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Author Topic: <Untitled IAQ Project>: Round 2: A quip would be clever here, wouldn't it?  (Read 17379 times)

DjinnAndTonic

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Re: <Untitled IAQ Project>: Round 2: A quip would be clever here, wouldn't it?
« Reply #25 on: January 20, 2010, 12:58:19 AM »
Since it seems my magic post is a bit too long, I tried to summarize it a bit.

tl;dr version:
Magic manifests through 5 senses. Most people don't have enough of these senses to sense magic well enough to use it. Mages tend to focus on one sense, though may be skilled at using others.

1. Touch: High-sensitivity Tactile mages work like Blue mages, have low magic resistance, intuitively cast spells quickly, though can't cast for long due to feeling the effects of their own magic. Very rare. Very powerful. Specialize in spell mimicry.
Low-sensitivity Tactile mages have to be in contact with an item or target to use magic, working more like item-casters or melee-enhancers. Low resistance, fast casting, but limited by supplies. Fairly common. Specialize in close-range magic.

2. Taste/Scent: High-sensitivity Flavor mages only sense biological magic. They have little ability to effect non-living things. Average resistance, fairly intuitive above-average casting speed. Uncommon. Specialize in healing and transmutation.
Low-sensitivity Flavor mages cannot directly manipulate biological matter, so they rely on potions/items and work like alchemists/hedgewizards. Low resistance, above average casting speed, but generally requires supplies, and sometimes mistakes happen.

3. Sound: High-sensitivity/talent Aural mages tend to be artists and musicians. They intuitively understand the 'tones' of music and tend to use song and rhythm to cast spells. Very high magical evade, and songs tend to produce either instantly effective(though instantly-ending duration with the music) abilities or very slow-to-start abilities that don't take effect until the completion of the song. Somewhat rare. Because focusing is difficult, they tend to specialize in Group-targeting spells and Field Effects.
Low-sensitivity/talent Aural mages tend to be mathematicians, using long-researched short tones to produce effects. Correctly producing the tones is difficult, and casting tends to be sluggish, and have short-lasting effects. Fairly common ability, though few lay people use the talent outside of knowing when to get out of the way of magic. Relatively high magic evade, specialize in defensive effects.

4. Sight: Vision mages tend to view magic by its colors and shades, and sometimes subtle patterns. Work likes standard mages, though some Vision spells can be recreated in items. Average resistance, usually slow casting speeds with variable duration on effects. High-sensitivity Vision mages are uncommon, but most people have some ability to see magic and can train the ability. Specialize in Elemental magic.

5. Mind/Logic: Theory mages are the dedicated students and researchers of magic. Even if they have crappy magical senses, they can work hard and learn this type of magic. These spells tend to focus on complex diagrams, runes, formulas, or magic circles to produce effects. A pure Theory mage has no magical resistance, and their spells take a lot of time to cast, though tend to have the longest-lasting durations. Because anyone is capable of using a Theory spell, this branch of magic specializes in using multiple people to produce one spell (combo attacks). Theory mages with talents in all 4 senses tend to be able to use the highest level of reality-bending magic and summoning.

Anthony Edward Stark

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Re: <Untitled IAQ Project>: Round 2: A quip would be clever here, wouldn't it?
« Reply #26 on: January 20, 2010, 01:06:41 AM »
And the forces becoming highly stretched all but guarantees that mercenary work is very readily available.  With the gap in manpower, those who fight for money would be in enough demand that the world would ultimately support such.  These jobs would likely range from the typical (bodyguard, escorting for supplies) to the unscrupulous (Sabotage, assassination), and varying in between based on the person hiring--government mercenaries would be to fill in the manpower for varied tasks (putting down riots, helping to transport supplies, so on).  Mercenaries hired under lords would either be used to fill in their personal armies more, or directing attacks against other nobles without letting it be known who performed the attack in the first place--likely very popular for that reason alone.


...of course, those of them that are particularly good at what they do are treated as a significant risk--since if the person's loyalty was to money alone, and any opposition paid well enough, that weapon could be turned against them in a second's notice.

Historically, mercenaries were used more for normal combat than any kind of special riot duty or something. It was, after all, the most dangerous job, so why waste your own people on the front line when you can put mercs in front of your regulars? I know I wouldn't want a bunch of undisciplined, rowdy sellswords doing my riot duty for me.

Sir Donald 3.2

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Re: <Untitled IAQ Project>: Round 2: A quip would be clever here, wouldn't it?
« Reply #27 on: January 20, 2010, 03:13:44 AM »
Well, with regards to the Disquiet being permanant, I think it would be more "accurate" to say that it's like Nuclear Poisoning, i.e. degrades at a rate and the land is eventually made habitable again.  Of course, the halflife of "disquiet" would be such that, for the purposes of the civilization at the time, it could be construed as "permanant".  (The same with "Quiet" in fact.  "Positive" Radiation vs. "Negative" Radiation, both lethal.)  Perhaps high Quiet would lead to a decay of the ecosystem of another sort: instead of poisoned food there's no food at all for example.

This actually could be considered less Captain Planet versus Rush Limbaugh and more JRR Tolkien versus Modern Society.

Basicaly, it's less of the Pax Romana and more of a Pax Britanna or Pax Americana of the modern day.  Except with the governmental trappings of the Pax Romana.  Still would probably subvert the "Empire is bad on principle" trope, though the internal intrigues would be just as exciting.  And lend better to the "It's All Up to You" Trope than an all out war between an Empire and a Rebellion.

In any event, I can see the "aggression meters" being tied to the state of the land:  The amount of disquiet in a area would impact that area's indigenous wildlife directly.  Domesticated animals would be goverened by a mix of the area's disquiet and the attitudes of the animals' owners.  Invasive wildlife would, in theory, be a manifestation of the effects of disquiet from the areas they used to inhabit.  In gameplay terms, this just means that the use of Dissonant magic in and of itself would not impact this group of animals.  Being a target of said magic, on the other hand...

In fact, invasive wildlife could be guidesigns pointing to areas of high Disquiet.  Or perhaps even an area of high Quiet as a twist (i.e. Animals rampaging due to Disquiet versus Animals rampaging due to hunger.  Multiple instances of MisBlame+Coverup would be a signal of a plot twist.)

AndrewRogue

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Re: <Untitled IAQ Project>: Round 2: A quip would be clever here, wouldn't it?
« Reply #28 on: January 20, 2010, 06:14:04 AM »
By the by, if anyone else has another setting concept or anything, please do not be afraid to post it! I may be a self-important jerk, but I don’t want to bury any potentially great ideas under a wall of text that happened to go first because I’m the dude posting these topics. >_> Also, do feel free to directly challenge anything I write. Again, I am simply pitching this to you, the committee, as a potentiality. I don’t want to browbeat the topic into adopting whatever I say by virtue of being prolific. This area just happens to be my specialty.

So, do the people know that the use of Dissonance destroys your immune system, or do they just know it causes you to become sick? I'm just wondering if a society that possesses multiple levels of magical healing should have much of a knowledge of things like cellular biology.

Just that it makes you become sick/stop healing naturally. It was initially discovered when a few people who had been healed from drastic injuries started going batshit insane and decaying. After some examination and noticing that people who had been healed this way to a lesser degree were less healthy, the connection was made. The exact effects are pretty unknown and can vary from person to person, but most practitioners are trained to guess at about how badly their healing will effect another person. They can also make a fair guess by looking at your Flow.

