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Author Topic: Let's Play Some Motherf*$&ing Games: 2010!!!!!!  (Read 367282 times)

Niu

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #225 on: January 14, 2010, 05:38:31 AM »
I've been neglecting Eternal Poison for Castlevania.

I beat AoS, and finished a stat topic for the bosses! (whoo!)

And now I'm moving onto replaying Dawn of Sorrow. I'm still not decided whether I prefer the AoS art or the DoS art. The DoS art is closer to my preferred style of anime art, but it's also more generic as a consequence. The AoS art is the traditional Castlevania style, but it has a few stylistic choices that mildly irk me. Still a good style though. I do like the amount of detail that the artist puts into her (his?) character designs. I suspect most people here would rate AoS art >>>>> DoS art, simply for the 'less generic' part.

What they really need to do is to fetch the Suiko2 artist.

Scar

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #226 on: January 14, 2010, 03:02:43 PM »
DQ4 finally in Solo's chapter...

My title by the way is Wipeout King!

I know, I'm awesome~

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Clear Tranquil

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #227 on: January 14, 2010, 04:26:38 PM »
* Clear Tranquil gains EXP with Shantotto~
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AndrewRogue

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #228 on: January 14, 2010, 08:45:02 PM »
WoW: Hurrah. Exalted with Darnassus on my Shammy. No more Elekk. I can now resume doing meaningful things.

Demon's Souls: Trying to get this beat at least once before I return to Dragon Age. Finished up 3-2 and 3-3 (Maneater got punked by a better weapon and the million healing items I acquired in 1-3). Old Monk was silly. Really silly.

Made it to the boss of 1-4 (without killing the Dragon ;_; ). He doesn't seem... too bad? Admittedly, I only got him down 25% or so, but I spent a good chunk of the fight scouting his moves and trying to get my rolls down. I should be fine if I can avoid his dash, but I kept not rolling for some reason. Thinking I'll head over to the next set of levels to get some more gear and souls. Want to upgrade my bow so I can kill the dragon in 1-4 because fuck dodging him every time.

CvS Card Battles DS: Up to... 14th? floor. Running with an all green deck currently. Discovered I have a stupid combo in the form of Jedah + Battle Download.

Jo'ou Ranbu

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #229 on: January 14, 2010, 09:11:36 PM »
SRWK - Jesus CHRIST, the Levlius -fails-.

EDIT: Since I'm at it, SRWW unit evaluations from the peoples I used regularly.


Kazuma (Valzacard/Valguard/Valhawk) - Um. For half of the game, the Valhawk is one of the worst Reals in the game. Kazuma is a good pilot and having a subpilot in Mihiro is neat, but Valhawk's weaponry, while sorta versatile, seriously lacks in power, and the stats are utterly generic for a Real. Once you get the Valguard, though, things shift: from a damageless Real with versatile weaponry, you go to a goddamned immortal Super with versatile - but still kinda lacking for a Super - weaponry and five pilots. This is fine and dandy, especially since the 22000 HP+nearly 3k defense monstrosity even -dodges- and its damage is fine for slugfesting. Then, Valzacard comes and epitomizes all of Valguard's perks with yet -another- pilot, across the board strong weaponry, more evade, even more defense and a 110 Will finisher that caps off at the mid 6,000s. So um yeah. It's a rather neat unit in the boiling of eggs, but, besides Valzacard's like three stages of lolgame, it's not a dominating monstrosity in everything, which is also cool. Fun.

Gai Shishioh (Genesic GaoGaiGar) - Broked. Gai gets very good at dodging and GaoGaiGar -also- has effective concrete due to his barrier and solid defensive stats. Offensively, it has insane attack power on its weaponry too (1-3 P free weapon that caps off at 6k Power? WHAT. Its boss-fighting is also crazy crazy) - the only real issue being the lack of range. All-Range Radars are GaoGaiGar's friends.

