Author Topic: Villainous Anonymafia - Game Over SCUM WIN  (Read 48410 times)

Luther Lansfeld

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Re: Villainous Anonymafia - Game Over SCUM WIN
« Reply #375 on: February 08, 2010, 04:35:18 PM »
Also blame Excal for not letting me write-in Joe Buck. :(

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Shale

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Re: Villainous Anonymafia - Game Over SCUM WIN
« Reply #376 on: February 08, 2010, 05:07:03 PM »
Hey, even in villain mafia, there have to be limits.
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Joe Buck

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Re: Villainous Anonymafia - Game Over SCUM WIN
« Reply #377 on: February 08, 2010, 05:19:21 PM »
Gaston drops back.

Under pressure.

Escapes.

Fires the potato downfield.

Gorgutz is there.

Caught against his helmet.

Stay tuned for an all-new American Dad after the game.

Sierra

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Re: Villainous Anonymafia - Game Over SCUM WIN
« Reply #378 on: February 08, 2010, 06:27:14 PM »
What is Gorgutz from, anyway?

Kilgamayan

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Re: Villainous Anonymafia - Game Over SCUM WIN
« Reply #379 on: February 08, 2010, 06:43:32 PM »
Looks like 40K. I thought it was WarCraft myself.


[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Maya Kumashiro

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Re: Villainous Anonymafia - Game Over SCUM WIN
« Reply #380 on: February 08, 2010, 07:38:49 PM »



...

...

...



Pearls, do your psychotic half-sister a favor and let her talk.



O-kay!



French Doom Man
Betrayed by whom?
His brothers


I wrote a paper on the relationship between senryu poetry and the criminal underworld, but never got to unleash appropriate poetry!  (Aside from the sign-in thread.)  Alas.  (Also senryu writing is hard.)

Anyway.  This game was a blast.  Objective 1: Draw a NK as soon as possible.  Mission Accomplished!  Objective 2: Make sure town wins.  Uh...  see Light.

For Objective 1, I figured the best way to draw a NK was to make it seem like I had a powerful role.  But roleclaiming doctor who can't protect self on Day 1 would make me look like a lunatic.  So that's why I had those ramblings about Night 0 and roles who "knew things" - I wanted to send the impression that I thought that this would be a very role-heavy game with powerful abilities left and right, and maybe you should take my opinion seriously because I found something Night 0.

I briefly considered fakeclaiming Beautiful Princess because wow, would that be incredibly in-character for our serial perjurer or what, but Excal told me potential LYLO would be announced.  The proper way to address a BP claim is probably to wait until potential-LYLO "should" roll around and if it doesn't, lynch the claimed BP.  Since that would be a sure wasted lynch, I decided against it (if I wasn't killed, it'd only be because I misled town about the number of scum).  Plus when I left I wasn't sure I'd be the lynch target anyway and I didn't want to claim unless I was sure.  [In favor of the fakeclaim, I had a rare role where a town rolecop would immediately see I was town - vote while dead is an ability never in the hands of scum in a sane game.]

If I'd stayed above suspicion more on Day 1 I had some more flavor fluff to throw on.  For starters, we need to be alert to solve this case, so if everybody drinks this coffee I'm sure the mafia will be dead within no time!  Also, after succesfully soliciting a butterfly picture out of Beatrice, I was hoping to found my own secret organization even better than the Doom Legionaires - the mysterious "Butterfly Club."  Of course as a requirement if this is your Butterfly Club Day 1 you must bring a butterfly.  My unfortunate demise meant I held rule 1, not talking about Butterfly Club, a little too strongly.  It was pretty obvious I was angling for Gaston to join but alas, distractions arose.  On the Gaston note, if Gaston had died before me, I'd have claimed to have married him the night before in a secret ceremony.  And then gone to visit his wealthy father but shockingly be unable to find him!  So I guess it sure is lucky Gaston married before dying so that someone could oversee his family's estate.

On the later days...  I couldn't entirely shake my suspicions of Dr. Wily.  Thought he was a Bulletproof Serial Killer or something who'd decided to vig for town out of pity.  The masons worried me because, as noted, it seemed like they made town too overpowered...  but... but...  they're self-confirming, and if they were all scum it was the most psychotic scum gambit ever.

