Hunter Sopko
Sanity 4/5
Stamina 3/5
Focus: 2
Speed: 1 [2] 3 4
Sneak: 4 [3] 2 1
Fight: 1 2 3 [4]
Will: 4 3 2 [1] (+1)
Lore: [1] 2 3 4
Luck: [5] 4 3 2 (+1)
Diehard: Other than during the battle with the Ancient One, if at any time Hunter's Sanity or Stamina are reduced to zero, he may make a Luck (-2) check. On a success, he gains 1 of the appropriate stat.
Untrustworthy: Hunter must get double the number of successes needed to get or keep an ally.
Inventory:
$1
Yithian Rifle - Exhaust before making a Combat check to gain +6 to that check. Yithian Rifle only refreshes if you spend all of your Focus to do so. Lucky Cigarette Case - Discard Lucky Cigarette Case to re-roll any one Skill check.
Dragon's Eye - Exhaust and lose 1 Sanity after drawing a gate or location card to draw a new card in its place.
Persuade - +1 Will, once per Will check, you may reroll all dice showing a result of 1.
Listen - +1 Luck, Once per Luck check, you may reroll all dice showing a result of 1.
2 toughness in monster trophies(Formless Spawn)
Personal Story:
Pass- Don't be devoured before the battle with the Great Old One.
Effect- Can use Diehard in the battle against the Great Old One, instead rolling to prevent himself from being devoured.
Fail- Be knocked to 0 Sanity or 0 Stamina during the game.
Effect- Lose 1 Focus
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Try to sneak past the golem to get to a location to remove rift markers and fail miserably. Manage to lose it before it grinds me into paste, but I'm stuck in the streets this turn. Also failed the Nultros check so someone else will have to stop the terror increase.[00:26] <@Yakumo> Hmm. Looks like I need to sneak past the golem to get to either rift location.
[00:27] <Soppy-ElectricGrenadier> Yeah. It's +2 Evade, so you have more than a good shot at it
[00:28] <@Yakumo> Only need to move two spaces and the rifle won't help with it, though, so I may as well shift to 2/2 Speed/Sneak.
[00:28] <@Yakumo> Er, 2/3.
[00:29] <@Yakumo> 5d6 to have the golem not see me walking by?
[00:29] * Hatbot --> "Yakumo rolls 5d6 to have the golem not see me walking by? and gets 14." [5d6=2, 4, 4, 2, 2]
[00:29] <@Yakumo> That sucks.
[00:29] <+MishaArsellecLune>
[00:33] <@Yakumo> d6 for the horror check since I'm forced into combat (1+1 from Persuade-1 mod)
[00:33] * Hatbot --> "Yakumo rolls d6 for the horror check since I'm forced into combat (1+1 from Persuade-1 mod) and gets 1." [d6=1]
[00:33] <@Yakumo> One sanity loss too, not a huge deal.
[00:33] <@Yakumo> 5d6 to RUN AWAY
[00:33] * Hatbot --> "Yakumo rolls 5d6 to RUN AWAY and gets 21." [5d6=4, 6, 6, 4, 1]
[00:33] <Soppy-ElectricGrenadier> gj
[00:35] <@Yakumo> d6 Will for Nultros
[00:35] * Hatbot --> "Yakumo rolls d6 Will for Nultros and gets 4." [d6=4]
[00:35] <@Yakumo> d6 forgot about the persuade reroll for the Horror check
[00:35] * Hatbot --> "Yakumo rolls d6 forgot about the persuade reroll for the Horror check and gets 3." [d6=3]