On The Great Lord: There are actually a few dedicated religions to him, so it would be no surprise if there was something of a militant sect like Nama suggests. On the whole though, the area where the Great Lord would presumably reside, the central island, the Great Lord's Throne is pretty much utterly inaccessible. Early expeditions there found a "barren, terrifying land haunted and hunted by the dead." In actuality, and as was later realized, the Great Lord's Throne is simply an area of nearly incomprehensible Disquiet. So it is pretty naturally inaccessible. Still, wouldn’t stop the “devout” from not wanting people to even try, especially given that nasty things have come from there before. Works for me if we want to work it in somewhere.

While I'm thinking about it, in actuality, many people actually see the Great Lord as a benevolent figure who, gave humanity the means and opportunity to acquire independence. It is often believed that those who carve their own paths in life, regardless of the consequence, are the favored of the Great Lord and will one day be able to pass the veil of his throne and join him in eternal life and awesome or what not. Of course, there are also churches that see him as a cruel, unforgiving death god that turned his back on humanity because of his weakness or his hatred of them.

On the reality of the matter? It is something of a halfway point between the idea of a god and the idea of merely the first practitioner but we can go into that a bit later since the reality of myth is far more flexible.

Nama and Excal: I like. I like a lot. Piracy was something I never considered but makes a TON of sense. In addition, the nobility issue makes a tremendous amount of sense, especially when you consider the idea that, under the current timeline, it is pretty much a military authority wherein the civil authorities/important figures have been marginalized. I dig. Plus includes fantastic dynamics all around. The barbarian idea is similarly great, especially when paired with the ability to give us something radically different for one of the paths by REALLY digging at a different culture/environment/etc. Since, honestly, the empire, even accounting for regional difference, is going to naturally end up a certain way. This is definitely something to be expanded on.

Other thing worth noting while I remember it. Dissonant practitioners are VERY much under the purview of the government. Potentials are actively sought out and recruited to the academy and, provided they can pass the rigorous schooling are inducted into the government and allowed certain outlets pending their abilities. Anyone showing potential as a Dissonant producer is jammed into that since the Guardian Rebellion/Revolution lost them an awful lot of those (which is another reason the civil authority fell to military authority) and they are trying desperately to recoup their losses/get the disquieted land back under control. Others are allowed to pursue research projects (think being a grad student on your thesis-ish sort of thing or enter into the military. On the whole, Dissonant practitioners are fairly heavily tracked/monitored for unshocking reasons.

Anyhow. Onto that plot thing. (Note, nothing I say henceforth disqualifies the current path ideas floating around, just letting you all know where I was going originally. This includes a retcon to account for the fact that I forgot the fact that the Rebellion/Revolution was NOT long-lived, otherwise my time frame blows up. Originally my plot was focused primarily around the characters of Noemi and Mirek, but they were tied pretty close, so this could be changed around to accomodate multiple branches, or it could be left as a strong central narrative and the others could just be built on it. This includes backstory, so brace yourself.

<backstory>Noemi is the orphaned daughter of plantation workers who was placed in the Crimson House Orphanage in the city of YYYY, an orphanage specifically set up by the plantation owner/Dissonant producer, [XXXX of the Crimson House] and his brother-in-law, Erastus. XXXX was a fairly liberal individual and did his damnedest to insure the safety of his workers, including encouraging his only son, Mirek, to become a Guardian. Early on, her talents were discovered by the kindly Erastus (who spent much of his free time frequenting the orphanage with his wife, children and nephew) and he encouraged her as well as the other orphans. When she was old enough to be sent to one of the central cities to formally enter the school, Erastus helped her plan the details and made sure she would be cared for there. So thus, our orphan went off to learn the art of Dissonance.

Meanwhile, Mirek and his cousin, Mynasar, were inducted into the Guardians and started to learn that stuff. There, Mirek fell for a woman of remarkable talent, etc, etc.

So, time passes. Tensions over the Dissonant plantations, worker conditions, etc reach boiling points and, across the world, uprisings begin, led by Guardians. Dissonant producers are struck down, their lands destroyed, etc.

In the city of YYYY and the area, things remain tense, but peaceful. XXXX's efforts seem to have endeared him to the people and the Guardians there, keeping the areas stable. Erastus and his wife are recruited into the war effort in the north, while Erastus' daughter, Clacy, is moved south to help there. Erastus, one of the most skilled Dissonant practitioners in the west, proves an amazing asset.

Back in YYYY, tensions have peaked and a plot has been hatched, in secret, amongst several of the Guardians to carry out an assassination of XXXX. The day of the plan, Mynasar and Mirek are taken out into the plantation and offered the choice of joining the traitorous Guardians. Unshockingly, the two refuse and combat breaks out. Mynasar and Mirek manage to get the upper hand until the gal Mirek digs enters the fray. Some talking, some snarking and some hesitation gets Mynasar killed and Mirek wounded. Mirek manages to get escape, but the assassination is carried and XXXX is killed.

On their respective fields, Erastus' wife is also slain and Clacygael is driven mad by repeated Dissonant healings.

Hearing about the the deaths and disabling of his family, Erastus gets a bit understandably angry and, in the next battle he is engaged in, unleashes the full force of his power, utterly annihilating the opposing forces, officially establishing himself as a hero of the war and one of the four greatest practitioners in the world. Unbeknownst to the general publid, he also annihilated the vast majority of allied forces there with him. (The site of this battle is the Desert of Red Glass, quite appropriate, given that Erastus used fire to do his ruination. The area is now massively Disquieted.

In the wake of Erastus' victory, the Empire's forces score a series of decisive civtories. The Guardians are forced underground (or, more appropriately, back into Disquieted areas since pursuing them there would be suicide).

Noemi has been doing damn well in school, in the meanwhile. Yes, her role in the backstory is kinda dull. We're getting there.

Back in YYYY, Mirek, as a member of the Guardians is shunned by the community at large. Due to his father's soft approach, he is post mortemly treated as a traitor (more signs of the military displacing the civil authorities) to the empire and the Crimson House lands are returned to the government, leaving him without home, money or... anything really. He struggles to get his uncle's help, but obviously the man is a bit distraught to care about his nephew's plight, leaving Mirek to fend for himself. The former Guardian is left homeless, living in the slums that border the Dissonant plantation. With only his residual sense of betrayal, he began to silently champion the area.

Back to Noemi, finally. Having graduated at the top of the class, she is free to pursue a research subject. She chooses the (hopeless, but obviously of government desire) subject of the Disquiet and reversing it. Having looked into the prior research, the mythology of the world, old documents and what not, she believes there is something to it. One of her major interests are Guardians, given their ability to survive in Disquieted areas, and Disquieted areas themselves. Having been in communication with Erastus (and knowing of what happened with him) she contacts him, hoping to get help and, perhaps, give the old man a little something to do.

Meanwhile, back in YYYY, Mirek, nearing the end of his ropes, encounters a young woman named Eirwen and protects her from a group of thugs. In return, she invites him back to the tavern that she owns and, at the least, offers the man a meal. Her co-owner and long time friend, Artur, is wary and, upon recognizing Mirek  as a Guardian, adamant against his presence. Eirwen prevails and hires the troubled Guardian on as staff.

Noemi hears from Erastus who agrees to assist her with her research and encourages her to return to YYYY. She agrees and travels. Upon arriving, she is greeted by the old man (who definitely looks very bad, all things considered). He nevertheless greets her as cheerful as he ever was, revealing the he has a plan to help her: finding his nephew, as he's probably one of the few Guardians she could examine close-up.

And man. I just realized how long this is getting. So... uh. Lemme post this.

Thus, she hunts down and Mirek and soon becomes embroiled in a plot to bring about another revolution, as well as a sinister goal to achieve long lost power and remake the world. Or something. Lordy. I'll start another post with more plot direction and a Dramatis Personae type thing.

