Trish Scarborough
Sanity: 4/6
Stamina: 4/4
Focus: 1
Abnormal Focus: Does not spend focus to adjust sliders. Instead, all sliders are automatically shifted all the way to the left at the beginning of each upkeep phase. The sliders can then be shifted towards the right five times.
Breaking The Limits: Can spend one point of Stamina or Sanity to gain an extra slider shift. Can be done a total of three times each upkeep phase.
Fight: 1 2 [3] 4
Sneak: 3 4 [5] 6 [+1]
Lore: 2 3 [4] 5
Will: 1 2 [3] 4
Speed: 1 2 [3] 4
Luck: zero 1 [2] 3 [+1]
Possessions:
$7
4 Clue Tokens
Lucky Cigarette Case (Discard to reroll a skill check, $1)
Cavalry Saber (+2 Physical Combat, 1H, $3)
Lantern (+1 Luck, $3)
Book of Dyzan (Exhaust and spend 2 movement points to make a Lore -1 check. On a success, draw one spell, lose one sanity, and place a token on it. If there are two tokens on it, discard. On a failure, nothing happens. $3, 0/2 tokens)
Enchant Weapon (+0 Casting Mod, 1 Sanity Cost, cast and exhaust to make a physical weapon into a magical weapon for the duration of combat)
Dread Curse of Azathoth (-2 Casting Mod, 2 Sanity Cost, 2H, cast and exhaust for +9 Magical Combat for the duration of combat)
Sneak (+1 Sneak, clue tokens spent on Sneak checks count for double.)
1 Monster Trophy (Zmobie, total toughness: 1)
Personal Story Condition:
Pass - Obtain two or more clue tokens from an encounter (not yet met)
Fail - Two or more clue tokens removed by a gate opening at once (not yet met)
Okay, so the zmobie is a little scary, but that's nothing a little research and application of physical force can't solve. [20:25] <RandomConsonant> Okay then, time for epic battle with a ZMOBIE
[20:25] <Yakumo> It's keeping Random in there just fine.
[20:25] <Mage> That's just because we keep closing off his escape.
[20:26] <RandomConsonant> Will is currently at 3, zmobie has -1 Horror mod... wait what?
[20:26] <Yakumo> He has at least one more encounter to go before he leaves.
[20:26] <Yakumo> I don't know what Mage is talking about. >_>
[20:26] * LittleBlueBat flies around before stopping on some random ceiling
[20:26] <RandomConsonant> Anyways.
[20:27] <RandomConsonant> 2d6 to not fear the undead.
[20:27] <Hatbot> 0x01ACTION --> "RandomConsonant rolls 2d6 to not fear the undead. and gets 4." [2d6=3, 1]
[20:27] <RandomConsonant> Mmmm....
[20:27] <Taishyr> Research is, thankfully, still on the board if it's needed.
[20:27] <RandomConsonant> Unless Carth wants to research how to avoid bats.
[20:27] * Mage eyes Random. So this is the new target, perhaps?
[20:27] <Knight> What does Research do?
[20:27] <RandomConsonant> Lets you reroll a failed skill check.
[20:28] <Yakumo> Lets one person per turn reroll a check.
[20:28] <Mage> Only the fails. You keep the successes.
[20:28] <MishaArsellecLune> I thought it rerolled the whole thing.
[20:28] <Mage> Nope
[20:28] <MishaArsellecLune> Huh.
[20:28] <Knight> Well, RC can use it to fight with
[20:28] <Knight> I don't care about losing 1 stamina, having loads of it and all <_<
[20:29] <RandomConsonant> Righto.
[20:29] * LittleBlueBat takes off, flies into Rat some more~
[20:29] <RandomConsonant> 2d6 to learn to not fear the undead
[20:29] <Mage> Good thing is, I can decide at any point.
[20:29] <Hatbot> 0x01ACTION --> "RandomConsonant rolls 2d6 to learn to not fear the undead and gets 6." [2d6=1, 5]
[20:29] <RandomConsonant> Excellent.
[20:29] <Knight> Dammit, I even have a bullwhip
[20:29] * Knight attacks the bats in a linear fashion
[20:29] <Taishyr> Go whips bulls, then.
[20:30] <Taishyr> Also, yay, not fearing zombies.
[20:30] <Mage> In Soviet Russia, bull whips you.
[20:30] <Knight> There are no bulls in arkham! Only bats and squids!
[20:30] <RandomConsonant> Now then, fight is at 3, equipping Cavalry Saber for undead cleaving, -1 due to the zmobie's prowess.
[20:30] <RandomConsonant> 4d6 to loathe the undead
[20:30] <Hatbot> 0x01ACTION --> "RandomConsonant rolls 4d6 to loathe the undead and gets 14." [4d6=2, 3, 5, 4]
[20:30] <RandomConsonant> Undead is loathed.
[20:30] <Taishyr> Woo.