Wild ARMs 2nd Ignition:
Ashley Winchester: 6.5/10. Accellerator + GT/MT ARMs tends to be his selling point for most of the game, as it insures he goes first and takes down a good number of enemies, while keeping flexibility on Mediums. Thing is, before Fullcip, that's really all he has; bosses don't live long enough for Knightblazer (Kuprier Core aside), and he's statistically nothing special. He's pretty good after you get Fullclip, heck I'd say he's flat out better than Brad offensively, but that's only worth half a point cause of how late it is.
Lilka Eleniak: 7/10. Fast Healer with some good support skills, but the way WA2 works, this doesn't go as far as it should.
Brad Evans: 8/10. Best Tank by a long shot due to HP being everything, Speed Mediums *CAN* offset his low speed making him good enough at randoms, Lock On is awesome, and Rail Gun (especially with Boost) murders bosses dead.
Tim Rhymeless: 5.5/10. First Aid is cool at first, but doesn't last, and his summons are pretty damn brutal! The HP and Speed Combo hurt him though.
Kanon: 7/10. Good speed and damage for randoms, and enough for bosses, but I dunno, she doesn't feel like she deserves higher if that makes sense?
Anastasia Valeria: DNR. First off, she's not really THAT overpowered considering that not only enemies suck, she's not exactly BEST AT EVERYTHING, seeing as Ashley clearly beats her at crowd control if nothing else, so 10/10 hype is just absolutely baffling. But branching from that, more importantly, the dungeon she's in is so trivial, and she's with for such a laughable amount of time, I can't realistically rate her. I'd be more comfortable giving Sword Saint Ashley a rating cause the fight he's in matters a lot more than anything Anastasia is in (especially since its possible to completely AVOID getting into a single fight with Ana.)
Lucied: DNR. See Ana, except people don't respect him (and rightfully so!) so I don't need a side rant <.<
Marivel Armitage: 2/10. I know Gella Crazy can be twinked, but that's about all she has, and is otherwise a warm body for the Kuprier Core, so Ashley has 2 allies instead of 1.
Chrono Cross Red Innates:
Kid: 6/10. Red Pin is good, good stamina recovery, and Pilfer can net you some nice things. However, she felt a bit unimpressive outside of all that.
Greco: 3.5/10. Workable filler, I guess, though below average at being it, and being Chrono Cross, that means more.
Macha: 6/10. Surprisingly solid, IIRC. You typically don't realize this cause many don't use her, but she's still decent.
Zappa: 4/10. While slow, I remember him packing a punch, especially since he can get some strong, semi-unique weapons (I think only Funguy shares it with him?) early, and to be honest, CC Speed isn't as big as people make it out to be due to how the system works.
Orcha: 4/10. Filler.
Miki: Abstain. Never really used, thinking on it.
Janice: 3/10. Pain in the ass to get with no real bonuses. No, her unique weapon means nothing since you can de-synth that into something more useful like a Spectral Axe or something, as in, a weapon some OTHER character may use.
As a side note, I did forget a character, namely Draggy *HOWEVER*, do NOT write him in. I'll just put him in the next set of ratings alongside whatever color I decide to do, as a Forgotten Warrior or something. Its easier to just do it this way, so just hold off on writing him in.
BONUS ROUND!
Devil May Cry:
Force Edge: 1/10. Its really good when its your only sword! Which lasts...for Mission 1 and then like the beginning of Mission 2...which is not even 10% of the game I wanna say. Yeah, basically just a placeholder until you get...
Alastor: 8/10. This. The DMC Sword is always a really good weapon, since its versatile, easy to use, and generally lacking in flaws, with moves like Stinger and what not. Add in Vortex and Air Raid, combined with increased speed in DT, and Alastor is probably the overall best sword in the series.
Ifrit: 7/10. A serviceable alternative to Alastor which covers different niches and is good at what it does. Generally, Alastor tends to work better as a "Default" weapon with better fall back options overall, but Ifrit is still a very good weapon in its own right.
Sparda: 4/10. Fun gimmick weapon but not much else; I don't give it bonus points for the Final Boss, mostly cause the game doesn't even let you change weapons there.
Ebony and Ivory (aka Handguns): 7/10. Nice safe rapid Fire weapon, with good charge shots, becomes pretty brutal in DT, what have you. Damage is a bit lacking, and when not charged/DTed, it fails at tying up enemies...unless you juggle enemies with it of course!
Shotgun: 5/10. Good for tying up a few enemies like Fetishes when used properly, and can one hit kill Blades! Thing is, all of this needs to be done at close range, and while good at tying things up, I tend to just question why not use...
Grenade Gun: 7.5/10. This. Great for building up DT, hits damn hard on randoms, canceling allows you to tie up enemies well, let alone in large groups (AHAHAHA take that army of Blades and Marionettes!), and got really good range too! Works well to compliment E&I.
Needle Gun: DNR. Pure underwater weapon makes it not realistically comparable to the others.
Nightmare-Beta: 1/10. So to use this, you need to charge it up to get it to fire in a way that doesn't really do much damage unless charged a while...which kills your Devil Trigger Gauge which is far better used on actually using Devil Trigger and killing enemies with that, let alone guns were a good way to safely build up DT to begin with which this gun defeats the purpose of, and when all is said and done, it doesn't have any real use over Shotgun or Grenade Gun. It ALMOST looked useful when I figured using it in conjunction with SParda could be cool...oh wait, Sparda doesn't allow for DT Runes to exist AT ALL, so Nightmare Beta is now like the most useless thing ever with that combo!