Mr. Burns, well, I figured that if he did something to me night 0 and he was scum, it was either rolecop or roleblock.  But scum who knew anything about voting in Chicago would never ever NK me, so that means it couldn't have been rolecop.  And if he was town then he should be given time to compile some investigations / protections / whatever to bring forward as a confirmable record before deciding the case.  This pretty well worked out, don't think there was any harm in pressing the case on Burns later rather than sooner.  Also: There totally needs to be a role named "Retro Rocket" in some future mafia game.  I'm not sure what it'd do, but the mental image of Mr. Burns with his legs straddling a rocket inexplicably moving the reverse direction of its thrusters was great.

Day 4, y'all put Bowser at L-1 before I could release a butterfly. :-(  While Bowser never read suspiciously to me [I didn't understand the "He split his vote which is scummy!" argument] Gig and Bea read actively towny and Joker already had a death sentence, so I couldn't even do a Vote / Unvote safely.

Day 5 Shenanigans: Eh, I can't agree with Beatrice about blaming Gig here.  When Gig placed his vote it was "More Potential LYLO" and all of me / Gig / Bea thought the game was surely Town's.  Actually mildly surprised at how seriously Gig/Bea argued,it was clearly a "at worst lynch both of us, win" case.  I was convinced that scum's gambit of shooting Dr. Wily would backfire horribly, but then...  nobody is accusing the masons [Kinda necessary for scumGig / scumBea to win]?!  Then Excal changed it to "almost certain LYLO" which I knew was a sign that something was deeply, deeply wrong.  Obviously one possibility was the masons were scum, but Gig had already placed his vote, so that was water under the bridge.  Otherwise...  um...  the only thing I could think of was that Beatrice was scum and had the power to reignite the potato.  But everything about Beatrice screamed town, including her questioning of the mod as to what could possibly stop a Townie / Scum / Dahlia endgame.  So.  Uh.  ???

Excal may have said too much when he noted to me on how people would be surprised at what the masons "really were" around Day 3 or so, but even that's unclear, and could mean it was a third-party alliance that'd decided to play for a town victory.  Which would also be good with us.  Oh, well.  Looking at the role PMs...  I'm confused?  Ciato, if you thought that the town masons were confirmed, I'd understand, because that's what the PM sounds like.  If I read that I'd assume a confirmed masonry too because that's the default kind.  But you thought that an all-town masonry was a "retarded assumption" but...  didn't tell us?  I do think that the flavor behind unreliable masons was perfect for a villains game, at least, just I wish this was more clear.

Anyways, good game to all.  Beatrice gets a special nod for both playing a fantastic game for Town as well as being hilarious - I found myself thinking in her weird set of terms.  Hooray for the [Robotic?!] Black Rose of Xanatos.   On a last acknowlegements note: the place I stole icons from did request credit, so my fine selection of Dahlia faces is from pocketmolecule.  The Dahlia "Alas poor Yorick" picture with lightning bolts in the background was conveniently posted just recently here (found both of the above from the LJ community).  My messenger butterflies carrying my commands across the river Styx were from Wikipedia, notably the Pieridae family - which includes the small whites that are my favorite.  And apparently agricultural pests as well that eat cabbage.  Huh.

Carthrat

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Re: Villainous Anonymafia - Game Over SCUM WIN
« Reply #381 on: February 08, 2010, 08:37:10 PM »
Gorgutz is from Dawn of War, he's an.. ork. They're all pretty much the same.

I shoulda picked Revolver Ocelot though.
WHAT BENEFITS CAN ONE GET FROM SCIENTOLOGY?

Kitten4u

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Re: Villainous Anonymafia - Game Over SCUM WIN
« Reply #382 on: February 08, 2010, 09:04:29 PM »
Bleh, I was hoping that I would play better on my first game on a new forum.  Sorry for being spectacularly useless. x:  Anyway, I was pretty bummed that I didn't get much use out of my ability. *shakes fist at people that hammered so quickly*  Technically I could have thrown it whenever, but I couldn't move the tracker, so I wanted to wait as long as possible before deciding so I would track the right person and they wouldn't just die.  By the time all the claims were through I had town reads on just about everyone (the ??? read on Burns was the only exception), so I started to get majorly apathetic/frustrated.