AndrewRogue

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Re: <Untitled IAQ Project>: Round 2: A quip would be clever here, wouldn't it?
« Reply #29 on: January 20, 2010, 07:45:10 AM »
Dramatis Personae (aka, likely PCs)

Noemi
A young orphan who lost her parents in the Crimson House plantation. She, along with the other orphans, were well treated. She grew up, hurt and mournful by the loss, but blaming the Disquiet, rather than Dissonance itself. Erastus of the Crimson House took a special interest in her and often let her spend time with his children and nephew. He observed early on that she possessed the talent to be a practitioner. He supported her and introduced her to the art of Dissonance (to which she showed a natural aptitude). She came to consider him something of a father figure.

She excelled at the academy, showing a talent for the manipulation of stone of metal (no doubt a factor of her determination and will), as well as in the areas of research and study. She dreams of discovering a way to reduce or reverse the effects of the Disquiet, believing that the use of Dissonance is correct and respecting the blood, sweat and tears that have gone into creating modern society and sincerely wishes that no one go through what she had to.

Erastus
One of the greatest practitioners of the age, Erastus grew up in the care of the church as an orphan. He met his beloved in the church and, after a short time, wed into the rich and powerful Crimson House. There, at the behest of XXXX, he organized the Crimson House orphanage.

Erastus is an exceptional talent. He showed immense talent in his youth, naturally developing as a Resonant practitioner who specialized in morale. When he was later discovered, he was, surprisingly, found to be a highly capable Dissonant practitioner as well, with a specialty in fire. Following the loss of his family, his Resonant talent changed to the negative side of morale.

Despite the war and the loss of his family, he has maintained his cheerful, joking demeanor. Yet, something sinister seems to lurk behind the jokes and laughs, a sort of bitter hatred for everything he looks on. He considers Noemi something of a second daughter and desperately wishes to reconnect with his estranged nephew. He hopes to help Noemi achieve her goals... and perhaps manage something of his own as well.

(It should be noted now that Erastus is intended to turn antagonist at some point. He's gone a little crazy in the years and wishes to gather a band of like minded individuals to change the world. To this end, he wants Noemi and Mirek to suffer in the same manner as he has, realizing that there is no justice in the world. Ideally, he'll lead them to ultimate happiness before cutting it out from under them).

Mirek
The last scion of the Crimson House and a Guardian. He got a lot of coverage above because of me being silly. As a Guardian, he fights with a weapon and using a form of the Guardian Style. He emphasizes relaxed and casual movement, allowing for deceptive dodges, and sudden, violent attacks.

Below his calm and relaxed demeanor rages a storm of emotion that he refuses to reveal. He has grown to fear connecting deeply with a person again, dreading another costly betrayal. He no longer knows what he wants out of life and acts as a defender out of a sort of boredom and need to release his stress.

Eirwen
A young woman from the north, she and her family moved to YYYY to escape stuff up north. They opened a tavern in the city, but the subsequent rebellion and such has stuck them in hard times. She's a bit frail (perhaps disabled in some regard?), but spirited and caring. Although she seems a bit naive and silly at times, she is incredibly perceptive and rather intelligent. She has something of a mean streak and hates people looking down on her.

She is a Resonant practitioner, specializing in cooking. She's been known to bring a grown man too tears with one o her meals, and her chicken soup really is good for the soul.

In her time interacting with Mirek, she seems to develop a great amount of fondness for the young man, seeing beyond the cold demeanor that he projects.

Artur
A childhood friend of Noemi's. He has always thought of her as fragile and in need of watching and has always done his best to be there beside her... occasionally to her chagrin. He greatly desires for her to return his affection. having grown up poor and living near disquieted areas, he is disenchanted with the government and, secretly, supports the Guardians. He is connected to one of the current sub leaders of the new subleaders of the second revolution and acts as a recruiter and a spy.

He is a large and powerful man, and his size belies a relatively cunning and cautious mind. He isn't afraid to throw his size around to get what he wants and, when forced into combat, uses heavy, blunt objects.

He feels immensely threatened by Mirek for a multitude of reasons.

(Artur is designed to end up as an antagonist as well. Preferably for personal reasons. He really does resent the affection that Eirwen shows Mirek, considering her as "his." Aiming for the far creepy side of the guy rejected by the girl.)

Aurel
An imperial knight who distinguished himself by surviving a number of battlefields with impossible odds. He is assigned to watch Noemi due to her interactions with the problematic Erastus and her interaction with a Guardian. His instructions are to bring her back if she seems to be being led off her path. Although he seems to be simply a military loyalist, he is simply most interested in what is best for the empire and her people.

The secret to his survival is a hidden talent for Dissonance, focused entirely on self-healing, backed by excellent combat skills. As a result, his body is beginning to deteriorate rapidly, but he presses on, keeping himself alive with his talent.

He develops a great deal of admiration for Noemi's drive and sees her as a sort of soulmate, as they share a powerful interest in doing what is best for the people.

...whew. That does it for now. Not highly detailed, but gets the job done.

----


And now, I think, I will not make any long posts for quite a while and instead focus on answering questions and discussion. >_> Sorry about the long posts.

Excal

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Re: <Untitled IAQ Project>: Round 2: A quip would be clever here, wouldn't it?
« Reply #30 on: January 20, 2010, 08:50:27 AM »
Alright...  Now this?  This is some damn fine fodder to work with.

So, initial thoughts...

We should strike Noemi's path.  Her story seems to be the meta story, so I'm thinking what we really want is to have Noemi and Erastus' story thread through all three paths until it's time for the paths to start joining.  At which point, Noemi will become the lead.

So, what will we use for paths?

Mirek - seems like the obvious choice for the Guardian lead.  Perhaps his time in the Disquiet means that he'll be strongly anti-Dissonance as this seems like the proper place to stick the pro-Resonance camp.  Sure, Mirek can use Dissonance as a Guardian, but the official line is that when they win, they'll outlaw it, and kill anyone who does use it.

Imperial - I'm thinking an Ex-Officer who was high up in the Dissonance Corps.  However, while she won a victory by coldly deciding to sacrifice a good chunk of her own troop, in her case, it not only became public knowledge, but one of the people that she killed happened to be a favoured son of one of the more important nobles.  This meant that she was officially shuffled off into a dark corner where she'd never be seen again.  Unofficially, she's been given a new identity as a mercenary, and does black ops for the government when they need something done, but don't want it to be obvious they did it.  Start of her path will likely involve being a hired escort for Noemi and Aurel.

And I'm thinking the third path will be the Barbarian Path.  Stick some land that was either too far off, or too hard to conquor.  Or even just stat that they had their own Dissonance to fight back with.  Though, a different government structure meant that they never institutionalized it as much.  Likely a loose confederation of God-Kings where Dissonance is strictly kept in noble lines and those who show talent outside of the ruling class are either adopted or executed.  Likely adopted, as it is seen as a sign from the First God, from whom all Kings are descended (not really, they've just told everyone that for so long that they all believe it now) that that particular individual is of divine birth.

While I imagine they will want a piece of the pie, I'd also have them be fractious in their own way, and have some of them in on Erastus' plan.  However, the main goal here will be to claim a large chunk of the empire.

DjinnAndTonic

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Re: <Untitled IAQ Project>: Round 2: A quip would be clever here, wouldn't it?
« Reply #31 on: January 20, 2010, 09:19:38 AM »
My only problem with striking Noemi's perspective is that we lose out on a good opportunity to do early world-building and explain magic since she's a student. I always find it annoying when world-building tries to happen through a side character's dialogue or something. It's more interesting if world-building is a natural consequence of the focus of the narrative - like Noemi going out to -study- the intriguing system of magic in this world.