Rainbow Oni Cop Army - I'm sorta torn on them. Using them in bulk, in practice, is a good idea due to how cost-efficient they are due to the whole "upgrade four for the price of one" deal, and they benefit very well from upgrades - along with giving you some neat carryovers. On the other hand, they aren't impressive as standalone units, and their spirit sets have holes too. Reals without Focus really struggle before getting their upgrades up to date, really, and even merged, the Oni Cops don't really have the concrete to take a lot of hits. Once they get rolling, they're pretty good and worth the money, at least. But using them is a waste of time if you're not abusing the carryover. Do -not- pump up their Melee in lieu of Ranged like I did, for the love of god. >_>

Tekkaman Blade - Utterly nuts. Sure, unlike J, Blade sorta grows into being crazy (although he does so fast) instead of being stupid since forever. However, he ends up even crazier. Having ridiculous offense+amazingly versatile weapons+two pilots+high movement and godly evade = toodles. Also, he has like the strongest long-range combo attack in the game backed up by -Soul-. Double Reactor Voltekka capping off at 8100 power was just overkill.

Tekkaman Army - Dear god what were they thinking with the Tekkaman units in this game. Tekkaman Hiver has the most retarded MAP in the history of everything (1-8 Range+1-8 IFF AoE off 5100 cap. Even if you don't like MAPs in general, this one is worth abusing, and it's cheap to upgrade) backed up by game-best SP and Love and is the other half of Double Reactor Voltekka. Granted, her stats sorta suck before some BP pumping, but no big deal. Tekkaman Aki has the privilege of sporting game-best Melee - and running entirely off that stat -and- having a strong, cheap finisher combo with Tekkaman Blade. Tekkaman Somner and Vezna get a strong combo finisher at 120 Will (Double Voltekka) and another three-people finisher (Tripple Voltekka) with Hiver. And -all of these guys- get the crazy godlike evade+mobility+two pilots deal that Tekkaman Blade does. To add to that, they're close to the cheapest units to upgrade in the game, and they get huge benefits from upgrades due to high caps across the board. Range -is- an issue before they hit 120 Will (1-3 Teklancers don't really fly all that well, but then, FUBing their weaponry and raising that helps), but past that? Yeah. Worth more if you're planning to upgrade them steadily and strongly, but they're more than cost-efficient enough to allow that. The leeway you get with them by abusing subpilots is also nutsy - they also help fix the Will matters easily in general.

Sosuke (Arbalest) - Sorta cool, but he has a few issues. Lambda Drive is great, especially off his insane Will gains, but the Arbalest kinda has range/movement issues. Evasion is excellent, but you really want to give the machine an All Range Radar and some Boosters. The firepower once it hits 120 Will starts going crazy, at least, and the P emphasis is also cool.

Gundam SEED Yaoi Guyze (Meteor Freedom/Justice Gundam) - You know, the non-existant Strike Gundam failure downtime kinda gave them a more positive vibe from them in W. Very much like J Freedom/Justice Gundam, although their weapon bases seem a bit higher, which isn't bad. The MAP is also neat when you get the Will, but that's usually when you already killed a ton of people anyway. >_>

Lowe Gear (Gundam Astray Red Frame) - Complete offense monster with two pilots, inane evasion and awesome mobility that can swap into a Super with monstrous offense and awesome range! Yay! Lowe is really fun and powerful, and his machine gives some crazy, crazy carryover. Starts lousy, gets good fast, then starts getting really ridiculous. Its only low point is lacking range outside the Powerloader form, but past that? You can't go wrong with P attacks that cap off past the 5ks that break barriers off -that- Melee.

Gai Murakumo (Gundam Astray Blue Frame) - Portable Lohengrin cannons? Sign me in. Past that, Gai is a complete badass: awesome mobility+Hit&Away+absurdly versatile slugfesting. An awesome slugfesting P weapon and an awesome sniping weapon, both being Will-free on requirements, then he gets a strong sniping finisher, and THEN the excellent combo with Lowe. Basically covers all bases while being good at all of them. Excellent Will gains as well.

