Author Topic: Rank Characters based on In Game Use: Reboot!  (Read 141815 times)

DjinnAndTonic

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Re: Rank Characters based on In Game Use: Reboot!
« Reply #925 on: November 06, 2013, 08:17:32 PM »
If you want to switch them, you should probably switch them!

Posting from phone, combination of hate and lazy.

Meeplelard

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Re: Rank Characters based on In Game Use: Reboot!
« Reply #926 on: November 09, 2013, 02:50:59 AM »
Friendly "Updating Tomorrow Night" reminder is inserted here and all that.
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

Jo'ou Ranbu

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Re: Rank Characters based on In Game Use: Reboot!
« Reply #927 on: November 09, 2013, 03:37:33 AM »
Shadow Hearts: From the New World

Johnny Garland: 5.5/10. Sure, extra half-point for Snap. Speed is cool, though the offensive stat spread is just kinda junky until Gay Incan Stripper. Still, that's a nice endgame push.
Shania: 9.5/10. Arc buffs that early what the fuck. Past that, the usual Harmonixer bullshit in a game where it actually matters. Impressive as hell, and becomes completely broken at endgame.
Natan: 6/10. The offensive stat spread is fine. He's Karin, only with slightly more awkward specials, but that's not a big deal.
Frank: 2/10. Eeeeew pure physical fighter and game-worst speed in SH3.
Mao: 6.5/10. Int the god stat. Her specials aren't much more interesting than Natan's otherwise, but there's -some- niche stuff there and Int god stat.
Hilda: 7.5/10. Int god stat and she eventually gets variety - not to mention her offensive specials in Slim Form aren't bad at all. #2 PC all and all.
Ricardo: 4.5/10. The buffs are kinda cool? But it's kind of a Lucia situation here, and Ricardo's offensive spread is Johnny-level. He sucks against randoms that way.

Tales of Phantasia (MEEPLE NOTE: use the average score I list here!):

Cress Albane: 7/10 original, 8.5 PSX, average 8/10. Kinda quintessential as your only controllable PC. In PSX version, he gets kinda nuts with combos in the lategame, but feels equally good in practice given the game contexts.
Chester Barklight: 2/10 original, 5/10 PSX, average 3.5/10. ToPo Chester is junk. ToP PSX gives him a neat skillset, but he still joins underlevelled and requires catch-up - and he ain't outpacing Cress in offense. On the other hand, he becomes very capable at tying up enemies from a distance, which is cool (useful for keeping mages safe at times, at least, and his offense eventually builds up into goodness).
Mint Adnade: 7/10 on both. Mint is pretty much the same on both games. Healing is rather valuable and she does it well, the works.
Claus F. Lester: 6.5/10 on both. Claus starts off sorta underwhelming and then progressively gets better, having a few windows of sheer ST dominance (especially lategame) and being overall competent as soon as he gets Ifrit/Undine. Before his first summon, though, he's incredibly useless, and in ToPo, getting Sylph doesn't help much either. Still, he's okay.
Arche Klein: 6.5/10 on both. Arche dominates the midgame like nobody's business - especially in ToP PSX, where she starts figuring at the top of the damage curve pretty much on join with Ice Tornado and Cyclone, which are both damaging as hell -and- GT. In the original, the dominance starts a bit later (Thunder Blade!), but still really great. She falls behind in the lategame until Meteor Swarm because Claus' spells get eventually better mults, so they're pretty much sorta mirrors. Regardless, you always want at least one mage in ToP, often two. Can't really go wrong with either.
Suzu: 2/10. Just awful. Bad weapons, awkward specials and poor stats. AND she joins underlevelled! Ew.
« Last Edit: November 09, 2013, 03:48:43 AM by Jo'ou Ranbu »
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
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Meeplelard

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Re: Rank Characters based on In Game Use: Reboot!
« Reply #928 on: November 10, 2013, 02:07:03 AM »
Shadow Hearts: From the New World:
   AVG   STDEVA
Johnny:   5.55   0.47
Shania:   8.59   0.58
Natan:   5   0.89
Frank:   2.59   0.92
Mao:   5.5   1.07
Hilda:   6.95   0.76
Ricardo:   4.55   0.65

Full Cast Standard Deviation: 1.88

Tales of Phantasia:
   AVG   STDEVA
Cress:   8.43   0.53
Chester:   2.5   1.66
Mint:   6.36   0.48
Claus:   6.36   0.48
Arche:   7   0.5
Suzu:   1.6   0.82

Full Cast Standard Deviation: 2.70

Tales of Graces F:
   AVG   STDEVA
Asbel:   6.14   0.9
Sophie:   7.43   0.79
Cheria:   7.21   0.57
Hubert:   5.14   1.95
Malik:   4.71   0.49
Pascal:   4.64   1.6
Richard:   4.5   2.41

Full Cast Standard Deviation: 1.25

Best Rating of this Session: Shania w/ 8.59
Worst Rating of this Session: Suzu w/ 1.60
Most Average Rating of this Session (aka rating closest to the Mean, that being 5.54): Johnny w/ 5.55.
Perfect 5.00 Award: Natan.

Yes, we're doing a "Most Average" ratnig from now on because it gives an extra useless stat that people like, even if it is fundamentally flawed in a number of ways!  And yes, the tiebreaker in these cases goes to whoever goes above it.  What, not like Price is Right you say?  Well, being above average deserves a reward compared to below average even if this technically isn't an award!  What? Don't agree with me?

...well bah I say!  For that, you guys are going to do Ogre Battle! ...and a bonus round...

Ogre Battle:
Destin (aka the Lord):
Lans:
Warren:
Canopus:
Gilbert:
Ashe:
Lyon:
Aisha:
Norn:
Rauny:
Tristan:
Debonair:
Yushis:
Saradin:
Slust:
Fenril:
Fogel:
Galf:
Deneb:

Paladin:
Vampyre:
Werewolf:
Tigerman:
Ninja Master:
Doll Master:
Beast Master:
Dragon Master:
Samurai Master:
Lich:
Evil One:

Muse:
Monk:
Witch:
Princess:
Mermaid:
Fairy:
Angel:
Hawkman:
Demon:

Platinum Dragon:
Salamander:
Zombie Dragon:
Wyvern:
Griffon:
Octopus:
Hellhound:
Pumpkin:
Giant:
Golem:
Ghost:
Skeleton:

BONUS ROUND:
Mega Man 2 Weapons:

Mega Buster:
Air Shooter:
Atomic Fire:
Bubble Lead:
Crash Bomb:
Leaf Shield:
Metal Blade:
Quick Boomerang:
Time Stopper:
Item 1:
Item 2:
Item 3:

(Item 1 = Floating Pads.  Item 2 = Jet.  Item 3 = Bouncing Wall Climbing thing, for those who get the 3 confused.)

