed back a good year or so but finally got back in to complete it. Just had to do dark force 2 to endgame so it didn't take me long. Raja made PD pathetic as it simply couldn't kill me so it was pretty anticlimatic.

It is a game thats aged well and was very enjoyable throughout. The characters were all different and likeable so I didn't have any problems with it all.
9/10 if I was to rate it.

Clear Tranquil

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #196 on: January 11, 2010, 01:45:54 PM »
Dissidia- Yaay Meeple I has Ultima! Holy Combo > Ultima works wonders. Flood is ye old reliable and I prefer that and Tornado over Meltdown honestly. I kept Meltdown on since I got it and it was a pain, should have just stuck with Tornado for those armoured pieces. Flood however saved the day though I never did manage to defeat an overpowered Sephiroth >.> The rest however went down at various points or other (I'll do a list of who I found easiest to hardest overall at some stage) Terra's L53 now and I'm on the third section of the third Shade Impulse. It was my bonus day yesterday wheee~
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Twilkitri

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #197 on: January 11, 2010, 02:17:29 PM »
SDGGGW-

Just finished the Gundam X section of Another Generation. Only the Turn-A section to go, and then on to the New Generation.

I found myself needing a bigger warship than the White Base due to getting Amuro '93 via new scout link. The most obvious choice was to get another Albion as the Albion had shown itself to be fairly dependable, but no I had to go and decide to get something different instead. Curse variety. The obvious choices were the Argama, Nahel Argama, or Ra Cailum, but... I had used the Argama for several maps in the Neo Zeon conflict and it is a horrible ship.

Warships have different locations at which units launch from. The White Base and the Albion have the assault doors on the front of the "legs", for example, which gives a nice small bonus in available area units can launch to as they can use either. The Argama meanwhile has units exit onto the external catapult from the hangar at the center of the ship and get accelerated forwards off the ship. In theory. In practice, they just use the hangar as a regular exit point, so they have to waste several squares of movement moving over the warship itself. It is headdesking.

The only vaguely tangible benefit to launching from the center of the ship rather than the front is that units can get into positions to the sides or back of the ship quicker than units that are forced to leave from the front. But I have never found myself finding this possiblity worthwhile in any of the centre-launch warships I have used. A: Generally, all worthwhile warship weaponry is forward-facing only, so if you need units to the sides or backs you are either facing in the wrong direction, or you have enemies in front as well in which case it's probably a better idea to deal with them first regardless so that you can take advantage of warship support bombardment. B: Warships move further when moving directly forward than they do moving backwards or sideways, so if you try to move towards the enemy in a suitable orientation for launching units you are semi-crippling youself. C: It takes a full turn for a warship to rotate 90/180 degrees.

So, I didn't get the Argama. I didn't get the Nahel either, although I didn't remember how it worked as it was only in one map, due to the name association. I got the Ra Cailum, which not only ended up being a central-launch warship but is also considerably longer than the Argama, so most of the time units don't even clear the end of the freaking thing and have to sit off to the side. I did use the Ra Cailum in the CCA map but I didn't remember how it worked there either, and its team there was Jeigans which probably spent most of their time on-board, Re-GZ BWS which has considerably more move than the Jeigans due being a plane, and Hi-Nu which had EN regeneration due to being a Master unit and didn't need to go back to the battleship much.

While I'm railing against lousy warships, the Freeden has ONE WEAPON which hits a range of 4-8 squares in a roughly 90 degree forward arc (which is magically usable instead as a forward three-square-wide twelve-odd-square-long column when used for support bombardment...). Atrocious. The Freeden II has its exit point on the BACK of the damned ship, and this is not made up for by it being a generally small ship.

The Atomic Bazooka MAP looks hilarious. 42000 power, and MAPs here are generally direct damage and unevadable. And I've only seen one unit from memory that had more health than 42000. Sadly NukePhysalis cannot be remodelled into anything I don't already have access to so I'm not going to be using it at any time soon.


Current Team-
Albion/Zenon (GG) et al [Quin Mantha/Amuro '79, Rig Shockew/Mark (GG) [Vighna Rona/Lanalowe (GG), AEU Helion/Eris (GG), Ground GM/Aina], Gyan Custom/Kou [Dom/Char '79, Z'Gok/Usso, Death Bat/Shirou]]
Ra Cailum/Bright '87 et al [Gundam Mk IV/Camille, Crossbone Gundam X1/Amuro '93 [Gelgoog/Billy (GG), Akuto Zaku/Luke (GG), Galbaldy Beta/Alfreda (GG)], Alex Chobham Armoured/Judou [M1 Astray/Eterna (GG), Zssa/Ivan (GG), AEU Enact/Sibbuk]]

As far as I know you can't take more than two warships into a level, so I'm probably going to have to start kicking out original pilots now when I get new scout links.

Meeplelard

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #198 on: January 11, 2010, 04:37:10 PM »
Dissidia- Yaay Meeple I has Ultima! Holy Combo > Ultima works wonders. Flood is ye old reliable and I prefer that and Tornado over Meltdown honestly. I kept Meltdown on since I got it and it was a pain, should have just stuck with Tornado for those armoured pieces. Flood however saved the day though I never did manage to defeat an overpowered Sephiroth >.> The rest however went down at various points or other (I'll do a list of who I found easiest to hardest overall at some stage) Terra's L53 now and I'm on the third section of the third Shade Impulse. It was my bonus day yesterday wheee~

Meltdown is a nice pressure move.  Firing level 1 is a good way to push enemies back, Level 2 -> Holy Combo trips the AI up a bit (and if timed right, you can actually do Holy Combo if Meltdown L2 Hits; this had the added bonus of every Flare in the combo being a crit due to how you'll be in Brave Recovery mode), level 3...is only really useful for sniping at long distances or in short corridors like Kefka's Tower or Pandemonium.

Also, be sure to abuse Meteor a lot.  Just about all of Terra's attacks can be chained into that; most notably, Meteor can activate Holy Combo if timed right, and Meteor even puts you airborne for a slight second so you can fire Holy Combo without having to Jump or Dodge-Cancel.

Actually, for Meltdown to work, Dodge Cancelling really helps, since it takes away the recovery time, and its only that which allows the Meltdown Level 2 -> Holy COmbo trick to work.  Meltdown in Esper Mode is especially cruel cause you can fire Meltdown 2 -> Meltdown 3 in successive order, and dodging both is not the easiest of things to do (especially since it trips up the AI all the time)
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[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #199 on: January 12, 2010, 01:48:24 AM »
SotN: Beaten. Drac was a sad, sad final boss. I literally just stood there and mashed attack. Not a lot else to do given he takes up near the breadth of the screen and pretty much sits at ground level the whole time. Most of the bosses were pushovers, really. After a certain point most of them did 1 damage with every attack (the CV3 trio, while an awesome fight for being who they were, were sadly among these totally harmless fights). Except Galamoth. Man, he was a jerk. Will likely do Richter mode at some point (the game's so damn short, so why not?) but figure I'll hit Freedom Force next time I feel like starting something new. Change of pace and all.