Prayer Reverie (X Astray) - X Astray is a really neat machine. Tons of range, actual concrete to go with the great evade, decently strong weapon power for a Real, a good MAP... but Prayer doesn't really fit the machine. He has good stats, but his spirit set compliments the range/offense game poory. No Snipe/Assail/Soul/Love/even Accel kinda undermine the mech's possibilities in that sense, although hardly crippingly so. Prayer tries to be half support, half slugfesting in spirits, and he even sorta works, but he kinda needed one of those money spirits - particularly Soul or Love - to truly make the X Astray shine. He doesn't sink it, far from it, but so it goes. He also could use better Will gains. Still liked it a bunch, though.

Angstkito (Black Serena) - YOU GET IT FOR TWO STAGES YESIU.JPG. The durability is pretty silly and the weapon power is good on the strip finishers (and then on the Double Gekigan Flare combo with Gai), but the weaponry really could be more versatile. Rather powerful, but.

Gai Daigouji (Aestvalist Gai Custom) - There for Double Gekigan Flare. Custom Aesties are actually okay, though, even if the weaponry doesn't impress me.

Orgun - Man, that's some utterly amazing weapons. Orgun is an offense dynamo: slugfesting, sniping, finishers... he has it all, as long as you can solve his braindead EN gurgling. At least, there are many ways to do that, and this makes him brilliant. In a sense, he's like Tekkaman Blade with better weapons but worse EN efficiency and lacking a subpilot. This is significant, of course, since his spirit set is really generic and a second pilot would fix that issue, and the EN guzzling is annoying. Still, that's quite an offense game. And running off a Real. W really liked damaging Reals, and that makes me go squee~

J (J-Ark) - So retarded. Functionally immortal with the insane HP, defenses and barrier, and the slugfesting+sniping are wonderful. Oh and it fucking has four pilots why. The only downside is being available for so little time, but jesus christ this is crazy.

Whoever else, I kinda forgot.


« Last Edit: January 14, 2010, 10:16:21 PM by Jo'ou Ranbu »
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[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
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[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Anthony Edward Stark

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #230 on: January 14, 2010, 09:22:54 PM »
Playing the Trek Online beta. I'm not that far, but I have to say: the character creator is fucking kickass. I spent like two hours messing with that thing. If you could change their legs around I could have made a perfect Draenei. Also, there's like thirteen different styles of uniform you can go with (and a couple of bonus ones. I'm rocking the Wrath of Khan outfit).

Rozalia

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #231 on: January 14, 2010, 09:58:51 PM »
FERD- Finished. The final boss is the most durable FE boss I've seen so far with 930 hp! The reflection crap makes most of your guys useless though so I used a team of Nolan, Nasir, Edward and Shinon as they could take a good 100-200 off a turn.
I'm still wondering why people feel Ike is overpowered because the mans bleeding useless in the endgame.

Random Consonant

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #232 on: January 14, 2010, 10:22:34 PM »
Sands of Destruction - Started this.  Balanced, Morte is not.

Jo'ou Ranbu

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #233 on: January 14, 2010, 10:25:59 PM »
What is a Sands of Destruction.
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[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Shale

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #234 on: January 14, 2010, 10:26:49 PM »
It's a brand of spinach.
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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #235 on: January 14, 2010, 10:28:10 PM »
Crossing the gap all children wished vegetables did by turning greens into games?
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[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
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dude789

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #236 on: January 14, 2010, 10:55:41 PM »
FERD- Finished. The final boss is the most durable FE boss I've seen so far with 930 hp! The reflection crap makes most of your guys useless though so I used a team of Nolan, Nasir, Edward and Shinon as they could take a good 100-200 off a turn.
I'm still wondering why people feel Ike is overpowered because the mans bleeding useless in the endgame.
Ike is almost impervious to being RNG screwed. The game has to make sure that Ike can beat the Black Knight in the one on one so they gave him great starting stats and promotion bonuses. I see what you mean though. I had a bunch of units who were better than him especially the Marksmen units who turned one of the crappier FE classes into one of the most overpowered.