I'm listing the final form of each path in the case of those with actual split paths (most humans for example), at least where there are legitimate differences other than elemental qualities.  This is to factor in previous forms too naturally.  For those with straight promotions, I'm just listing one arbitrary form from each path that comes to mind, mostly just because it's easier that way.  This does include cases where one doesn't actually upgrade to the other, but it's clearly intended to be a promotion of it (Like Phantoms vs. Ghosts).  If you really wish to separate them, feel free to write them in.

For the record, I sort of gave up after a point trying to be accurate based on order in Ogre Battle PCs, because I stopped caring and there is some non-linearity in there anyway!  I am also probably going to regret this session, but you can blame this entirely on super.

ALSO, if I missed anyone or anything, please note and I will add it above!
« Last Edit: November 10, 2013, 03:02:13 AM by Meeplelard »
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

superaielman

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Re: Rank Characters based on In Game Use: Reboot!
« Reply #929 on: November 10, 2013, 03:38:03 AM »
Ogre Battle:
Destin (aka the Lord): 5/10. He's useful early on with Ice Cloud or a physical build, but he quickly falls off.  He's never terrible, but it's game over if he dies, which does discourage being aggressive with him.
Lans:  6.5/10. He's a marginally better Paladin who has some good earlygame use due to joining as an L4 Knight. Works.
Warren: 8/10. Mage. Mages rule.
Canopus:  8/10. Unlike in TO, he's not great in combat. Why is he ranked so high? He can recruit Hawkmen. Hawkmen are great, a single one turns a unit of small characters into a low sky unit. Score.
Gilbert: 6.5/10. He's basically Lans who has to classchange over to Knight. Eh. I'm giving generic guys like this a slightly improved score over their best generic class option.
Ashe: 6.5/10. Slightly better Lans. Paladins make the core of your army, and he's better than a generic one.
Lyon: 5/10. -1 for costing money to recruit and not being special outside of STR. He's better than a generic Knight, but still.
Aisha: 7.5/10. Improved female generic. Works.
Norn: 7.5/10. See Aisha.
Rauny: 8/10. *really* freaking good stats and starts as a Muse. Rauny is good out the box and stays that way the entrire game.
Tristan: 8/10. My name is Tristan Zenobia. You killed my father. Prepare to die. Gares: *Flee* Awesome stats, if sligthtly less nuts than the Dragoons.
Debonair: 8/10. OB General. They are good.
Yushis: 5/10. The only Angelic/devil type worth using in the game. Her version of Jihad is extremely painful, but... still. OB Angel and all. Also a bit of a late joiner.
Saradin: 8.5/10. Best Lich in the game, joins as a Mage so you don't have to deal with alignment fuckery. Score!
Slust: 8.5/10. See Fenril.
Fenril: 8.5/10. Slightly worse stats than Fogel, but joins a little earlier. This works.
Fogel: 9/10. Seriously scary stats. All three of the Dragoons can tank like champs. The big five frontliners obsolete the Lans/Ashe types pretty hardcore just on resists alone. Fogel's a bit of a late recruit and requires very high alignment to get, which hurts some. Still, he's about as good as a ST fighter can get in OB. E: He has notably more STR than everyone. Mmm sure. This works.
Galf: 1/10. Awesome stats on an awful class. You also have to give up a +20 STR sword and have to drop your rep like a brick to get him. Fail.
Deneb: 4/10. Excellent INT but nothing else. The witch class is crap and she's a pain in the ass to recruit.

Paladin: 6/10. One of the towns in Fort Allamoot sums it up well. 'Paladins are the backbone of the Empire's army. They aren't flashy, but they get the job done'. They tend to get outshone late by the big five frontliners, though.
Vampyre: 6/10. Hellishly tanky, but requires a special item to get and is only useful at night.  They can also recruit Werewolves, who are pretty close to immortal at night. I tend to find them to be excellent at first, but trail off later on, once you start unlocking Paladins nad other high end classes.
Werewolf: 6/10. Great stats, but lose a lot of points for being really bad during the day. They even have lower stat growth during the day, which is just insulting.
Tigerman: 4/10. Fun class (Highest STR growth in the game), but has one less attack than werewolves and there is no reliable way to get them.
Ninja Master: 7.5/10. They can't lead, but holy crap. Three attacks at like L5 and excellent AGI growth=yes please.
Doll Master: 4/10. Acid cloud is physical elemental and their only spell, which hurts them somewhat. They also have a somewhat narrow alignment range for promotion, which hurts.
Beast Master: 2/10. Two attacks and specializes in MONSTER RECRUITMENT YES *flush*
Dragon Master: 0/10. 1. Requires a dropped item to promote. 2. Doesn't finish promoting until L23. 3. 40-60 alignment range for final promotion. This is extremely difficult to do, as OB tends to favor high or low alignment on PC's. 4. *Awful* as combat PC's, they only get two physicals. They are fucking awful.
Samurai Master: 6/10. They're basically the same as Knights.
Lich: 8/10. -2 for being extremely difficult to get. Mages themselves are somewhat tough to get (10-35 alignment range) and they require two items to promote. Once you get them though, whoof. The carnage is unreal, they get three MT spells a battle and have excellent resists. They are one of the all time great broken classes in RPGs and are only held back by recruiting limitations.

Muse: 7/10. Solid MT mage. best of the girl classes by a mile.
Monk: 6/10. They have a lot of use early, but fade when you get access to Muses and other ways to kill undead. Also you can just rely on item healing or blitzing later on.
Witch: 1/10. Awful. Stun's okay, but they never ever promote from that.
Princess: 9/10.  The other half of OB's uber broken classes. Dream crowns are very luck of the draw (I've had games where I got six and other games where I never got one), but +1 attacks to everyone in your team is silly. They are extremely fragile, which is their only combat weakness. Still, you get at least one dream crown through talking to people at towns, and if you get one early.... Goodbye game.
Mermaid: 3.5/10. Ice storm's an okay niche, but you're better off just going with Muses for generic female back row characters.
Fairy: 2/10. Magic Missile's a neat gimmick, but it's so freaking late.The first two fairy classes are beyond worthless. High AGI and INT makes them very evasive at least!
Angel: 2/10. Awful until Seraphims, which are pretty late. Still, Holy's an excellent element to have.
Hawkman: 7/10. See Canopus.
Demon: 1/10. Awful. Oh goodie, ST magic until like L20, and then a single MT darkness spell. *FLUSH* High stats for a generic aren't enough to save them.