Anthony Edward Stark

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Re: <Untitled IAQ Project>: Round 2: A quip would be clever here, wouldn't it?
« Reply #32 on: January 20, 2010, 09:57:36 AM »
Can the final boss declare at some point he will "KNOCK US ALL DOWN?" please? Nothing builds up a villain more than that.

Excal

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Re: <Untitled IAQ Project>: Round 2: A quip would be clever here, wouldn't it?
« Reply #33 on: January 20, 2010, 10:28:34 AM »
So...  what?  You want to do world building through discussion of a thesis?  That sounds like a horifically boring way to do it.  Especially since there's going to be three viewpoints, and no guarantee she'll be picked first.

More to the point, the golden rule is show, don't tell.  So, I mean, sure.  We can introduce stuff by having it be there in the notes review or whatever.  Or we could show why Disquiet is bad by starting in the Disquiet infested slums that Marik lives in.  We can show the power and majesty of Dissonance and the more muted power of Resonance by showing the lifestyle of the barbaric God Kings.  We can even show the dire state of the empire and show the importance of Noemi's quest by starting with her life in peril, and a small team of specialists working to get her to her destinations safely, so that she can actually study the Disquiet while they hold the twisted monstrosities and the sellswords hired by conniving nobles at bay.


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Re: <Untitled IAQ Project>: Round 2: A quip would be clever here, wouldn't it?
« Reply #34 on: January 20, 2010, 11:54:56 AM »
You could always have a Dissonant Plantation be shut down partway through the story to depict how essential they are for people's survival, too.

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Re: <Untitled IAQ Project>: Round 2: A quip would be clever here, wouldn't it?
« Reply #35 on: January 20, 2010, 03:50:59 PM »
Alright...  Now this?  This is some damn fine fodder to work with.

So, initial thoughts...

We should strike Noemi's path.  Her story seems to be the meta story, so I'm thinking what we really want is to have Noemi and Erastus' story thread through all three paths until it's time for the paths to start joining.  At which point, Noemi will become the lead.

So, what will we use for paths?


Hm.  Noemi's path being fourth makes a lot of sense.  She seems to have the metaplot, and thus if she would end up crossing all three paths (Mirek's is pretty clear.  Isolde(Imperial) would be hired to temporarily guide her at the start of the plot--prior to the start of her own actual plot, and as for the barbarians, uh...'passing through', perhaps?  Dunno there).  Plotlines would have to converge somehow, at the very least, to avoid feeling forced.

Quote
Imperial - I'm thinking an Ex-Officer who was high up in the Dissonance Corps.  However, while she won a victory by coldly deciding to sacrifice a good chunk of her own troop, in her case, it not only became public knowledge, but one of the people that she killed happened to be a favoured son of one of the more important nobles.  This meant that she was officially shuffled off into a dark corner where she'd never be seen again.  Unofficially, she's been given a new identity as a mercenary, and does black ops for the government when they need something done, but don't want it to be obvious they did it.  Start of her path will likely involve being a hired escort for Noemi and Aurel.

Hm.  That start works.  Thinking soon after, she's set up for a framing act by an outside party (One of the nobles, or someone else with machinations of their own--possibly a rival Dissonance Corps officer trying to bump off competition for a promotion, and trying to ensure that s/he gets as much possible benefit from it as possible or is trying to make sure that Isolde can't ever speak out on it.  Possibly could have been the person who made the sacrifice public knowledge to begin with, if we want to get that far into it)--to start the aforementioned accuastions of high treason, being hunted by both Dissonance Corps officers and mercenaries out for some cash, while trying to find the person responsible for this to begin with.


Dramatis Personae(Isolde path) thoughts (Incomplete, of course):

Isolde

Previously a notable officer in the Dissonance Corps, Isolde's background was that in the peasantry.  Showing Dissonance potential at around ten years of age, she was quickly taken to the academy for further training.  Her style of usage was discovered to be strong but limited, as while her Dissonance affinity appeared to be that for [insert offense-viable choice here] and was channeled intuitively, she seemed to only be able to channel it through contact.  To that end, she preferred to use a held object for that purpose--and started training to use a weapon for those means.  Given her talents, it was inevitable that she would end up in the Imperial Dissonance Corps.

She rose in rank along with her success in the battlefield, but quickly became disillusioned with combat and the military life as the fighting never really ended.  However, her status changed after an information leak occurred about her actions during the battle of XXXX, which, while won decisively, involved the sacrifice of a large portion of the men under her.  The fact that this number included an influential noble's favorite son did not help matters, so for her safety from the public, Isolde had gone underground as a mercenary, under the name 'Sieghild'.  She was mostly on her own, though the Empire occasionally forwards her a 'black ops' job that they do not want on the record.

Isolde was frequently a closed-off person with only a few friends amongst her peers in the Dissonance Corps, but has become even moreso now.  She holds a cynical viewpoint on the world, and is generally not impacted by violence the way most are.  Her fighting style is notably aggressive, channeling highly-destructive Dissonance through her weapon of choice, which is frequently a two-handed sword, a large axe, or a polearm of some variety.  However, this channeling takes a toll on her own strength, being both painful and exhausting at the same time, bringing her ever closer to death as the attack devastates the unfortunate enemy that happens to be in the path of her blade.
« Last Edit: January 24, 2010, 08:16:32 AM by Namagomi »
<+Nama-EmblemOfFire> ...Have the GhebFE guy and the ostian princess guy collaborate.
 <@Elecman> Seems reasonable.

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Re: <Untitled IAQ Project>: Round 2: A quip would be clever here, wouldn't it?
« Reply #36 on: January 20, 2010, 07:52:25 PM »
I mentioned this in chat earlier, but I would still love to see Aurel go insane from the Disquiet. I know Andy's original plan had him become devoted to the cause, despite starting for the government, and that much I can get behind. But he strikes me as the type to not see the plans come to fruition, and I think it'd be a brilliant part of the plot if he were to start showing these signs of insanity just as they're getting somewhere, with an eventual fight against him or something. PC deaths tend to be interesting, especially when they play on emotions, and the experience system means we won't screw over anyone who's focused on levelling him, gameplay-wise.

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Re: <Untitled IAQ Project>: Round 2: A quip would be clever here, wouldn't it?
« Reply #37 on: January 20, 2010, 07:55:54 PM »
Now for some less specific, more generalized thoughts.

The story would probably be better worked if we set it up as a series of plot arcs, ala Shadow Hearts: Covenant, each building onto a more generalized metaplot that will eventually become the center line. As such, we’re probably looking at having a number of antagonists/villains, most of whom will be culled over the course of the story, but some who will last it out to the end for final confrontations. We should probably definitely aim to have at least one from each major camp (the Empire and the Guardians, for sure), all the while trying to keep the PCs primarily as moderates, outsiders or those damaged by the extremist views.

We also need to come up with the actual conflicts. I mean, we have the functional reason for why stuff is going down, but we definitely need to nail down the opposition and how it fits into the structure.

Excal: That’s actually a pretty good idea. Honestly, I’d be inclined to say that Noemi’s path should be targeted as the “main” path, with her getting the opening, closing and various intermissions. This way we make sure we keep some noteworthy focus on her and the larger goal, but then can focus in on the personal stories and such in the other branches, as well as let them get swept up in her wake, until she ultimately claims true, centralized focus.

The path break-up looks fairly solid on the idea front. Mirek works, I think, from the prespective of having been an insider and having seen what led to the Guardian uprising and what have you, as well as the aftermath and fall out. (Also provides a decent picture of the response, life near the Disquiet, etc)

The Imperial idea is interesting and provides an excellent chance to get a look at the inner workings of the military, the Empire and the civil authority. My only question off-hand is, well, what does she want/hope to gain/etc?