Rozalia

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #237 on: January 15, 2010, 12:46:37 AM »
Quote
Ike is almost impervious to being RNG screwed. The game has to make sure that Ike can beat the Black Knight in the one on one so they gave him great starting stats and promotion bonuses. I see what you mean though.

Black knight fight is a joke with a hammer (has anyone actually used Ragnell for that fight?), but yeah you're right his stats are great except for his horrible res which makes him useless several times as you can't risk him. The Oliver, dragon and final boss fight are what come to mind right now.

Quote
I had a bunch of units who were better than him especially the Marksmen units who turned one of the crappier FE classes into one of the most overpowered.

Have to agree as Shinon >everyone else. When I first saw provoke on an archer I was a bit perplexed but damn is it effective. Countless enemies fluff their turns so I can kill them easily and best of all Shinon doesn't suck up the xp either which is what you want.

Meeplelard

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #238 on: January 15, 2010, 01:29:08 AM »
Quote
Black knight fight is a joke with a hammer (has anyone actually used Ragnell for that fight?), but yeah you're right his stats are great except for his horrible res which makes him useless several times as you can't risk him. The Oliver, dragon and final boss fight are what come to mind right now.

*raises hand*  You're assuming people actually have the fore-thought to equip Ike with a Hammer for that for fight, let alone recognize it hits weakness.  Many people use Ragnell for that reason.  Hammer is *NOT* as obvious a choice for that fight as you're making it out it to be, especially due to Sword vs. Axe factor (Hammer is -6 Defense, in practice, relative to Ragnell, and a crap less accurate.  The damage offsets this,  but factoring all this in, it could be a turn off.)

Quote
Have to agree as Shinon >everyone else. When I first saw provoke on an archer I was a bit perplexed but damn is it effective. Countless enemies fluff their turns so I can kill them easily and best of all Shinon doesn't suck up the xp either which is what you want.

Dunno, Marksmen really only shine at the end of the game when Double Bow kicks in, cause hey, ACTUAL MELEE COUNTERS.

The Ike hype comes from the fact that he's good the entire game.  He tanks things like crazy from the get go, magic hurts him, ubt Mages aren't common enough, and they only 3HKO him in practice due to his good HP, so really he only has to care about El-Thunder, Arc Thunder and Arc Wind, cause of Crits (and placing Soren, Titania, Ranulf or Mist near him can quickly work that away too anyway.)  Once he gets Ragnell, you sit him in one area, and watch things die.  Heck, he was tearing things up with a Hand Axe in Chap 4-4 (his is cause I stubbornly raise him to SS in Axes just for shits.)

Shinon cannot do this; he's not as durable as Ike, and doesn't counter Melee.  Its really only the last stretch that he shines.

Honestly, the character that stands out the most in FE10, for Beorc, is Elincia, from my 2 playthroughs.  Mobile, kills things, more durable than you'd think, and to top it off, can heal.  Yeah, Shinon can attack from Range 3, but when you have a lot less move, its not as major a deal.
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hinode

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #239 on: January 15, 2010, 01:43:23 AM »
Snow: For what it's worth, you can actually swap Mwu over into the X Astray for plot reasons I won't get into right now (GUNDAM SEED PLOT). He isn't an uber pilot either, but he does have Love and better will gains than Prayer if you didn't need another Bless-bot like I did endgame.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #240 on: January 15, 2010, 01:58:46 AM »
Snow: For what it's worth, you can actually swap Mwu over into the X Astray for plot reasons I won't get into right now (GUNDAM SEED PLOT). He isn't an uber pilot either, but he does have Love and better will gains than Prayer if you didn't need another Bless-bot like I did endgame.