Anyway, I <3 Beatrice's posts too.  They were a lot of fun to read.  Really, once I got used to RPing and Mafia being in the same setting I had a lot of fun (I didn't even mind those several re-reads I did).

Good game everyone~

Yoshiken

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Re: Villainous Anonymafia - Game Over SCUM WIN
« Reply #383 on: February 08, 2010, 09:08:11 PM »
Maaan. Xanth, Kilga and Snowfire tend to be awesome at this roleplay thing, from what I've seen.

Ocelot would have been AWESOME. Yes.


So, we've had sidekicks and villains. Is it HERO MAFIA next, Excal?!

Dark Holy Elf

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Re: Villainous Anonymafia - Game Over SCUM WIN
« Reply #384 on: February 08, 2010, 09:27:14 PM »
Thought town pretty much screwed up the last two days by rushing them and not stopping to think about the situation because it felt like it was a decipherable role puzzle at that point (day 5 especially). Mad props to Vegeta for lying at the end of day 3 and getting away with it because he killed Gaston before he could raise a contradiction and he knew Gorgutz wouldn't. I actually totally missed that post until a late day 4 reread myself (and was wondering why nobody was suspecting the masons as such!) and afterwards I get why town thought the masons were confirmed even though if they'd thought about it for long enough they would have realised this was impossible. Still, Tom played very well to boot and came off legitimately townie, so yeah, he deserves the win.

Dr. Wily wins Town MVP for using his role about as well as possible; lurker kickstarting then taking out scummy players. (Sorry Glen. :( )

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Maybe.

Bardiche

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Re: Villainous Anonymafia - Game Over SCUM WIN
« Reply #385 on: February 08, 2010, 09:43:43 PM »
Bleh, I was hoping that I would play better on my first game on a new forum.  Sorry for being spectacularly useless.

Don't worry, on my first game I pulled a cop claim against two townies because I was insane. Harmed town more than I helped. :D

Planning to run another game, Excal?

Ranmilia

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Re: Villainous Anonymafia - Game Over SCUM WIN
« Reply #386 on: February 08, 2010, 09:52:48 PM »
Thanks to people all around, game was fun.

Balancewise, it's hard to say but I think the game was roughly even.  Scum had the incredibly useful mason traitor, but then a roleblocker of middling-low usefulness in this setup, and my role, which was a very nasty trap.  We also had a low breakpoint of numbers with Dahlia's vote around, and a lot of self-confirming townie roles to bust through.  In the end the mason traitor pulled through, but it was reasonably close and could have gone the other way with a few key town plays or a bit worse luck for us.

Night 0 we rolecopped Gendo and determined that rolecopping was useless.  I was already paranoid about the risk of dropping godfather, so no more rolecopping.  Night 1 I tried to send a message to Light, and it indeed mysteriously failed... and by day 2 Gendo claimed and then I realized what was up with my role and that there probably wasn't even a traditional cop anyway.  Entirely a trap, designed to get me embroiled in a claim conflict with the townie rolecop, messenger or poisoner.  We really lucked out of not falling into it and having me lynched sooner than I was.

Day 1 was standard stuff.  Day 2 was looking bad for us, thought Burns might have to go then and there, but thankfully town decided to turbo elsewhere with the masons.  Day 3 was trainwreck central... but also filled in all the rest of the roles for us.  With full knowledge of the setup in hand, it wasn't too hard to engineer a victory relying on Dread Thomas and town trusting the masons too much, or at least more than they trusted the nonmasons.

Props:
- Tom and Rat, obviously.  You guys won the game for us.
- Feure.  When I first saw who our other partner was, I was like "Ah man this guy is probably either going to no show or be a total goof."  Not so!  Yeah you made a lot of newbie mistakes and got into a lynch trap, but that's fine, you still showed up and gave a really impressive performance for someone who as far as I know had never played before and didn't even know anyone here.  (I'm getting told in IRC that you knew Yoshiken, okay).  Welcome to the DL, thank you so much, I hope you had fun, and I hope you'll stick around for future shenanigans!
 - Wily.  Town MVP in my book.  Consistently solid and managed to get nearly to endgame despite a roleclaim that made you a huge target for all sorts of negative attention.  
- Beatrice's roleplaying.  Fun to watch, and even got me to throw in a bit at the end.  (This is remarkable since I can't stand Umineko!)
- Gaston.  Thanks for hanging in there, you got screwed pretty bad but dealt with it admirably.

