I am forced to expend all my talents to escape the Dark Young, but manage! The Cultist is apparently easily distracted by said Dark Young. I head to the GRAVEYARD, and get myself a CLUE, which lets me pass my Problematic Slue- I mean Personal Story![14:04] > And... fuck, we really do need some more monsters killed, don't we?
[14:05] > ...I'll consider offing more stuff next turn. First, I want away from Dark Young/Cultist combo.
[14:05] > You here to witness?
[14:05] <+Yoshiken> Yup.
[14:05] > Okay.
[14:05] > If successful you can go wherever as I'll be passing my PS this turn.
[14:05] > First, Dark Young evasion, as it's the more immediately detrimental.
[14:05] > 4 Sneak, -2 check, so 2 dice.
[14:06] > roll 2d6 Dark Young, please be preoccupied with Mr. Empty Space, since I need to depart this tired land posthaste~
[14:06] * Hatbot --> "Taishyr rolls 2d6 Dark Young, please be preoccupied with Mr. Empty Space, since I need to depart this tired land posthaste~ and gets 2." [2d6=1, 1]
[14:06] > ...
[14:06] > I'm using Skids' ability, four dice get.
[14:07] > roll 4d6 Okay, bitch. You wanna play this way? I'm gonna knock you so hard you see stars, bitch. YOU. DON'T. SEE. ME.
[14:07] <+Yoshiken> Haha, nice. XD
[14:07] * Hatbot --> "Taishyr rolls 4d6 Okay, bitch. You wanna play this way? I'm gonna knock you so hard you see stars, bitch. YOU. DON'T. SEE. ME. and gets 8." [4d6=2, 1, 2, 3]
[14:07] > ...
[14:07] <+Yoshiken> ...wut.
[14:07] > Stealth reroll.
[14:07] > roll 4d6 I CAN DO THIS ALL DAY, GRAMPS. I SAY YOU DON'T SEE ME, YOU DO NOT BLOODY WELL SEE ME.
[14:07] * Hatbot --> "Taishyr rolls 4d6 I CAN DO THIS ALL DAY, GRAMPS. I SAY YOU DON'T SEE ME, YOU DO NOT BLOODY WELL SEE ME. and gets 13." [4d6=5, 3, 3, 2]
[14:07] > Thank you.
[14:07] > Geez.
[14:07] <+Yoshiken> Finally. :s
[14:08] > Okay. Cultist!
[14:08] > ...-3 mod, 1 die.
[14:08] <+Yoshiken> ...is killing that gonna be too risky?
[14:08] > roll 1d6 Cultist, Cultist, don't pay attention to the man who just ran past the Dark Young~ You may wanna pay more attention to the Dark Young itself~
[14:08] * Hatbot --> "Taishyr rolls 1d6 Cultist, Cultist, don't pay attention to the man who just ran past the Dark Young~ You may wanna pay more attention to the Dark Young itself~ and gets 6." [1d6=6]
[14:08] > That's why I just evaded it. >_>
[14:08] <+Yoshiken> ...Niiiice.
[14:08] <+Yoshiken> Makes up for the Hatebot.
[14:09] <+Yoshiken> Yeah, figured you might not be able to. =P
[14:09] > Okay. Moving to Graveyard, Clue get, PS passed!
Skids O'Toole
Stats:
Sanity 3/4
Stamina 5/7
Focus: 2
Skills
Speed 0 [1] 2 3
Sneak 5 [4] 3 2
Fight [2] 3 4 5
Will [3] 2 1 0
Lore 2 3 [4] 5
Luck 4 3 [2] 1
Inventory
$0
4 Clue Tokens
2 Gate Trophies (City of the Great Race, Dreamlands)
1 Monster Trophy (Deep One Hybrid (1t))
Unique Ability: School of Hard Knocks - Any Phase: Once per skill check, "Skids" may roll two bonus dice for each "1" he rolled. He may do this either before or after spending Clue tokens on the roll.
Criminal Record - "Skids" cannot become the Deputy of Arkham, nor may he gain a Bank Loan.
Stealth: Skill (Exhaust to re-roll an Evade check).
Axe (Common Item, +2 to combat. +3 if other hand is empty. Physical 1-handed, $3.)
Map of Arkham (Common Item, exhaust for +1 movement point. Unusable in Another World. $2)
Alien Statue (Unique Item, during movement phase spend 2 move points and 1 sanity to roll a die. On a success, gain 1 spell or 3 clues. On a failure, lose 2 stamina. $5)
Nameless Cults (Tome, Movement: Exhaust and spend 1 movement point to make a Lore (-1) check. If you pass, draw 1 Spell, lose 1 Sanity, and discard Nameless Cults. If you fail, nothing happens. $3)
Shriveling (Spell, Cast, spend 1 san and exhaust to gain +6 to combat checks until end of combat. 1-handed.)
Combat Mod: 5-mod.
Personal Story:
Pass- Get one or more Clues from five different instances. (5/5) Reward: +1 Lore, +1 Max Sanity, +1 Sanity, +1 Spell