The barbarian path concept is interesting. I think they might better serve as the negative Dissonance camp, ironically. If they limited their use notably/Dissoance was less common among them, it is likely they had to deal less with the Disquiet/have their own superstitions about it. Seeing society fat and decadent, o’er proud, living greedily off a power for the deserving alone, etc and thus rightfully cursed makes for an awesome angle that doesn’t really overlap our (theoretical) antagonist angles. Especially if we do play up issues of major life improvements as a result of the mass use of Dissonance vs the probable collapse if it was cut out, etc. Definitely an idea with a lot of potential.

Not sure about tying them to Erastus directly, but it… wouldn’t be unquestionable? The man is ancient, well-travelled and cunning. No doubt he knows of them, so it isn’t unreasonable that he’s been plotting this extensively and just waiting for a catalyst. Hell, this lets me bring back an old concept, a make believe prophecy written by Erastus proclaiming Noemi as some sort of God child promised to lead the world into a new age, which was a fun idea originally. Would probably allow us to ultimately establish Erastus as the final BBEG by showing the amusing, kindly old man, the fatherly figure, is really a horrific manipulator who has been using everyone the whole time. Definitely feels like it’d be a huge sucker punch to players. Which is awesome.

Djinn: Doing it this way, I think, gives us a really natural way to handle things. If we open with a Noemi chap, we can still manage the rough, quick and dirty stuff to get enough setting established and then let the showing, not telling, of the other branches (all of which have their specific regional, cultural and conceptual focuses) fill in the gaps and details.

Rob: Only if we make the official enemy defeated screen read “VICTOLY.”

Excal: Idle point, in that if we want the narratives interweaved via Noemi and such, we… might actually want to lock a lot of the progression since we, presumably, have some sort of chronological progression. We can have intermediary, free choice areas, but I don’t think the Suiko3 free choice, free order system is best for this one. I fully support “filler” chapters that can help fill in gaps and can be chosen freely, but the main narrative seems a little too chronologically locked/linked to be able to allow a ton of player freedom in that regard.

Rob: Definitely. It’d also be a pretty nice cue for the state of things to have had a producer or such assassinated recently and showing a city stuck on tight food rationing and what have you.

Nama: No comment, as of yet.

Yoshi: So this game is totally going to be FFIV, but instead of just losing PCs to Disney Death on a rotating basis, we are instead going to have them betray the rest of the PCs. *nods*

Seriously though, it is, again, an idea well worth considering.

Excal

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Re: <Untitled IAQ Project>: Round 2: A quip would be clever here, wouldn't it?
« Reply #38 on: January 20, 2010, 10:12:00 PM »
Hmm, Andy, I like your prophecy thing.  Except, I don't like it being originated by Erastus.

New Improved history of the God Kings.

Way back in the beginning, sure the First Practitioner decided to wage war against everyone in order to make sure they'd actually not just rely on him for everything.  However, do you really think that there wouldn't be people who'd stand by such a god figure whatever he did?  Assuming that it's not our place to question such a being as he.  Hell, some would also se a chance at opportunity.  And, given his motives, I don't see him turning down people who want to learn.

In the end, the First Practitioner "loses" and leaves the stage of history, either dead or in self-exile.  Great, his bit is done, and he's happy with it.  But what of those who follow him.  Not wanting to die, they end up in a far less voluntary exile.  There the people who were personally trained by the First Practitioner take over and claim divine lineage.  And, in order to stave off hurt pride and uncomfortable questions arising from the demonstrable fact that they got their collective asses kicked, they told this story about how this is all part of the First Practitioner's plan.  That sometime in the future the Usurpers would destroy themselves, and the First Practitioner would come in new flesh to heal the wounds of the land, and restore things to How They Should Be.

Over countless generations, this story has gone from a justification for why we got our asses kicked and why we really won, and has become a devoutly believed prophecy that no one knows the origin of.  Erastus, being knowledgable, manipulates Noemi into fulfilling the conditions of this, figuring that with the natural antagonism of the three groups, at least one of them is bound to hurt her in exactly the way he was hurt.

This also gives a reason as to why the Barbarian groups are invading, and why they'd have good relations with Noemi.  Arguably, they're here looking for her so that they can start the proper invasion.


Oh, right, other thoughts.

Yeah, I'm not too hung up on the flexible viewpoints thing.  In fact, I can see starting with Noemi and then transitioning to Imperial.  Not sure how to order Barbarian 1 yet, as that will be out of nowhere, while the Guardian stuff will at least be told about before hand.

As for Erastus, I'm kinda seeing him as the BBEG, though in large part because he seems like he has reasonable motives for wanting to destroy the world.  Notably, he's figured out the secret of Quietus and knows that it exists.  This is part of why he's grooming Noemi as he is, he thinks he knows the answers she's going to find, and that she'll be perfect to help him complete his ritual once she has some perspective.  Thing is, he's made a single mistake.  He only thinks Quietus works on the super large scale.

So, his plan is to do a ritual to end the Flow, effectively killing everything.  All people, all plants, all Disquiet.  And then have a seed of Resonance burst from the shattered remnants of the ritual, which would restart the Flow and life afterwards, but without any of the Disquiet.  Basically, rebooting the universe.

Finally, my one last idea which I'm going to share right now is this.  All of the PCs here should be those who have a strong enough flow, whether through innate skill or some minor Resonance use, that they can survive Dissonance Healing with only minor traumatic effects.  Basically, it's just a plot argument for why PCs can be healed with the super awesome healing magic and NPCs, for the most part, cannot.  But I like the fact that it's there and explained for once.
« Last Edit: January 20, 2010, 10:21:27 PM by Excal »

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Re: <Untitled IAQ Project>: Round 2: A quip would be clever here, wouldn't it?
« Reply #39 on: January 20, 2010, 10:56:24 PM »
Mostly liking ideas so far, so not really going to comment on them.

I did think of something though.

It is possible to have some short introductory plotlines for world-building/setting.  What made me think of this is Growlanser: Heritage of War (GL5).  In GL5, the first plotline involves two guys (I forget their names offhand) trying to stop a war.  They find an ancient powerful weapon, activate it, and basically hold it over everyone's heads saying "stop this war or we blow you up", and continue to use it to stop wars from happening.  Then time jumps about 20 years or something, and there's a second introductory plot with Fanille (some researcher, IIRC) that quickly shows the state of the world at that point (IIRC it didn't do that great of a job, we can do better).  Then we get thrown into the main part of the game.  (GL5 itself only has one main path and optional subpaths, so it's a bit different, but still.  By the way, Fanille becomes a permanent PC on the main path, while the aforementioned two guys do not.  They do show up often in the plot though, obviously.)

I'm not sure introductory paths are desirable/necessary for this (due to already having multiple paths), but it's something to think about.

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Re: <Untitled IAQ Project>: Round 2: A quip would be clever here, wouldn't it?
« Reply #40 on: January 20, 2010, 11:07:15 PM »
Quick diversion to Sea Travel:  Do we have Gunpowder Cannons in this world?  If not, then all ship-to-ship combat would be by Archer/Crossbow or by Dissonant(/Quieting) magic.

But if so, then perhaps over the course of the game some bright spark in the Empire would invent gunpowder weaponry.  This can be used as an alternative to Dissonant magic for the purposes of direct ranged warfare.  This could be controversial, kind of like how Nuclear Power, while not generating much pollution, is a controversial source of power generation.

However, I wouldn't see any PCs using such weapons.  (Or maybe just 1 or 2 Temps.)

Also, I hope that we can have a couple of "Badass Normals" who while they don't use magic themselves would still be able to cope with copious amounts of Dissonant Healing, by way of innate fortitude.  Maybe 1-in-100 sort of Fortitude.  (We may also have Temps that have less fortitude, but you lose them if you heal them "the wrong way" too much.)