Whats:
- Turbos and ninja hammers.  Day 2, 3 and 4 all could have gone differently and pressed us much harder if town had stopped to think a little more.  As it was, day 2 saved Burns for a while, day 3 got heat on Gig and day 4 got heat on Beatrice, leaving the end of the game a virtual certainty.  I think Tom and Rat could have given a decent defense if pressured, but as it played out, we didn't even have to try.  (in fact, without getting Beatrice lynched, I think we mathematically couldn't win!  She can't be nightkilled and her+Dahlia's vote would always beat a lone scum.)  The end of day 4 especially was what.
- Me.  I played poorly.  Very poorly.  Did the bare minimum of helping to ensure the masons were clear and then that was about it.  This was half due to lack of caring since Tom was carting the victory home anyway, and half due to various life things kicking me in the face and destroying my motivation after day 1 or so.  Sorry about that.


Yoshiken

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Re: Villainous Anonymafia - Game Over SCUM WIN
« Reply #387 on: February 08, 2010, 10:38:56 PM »
Yeah, to clarify, Feuer's a friend from another site. I've run a fair few Mafia games there, and I've often said about how much harder and better (and faster and stronger) DL Mafia is, so he came on in to find out for himself.

Funny coincidence: When Excal ran HenchMafia, I ran a Villain Mafia over at TTA, where Feuer played as Light. >_> (Except there he was a Cop and that game was a total trainwreck where he got rolecopped Night One and managed to survive to the end regardless with no Doctors (yay scum inactivity!) and then claimed late and nobody believed it in LYLO and argh scum win.)

SnowFire

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Re: Villainous Anonymafia - Game Over SCUM WIN
« Reply #388 on: February 08, 2010, 11:59:03 PM »
As a random thought, the evil-o-meter varied drastically in this game.  On one hand where softies who won't / can't hurt a fly (Bowser, Dr. Wily, Dark Helmet) hanging out with psychotic mass-murderers (Light, some versions of the Joker), and a variety of shades between.  An interesting mix.

Dark Holy Elf: The only thing that made that puzzle possible to figure out was the fact that the moderator changed it from potential LYLO to almost-certain LYLO....   after Gig had already placed a vote that allowed a scumhammer.  So I'd agree mildly that town could have won if Excal had said "This is probably LYLO, really, think on that" from the outset *and* Gig had held off his vote because of that *and* Gig and Beatrice both noticed that they were both willing to kill the both of them to solve the issue, which should have set off alarm bells.  Still, it's really dangerous territory to say "This is so illogical scum couldn't have done it!"  I could see a scum Bea / scum Gig killing Wily, getting the other lynched Day 5, then acting really shocked on Day 6, playing the "if I were scum I'd never have done this" card, and hoping for the best.   ...not a GOOD strategy, but possible, and [assuming true town masons] the situation looked pretty desperate for scum such that they might be willing to try such a gambit.  In fact, if scumBea had pulled this, I might just have believed it after her canny play + why did she shoot Wily when she was likely the towniest of Wily/Gig/Bea.

And as for the masons...  well, when Gaston was asked point blank if the masons were confirmed, she responded "I trust the other two masons. They've given me no reason to doubt them. So yeah, I am coo' with Warboss and Vegeta."  I commented to Excal at the time about why people aren't saying "Yes, we are confirmed masons" or "No, we are not confirmed masons, but I think they're town anyway," but it sounded like a roleplaying / avoiding in-game terms way of saying "Yes, confirmed."  And there's no reason to be evasive either in such a circumstance, the role's already been announced.  I looked this up on Day 5 after Excal made the switch to "almost certain LYLO" to check my masons-are-scum suspicions, and it seemed pretty definitive.  Oh, well.

Sir Alex: Thought your Joker play was pretty good, FWIW.  It's true that you got caught but you were pretty high on the non-mason townie list, and on the way down you managed to further discredit the masons-are-scum vibe by pushing it yourself.

