So I tried for the Unique and failed. Common Item get. I'm sorry, guyz. [20:24] > I see. Luck -2 check.
[20:24] > roll 0d6 LET'S GET A UNIQUE ITEM GUYZ
[20:24] * Hatbot --> "asdgsdfasdflkjgkjhlkjh rolls 0d6 LET'S GET A UNIQUE ITEM GUYZ and gets Error: Number of dice must be greater than 0."
Skids O'Toole
Stats:
Sanity 2/4
Stamina 5/7
Focus: 2
Skills
Speed 0 [1] 2 3
Sneak 5 [4] 3 2
Fight [2] 3 4 5
Will [3] 2 1 0
Lore 2 3 [4] 5
Luck 4 3 [2] 1
Inventory
$0
4 Clue Tokens
2 Gate Trophies (City of the Great Race, Dreamlands)
1 Monster Trophy (Deep One Hybrid (1t))
Unique Ability: School of Hard Knocks - Any Phase: Once per skill check, "Skids" may roll two bonus dice for each "1" he rolled. He may do this either before or after spending Clue tokens on the roll.
Criminal Record - "Skids" cannot become the Deputy of Arkham, nor may he gain a Bank Loan.
Stealth: Skill (Exhaust to re-roll an Evade check).
Axe (Common Item, +2 to combat. +3 if other hand is empty. Physical 1-handed, $3.)
Rifle (Common Item, +5 to combat. Physical 2-handed, $6.)
Map of Arkham (Common Item, exhaust for +1 movement point. Unusable in Another World. $2)
Alien Statue (Unique Item, during movement phase spend 2 move points and 1 sanity to roll a die. On a success, gain 1 spell or 3 clues. On a failure, lose 2 stamina. $5)
Nameless Cults (Tome, Movement: Exhaust and spend 1 movement point to make a Lore (-1) check. If you pass, draw 1 Spell, lose 1 Sanity, and discard Nameless Cults. If you fail, nothing happens. $3)
Shriveling (Spell, Cast, spend 1 san and exhaust to gain +6 to combat checks until end of combat. 1-handed.)
Combat Mod: 5-mod.
Personal Story:
Pass- Get one or more Clues from five different instances. (5/5) Reward: +1 Lore, +1 Max Sanity, +1 Sanity, +1 Spell