Platinum Dragon: 2/10. Ice Cloud's nice, but it's level fucking 23. Dragons aren't very good at offense (Large size and two attacks) so they're a bad investment.
Salamander: 2/10. See above. In addition, they require a back row slot to use the MT smash, where you can't take advantage of their tankiness.
Zombie Dragon: 1/10. Excellent resists, but THEY REQUIRE AN UNDEAD RING FOR PROMOTION. no. On top of that, their damage is all ST.  You can recruit em from Galf's map if you're really desparate to use one, but it's not worth it.
Wyvern: 4/10. Are high sky.
Griffon: 6/10. Wind Shot has some use (Early MT is awful nice) and they're high sky.
Octopus: 5/10. Good on water maps, but that's a pretty limited niche to have. Four attacks means they are better than human fighters for most of the game in water though, which is enough to give them a decent score.
Hellhound: 2/10. Bad.  I want to like monsters, but they're so crappy in practice due to the size.
Pumpkin: 2/10. Funny gimmick, but mostly bad due to the accuracy.
Giant: 3/10. Double wind shot on Titans is something, but they're mostly bad.
Golem: 0.5/10. Golems can't promote for some reason and they have no HP. Avoid avoid
Ghost: 5/10. Funky class. There is enough holy damage/clerics to avoi them from being awesome, and you can't promote them as well. That said, they have use due to immuning all non holy damage. 
Skeleton: 5/10. See above.

E: Black Knights/Evil Ones- 1/10. They are *hilariously* outclassed by Ninjas on offense. Like Black Knights can't beat ninjas in damage. That's bad!
« Last Edit: November 17, 2013, 04:05:43 PM by superaielman »
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Dark Holy Elf

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Re: Rank Characters based on In Game Use: Reboot!
« Reply #930 on: November 10, 2013, 05:46:25 AM »
Mega Buster: 4/10. I like to think of the Mega Buster as a 5 and work from there, but games with bad weapons make it look good, and games with good weapons make it look bad. MM2 is one of the latter. In particular there's very little reason to use it once you get a certain 10/10 weapon...
Air Shooter: 7/10. Good damage (enough to one-shot the hoppers who are jerks), good coverage. Its downsides are that you can only fire one every couple seconds or so, so missing a shot is annoying. Not much WE but good damage per WE so whatever.
Atomic Fire: 1/10. lol wtf is this nonsense. Okay. The first shot is literally a buster which takes longer to fire and you can only have one on the screen at once. The second shot has a small window where you can actually fire it and is incredibly cost-inefficient anyway. So literally the only thing this weapon has is a 2-use fully charged shot which... can claim the odd OHKO other weapons might struggle with against a few enemies (like those fan dudes in Air Man's stage). It's also a reasonably quick take-out of Wily's first form but Crash is better if you have any ammo for it left, and that boss really sucks anyway so whatever.
Bubble Lead: 2/10. Groundcrawlers are bad and should feel bad. No credit for killing Wily, it only does that because they literally chose the worst weapon possible to make the fight harder. So it gets one point for killing those spring guys or something.
Crash Bomb: 5/10. Power! But slow, so slow. A well-placed one can make mincemeat out of bosses who are weak to it and generally at worst it functions like an instant, 7-shot version of fully-charged Atomic Fire at other times. ... good lord Atomic Fire sucks.
Leaf Shield: 8/10. So yeah this is invincibility from a whole bunch of things that throw themselves at you (baby bird swarms, those rotating dudes in Crashman's level/etc.), is another weapon with great power, and is 4-directional with a ridiculous radius. WE cost only allows for 9 shots but that's enough with how good it is, and it doesn't have the slowness of the other high-power weapons.
Metal Blade: 10/10. Hahahaha. Yeah never mind. 8-directional, power isn't amazing but is better than the buster and "good enough" for a weapon you can spam like mad, also pierces things it kills the way the high-power weapons do. Whatever go nuts, use this on virtually everything.
Quick Boomerang: 3/10. Buster which sometimes does more damage (lions) but equally often tinks (hoppers) and has less range. I find the weird vertical works more against it than for it but YMMV.
Time Stopper: 4/10. Only has one shot but you can put that to good use. Skipping Quickman lasers, the crushers in wily stage 2, or just making a mockery of a boss, whatever. That said, only so good a score a one-shot weapon can get.
Item 1: 6/10. Pretty nice platforming weapon.
Item 2: 7/10. Skipping that nasty section of Heat Man's stage alone makes it the best of the items.
Item 3: 4/10. Largely a more cumbersome version of item 1, but there are a few places where you can use it cleverly, and eh you'll probably beat Flash Man before Heat Man for a few reasons.

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Luther Lansfeld

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Re: Rank Characters based on In Game Use: Reboot!
« Reply #931 on: November 10, 2013, 07:13:19 AM »
Ogre Battle:
Destin (aka the Lord): 7/10. I found him pretty potent. Always used Icecloud Destin.
Lans:  7/10. Legit.
Warren: 7/10. Not that great unless you make him a Lich.
Canopus: 5/10. I don't give points for non-combat stuff over all.
Gilbert: 6.5/10.
Ashe: 7.5/10. Randomly really solid.
Lyon:Never got him?
Aisha: 5/10. Meh, Clerics. +1 for general being a PC
Norn: 5/10. See Aisha.
Rauny: 8/10. Yeah, she has broked stats.
Tristan: 8/10.
Debonair: 8/10
Yushis: 4/10
Saradin: 8.5/10.
Slust: 8/10.
Fenril: 8.5/10.
Fogel: 9/10. Seriously fantastic.
Galf: 1.5/10. lolno
Deneb: DNR

Paladin: 6/10
Vampyre: 6/10. Night only, but tanky!
Werewolf: 5/10. Night only
Tigerman: 4/10
Ninja Master: 6.5/10.
Doll Master: 6/10. I'm a fan of the early acquisition of MT death.
Beast Master: 2/10. Child, please.
Dragon Master: 1/10. Beast Master that requires an item to get. Fucking joke.
Samurai Master: 5/10.
Lich: 10/10. Yo dawg I heard you like breaking this game

Muse: 7/10.
Monk: 4/10.
Witch: 2.5/10. Not that terrible but not good.
Princess: 9.5/10.  The well-known Princess + Lich friendship wrecks universes.
Mermaid: NA.
Fairy: 2/10. No.
Angel: 2/10. No
Hawkman: 5/10.
Demon: 1/10.