Luther Lansfeld

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Re: Villainous Anonymafia - Game Over SCUM WIN
« Reply #389 on: February 09, 2010, 12:01:14 AM »
I thought that Joker was quite townie.
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Yoshiken

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Re: Villainous Anonymafia - Game Over SCUM WIN
« Reply #390 on: February 09, 2010, 12:26:59 AM »
I.. remember spotting one or two problems, but one or two problems is damn good by my reckoning. ;o

Dhyerwolf

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Re: Villainous Anonymafia - Game Over SCUM WIN
« Reply #391 on: February 09, 2010, 07:59:34 AM »
Beatrice FTW! Made the game for me (as uh...a casual reader!)
...into the nightfall.

Excal

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Re: Villainous Anonymafia - Game Over SCUM WIN
« Reply #392 on: February 09, 2010, 08:08:06 AM »
Yeah, my apologies to you guys for that.  I realised after I started the day that if I let Dahlia keep Town alive then it was impossible for Scum to win if they ever got reduced to one person.  It was, somehow, a scenario I had never fully thought through, and at the rate things were going, I didn't have the time to think it through until it happened.

Honestly, when I updated you guys, I should have also wiped the vote.  Just, too busy with work to do so.

Anyways, currently trying to work out how to do the Alignment Mafia, and since someone seems to have picked up Hero Mafia, I'll let them complete the trinity.  I think for my next game, I'll find a way to reward the most entertaining play, possibly even making it possible to win even if you're on the losing team if you manage to be awesome enough.

Bill Hellsnake

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Re: Villainous Anonymafia - Game Over SCUM WIN
« Reply #393 on: February 10, 2010, 10:04:30 AM »


Yoshi: really? My previous experience of role-playing here has been to draw a character I don't know very well or don't much like, try something a little abstract with them, draw flak from other players during day 1 for being too confusing, and then drop the role-playing entirely before day 1's gone to preserve my skin. That was the real difference here - I made sure it was a character I loved and had a large stock of material to refer to (steal from). Part of my theory was in fact that the effort into actually trying to role play would make people think it wasn't me, even with swathes of posts.

Oh, and I was originally going to sign up as Eva-Beatrice, but then decided that she had too few sprites to pull off more than a day or so with her and so went with the whole succession thing instead.


Anyway, the only reason I'm actually still posting here is because Excal hasn't posted the random bonus stuff. I personally received two PMs of note during the game, but may as well post my night 2 message as well. You'll see why I didn't react to Rudolf's message...

Night 1:

Well, you certainly drew some attention.  Some of your poor minions spent the poor night tied up, but with no clue by who.  Their role, sadly, having been blocked.  As for some others, they got woken up by some fool posting a note on their door in the night.  When you meet them, they hand it to you.

"Those IDIOTS! Unaware of their untimely demise, slowly crawling into their doom! I will rise from the ashes and conquer this sad conundrum! But first, I must watch those distrustful pigeons. Dr. Wily, Joker... keep a close eye on them! Yes, yes!"

There is nothing else that happens to you in the night.


Night 2:

The same minions as the previous night have been roleblocked, again.

In addition, you don't know how, but someone managed to get to your most trusted minions, your body double, and...  doctored them.  However, that wasn't all, your superb magics have discovered they were also ensorceled so that they could not harm in any way Light Yagami.


Night 4:

During the night, one of your minions is enmeshed in a Xanatos Gambit.  They will die with the coming of the next night.

Also, you gained a new role.

COLD POTATO
You suspect this lump of tuber used to be irradiated.  But now, it's just kinda unimpressive.  Does nothing.


Bardiche

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Re: Villainous Anonymafia - Game Over SCUM WIN
« Reply #394 on: February 10, 2010, 08:27:08 PM »


I thought there were a bunch of sprites for EVA, but it might just be that there's too many edits flying 'round seacats. You definitely made Funnest PLayer To Read, though. :D (PS: Shkanon is a lie)

Yoshiken

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Re: Villainous Anonymafia - Game Over SCUM WIN
« Reply #395 on: February 10, 2010, 10:16:22 PM »
Xanth: Roleplay with you is mostly based on Animafia, where you were awesome.