I read about that, actually, for GUNDAM SEED PLOT thingies. On the other hand, one of the reasons I kept Prayer around was exactly because of the Bless spamming. He may not have succeeded entirely at the mezzo support/mezzo slugfesting thing, but he did have the sense to pick up at least the crucial support spirit. But Mwu on the X Astray probably would be pretty darned neat.
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[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Rozalia

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #241 on: January 15, 2010, 02:18:03 AM »
Quote
*raises hand*  You're assuming people actually have the fore-thought to equip Ike with a Hammer for that for fight, let alone recognize it hits weakness.  Many people use Ragnell for that reason.  Hammer is *NOT* as obvious a choice for that fight as you're making it out it to be, especially due to Sword vs. Axe factor (Hammer is -6 Defense, in practice, relative to Ragnell, and a crap less accurate.  The damage offsets this,  but factoring all this in, it could be a turn off.)

Some people might miss it admittedly (theres only like one or two hammers in the game). However you have a prep phase to switch the weapon in, and I'd find it a bit strange by that point in the game a player not having worked out the weakness thing.
If BK's appearance isn't enough to suggest weakness to the hammer then the shield icon in his profile is.

Quote
Dunno, Marksmen really only shine at the end of the game when Double Bow kicks in, cause hey, ACTUAL MELEE COUNTERS.

You say that likes its a bad thing. I for one do not like one characters sucking up all the xp so its actually a plus to me. With great stats, provoke and no close range counters all nearby enemies will bombard Shinon with little effect, thus opening the way for me on the next turn to kill them all with whoever I like.
You are right on the double bow improving Shinon though, because by that point you don't really need the xp so much so Shinon is free to wreck the enemy.

dude789

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #242 on: January 15, 2010, 02:56:39 AM »
For me the Double Bow was an excellent addition to a very very good unit. I've played through twice and both times I've used Rolf. For me, what makes Marksmen really good is the skill activation rate. Due to the crit boost along with great skill and speed caps and growth, there were very few battles where Rolf did not activate either Deadeye or a critical hit. Then they get one of the best weapons in the game in the Double Bow which is the only weapon in the game with a 1-3 range possiblity and IIRC it gave +3 strength as well. The only thing that could survive a round from Rolf at the endgame was the bosses with Nihil and even then, hitting them with the Double Bow where they couldn't counter was still very effective.

About Ike vs. BK, Hammer vs. BK is pretty FAQ bait. I wouldn't be surprised if there were people who played through the game without realizing that Ike could even use axes and despite being the Black Knight, I think most players wouldn't immediately think that he was weak to Knight Killer weapons unless he ran into one while in the earlier battles. Additionally, Hammer is a rare weapon and it's a definate possibility that it has either been used up or equipped on someone who you didn't bring with the team. Finally, the game seems to set the battle up as a sort of Ragnell vs. Alondite battle since those are their signature swords.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #243 on: January 15, 2010, 03:01:55 AM »
I used Ragnell myself, despite knowing about the Hammer thing.  Since, well, the +5 defense plus the +10 tiles lead to taking like 11 damage or something.  it's crazy.  Plus range 1-2 to match the Alondite is nice.
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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #244 on: January 15, 2010, 03:51:14 AM »
Honestly on Ike's path I tended to find that he had a pletora of poweful units available so it wasn't that difficult. He was GOOD, but not so much as to stand out for being a one man army compared to everyone else. Endgame comes along and all of a sudden the bosses are monstrosities. Being able to hurt them without being countered, AND having some of the best damage in the game with the Double Bow was a pretty big selling point for me.

Honestly because of the defense panel and the BK's AI not being too clever, that fight isn't really much to bat an eye at. Nihil assumed, of course.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #245 on: January 15, 2010, 04:11:33 AM »
Quote
Plus range 1-2 to match the Alondite is nice.