BONUS ROUND:
Mega Man 2 Weapons:

Mega Buster: 4.5/10
Air Shooter: 6/10. The angle's a little weird.
Atomic Fire: 0.5/10. What the fuuuuuuuuck
Bubble Lead: 1.5/10. A groundcrawlers needs to be two of really damaging, big, and/or fast to be effective. Bubble Lead isn't really any of those.
Crash Bomb: 6/10. Solid at doin' work.
Leaf Shield: 8/10. Large projectile which can protect in a pinch.
Metal Blade: 10/10. Such a bad boss to give such a broken weapon.
Quick Boomerang:  4/10.
Time Stopper: 4/10
Item 1: 5/10
Item 2: 7/10
Item 3: 3/10
« Last Edit: November 11, 2013, 03:58:53 PM by Luther Lansfeld »
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Fudozukushi

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Re: Rank Characters based on In Game Use: Reboot!
« Reply #932 on: November 11, 2013, 12:58:28 PM »

BONUS ROUND:
Mega Man 2 Weapons:

Mega Buster: 2/10 it would otherwise be a fairly respectful Buster if Metal Blade didn't exist.
Air Shooter: 6/10 the scooter guys are a pain and it can oneshot Crash Man for hilarity and it can make some tricky shots.
Atomic Fire: 1/10 I'll give it a score for Wily but otherwise BLEH.
Bubble Lead: 2/10 is the weakness of Heat Man and he's kinda a annoying boss so eh. 
Crash Bomb: 3/10 Actually loses points because Buebeam Trap is such a bullshit fight and it being required is terrible.  At least it'll hurt Quick Man since lol Time Stopper.
Leaf Shield: INFINITE/10 BEATS AIR MAN!  Probably around ehhhhh a 7/10 otherwise.  Being still is kinda annoying but there's a fair amount of pointless platform waiting being nigh invincible can help for.
Metal Blade: 10/10 Metal Blade's so overpowering that it actively worsens the scores of other weapons.
Quick Boomerang: 3/10 Suffers the most from being in a game with Metal Blade because it's a respectable Buster replacement otherwise.
Time Stopper: 3/10 One-shot and burns out its charge fast as hell?  Eww.  Good thing Quick Lasers are just that big of a pain and Quick Man's better fought with Crash Bomb's anyway.
Item 1: 4/10 forced use of this and 3 is just a pain considering respawns and energy and failing jumps.
Item 2: 7/10 it flies!
Item 3: 2/10 see Item 1 except worse.

DjinnAndTonic

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Re: Rank Characters based on In Game Use: Reboot!
« Reply #933 on: November 11, 2013, 06:21:24 PM »
Ogre Battle:
Destin (aka the Lord): 7/10. Solid throughout, only real downside is that whole "main dies game over" thing.
Lans:  7/10. Babby's first knight tends to end up your best of the Knight guys.
Warren: 7/10. MAGE! Yay!
Canopus: 8/10. Used him a lot. I hate his recruitment map, though.
Gilbert: 6.5/10. The sea of mediocrity~
Ashe: 6.5/10.
Lyon: 5/10.
Aisha: 5/10. I feel like I should give the girls some credit for Princess potential, but...
Norn: 5/10. Nah...
Rauny: 8/10. Awesomest female in the game?
Tristan: 8/10. And here's our first super-unit.
Debonair: 8/10. Kinda uber.
Yushis: 4/10.  Kinda there.
Saradin: 8.5/10. Lich lich lich lich~
Slust: 8/10. Uber frontliner~
Fenril: 8.5/10. Technically the best female in the game~
Fogel: 9/10. This is Fogel, he is randomly this Dragon guy. Could be a 9.5 or 10 if he existed before the game was nearly over.
Galf: 1.5/10. yeah no.
Deneb: 5/10. Bullshit recruitment, but I also found her useful for mixing up tactics when the usual combos didn't work.

I don't remember generics well enough to assign scores.

Jo'ou Ranbu

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Re: Rank Characters based on In Game Use: Reboot!
« Reply #934 on: November 11, 2013, 07:02:57 PM »
Hahahaha screw OB ratings.

Mega Man 2 Weapons

Mega Buster: 4/10. Unfortunate fate the Mega Buster suffers in this one, indeed.
Air Shooter: 6/10. I like the power and I can deal with the angle. I don't like the weapon's poor speed, though.
Atomic Fire: 0.5/10. ew ew ew what the hell is this why would you use this eveeeeeeeeeeerrrrrrrrrrrrr
Bubble Lead: 1.5/10. Killing ground crawlers keeps this from being Atomic Fire-level bad.
Crash Bomb: 6.5/10. I really love the damage and area of effect Crash Bomb sports - I always look fondly at this weapon type. Could have more ammo and more speed, but this girl's pretty cool for what it is.
Leaf Shield: 7.5/10. Immobility keeps this baby from being broken, but invincibility that doubles as very competent damage is very cool. Extra half point for handling Air Man bullshit like a boss.
Metal Blade: 10/10. wtf is this how did they think this wasn't completely broken. Aimable, Buster-level spammability with HIGHER DAMAGE BY A CONSIDERABLE MARGIN, pierces, hits a bunch of boss weaknesses, ridiculous ammo so you can pretty much use it infinitely, what the flying hell. You should -never ever- use the Buster once you get this.
Quick Boomerang: 2/10. Uhhhhh beating a sucky boss so impressed. This weapon is otherwise pretty awkward and weak, but at least it's fast.
Time Stopper: 5/10. Way too good at what it's good for. The niches it covers are among the best utility you'd want. Still, only so much a one-shot weapon can do.
Item 1: 6/10. Nice platforming.
Item 2: 7.5/10. I love this for trivializing Heat Man's bullshit platforming alone. Nevermind the other streamlining it can do.
Item 3: 5/10. More cumbersome, but slightly more versatile than item 1. Its awkwardness is a pretty big deal, though.
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

SnowFire

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Re: Rank Characters based on In Game Use: Reboot!
« Reply #935 on: November 12, 2013, 11:25:35 PM »
Ogre Battle:

Lich: 10/10.  You can't fill your FFT crew with Orlandus either, but they both dominate.  Alignment-tweaking to get the Sorcerer upgrade is annoying though, sure.
Undead Dragon: Could be a lich / 10  (1/10)
Other dudes: Not a lich / 10


Mega Buster: 4/10
Air Shooter: 7/10
Atomic Fire: 1/10
Bubble Lead: 3/10 - Very situational, but those situations do exist (Heat Man, enemies too low for the Buster to get)
Crash Bomb: 5/10 - Really cool if not always practical.
Leaf Shield: 6/10
Metal Blade: 10/10
Quick Boomerang: 5/10 - I thought the Dragon was pretty hard, myself, and using the 'rang turns that fight upside down.
Time Stopper: 5/10.  Beamfear.

The items are straight utility, hard to compare against the non-Time Stopper weapons.  (Compare with, say, MM3, where you can quite credibly use the Rush Jet or Rush Marine to fight stuff with.)