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Re: <Untitled IAQ Project>: Round 2: A quip would be clever here, wouldn't it?
« Reply #41 on: January 20, 2010, 11:51:13 PM »
Quick diversion to Sea Travel:  Do we have Gunpowder Cannons in this world?  If not, then all ship-to-ship combat would be by Archer/Crossbow or by Dissonant(/Quieting) magic.

But if so, then perhaps over the course of the game some bright spark in the Empire would invent gunpowder weaponry.  This can be used as an alternative to Dissonant magic for the purposes of direct ranged warfare.  This could be controversial, kind of like how Nuclear Power, while not generating much pollution, is a controversial source of power generation.

However, I wouldn't see any PCs using such weapons.  (Or maybe just 1 or 2 Temps.)

Also, I hope that we can have a couple of "Badass Normals" who while they don't use magic themselves would still be able to cope with copious amounts of Dissonant Healing, by way of innate fortitude.  Maybe 1-in-100 sort of Fortitude.  (We may also have Temps that have less fortitude, but you lose them if you heal them "the wrong way" too much.)

I find it hard to believe that a society that grows magic living batteries would ever find a reason to develop Gunpowder.

And personally, I'm leaning away from any PCs being strictly normal melee types. If they want skills, they're using some form of Flow, even the effects of meditation are related to Flow... Of course, this doesn't mean they are -that- different from normal humans running around. I imagine even normal humans have some minor ability to use Flow (like through meditation and training). Our melee types would simply be good at handling Dissonance Healing (and whatever else we make their skillsets do).

Quote
Excal's God-Kings.
Very cool. I'm really behind this idea. Also liking the 'barbarian' culture idea.

Quote
Djinn: Doing it this way, I think, gives us a really natural way to handle things. If we open with a Noemi chap, we can still manage the rough, quick and dirty stuff to get enough setting established and then let the showing, not telling, of the other branches (all of which have their specific regional, cultural and conceptual focuses) fill in the gaps and details.

This solves all my problems with making Noemi the '4th perspective'. Additionally, I wasn't proposing a 'tell' method of world-building with her thesis. Remember, she's doing field work, that leaves a LOT of room for her to go exploring, but specifically focus on the phenomena of the world, rather than just the politics.

Quote
Excal: Idle point, in that if we want the narratives interweaved via Noemi and such, we… might actually want to lock a lot of the progression since we, presumably, have some sort of chronological progression. We can have intermediary, free choice areas, but I don’t think the Suiko3 free choice, free order system is best for this one. I fully support “filler” chapters that can help fill in gaps and can be chosen freely, but the main narrative seems a little too chronologically locked/linked to be able to allow a ton of player freedom in that regard.

Welcome to Fire Emblem 10 perspective switching. GL5 also did something similar. Both games are -much- better for their inclusion. I'm fine with this, though it'd be nice if the player had -some- control over order. Perhaps we could come up with an alternate scenario at each major branch point, but that mostly lead to the same outcomes? Makes an interesting statement about destiny, too.

Tal: How did you forget Sherris and Randal's chapter in GL5?!

Isolde

Previously a notable officer in the Dissonance Corps, Isolde's background was that in the peasantry.  Showing Dissonance potential at around ten years of age, she was quickly taken to the academy for further training.  Her style of usage was discovered to be strong but limited, as while her Dissonance affinity appeared to be that for 'destruction' and was channeled intuitively, she seemed to only be able to channel it through contact.  To that end, she preferred to use a held object for that purpose--and started training to use a weapon for those means.  Given her talents, it was inevitable that she would end up in the Imperial Dissonance Corps.

She rose in rank along with her success in the battlefield, but quickly became disillusioned with combat and the military life as the fighting never really ended.  However, her status changed after an information leak occurred about her actions during the battle of XXXX, which, while won decisively, involved the sacrifice of a large portion of the men under her.  The fact that this number included an influential noble's favorite son did not help matters, so for her safety from the public, Isolde had gone underground as a mercenary, under the name 'Sieghild'.  She was mostly on her own, though the Empire occasionally forwards her a 'black ops' job that they do not want on the record.

Isolde was frequently a closed-off person with only a few friends amongst her peers in the Dissonance Corps, but has become even moreso now.  She holds a cynical viewpoint on the world, and is generally not impacted by violence the way most are.  Her fighting style is notably aggressive, channeling highly-destructive Dissonance through her weapon of choice, which is frequently a two-handed sword, a large axe, or a polearm of some variety.  However, this channeling takes a toll on her own strength, being both painful and exhausting at the same time, bringing her ever closer to death as the attack devastates the poor enemy that happens to be in the path of her blade.

This sounds like a good start to me, though obviously we need to continue to flesh it out.

I rather like the name Isolde, though I'm thinking if we decide to do theme naming, we'll need to do it for the whole cast.

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Re: <Untitled IAQ Project>: Round 2: A quip would be clever here, wouldn't it?
« Reply #42 on: January 21, 2010, 12:15:36 AM »
I find it hard to believe that a society that grows magic living batteries would ever find a reason to develop Gunpowder.

Saruman did it in Lord of the Rings and he was a goddamn Wizard. I suppose it depends on how taxing it is to cast high-level destructive spells. I assume the Empire has some kind of low-class troops, maybe a Penal Legion, that they can put on sapper duty and carry this extremely dangerous shit around on their backs. But if it's less taxing on your casters or whatever to ignite gunpowder charges than it is to bring down an entire fortification simply through magical force, I don't see it not being developed as a siege weapon.

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Re: <Untitled IAQ Project>: Round 2: A quip would be clever here, wouldn't it?
« Reply #43 on: January 21, 2010, 02:51:42 AM »
Liking what we're seeing so far.

I definitely feel Noemi needs to get full screentime as one of the perspectives, and enough to feel that she's the main of the mains. I really like the plot twist with "you are the chosen one... just kidding" even if I've seen it before, and in order for it to work you need the Chosen One to be believable as such, and the main being the chosen one is a nice cliche to lead the player into. I suppose you could relegate her to being a major secondary player on Isolde's path or Mirek's path, but why?


Definitely digging the God-King side of things. When I first thought about it I wasn't too interested (when a story is focussed on a country, having a token out-of-country stuff often feels needless) but I like how the setting of the God-Kings relates to the initial setting. I've noticed we've really yet to suggest much in the way of characters from it.

If we have Noemi, Mirek, and Isolde, will the folks from the God-King land be a fourth? We've sorta been assuming three perspectives from what I can see, but there's probably no real need. I dunno how much of that is just "well that's what S3/FE10/etc. did" though.

On reflection I am in favour of the four perspectives and would allow for more. I don't think they need to be balanced, though, like the way they were in S3. I'm more thinking about what many books do, or even FE10 for that matter - it's okay to give some stories more if you think that they shed more light on the game's overall plot. I'm not opposed to balance, mind, I just worry that forcing balance on four routes potentially consigns what may turn out to be the most important story elements to too small a piece of the pie. EDIT: Or, to put it another way, we are telling a story, here. We don't need to straitjacket ourselves into giving each perspective an equal share, we need to give each perspective the right amount to tell the story we need.

On Isolde: What will she do besides guard Noemi/Aurel? The core design sounds pretty cool but she badly needs fleshed out motives at this point, and needs to do her own thing that sheds light on the story while not just merely being a watcher of Noemi.

