On naming, as a general request: Looking for consistency here, if at all possible here. Breaking it up regionally within the world (and using some real world groupings) would help a lot with this. Also, choosing names based on meaning and origin is fun too. For sake of brief reference at this very moment:
Noemi: Italian, Czech, Biblical, Latin (Pleasantness)
Erastus: Biblical, Biblical Latin (Beloved)
Mirek: Czech, Slovak, Polish (Peace)
Eirwen: Welsh (White/Blessed Snow)
Artur: German, Portugese, Galician, Russian, Slovene, Polish, Czech, Romanian (bear, man, stone)
Isolde: English, German, Celtic Mythos (debated origins leading to a possibility akin to ice battle)
Djinn: I don’t have an issue with jumping to an Asiatic region or scheme, but keep in mind, it should represent a fairly radical cultural shift as well, in all likelihood, since it would clearly be further removed from the more generally European major areas. And I object, on principal, to making it in the east or even tinier island nations. >_>
On the thoughts about Isolde, I personally think we should definitely look at tying her to the cast first and foremost, then her place in our somewhat nebulous plot thus far, since I think going from character ties -> plot position works better. But that’s the way I write >_>
To that end, I think I fundamentally disagree there and think, at least initially, she should be something more of a government shill. Looking at what we have so far… firstly, tying her in a friendly way to Aurel seems like a definite good idea. Perhaps his initial breakout moment was surviving whatever conflict she was dishonored at. Thus, when he was assigned to watch Noemi, he requested she come. Or perhaps vice versa. Isolde was, originally, approached discreetly and asked to be a “neutral” guard on the matter (keeping an eye on Noemi who, while talented, valuable and good, is in bad/unstable company in the form of Erastus) and suggested Aurel be appointed as an official guard. Work off the function that, military wise, she’s an inverse to Erastus, and it additionally makes sense she’d be interested. She likely has some sort of distaste/dislike or perhaps even hatred/resentment of the man.
An image begins to come through here. She’s portrayed utterly as the for-hire guard (obviously the Empire can only spare so many of their own men) and secretly reports back to the Empire, making sure that Erastus isn’t up to anything. However, work to emphasize this isn’t evil government branch she’s initially reporting to and she’s doing this out of honest thoughtfulness, and her eventual defection when her superiors do something nappy is fairly reasonable.
Working further off THAT perhaps she has a personal stake in this. Perhaps her and Aurel are close friends and she’s aware of his condition. Perhaps they are/were once more than friends. This places additional reasoning for her to be doing what she’s doing, as well as a means to press on if/when Aurel is killed. Also sets up some potential mild love triangle stuff (probably works better if her and Aurel were a thing but split for amiable reasoning, they just remain very close friends or what not to counterpoint Ei/Mir/Art interaction early on).
This, in turn, frees up Aurel as a more straightforward, crusading type who is utterly absorbed in his work, which is the protection of the Dissonant practitioner/opposing the revolution/rebellion, etc. Gives us a nice, “clear” character while complicating the main character in the branch.
Or something. I think this meshes with Nama’s post? I’ll review it a bit later.
Donald (and Rob): I’m… pretty neutral on gunpowder. I tend to stick purely to swords and sorcery in my fantasy, and thus usually work off some general assumptions that the natural laws, material composition of the world or simply the way tech progression has been stymied by magic becoming the main “tech.” Provided it can be done in the world, there is always a pretty easy argument for its presence (same reason we still have people using inferior technologies or supernatural beliefs, kinda), so I disagree there with Djinn.
If people can make a good case for why to include it, I won’t fight too hard against it.
Back to Djinn: The less complex approach (not saying I dislike yours, just giving an alternate) to providing the player sooome freedom of choice would probably be to make the linear focus of the game around Noemi’s presence and make some notable fill-in-for-what-happened-while-she-was-gone
NOEMI CHAPTER -> NOEMI/ISOLDE CHAPTER -> (ISOLDE CHAPTER)/(MIREK CHAPTER)/(OMAKE CHAPTER OR SOMETHING) -> NOEMI/MIREK CHAPTER.
In other words, keep the story where Noemi is concerned, but give the player the chance to advance the surrounding storylines in the way they choose. So, after they complete the Isolde w/ Noemi stuff (the party is separated here or something), they have the option of seeing what Isolde does next on her own, or going off to meet this Mirek fellow that Erastus was suggesting they meet. Once the supplementary material finishes, the next Noemi or XXX w/ Noemi chapter unlocks.
Another for General purposes thing. I think its time to start breaking down the PCs, especially if we’re having notable cast overlap per branch as well, since I think we’re several PCs short of our goal, but also have to account for (especially Noemi) moving around a lot. These are JUST my thoughts.
<NOEMI BRANCH>
Noemi (Shock)
Erastus (Early game “party guardian” PC, doesn’t recur as an actual PC again until mid to late game)
Aurel (Should he be quantified as a PC here? Possibly.)
<ISOLDE BRANCH>
Isolde (Awe)
<MIREK BRANCH>
Mirek (No joke)
Eirwen
Artur
<GOD KINGS BRANCH>
Fuck if I know
Yeah. We have gaps to fill in both story and character side for our skeleton >_>