Meeplelard

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Re: Rank Characters based on In Game Use: Reboot!
« Reply #936 on: November 19, 2013, 05:20:38 PM »
Ogre Battle:
Destin (aka the Lord): 7/10.  Good enough and all that, I'd say Death = Game Over isn't a big deal because you can generally avoid that well enough.
Lans: 6.5/10.  Knights are decent, he's a Knight+
Warren: 8.5/10.  Wizard line is good, he's Wizard+!
Canopus: 7/10.  Strong Eagleman out of the gate when they aren't available for later.   I think utility based on mobility is kind of notable because being able to intercept units and stop them from advancing can be notable.
Gilbert: 4/10.  He feels like he should be better, but it's more he comes with two Wyrms for mobile tanking, which anyone can take advantage of.
Ashe: 6.5/10.  See Lans.
Lyon: 3.5/10.  See Gilbert, -0.5 for costing money to recruit and offering nothing but 2 dragons in the process.
Aisha: 7/10.  Solid Healer.
Norn: 7/10. ...also a solid healer!
Rauny: 7/10.  Solid Muse!
Tristan: 8/10.  Generals are good!
Debonair: 8/10.  See Above.
Yushis: 6.5/10.  Seraphim are good when you get them, but need to be complimented to work.
Saradin: 8.5/10.  See Warren.  I guess slightly better because he's already a mage meaning he doesn't have to worry about that Alignment nonsense.
Slust: 8.5/10.  Dragoons are Generals+
Fenril: 8.5/10.  See Slust.
Fogel: 8.5/10.  Yeah, he's technically the best, but I didn't really notice it significantly in-game; all 3 Dragoons just kind of walk over things and don't die.
Galf: 1/10.  Pain in the ass to recruit, you lose a strong weapon and a lot of rep...yeah, he only gets 1 point because Devils aren't bad.
Deneb: 3/10.  Pain in the ass to recruit and not even that good on top of that. 

Paladin: 6/10.  Solid but nothing special.
Vampyre: 6/10.  Interseting gimmick class that somehow is good even when inactive; Coffins are tanks.
Werewolf: 3/10.  Annoying to get, only decent at night and awful during the day.
Tigerman: 3/10.  See Werewolves.
Ninja Master: 6/10.  Evasive and basically a Wizard-line Minus otherwise.
Doll Master: 7/10.  Early MT damage, and when MT damage stops being special, they're one of the few with 2 swings of it.  This makes them a lot better than you'd expect as a result.
Beast Master: 4/10.  Kind of iffy class with little reason to use over other jobs, and no real long term investment.
Dragon Master: 0.5/10.  Uh, yeah, only giving it half a point because you need to be Jogurt level bad to get 0.  Pain in the ass to get, WORSE than the class it evolves from, and late as fuck, this class is a huge "what the hell were you thinking?"
Samurai Master: 5/10.  Ianuki is good for busting up bosses early, but worth little else.
Lich: 8/10.  Ok, so this class is absolutely broken beyond all reason, there's no denying that.  SO why isn't it higher?  It is legitimately hard to get.  First off, Mage has a small Window of Alignment and a Charisma req; normally low Ali units are "get to 0, don't care", but Mage has a minimum of 10, which makes it all the harder.  Then you need to get an Undead STaff, a rare item, followed by an Undead Ring, ANOTHER rare item.  Is it worth it? Oh hell yes, these things are absurd, but that doesn't account for the fact that Wizards and Mages are merely "ok" to "good" and absolutely need to be paired with things that cover them, and given you're stuck in one of those two classes (combined with the issues I mentioned above) most of the game, I cannot reasonably give Lich above this score.  If it was simply a late game recruit or something, I'd give higher, but the fact is you are using weaker classes on the same path to reach this.
Evil One: 2/10.  Worst line for Males, ignoring Dragon Master and Lycanthrope? Probably!

Muse: 7/10.  See Doll Master, though, even better because Thunderstorm, though Valkyrie are < Doll Mage, so we'll say that breaks even.
Monk: 7/10.  MT Healing in this game is pretty amazing, before then they're still good for keeping units alive and just busting up pesky Undead units.
Witch: 2.5/10.  Stun is neat but has hit rate issues later and they offer nothing for damage.  Decent early game, kind of bad mid to late game, they really needed a legitimate promotion, not "can recruit Pumpkins!"
Princess: 7.5/10.  +1 Actions for the entire team if leader, AND Holy insuring Undead Units can't do crap (which is the one thing Liches CAN'T slaughter)? YES PLEASE.  Loses points for requiring a rare item.
Mermaid: 2/10.  Bad.
Fairy: 5/10.  Sylphs are great, but the way up there is kind of iffy, as Kiss isn't really reliable.
Angel: 6/10.  See Fairies, only better overall.  They're capable of actually killing things before final stage, but not great at it outside of Banish vs. Bosses.  Seraphim of course work are your best Holy damage outside of Princess.
Hawkman: 5/10.  When they become Eagle/Raven Men, they are a lot better, but Hawkmen themselves aren't great.
Demon: 2/10.  Low Ali means they lack a perk of liberation that Angels have, and Dark damage is regularly way worse than Holy damage.  Also you don't get Demon PC easily to recruit them on the spot like you can with Angels easily.

Platinum Dragon: 4/10.  I find them adequate tanks who has passable offense though yeah, slow to grow is annoying.
Salamander: 4/10.  Platinum Dragons but fire elemental.
Zombie Dragon: 3/10.  Well, Tiamats are better than Gold Dragons or Red 2s, but significantly worse than final stages, and compete with Liches.  YEah, that's 1 point less.
Wyvern: 5/10.  High Flying monster, utility alone justifies using them.
Griffon: 5/10.  See Wyvern, really.
Octopus: 3/10.  Neat Gimmick, but you only get to use it so much.
Hellhound: 3/10.  Ok early on, but they really don't last.
Pumpkin: 2/10.  Pain in the ass to recruit, only so useful if you get one.
Giant: 5/10.  Titans are good, other two kind of not...yeah average works.
Golem: 2/10.  hey look it's a tank and-...oh crap, opponent has a Wizard :(  This situation happens way too often for Golems to have any real purpose, and they don't even properly promote.
Ghost: 6/10.  A nice crutch for getting through large waves of enemies without losing any damage, just avoid the Holy damage.
Skeleton: 6/10.  Front Line version of Ghosts, more or less.

BONUS ROUND:
Mega Man 2 Weapons:

Mega Buster: 4/10.  Going to agree that while normally I got 5/10 for tis by default, this game legitimately hands you something straight up better.
Air Shooter: 7/10.  Nice AoE and hits vertical area, kills a few enemies pretty well too.
Atomic Fire: 1/10.  one point for what it can do to some bosses, THAT'S IT.
Bubble Lead: 2/10.  Useful in Wily 4, and I think it can kill those spring guys...that's about it.
Crash Bomb: 3/10.  Some neat gimmick uses but limited ammo and not much on conventional use.
Leaf Shield: 6/10.  Handy defensive tool, pity you can't move with it.
Metal Blade: 10/10.  Not going to waste my time justifying this...
Quick Boomerang: 3/10.  The only use this has on Mega Buster is slight vertical tolerance and killing spring guys.  Otherwise, buster is better in most circumstances.
Time Stopper: 5/10.  The fact that you can only fire it once before needing to refill hurts a lot of this weapons utility, so I can't justify giving it above this.
Item 1: 6/10.  Good for what it is.
Item 2: 7/10.  Helps skip some really annoying sections well and generally speeding through some areas.
Item 3: 4/10.  Mostly good for conserving Item 1 Ammo, and little else.
« Last Edit: November 21, 2013, 12:24:05 AM by Meeplelard »
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

