Team Unoriginal | Bartz, Fogel, Peppita, Aeris, Ditto (Quick Powder)(MT)
[Bartz: Mime, Mix, Summon, Time] (Monk/Thief/Chemist/Time Mage)
[Floor 6c: Super Smash]
*These enemies take 40% damage from all attacks. (i.e An attack that does 200 normal damage does 80 to them)
Team Unoriginal vs. Ursula, Peter, Frog and Bob (S2) - Fogel and Peppita no care about puny 40% reduction
*The enemies get to doubleact.
Team Unoriginal vs. Valeria, Robo, Pikachu, Wigglytuff and Lucario - Ok I'll buy Ditto double speed, faster than Heracross with Choice Scarf hype (thank you pokewiki) I don't know how fast Valeria is but I'm willing to give Ditto the benefit of the doubt here. Any energy expended on Ditto and/or Fogel (does Pikachu hit Fogel's evade at all?) means that less pressure is being piled on Bartz and if he does have anti thunder/paralysis gear to add to his plentiful healing/revival he either just supports/buffs/revives/healz while Peppita smashes and Aeris also helps to hold the forte with Cure 3 + Regen (stuff like Dragon Power - Halves physical and magical damage - Protect Drink for Safe/Protect, Dragon Shield for elemental resists and Giant's Drink for HP doubling help -a lot- for stalling) or statuses out peeps while Peppita smashes. If he goes for the stall that's another thing added to the chances of Aerith getting a limit =P I haven't really thought about Pep's counters for this fight but when in doubt go with counters base physicals and normals =P If nothing else they will reduce *some* of the damage Peppita takes and combined with Bartz/Aeris supporting this leaves her more leeway for smashing. Bartz is probably the most dangerous person on Uno's team (even if he doesn't have Mirage stuff and if he does why is this floor in debate >.> Bartz probably breezes with Mirage stuff) but Fogel and Peppita are also very dangerous (and this is with ignoring any argument for FF's GT) plus the threat of Aerith's limits can't be ignored either. If enemies start by making Ditto ded they're ignoring Uno's most dangerous player and if they make Bartz ded they're ignoring Fogel and Peppita >.> <.< >.> Ignoring any of these three and letting them run rampent isn't good.
*The enemies must be killed twice. They resurrect fully restored when they are killed. If they are hit with a fatal status, they remove it and lose a "life."
Team Unoriginal vs Mario, Toadstool and Bowser- Fogel SMASH, Peppita SMASH and then powerdanced Fogel and Peppita SMASH again.
*All actions against these enemies can be countered, including debuffs. They must counter with a weapon attack.
Team Unoriginal vs. Ike, Roy, Marth and Lyn - Don't counters own Fire Emblem?
*These PCs cannot be hit with any kind of status or stat downs, including things like MP Damage, equip breaks or otherwise unblockable status.
Team Unoriginal vs. Ness, Charizard, Blastoise and Venusaur - Worst case scenario. Let's go with Snowfire and say Bartz and Ditto are ded. After poking around in dungeon chat with various questions on Charizard's damage options I'm confident Charizard's normals don't flat out OHKO Peppita and Aeris (might be close in the latter's case but yeah - that also makes it more likely she's getting a limit) and I allow Peppita to counter Pokemon Normal/Normalish/Fighting types anyway. They have Flare Ring (on a weapon if need be) and Dragon/Fire Armlet for his fire moves. Aeris also has a sleep blocker. Say Fogel/Peppita SMASH takes Ness, with Charizard attacking Peppita in between Fogel and Peppita's turn, Venusaur then sleeps Peppita, Aeris healz, Blastoise does something but Fogel and Aeris w/th Princess Guard are now powerdanced. Should be enough to take out Charizard and the team has a speed advantage from there. Even if a sleeping Peppita does become ded this only means enemies are going to have to target Aeris eventually and I think she's able to keep up with the remaining damage here with Cure3 which means limit Pulse of Life. Then everyone becomes alive again >.>
A single limit from Aerith at any point puts this floor in the bag for Uno and I think she eventually does manage to get at least one sooner or later unless you're really, really harsh on limits or something <.< Having a limit lying ready in wait for taking on a boss is not unusual in game anyway, I think I'll allow that for dungeon bosses too. At least allowing Aerith to start with a 50% bar works. Limit initiative when selected is also something to consider.
EDIT-Better case scenario, Ditto transfers into Peppita for the Fire Emblers and counter haxes away (assuming those Fire Emblers are ones with short range melee weapons and/or attacks >.>) Since Peppy doesn't take damage during her counter frames Ditto HP is less of a concern =-)