The option that I would vote for isn't in the poll:
Suspend operations for one Season (6/7 weeks) upon the resolution of the Current Season. We did it before. We can use the hiatus to flesh out any changes discussed here. (A "Long Break" to me implies more than 1 Season. It may be necessary,m but I'd rather hope not...)
Also move to suspend the new Rankings process until the start of the next Season.
There have been some ideas that I can glom on to here as a "Senator":
1. We don't really "need" Results Writeups for more than 1 match per week per division, and Light and Middle are somewhat expendable in this regard. If we're short, just work on the one that interests you the most. Don't try to fill in all of the holes. (Except in Finals week, where there is only 1 match per division.)
2. Super's 4-4-2-2-2-1-Rerank seems good. At least it spreads the load a bit.
3. By the same token, reducing the downgradable fighters to 2 based on margin and/or rating (prefer rating) also seems okay. If we do 1 week reranks, then it'll still need to be in pool form (but no writeups required) but 5 matches are easier than 14, right?
Now, as for reducing the number of contestants per Season, while that won't hurt Godlike, we can't do it in the other 3 Divisions without some major league culling. Grobyc. 46 Seasons between appearances. I know, worst case, but even taking a rough estimate of 300 fighters per division, that's still a 20-Season turnaround (for 15 slots which assumes that each season has a new champion that doesn't promote.) Currently, with 6-Week Seasons, we have about 8.5 Seasons a year. That means that fighters that lose would have to wait between 2 and 2.5 years for another shot on average. By adding a week, we'll probably make it a full 3 years.
So we may need to consider culling anyway. Writers: Which are harder to write for: Mains from obscure games or Optionals from mainline games? (By Optionals, I don't mean "there's a chance you can't get him/her, I'm talking "they're not that important". In large casts, some mandatories could also count.)
I also was developing an idea wherein each class was divided into 2 (or 4) "Conferences" based on who played what. The "Conferences" would be set up so that we avoid the possibility of games with low overlap meeting in the early rounds. Perhaps we could also look at this with the "Regular Writers" being the focal points of the "Conferences". Not any individual writers, mind, we don't have enough slots and writers are human. But more like groups of majorities. The rule is "write what you know". If not enough people know both sides, what good is the match?
I wouldn't mind the Tourney sharing billing with the DLWiki, (or other community projects,) but there's work there too. Namely, integrating the Stat topic into said Wiki and updating as material is generated. Again, we could use a Single-Season Hiatus to get the wiki ready for public consumption. (And if more time is needed, then more time will be used.)
Finally, a tangent: Having the tournament on the main site provides it two advantages over Forum-based Tourneys: First is Anonymous (and non-Forumites) Voting. The only other advantage to main site is visibility. The current Vote Totals on the site are in the 60's and by Hal's estimate, Super prods for 1/3rd of that. That's still around 40. By contrast, I don't think that many forum tourneys crack 20 nor that even one breaks 30. (Of course, my Forum Invitationals barely cracked 10 on their best weeks.) This raises questions in my mind as to whether the tourney would be viable if it wasn't listed at all on the main site and/or forum membership was a prerequisite for voting. On the other hand, Forum Tourneys provide a method of recalling one's vote, which a main-site tourney lacks.