VySaika

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Re: Rank Characters based on In Game Use: Reboot!
« Reply #937 on: November 21, 2013, 12:31:57 AM »
Ogre Battle:
Destin (aka the Lord): 5/10. Definitely better then your average unit, but you have to deliberately keep his level low to get reputation up, which hurts. Evens out, I'll say. 
Lans: 7/10. Carries a chunk of earlygame, and becomes your best paladin easily enough.
Warren: 6/10. Better then the average wizard, but not fantastic or anything.
Canopus: 7/10. See Super. Hawkmen recruiting is nice and his own Low Sky movement makes up for his substandard combat(compared to other named units, compared to generics he's FINE).
Gilbert: 6/10. Meh. Hits hard, but only two swings and is generally nothing special. +1 for coming with his flying buddies, though.
Ashe: 7/10. Lans recolor.
Lyon: 4/10. Gilbert recolor without the free flying buddies and costs money.
Aisha: 7/10. Heal all day.
Norn: 7/10. Heal all day.
Rauny: 7/10. Very good all around unit, has melee, has magic, has a bad movement type but oh well.
Tristan: 8/10. Wrecks shit.
Debonair: 8/10 I found him very slightly worse then Tristan? But not worse enough for less points.
Yushis: 5/10. Is okay? Not fantastic, but solid.
Saradin: 6/10. See Warren.
Slust: 8/10. Slightly better then Debonair and Tristan, but not enough for more points.
Fenril: 8/10. Slust recolor.
Fogel: 9/10. Wreck shit harder and is borderline immune to getting wrecked.
Galf: 1/10. No.
Deneb: 3/10. Theoretically has use, but no.

Paladin: 6/10. These guys carry your lategame, and as knights carry early. Not amazing, but the workhorses of your army no question.
Vampyre: 3/10. Tanky sure, but the gimmick grates on my nerves.
Werewolf: 5/10. Not as good as vamps at night, but they can at least MOVE while the sun is up.
Tigerman: 3/10. Werewolves minus.
Ninja Master: 7/10. The MT ninjutsu is pretty good, and they can frontrow just fine too. Low alignment is an issue, but eh.
Doll Master: 6/10. Gas cloud is nice.
Beast Master: 3/10. Non special ones are pretty meh.
Dragon Master: 1/10. No.
Samurai Master: 5/10. Paladin minus, imo.
Lich: 10/10. Boom.
Evil One: 1/10. No.

Muse: 6/10. Female paladin? Female paladin.
Monk: 7/10. Heal all day.
Witch: 3/10. Meh? I never liked them much as a PC. As an enemy unit, they're great at getting in the way, but don't really help with the whole killing things bit.
Princess: 9/10. Makes other people wreck things harder. So very good.
Mermaid: 2/10. I recall these being bad.
Fairy: 2/10. See above.
Angel: 4/10. Okay? Yushis is the only straight up good one. 
Hawkman: 5/10. Earlygame fliers are very nice. Drop off hard late, but good enough early for a 5.
Demon: 1/10. No.

Platinum Dragon: Can't be assed to do monster ratings right now.
Salamander:
Zombie Dragon:
Wyvern:
Griffon:
Octopus:
Hellhound:
Pumpkin:
Giant:
Golem:
Ghost:
Skeleton:

BONUS ROUND:
Mega Man 2 Weapons:

Mega Buster: 5/10. Megabuster.
Air Shooter: 6/10. Has some sniping uses, once you get used to the spacing.
Atomic Fire: 2/10. Ew.
Bubble Lead: 2/10. Ew.
Crash Bomb: 5/10. The raw damage on these was p.good, iirc. Limited uses hold it back
Leaf Shield: 6/10. Does its job, does it well. 
Metal Blade: 10/10. It only does everything.
Quick Boomerang: 4/10. Okay I guess.
Time Stopper: Only way I can survive quick lasers/10. Seriously, that's the only thing I use it for but it's damn near mandatory for that at my level of skill.
Item 1:
Item 2:
Item 3:
<%Laggy> we're open minded individuals here
<+RandomKesaranPasaran> are we
<%Laggy> no not really.

<Tide|NukicommentatoroptionforF> Hatbot is a pacifist

Meeplelard

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Re: Rank Characters based on In Game Use: Reboot!
« Reply #938 on: November 23, 2013, 04:13:17 AM »
For those who haven't rated yet, this is your last minute...by which I mean you still have until tomorrow night...until the update occurs!

For those of you who have already rated, there are cookies on the table to the left.
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

Meeplelard

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Re: Rank Characters based on In Game Use: Reboot!
« Reply #939 on: November 24, 2013, 03:25:14 AM »
Ogre Battle:

   AVG   STDEVA
Destin   6.2   1.1
Lans    6.8   0.27
Warren   7.3   0.97
Canopus   7   1.22
Gilbert   5.9   1.08
Ashe    6.8   0.45
Lyon    4.38   2.06
Aisha   6.3   1.2
Norn    6.3   1.2
Rauny   7.6   0.55
Tristan   8   0
Debonai:   8   0
Yushis   4.9   1.02
Saradin   8   1.12
Slust    8.2   0.27
Fenril   8.4   0.22
Fogel   8.9   0.22
Galf   1.2   0.27
Deneb   N/A   N/A

Standard Deviation of full cast: 1.82

Everyone else in Ogre Battle (namely generics) failed to get notable amount of scores.  Frankly, I blame Dragon Masters being so bad that they were too intimidating to rate!

BONUS ROUND:
Mega Man 2 Weapons:
   AVG   STDEVA
Mega Buster   3.93   0.93
Air Shooter   6.43   0.53
Atomic Fire   1   0.5
Bubble Lead   2   0.5
Crash Bomb   4.79   1.35
Leaf Shield   6.93   0.93
Metal Blade   10   0
Quick Boomerang   3.43   0.98
Time Stopper   4.33   0.82
Item 1   5.4   0.89
Item 2   7.1   0.22
Item 3   3.6   1.14

Congrats to Metal Blade.  I don't think I have to explain why.

This week, I have decided to punish you all for absolutely no good reason other than that I can with DOUBLE KOS-MOS!!!

Xenosaga 3: Also Spracht Zarathustra:
Shion:
Miyuki:
Canaan:
Jr.:
Ziggy:
MOMO:
chaos:
Jin:
KOS-MOS:
Allen:

Super Robot Wars OG Saga: Endless Frontier:
Haken:
Aschen:
Kaguya:
Suzuka:
Reiji:
Xiamou:
KOS-MOS:
« Last Edit: November 24, 2013, 04:31:14 AM by Meeplelard »
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

Cmdr_King

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Re: Rank Characters based on In Game Use: Reboot!
« Reply #940 on: November 24, 2013, 04:34:26 AM »
Xenosaga 3: Also Spracht Zarathustra:
Shion: 6/10.
Miyuki: 3/10.  She uh... she's there to be another target really.
Canaan: 6/10.  He's pretty much a cannon for that dungeon or so, not bad.
Jr.: 6/10.
Ziggy: 5/10.
MOMO: 7/10.
chaos: 5/10.
Jin: 6/10.
KOS-MOS: 7/10.
Allen:  2/10.  Aside from it being allen, there's no real reason to swap him in during that segment.

