Finished InFamous and Radiata Stories, started Wild ARMs 5.
InFamous was a lot of fun. I enjoyed, not necessarily the selection of powers, but the availability of all of them at once without weapon switching. Story was cool in a wonderfully comic book-y way; the ending (I played Hero) fits supers so well, it's hard to believe no major Big 2 character has it as their origin - but offhand, I don't know of one who does.
Radiata Stories was... less fun. Not aggressively bad, but the pacing was incredibly uneven (60% or more of the game, including a majority of the optional content, comes BEFORE the split path? Man, what?) and the romance that was central to at least the direction I went was ridiculously undersold. Probably a 5 game, ambitious and did a lot of interesting things, but did them awfully poorly in many respects.
Wild ARMs 5, on the other hand, is freaking AMAZING. I can't believe how good it is. Best game on the PS2? Unless it falls apart at the end, I'm pretty sure it's going to be.
Best script of the PS2 era? Again, barring a late-game collapse, it's a lock; if Uncharted 2 didn't exist I'd seriously consider it a possible best script in gaming, full stop. FF12 and DQ8 have better DIALOGUE because their voice acting is superb rather than awful, but mute those voices and look just at the lines and every bit of WA5 is pitch-perfect. It sells me on scenes I've never been sold on in another game (or anime). Dean especially SHOULDN'T work (he's basically a generic Shonen protagonist), but his lines are done just so and I can actually buy him as a brave, determined young man rather than a moron.
I had four complaints early in the game: under-complicated puzzles due to replacing the tool system with the ammo system (but the ammo types have multiplied enough to be sufficiently interesting), too many random encounters (but the pacing of the ability to negate them is just perfect and negates this), too easy (but avoiding random by running pretty much brings bosses to "just right" difficulty at the point I'm at) and shitty voice acting. Only the shitty voice acting (mostly Dean; he's a tough sixteen year old, dammit, not a fucking little kid! Did you even READ the script?! Or speak to a sixteen year old in decades?!) remains to drag it down, which is a shame, but the game is PRETTY good about allowing me to shut those off.
Character customization, challenge, exploration, puzzles and dungeon design all seem very good, too.