Oh, KH1 and KH2 both kind of don't do the writing thing very well. Like Slayers (Next), the filler (that being the Disney worlds) is where the games grab their strength from, and in KH2, we add in "DMC-level ridiculous style antics" into the mix.
Well, that and they've also got competent gameplay <_< >_>
358/2 Days is...different. Like I said, it downplays the Disney a lot, so while in KH1 and KH2, you have Goofy and Donald following you every, 358/2 Days, you have allies who look like something you can ALMOST take seriously (...almost...)...and its writing and plot is shockingly competent too, despite being a KH Spin off.
THAT SAID...
FF7: Cloud just became sane again...relatively...
Did the PSX version have the music play through the entirety of the sequence from when Cloud stabs Sephy until the flashback ends? Cause the PC version stopped playing it around the time Sephiroth walked out of the room, and the music that played when Cloud confronted Sephiroth in the reactor was the reactor theme, which...just worked a lot better for atmosphere. Just wondering...
Dissidia: I have all level 50 Exclusives at least! Also most characters are at least level 30. Yeah, I don't play this THAT often beyond "one fight a day" to keep Mognet going.
FFTA2: Haven't gone far in plot, been doing a bunch of side missions. Battle system is...slow, but otherwise, game fixes a lot of FFTA's shit. I also have like 6 bows when I have 3 of any other weapon class at most; kind of irksome from a psychological standpoint of "ARGH! BACKLOGGED ON SKILLS ;_;"
Okami: Just beat Orochi! Stylish Fight and such.