I feel like I remember the temps better than the PCs.  Weird.

Super Robot Wars OG Saga: Endless Frontier:  Haven't finished the game, but I did play enough to get all the characters so... I remember them all better than XS3 anyway?
Haken: 7/10.  Main heavy hitter.  Lots of good self-buffs.
Aschen: 5/10.  Preeetttyyy much filler.  Not bad filler, but filler.
Kaguya: 8/10.  Cheessstoooooo apparently involves lots of  healing now.
Suzuka: 4/10.  I don't... see a point besides having a support slot before mechs/NxC show up.
Reiji: abstain.  Haven't given him a fair shake.
Xiamou: 6/10.  Xiamou Wave is useful enough on support everything else is irrelevant, but she's not super duper awesome or anything.
KOS-MOS: 7/10.
CK: She is the female you
Snow: Speaking of Sluts!

<NotMiki> I mean, we're talking life vs. liberty, with the pursuit of happiness providing color commentary.

SnowFire

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Re: Rank Characters based on In Game Use: Reboot!
« Reply #941 on: November 24, 2013, 05:03:58 AM »
XS3 has good balance, but I'm not sure how much credit I can give it for that since the extra skills (aka the ones not in the stat topic) kind of handed out crucial abilities to everyone willy-nilly.  Nearly everyone has MT healing, yay?

Shion: 6/10.  MOMO with 2 fewer elements but having a usually unneeded break game.
Miyuki: 4/10.  Exists.
Canaan: 5/10.  Exists and is sort of okay.
Jr.: 5/10.  Speedy Red Mage.  Overtaker is pretty cool for awhile, too.  Would be much better in a 3-character game, but as is, you can usually just swap in someone who focuses on the niche you need.
Ziggy: 6/10.  Surprisingly solid.  Huge durability, good damage, break game if you want it.  Falls off at the very end what with his ultimates being weak and his final weapon so late as to be basically useless, but so it goes.  (Go farm enemies on the final screen before the last boss, then leave the final dungeon?  Really, XS3?)
MOMO: 7/10.  Since it seemed like 70%+ of enemies had an elemental weakness, MOMO being able to blast all of said weaknesses was pretty good.  Lategame she gets Blood Dancer, 'nuff said.  Would probably be cast MVP if not for the rather notable frailty.
chaos: 3/10.  The game's status whore.  Unfortunately it's not usually worth your time vs. randoms and is usually immuned by bosses, and he's a tad frail.  Probably much better on a challenge run.  Underwhelming ultimates, too.
Jin: 7/10.  Doesn't have Jr.'s flexibility, but whatever.  Think Ayla vs. Crono - Jin is one-dimensional in all physical damage all the time, but he's tankier than Jr. and just as fast and hits notably harder.  And neither CT nor XS3 really throw serious physical tanks at you where the "hit things harder" strat falls apart.
KOS-MOS: 7/10.  Also insanely tanky, hits things really hard.
Allen: 2/10.  Yeah he's funny but there's really no reason to ever use him, which makes sense for someone who's basically a civilian.
« Last Edit: November 24, 2013, 05:09:20 AM by SnowFire »

Random Consonant

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Re: Rank Characters based on In Game Use: Reboot!
« Reply #942 on: November 24, 2013, 08:08:25 AM »
Super Robot Wars OG Saga: Endless Frontier: very lazy ratings ho, now to wait for snow to yell at me for rating things wrong or something~
Haken: hits things pretty hard.  7/10
Aschen: warm body at worst.  4/10
Kaguya: has enough sp to power a small country, heal all the things, gets smashy.  7.5/10
Suzuka: uh mt com recovery.  4.5/10
Reiji: hits things pretty hard.  7/10
Xiamou: there's worse.  6/10
KOS-MOS: uh tanky backup healer but never gets smashy.  5/10
« Last Edit: November 24, 2013, 08:12:34 AM by Random Consonant »

Jo'ou Ranbu

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Re: Rank Characters based on In Game Use: Reboot!
« Reply #943 on: November 25, 2013, 12:33:11 PM »
Xenosaga 3: Also Spracht Zarathustra:

Shion Uzuki: 4/10. Crap offensive stats and only two magical elements to work with? *Flush.* The healing skillset is fine, but you only ever need one person with that level of support and MOMO covers it just fine. The physical game is perplexing, since break isn't a very good niche and she obviously doesn't have the stats for it to deal damage either. Everything she can do can be covered by someone who has better offensive stats as a rule of thumb.

Gaignun Kukai Jr.: 6.5/10. Magic is really the way to go for XS3 with its ridiculous wealth of enemy weakness and the oddly high mults on magic damage, and this puts Jr. in a great position considering he gets all elements to work with and third-best magic with the odd high-end spike here and there. Particularly, he can get his best weapon way earlier than anyone else with HaKox, which gives him game-best EAtk for a full, enormous dungeon and second-best mag for two more. Backup healing is unnecessary, but nice to have, and, as SnowFire noted, Overtaker is kinda cool (not an offensive boost at quite the level of even Heaven Tracker, but quite versatile at what it allows). His ST emphasis is an issue (he only gets notable MT with Fire - I refuse to deign any worth to his physical MT), but versatile, speedy (for whatever it's worth) red mage is pretty cool.

Ziggurat 8: 4.5/10. Kinda middling, but not all that bad? His damage is oddly decent (especially early) and he's very durable, but his resources need work and he's not so great at crowd control (none of the fighters are). The durability isn't all that useful either, since enemy offense in general fails pretty hardcore. He just kinda gets overshadowed by KOS-MOS and Jin, since he emphasizes durability above offense - losing trade in a game like XS3.

MOMO Mizrahi: 7.5/10. MVP in spite of the statistical suck. You'd think MOMO's egregious speed/durability combo would sink her ass, but: A) speed is pretty much irrelevant past turn one and battles usually go for longer than two turns; B) enemy offense, as noted above, is appalingly bad; C) EAtk is the god stat and she's game-best at it without breaking a sweat. As it is, she has the best skillset hands down, with MT offense, full elemental manipulation, all the healing you'd ever need and Blood Dancer to put a cherry on top of the offensive dynamo aspect.

chaos: 5.5/10. Second-best EAtk and a skillset that's in-between Jr. and MOMO gets you places, but only two elements to work with sucks. Likely above average anyway (Heaven Tracker is a solid offensive boost, at worst, and Beam/Ice isn't the worst combo you could muster for elemental reliance), and that's certainly the best he's ever been in this series by far.

