Actually, I think he deliberately skipped Es. There was no ellipsis between F and D on that listing, so I'd presume that it'd go, from worst to best:
G, F-, F, F+, D-, D, D+, C-, C, C+, B-, B, B+, A-, A, A+, S
Unless Andrew futzed up, in which case, yeah. average would be between D+ and C-
[EDIT] Ideas!
Seeing Isolde as having a FFT-style Counter Magic ability, as discussed in chat. Albeit with some possible drawbacks. (Can't be used while charging or in recovery, rate is nowhere near perfect (thinking something closer to 15-20% base or so)
That aside, character concepts:
Faulheit
One of Isolde's classmates and friends from the academy and military, holding a massive lack of respect for authority in general. Was about to be discharged from the military for going AWOL on several occasions, but was convinced by Katarine to instead motion for placement in Isolde's team. Went along with it on the basis that it sounded more interesting. Slacker to the extreme and doesn't seem to bother too much with actually working to try and get things done. Uses wind magic in addition to his normal means of attack--usually a crossbow.
HP:C-
MP:D
Strength:D
Dexterity:C-
Vitality:C+
Intelligence:B
Spirit:A+
Speed:D-
Accuracy:A
Evasion:C
Magic Accuracy:B
Magic Evasion:F
Move:2
Weapon Groups:Crossbows, throwing knives.
Armor Groups:Light armor
Accessory Groups:Light accessories, Caster accessories, Archer accessories
Resource Description:MP(Starts at 0, charges at some rate per tick in battle)
Types of Moves/Specific Move Ideas: wind-based spells, mostly damage, but a few buffs (DEF, EVA. Maybe speed) and possibly an augmented physical. Most magical offense has great mults despite his Intelligence score, but is extremely expensive, MP-wise, and has long chargetimes and recovery.
Examples:
[Passive]Lackadaisical
+25% to effect strength if no movement is taken beforehand. Cannot take a move action after attacking
Pressure Blast
Basic single-target air-element attack spell. Low penetration. May cancel target's action.
Air Cutter
LT air-elemental attack. May inflict bleeding.
Turbulence
ST evasion boost.
Pressure Bomb
1-hex-radius burst air-elemental attack. Cancel effect.
Tempest
Full-field air-elemental spell--does not damage allies. Randomly repositions all characters into differing hexes.
Vacuum Shot
Single-target piercing-type physical attack, boosted by INT. High defense penetration.
Vortex Shot
Line-target piercing-type physical attack, boosted by INT.
[more to come to mind later]
Method in Which They Learn Moves: Knows all to begin with. However, many of them are out of his MP range, costwise, to start--as such, his MP capacity would need to be increased to use the higher-rank clusters.
Just a general summary of the idea: Archer/Mage in a sense. I see crossbows to not care too much for STR, and he has speed and MP issues holding his magic in check. Is a magic tank, though, and mocks the evasive. Doesn't like stuff that's ITMD, though.
Katarine
Another of Isolde's friends in the military, she plays mainly a support role in battles due to her dissonance abilities. When the uproar regarding Isolde's least popular action in battle began, and she seemed to drop off of the face of the earth, she felt obligated to search for her. This eventually led to her finding her way under Isolde's command as part of the empire's "black ops" or whatever the hell it is.
HP:D
MP:C+
Strength:C
Dexterity:A-
Vitality:D-
Intelligence:D
Spirit:D
Speed:A
Accuracy:C
Evasion:A-
Magic Accuracy:D-
Magic Evasion:A-
Move:3
Weapon Groups:Knives/Daggers, Thrusting swords,
Armor Groups:Light
Accessory Groups:Female, Light
Resource Description:EP-style charges. Each special has a number of charges usable before recovery is necessary.
Types of Moves/Specific Move Ideas: A few melee techniques, and some buffing spells (Statboosts and regen come to mind here. Should have a decent AoE (1-hex radius or so)). If she has any magic attacks, it's minor to say the least, given her MACC and INT--and would likely have some rider effect that would actually make it desirable.
Method in Which They Learn Moves: Gained by level. Not everyone's a unique snowflake.
Just a general summary of the idea:Fast and evasive meleer with some buffing capabilities. Frail and hates heavy armor for the most part--as well as the accurate.
Selena
Recruitable boss character late on Isolde's path--though actual joining would not occur until the final dungeon. Former friend of Isolde, and a fellow commander in the Imperial Dissonance Corps, she turned angry and bitter toward her once her younger brother was killed during that infamous battle. A powerful Dissonance mage in her own right, with power over light-based magic. Did we mention that said brother was the rich dude's favored son mentioned earlier? Oh, I guess we didn't until just now.
HP:F+
MP:B-
Strength:C
Dexterity:D
Vitality:D-
Intelligence:A+
Spirit:C-
Speed:A
Accuracy:C
Evasion:C
Magic Accuracy:B-
Magic Evasion:D-
Move:3
Weapon Groups:Straight Swords, Thrusting Swords, Staves
Armor Groups:Light
Accessory Groups:Caster, Female
Resource Description:MP. Regenerates 5% at the end of each battle.
Types of Moves/Specific Move Ideas:Light-based magic--really good defense-piercing running off of good offensive stats. Also see her having a reflect and a 'mirror image' spell, possibly also something that'll inflict an ACC/EVA drop. Lots of LT effects.
[EDIT] Suggested spell ideas below:
Ray Arrow: ST Holy-element spell. Defense-piercing, ignores Reflect.
Ray Lancer: LT Holy-element spell. Defense-piercing, ignores Reflect.
Pulse Bomb: Radius-1 burst Holy-element spell. Defense-piercing, ignores Reflect, debuffs ACC, EVA, MACC, MEVA. Low damage multiplier.
Spark Wisp: HT Holy-element spell. Defense-piercing, ignores Reflect. Multiple hits, high MP cost.
Phantasm Barrier: ST reflect spell. Spells cast on such a protected target do not affect said target and rebound--trajectory as if the reflector was casting it on the caster, using caster's original stats.
Phantasm Mirage: Self-targeting spell. Creates 4 mirror images of Selena that follow her as she moves. ST attacks that are aimed at her have a (100*(#Images/(#Images+1))% chance of being negated after evasion. An attack negated in this manner (NOT evaded as usual) destroys an image. HT and larger area-effect attacks are not subject to this evasion, but do not destroy images.
[/EDIT]
Method in Which They Learn Moves: Starts with all of them. This late in the game, she'd have to.
Just a general summary of the idea: Selena is fast, with strong defense-piercing magic! She also has a couple of nasty defensive spells. ...Selena doesn't like getting hit. She also doesn't like getting hit with magic. She also doesn't like how slow her MP pool regenerates, on that note