On the fourth perspective: Isolde, Mirek, and Noemi are inevitably going to have to start early. For the fourth, I'd like to introduce the perspective a bit later. I'm picturing the PoV character here being a major barbarian leader who the PCs meet on a few occasions (either as a temporary ally, like someone to make a deal with, or an enemy, depending on who meets him and what their motives are at the time), which will make the introduction of him as a PoV character a (hopefully pleasant) surprise. From there we can use his path to answer questions the player will have built up about the barbarians and their setting, including the prophecy.
« Last Edit: January 21, 2010, 03:08:57 AM by Dark Holy Elf »

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AndrewRogue

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Re: <Untitled IAQ Project>: Round 2: A quip would be clever here, wouldn't it?
« Reply #44 on: January 21, 2010, 08:33:30 AM »
Coversation with Excal. WARNING, TEXT DUMP

Excaliburned 11:35 pm
    That's odd.
AndrewRogue 11:35 pm
    IRC hate?
Excaliburned 11:35 pm
    Yeah.  It just booted me.
AndrewRogue 11:35 pm
    Huh.
    Well
Excaliburned 11:36 pm
    Anyways, you get my prodigy stuff?
AndrewRogue 11:36 pm
    I did not!
    Last I had was my question
Excaliburned 11:36 pm
    Right.  Prodigy
    If it's that bad, no way are people not trying to fix it.
AndrewRogue 11:36 pm
    For random comparison to what I'd been thinking
Excaliburned 11:36 pm
    I mean, hell, way I see it, rank and file Guardians in this generation are trying to do that too by shutting down Dissonance.
AndrewRogue 11:37 pm
    I'd originally been figuring that the process of actually reversing the Disquiet had been sort of lost to the process of just mitigating/controlling it.
    Something like... lord, what is a good real world example
    Where the attempt to solve the problem has become a sidebar to the attempt to control/mitigate it due to lack of ssuccess
    If that makes sense
    People still study it, but, comparatively, its marginalized
Excaliburned 11:38 pm
    True, but I can't see much force behind it if there's not a belief that the person doing it can actually succeed.
    Though...  y'know.
Excaliburned 11:39 pm
    Doesn't have to be prodigy.  I mean, she's probably known to be Erastus' protigee.  And he seems to think she's capable of it
    And that has to mean something, right?
AndrewRogue 11:40 pm
    True. I originally figured it was that sort of stuff that allowed to pursue it as her graduate exercise.
    She's talented enough that they think SOMETHING will come out of it
    Not necessarilly a solution, but either progress or something else all together
AndrewRogue 11:42 pm
    That's just where I've been coming from.
    Regardless, she's a valuable assest.
Excaliburned 11:42 pm
    Yeah.  Reason for hope and all that.
AndrewRogue 11:43 pm
    Maybe leave it to some radical minor up theres to go "She could really have something!" while the majority are more in the "I think good will come out of  this, but don't get your hopes up" club?
Excaliburned 11:43 pm
    Yeah
AndrewRogue 11:43 pm
    Works
Excaliburned 11:43 pm
    Though I also see Erastus as knowing she can find out.  If only because he's already "found it out" and can drop hints if she needs it.
AndrewRogue 11:44 pm
    I figure Erastus is 90% there
    And is pushing/using/working with Noemi and Co to fill in the last 10%
Excaliburned 11:44 pm
    Also works, yes.
    Y'know what I want?  Just because I have this wonderful cinematic view of it right now?
AndrewRogue 11:45 pm
    So you think he works as the final, BBEG typee encounter? And no I do not, so go ahead while it is in your head
Excaliburned 11:46 pm
    Noemi's party eventually has a reason to go to the First Practitioner's Island, to look for something.  And as they're about to find something, they have their first run in with the God King party
Excaliburned 11:47 pm
    And their victory there is totally the thing that really cements her in their minds as the First Practitioner Reborn, or some other thing like that.  But just...  that.  Having that battle in the middle of a Disquiet warped battlefield.
AndrewRogue 11:47 pm
    Agreed.
    There is 999% need for an awesome fight there. That one could well work
AndrewRogue 11:49 pm
    I'm thinking that might be a good place for a mid-middle late false end to the game
Excaliburned 11:50 pm
    Oh?  Do tell.
AndrewRogue 11:50 pm
    Looking like its building towards the finale/climax, when, in actuality, it just concludes that arc as the secret is discovered and hell breaks out or something. Not sure how to play it yet, have some ideas
    But I'm thinking of using it like... Rasputing in SH:C, I think?
Excaliburned 11:51 pm
    Y'know...  we could actually make it look like the main plot is for the Barbarians to ressurect the First Practitioner.
Excaliburned 11:51 pm
    Or unseal him, or wake him up from his slumber.
    Actually...  I like that.
    Have you ever heard of the King in the Mountain Monomyth?
AndrewRogue 11:52 pm
    Not really. Explainn while I go be wet and naked?
Excaliburned 11:52 pm
    King Arthur
AndrewRogue 11:52 pm
    Gotta start winding down for sleep >_>
Excaliburned 11:52 pm
    Thinka how he died, and the legend of his return
AndrewRogue 11:52 pm
    Oooh. Okay.
    That I know.
    Just not by that name at all.
Excaliburned 11:52 pm
    There's a ton of those in Europe.
    All local.
    In the Empire, have them have a myth about that.  But twist it.
    Make it a sign of the end times.
AndrewRogue 11:53 pm
    Perhaps we could make that the general meta-thrust initially?
    All the groups are racing for it?
AndrewRogue 11:53 pm
    (For their various reasons and quarrels)
Excaliburned 11:54 pm
    One day, when the list of the following bad things have happened, the First Practitioner will return from where he was sealed by the however many heros of old, and tear the land asunder.
    Yes, that's it exactly.
    The Guardians, being poorer will be more superstitious, and their Rank and File will take it literally.
    The Empire will suspect there's some truth, but will be more sophisticated about it, suspecting someone of copying the myth for some nefarious purpose.
Excaliburned 11:56 pm
    And Noemi?  Will likely be looking up stuff on him because her search for a cure for the land will lead her there as it's supposed he has/had a way of cleaning it all up.
AndrewRogue 11:56 pm
    YAY
    One of mmy original thoughts.
    I like you >_>
    You hit on similar ideas while getting new ones
    Anyhow. BRB for reals, unless you want to sleep
Excaliburned 11:56 pm
    I want to digest this a bit. Maybe make a post.
AndrewRogue 11:57 pm
    I do need to shower. Have to sleep within 45.
    I approve of a psot
Excaliburned 11:57 pm
    Honestly, hopefully some time soon, you me and Djinn can have a chat.
AndrewRogue 11:57 pm
    Weekend, it'd prolly have to be. Djinn's schedule is so random >_>
Excaliburned 11:58 pm
    True.  Anyways, do your shower
AndrewRogue 12:06 am
    Hurrah, nudity
    Other random thing while I'm thinking about it
Excaliburned 12:06 am
    hurrah, toast.  Be right back
AndrewRogue 12:06 am
    As far as the "evil" chunks of the groups go.
    (I.E. where the bad in the major players come from) I think military top brass, guardian rank and file and the bottom tier nobility all sound right.
    To get a little variety in rationales and flavors of evil
Excaliburned 12:09 am
    I think Guardian leadership should also have some.  But mostly in the fallen angel sense
AndrewRogue 12:09 am
    I also feel that, in the first half, it should be the military that ultimately succeeds (since its a little easier to go with totalitarian angle with ultimate power)
    Oh, it isn't striiictly along these lines
Excaliburned 12:09 am
    Having guys who started with pure motivations, but were corrupted by the power.
AndrewRogue 12:09 am
    These are just the major blobs of where it occurs
Excaliburned 12:10 am
    Hmm, I dunno.  Military winning in the middle and losing in the end is kinda cliche
AndrewRogue 12:10 am
    Fair enough. I mainly just have a less solid idea of how to structure Guardian or Nobility win
    Displacement of the military, I suppose
    Which actually could work quite well
AndrewRogue 12:11 am
    Well. Fundamentally
    One of the non-PC groups should win round 1
    Not at the Kefka level I think, but definitely win
    I think, possibly.
Excaliburned 12:13 am
    Actually, I like the idea of an Imperial win, thinking on it.
AndrewRogue 12:13 am
    It might be better to determine thematically what we want to say before determining that, perhaps
Excaliburned 12:13 am
    That said, we could also determine it in a few different ways.
AndrewRogue 12:13 am
    Since each win (and subsequent defeat) sends different messages.
Excaliburned 12:13 am
    ie. Branching ends.
AndrewRogue 12:14 am
    That is true!
    Although we'd have to stick it to much later game, I think
Excaliburned 12:14 am
    And have Noemi decide who wins the initial plot.
AndrewRogue 12:14 am
    I mean, the idea is awesome
Excaliburned 12:14 am
    Since that's really just a setup for the inevitable betrayal and reveal of the real BBEG.
AndrewRogue 12:14 am
    But it would change a lot.
    Idly. I picture the finale with Erastus being sort of like the confrontation with Kato
Excaliburned 12:15 am
    kato?
AndrewRogue 12:15 am
    Shadow Hearts 2.
Excaliburned 12:15 am
    never saw it
AndrewRogue 12:15 am
    Crap. Uh.
AndrewRogue 12:15 am
    Ah. It is less about the "end of the world" thing
    And more about the personal conflicts, like, dislikes, trust, love and hate between him and the party
Excaliburned 12:16 am
    right
AndrewRogue 12:16 am
    Him wanting to end the world is more an incidental factor
Excaliburned 12:16 am
    hmmm...
AndrewRogue 12:16 am
    To which end, I think it bears statement
Excaliburned 12:17 am
    Y'know?  I think...  Erastus isn't the BBEG.  Except maybe on the True Path, if there is one
AndrewRogue 12:17 am
    Erastus SHOULD honestly like and care for, at the very least, Noemi and Mirek. Probably a couple of other PCs.
Excaliburned 12:17 am
    He's always a villain, he's always the face.  But he'll also always be recruited to aid someone.
Excaliburned 12:18 am
    To help someone who showed him the way after he lost his family, snapped, and was privately scorned by those in the service who he thought he could trust.
AndrewRogue 12:19 am
    That sounds about right.
    I really, ultimately, want the player to LIKE Erastus.
    He's a bit crazy and definitely fucked up, but in a charming, likable way that maintains his humanity
Excaliburned 12:22 am
    Yeah...  things are getting nailed down.  But there's still a hole here.
    Something that everything we have points to, that is the core of the plot.
AndrewRogue 12:22 am
    Yeah. I think I vague touched on it.
    *vaguely touched on that issue
    Ideeeeally, things should be largely character driven, but we need the plot to actually evolve from that.
AndrewRogue 12:24 am
    Which we are kinda lacking. We've got the big ideas and some basics on the PCs, but we really need to see where the characters go amd build the backbone of the plot from it
Excaliburned 12:24 am
    Yeah.  I'll sleep on this stuff and make my post tomorrow
AndrewRogue 12:25 am
    I'll likely chime in at some point during work tomorrow to respond.
Excaliburned 12:25 am
    Great.
AndrewRogue 12:25 am
    (And obviously be around in the evening to blather >_> )
    Try to emphasize that we need to start getting PC ideas and concepts together so we can fill in the middle
AndrewRogue 12:26 am
    Because I think that is the other thing that could really set us out
Excaliburned 12:26 am
    Hmm, yeah...  it is PC time.
AndrewRogue 12:26 am
    Being largely character driven vs OMG WORLD SAVING
    Considering the "original" Noemi path looks like it is getting split?
Excaliburned 12:27 am
    Alright, Neomi's path and Marik's are decently set out by you for core cast.  Isolde's is not.  Same with whatever his name is.  But I'll hit up a naming site before doing my post.
AndrewRogue 12:27 am
    Definitely have holes to fill in
    OH
    I should tell someone this
    I suggest trying to divide the world up into chunks and using naming themes in those areas
Excaliburned 12:28 am
    Yeah, I'm trying to think of a theme for the Barbarians.
AndrewRogue 12:28 am
    West is eastern europe (Mirek and Erastus are definitely Czech or something)
AndrewRogue 12:28 am
    North was more Welsh/Celtic
    (Ei and Artur)
Excaliburned 12:28 am
    Noemi and Isolde seem to suggest romance laguages with an emphasis on vowels.
AndrewRogue 12:29 am
    (Sharing with Djinn, since he matarialized, but 'm leaving shortly)
    Rather, gonna drop this in the IAQ channel
    I'll be sure to actually post my name thing tomorrow.
    And other things
Excaliburned 12:30 am
    Well, I'm currently trying to figure out where I want to pull the Barbarians from.
    And...  I want it to be something different, yet civilised.
    Thinking either Persian/Egyptian, or Chinese.