Black Knight is a real man and always attacks at melee.

Hammer is more of an awesome bailout for that fight than anything. It's very easy to get an Ike who can't beat BK without resorting to the Hammer or a lucky critical. Just saw a friend get to the BK fight and was in this situation because Ike was like 2-3 points below average Str which is barely even noticeable earlier in the game but is crucial for beating Imbue. I guess you could get stuck without a hammer but there are two of them and one of them is unmissable.


Ike is very, very clearly better than Shinon in the overall game for reasons Meeple said - he's RNG proof, he's more durable, he's more damaging, and he can counter. Shinon is better at endgame but that's less important because not only is endgame shorter, but you have Tibarn/Cain/Nailah who are better still (also Rolf, but that only matters if you raise both).


FERD - Hard Mode, Heaven/Wind/Light focus playthrough, is up to part 4. HM does ramp things up. I'd love it if not for NO MOVEMENT RANGES WHY WHY WHY GAME DESIGNERS ahem. 4-1 was quite a nasty fight. Part 3 was also better, particularly 3-10 and 3-11, the former of which never gave me trouble in NM but now all the enemies are too fast for your tier 2s (except the real speedsters) to double, and even low tier 3 Titania/Haar have issues in this regard. Despite using a slightly smaller party than usual this playthrough, lower Exp (not much, mostly for hitting things) and especially BExp is also noted, as I only hit Tier 3 with two people in Part 3 (Titania and Haar, natch).


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Cmdr_King

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #246 on: January 15, 2010, 04:18:59 AM »
So they gave BK worse AI than the usual?  Awesome.
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Dark Holy Elf

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #247 on: January 15, 2010, 04:30:09 AM »
No, that was his AI in FE9 too. Again, it's very consistent with his motives. He wants to battle Ike, not lol-I-snipe-you-from-range. If he was trying to win he'd have gangbeat Ike together with Levail and a gaggle of Bolting mages.

EDIT: To be clear, this is AI specific to him. Most enemies will try their best to avoid counters in such situations.

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Scar

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #248 on: January 15, 2010, 04:30:13 AM »
Never thought of using a Hammer in that situation, but then again the fight was cake regardless.

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... seriously? They basically made Taloon like one of the temp characters. He pretty much does his own thing in fights. Can't wait to get Ryan or Alena.
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Excal

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #249 on: January 15, 2010, 04:33:49 AM »
Wierd...  I remember him abusing the range 2 on my second playthrough.  First it was never used because I didn't realise that the hammer was going to hit weakness.  Just never occurred to check.  Then again, Ike had also capped four stats by that point, so he was kinda shrugging the BK off while doubling him for massive pain.  As for the whole it's easy to notice thing, the aforementioned friend also needed to be told, despite also being the guy who found VP1's A ending without a FAQ.

Anyways, it seems I also play things.

SRWJ - Puttering around Map 22 right now, Nadesco path.  Having fun with the Y Unit, which is keeping the Nadesco high up there on killing power.  Really, only the supers are beating it right now for attack power, and the Map Attack is awesome.  Aside from that, not much else to note, though for some reason I'm trying to babysit the Layzner instead of just letting it sit in the Nadesco.

Soul Nomad - Normal Path beaten.  The game actually manages to pull off some surprising twists in the late going.  Especially the bit at the third World Eater which...  managed to live up to the hype.  The stuff afterwards led to some interesting, and kinda surreal, battles.  And the last PC really did catch me by surprise.  Though, very useful, those attack patterns as well as the combo attack were just a nice boost.  Plot...  still trying to decide if there were dropped threads or not, but it holds together fairly well for what it is.  Finally, the scene after the credits was hilarious, though the ending itself was not.  Then again, I got final PC's ending, and not Gig's, which would have likely been better.

Tried out a bit of what I assume is the Demon path, but going to leave that until tomorrow as my brother wanted to play.