Tony Morgan
Sanity: 2/3
Stamina: 2/7
Brood Tokens: 1
Speed: 1 2 [3] 4 (+2)
Sneak: 3 2 [1] 0
Fight: [1] 2 3 4 (+1)
Will: [5] 4 3 2
Lore: 0 1 [2] 3
Luck: 6 5 [4] 3
Focus: 2
Personal Story Failed: Whenever Tony claims a monster trophy, he now gains one clue token.
Posessions:
4 Clue Tokens
Handcuffs (Exhaust before making a Combat check against a Cultist, Tcho-tcho, Ghoul, or Maniac to automatically pass that check and gain 1 Sanity.)
Bullwhip (One-Handed physical weapon; +1 to combat checks; may exhaust to reroll one die during combat checks.)
Map of Arkham (Exhaust to get +1 Movement)
Fight (+1 Fight, when you spend a clue, get an extra die on fight checks.)
Tommy Gun (Physical Weapon, +6 on combat checks, 2-handed)
Ally: (Eric Colt; +2 Speed, Immune to Nightmarish)
Deep One Trophy (3 toughness)
Elder Thing Trophy (3 toughness)
<--->
Tony gets on the train and heads over to the church green streets, where he will engage in MORTAL COMBAT. Also sliders.
[11:25] <Knight> Ok
[11:25] <Knight> IT'S TIME TO FIGHT
[11:26] <Knight> Do I pick the order I fight them in or anything?
[11:26] <@Yakumo> Yep.
[11:26] <Knight> Guess I'll take on the deep one first
[11:26] <Knight> roll 3d6 horror check
[11:26] * Hatbot --> "Knight rolls 3d6 horror check and gets 5." [3d6=2, 1, 2]
[11:26] <Knight> oh god the hate
[11:26] <Knight> I'll clue it >_>
[11:26] <Knight> roll 1d6
[11:26] * Hatbot --> "Knight rolls 1d6 and gets 3." [1d6=3]
[11:27] <Knight> ANd now I want to *research* it augh not my day at all
[11:27] <+RandomConsonant> How many clues do you have?
[11:27] <Knight> 5
[11:27] <Knight> Well, 4 now
[11:27] <Knight> Can I spend more than 1?
[11:27] <+RandomConsonant> Yes
[11:27] <@Yakumo> Yeah.
[11:27] <Knight> Oh
[11:27] <Knight> Then I'll do that, yes
[11:28] <Knight> roll 1d6 -2 clues
[11:28] * Hatbot --> "Knight rolls 1d6 -2 clues and gets 6." [1d6=6]
[11:28] <Knight> Theeere we go
[11:28] <Knight> roll 7d6 combat!
[11:28] * Hatbot --> "Knight rolls 7d6 combat! and gets 19." [7d6=2, 2, 2, 2, 5, 4, 2]
[11:28] <Knight> WHY
[11:28] <Knight> If I fail the combat check, the monster hurts me, and we repeat?
[11:28] <+RandomConsonant> Yes.
[11:29] <@Yakumo> Yeah. Don't need to make another horror check, though.
[11:29] <Knight> roll 7d6 my luck's terrible
[11:29] * Hatbot --> "Knight rolls 7d6 my luck's terrible and gets 27." [7d6=3, 3, 5, 4, 4, 4, 4]
[11:29] <Knight> Do successes accumulate?
[11:30] <+RandomConsonant> No
[11:30] <Knight> Or must it be killed in one fell swoop
[11:30] <Knight> Right
[11:30] <Knight> roll 7d6
[11:30] * Hatbot --> "Knight rolls 7d6 and gets 18." [7d6=1, 3, 6, 1, 2, 3, 2]
[11:30] <@Yakumo> ...<_<
[11:30] <Knight> *whyyyyyy*
[11:30] <@Yakumo> You can use clues here as well.
[11:30] <Knight> I know
[11:30] <Knight> roll 1d6 -1 clue sigh
[11:30] * Hatbot --> "Knight rolls 1d6 -1 clue sigh and gets 5." [1d6=5]
[11:31] <Knight> @_@
[11:31] <Knight> Well, that wasn't so bad! Now I'll fight the elder thing!
[11:31] <+RandomConsonant> Actually, since you have Fight skill, it's two dice on fight checks.
[11:31] <Knight> Oh
[11:31] <+RandomConsonant> Not that this matters right now
[11:31] <Knight> Yeah, I totally forgot
[11:31] <Knight> roll 2d6 the horror the horror
[11:32] * Hatbot --> "Knight rolls 2d6 the horror the horror and gets 8." [2d6=6, 2]
[11:32] <Knight> roll 8d6 fight!
[11:32] * Hatbot --> "Knight rolls 8d6 fight! and gets 33." [8d6=4, 6, 4, 3, 4, 2, 6, 4]
[11:32] <Knight> That went better, whee