DjinnAndTonic

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Re: <Untitled IAQ Project>: Round 2: A quip would be clever here, wouldn't it?
« Reply #45 on: January 21, 2010, 09:30:40 AM »
I personally like Korean names in fantasy stories. Egyptian names always make me think of sci-fi names (and have ridiculous glottal stop marks and weird apostrophes everywhere)

As for something to tie Isolde to the main plot a bit more... I was thinking she could have been to the Throne of God island or something, and survived. This would make her something worth studying/keeping around... and put her directly in opposition to the faction that doesn't want people ever going there.

I imagine it might have been something that happened when she was younger. Perhaps her father was a pirate? And perhaps he didn't fare so well on the island, so that could be why she's an orphan now.


Just for my sanity, trying to list the antagonists so far:

Erastus
Potential Erastus corrupter
Rank and File Guardian representative
Fallen Angel Guardian leader
Military Top Brass (council? special ops group a la Brionac?!)
Low-end Nobility looking out for themselves (their specific townships?)
God-King Thone's "Protectors"
Artur
'Barbarian' Quirky  Mini-boss Squad

We need MOAR!!~! A game is defined by its villains!
« Last Edit: January 21, 2010, 06:01:08 PM by DjinnAndTonic »

Anthony Edward Stark

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Re: <Untitled IAQ Project>: Round 2: A quip would be clever here, wouldn't it?
« Reply #46 on: January 21, 2010, 10:29:25 AM »
Can we call for no apostrophes in names? Nothing pisses me off more in games. "Oh, hey, Ja'red, that punctuation mark in your name sure does hide the lack of thought that went in to your name, yep."

AndrewRogue

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Re: <Untitled IAQ Project>: Round 2: A quip would be clever here, wouldn't it?
« Reply #47 on: January 21, 2010, 05:05:51 PM »
Djinn: NEB made the wonderful suggestion of our 4th prespective Barbarian folks serving as a quirky miniboss squad until they get a POV chapter and become PCs, so add 'em to the list.

Rob: But... but... fantasy is practically MADE of apostrophes.

Anthony Edward Stark

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Re: <Untitled IAQ Project>: Round 2: A quip would be clever here, wouldn't it?
« Reply #48 on: January 21, 2010, 08:30:15 PM »
There are no apostrophes in Lord of the Rings. Any apostrophes in fantasy are an unwanted mutation that we must cut out!

Excal

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Re: <Untitled IAQ Project>: Round 2: A quip would be clever here, wouldn't it?
« Reply #49 on: January 21, 2010, 08:40:28 PM »
But...  but...  mutation is the survival mechanic by which generations can better change and adapt to their circumstances!  We must not be fantasy dinosaurs!