Jin Uzuki: 5.5/10. The offensive edge on Jr. gets mitigated by not being able to hit weaknesses like he is, and honestly, unless you're KOS-MOS, magic > physicals. Otherwise, he's a good physical fighter with oddly versatile targetting and generally solid stats. Later on, he just can't compete with KOS-MOS, though, Blood Dancer is too good. Heaven Tracker tries, but.

KOS-MOS: 6.5/10. She has some of Ziggy's issues (resources and speed, mainly), but makes up for them with actual offensive versatility (can hit at least one elemental weakness, hits species weaknesses right and left) and also shares many of his strengths. Once she picks up Blood Dancer, she spikes ahead of the damage curve and never looks back to boot. Her start is a wee bit sketchy, but she soars pretty far ahead of the other physicallers once she gets going.

Miyuki Itsumi: DNR. wtf is this shit

Canaan: DNR. lol wat (okay, he's the best temp by far, but STILL).

Allen Ridgeley: DNR. wtfffffffffffffffffffffffffff


Super Robot Wars OG Saga: Endless Frontier:

Haken Browning: 8/10. He's quietly the game's MVP for about 85% of the game, pushing his worth in a dearth of subtle manners. Early on, his speed and Snipe are quite useful for dealing with randoms. Later on, he starts pushing his offensive potential with Valor and the mech skills, until he culminates into a full-on dynamo with Rampage Spectre spamming and generally great stats. Defensively, getting Alert is pretty much the best you could ask for, though it's kinda late. And his earlygame advantages -never- really stop mattering. He's one of those people you just keep trucking in the party without realizing how subtly good he is until the end. Gets outshone by Kaguya in the endgame, but even then, he's likely your #2 pick at that point.

Aschen Brodel: 4/10. She picks up nicely stat-wise later on and she gets some oddly strong normals later on, but her skillset is pretty sketchy - she gets the worse debuffs and never picks up a powerful offensive buff, which would keep her offense competitive. Well, early targettable healing is nice, since it helps keeping Kaguya's resources up in the initial stages of the game.

Kaguya Nanbu: 7.5/10. She's better in the end than Haken due to Miracle making her a complete monstrosity, but before that, she goes through quite a way. For most of the game, she has openly bad offense (I'm pretty sure she's game-worst until Miracle, and her normals are kinda awkward too), she's never fast and also sorta fragile, though Guard helps when it shows up. The support/healing skillset is quite good, though, and her game-best resource pool gets put to great use there. Once she gets the MT paralysis/poison skill, her worth on randoms suddenly spikes, and we all know what happens once she gets Miracle and her full MT damage skill. Always useful in her own ways.

Suzuka: 4.5/10. Suzuka's support skillset is pretty much inferior to Kaguya's on most relevant manners and she certainly doesn't have the offense to compete with her by the end either. Overkill speed guarantees she has some worth against randoms, at least, and Suzuka Trance can cheese some nasty earlygame surprises if you feel like taking risks, but otherwise she doesn't see much play. Oddly high damage on earlygame normals too, which keep her throughout the game, though that's a mixed blessing.

Reiji Arisu: 6/10. He represents a huge damage spike against bosses on join and remains that way until people start picking up their own offensive buffs, but that's like 1/3 of the game later - so, his smash is pretty valuable. Not to mention he stays at game-best damage all the way through (the gap just gradually closes by). Awful speed and somewhat suspect durability and resources for most of the game mean he can only do so much, though, and his normals openly suck (his offense is actually saved by his attack and Soul). Regardless, probably one of the top four to fill your party with by endgame.

Xiamou: 7/10. Good resources, pretty fast for the vast majority of the game and gets both offensive and defensive party options to play with (Uranai+Barrier is a cool combo if you feel like playing with it, Attune is very valuable and she even gets Valor not long after Haken does). Snipe off her speed also lets her play a ghetto earlygame Haken mimicry and she gets very good, easy normals to work with (Xiaomu Nintendo is one of the game's best normals hands down). Durability sucks, though, and unlike everybody else, she gets nothing like Steady/Guard/Alert to mitigate that. #3 PC by endgame and probably shuffling #2 and #3 positions throughout, though.

KOS-MOS: 5.5/10. Your most durable support character, with strong normals (though tricky to balance out for maximum damage) and potent, affordable MT healing with Bond. Attune is cool and, once she finally learns it, Glare is pure evil. Problem is she never gets anything like Valor or Soul to truly make her base attack shine, and she's pretty slow. Still worth a party slot often enough.
« Last Edit: November 25, 2013, 05:18:15 PM by Jo'ou Ranbu »
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Meeplelard

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Re: Rank Characters based on In Game Use: Reboot!
« Reply #944 on: December 05, 2013, 08:53:19 PM »
2 Day warning + OH CRAP I HAVE NOT DONE THIS YET!!! Post, etc.

Xenosaga 3: Also Spracht Zarathustra:
Shion: 5/10.  Just kind of generic.
Miyuki: 2/10.  Sucks.
Canaan: 5/10.  Good for the one dungeon he's in...
Jr.: 5/10.  See Shion.
Ziggy: 4/10.  I remember him being kind of unimpressive.
MOMO: 7/10.  Blood Dancer + Good Magic, yep.
chaos: 4/10. See Ziggy.
Jin: 6/10.  Solid.
KOS-MOS: 7/10.  Blood Dancer + Good MT damage the entire game.
Allen: 2/10.  Much as I want Allen to be better...yeah, no.

Super Robot Wars OG Saga: Endless Frontier:
Haken: 8/10.  Starts off decent enough, gets gradually better as game goes on, and Rampage Phantom is a nice extra super he can whip out using different resources.
Aschen: 4/10.  Filler.  She's not awful, but really no reason to use her once you get the NxC crew..
Kaguya: 7/10.  Solid support character whose competent enough at other areas.  Will note that the healer thing I didn't find as big a deal as other PCs can cover that with the right set ups, for all that she is still the best.
Suzuka: 3/10.  Unimpressive.  Her support stuff I found replace-able by items or other characters, her attacks are awkward, and she seemed to be worse on damage and accuracy than most characters.
Reiji: 8/10.  I found his damage to be about as high as his offense goes, maybe I just found a good combo with him?  Also has Faith for a 2ndary Healer, and his 2x attack makes him ideal for finishing off bosses.
Xiamou: 6/10.  She's solid but doesn't really stand out; felt like a Reiji-lite with a few other perks (like full status immunity to team for a few turns) that he didn't have.  Overall worse.
KOS-MOS: 6/10.  Also "just kind of solid" but nothing special otherwise.  Mostly fighting over that 4th slot with Xiamou, and depends on what you want more.
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

Luther Lansfeld

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Re: Rank Characters based on In Game Use: Reboot!
« Reply #945 on: December 07, 2013, 09:09:17 PM »
Xenosaga 3: Also Spracht Zarathustra:
Shion: 5/10
Miyuki: -
Canaan: -
Jr.: 6/10
Ziggy: 4/10
MOMO: 7.5/10
chaos: 2/10
Jin: 7/10
KOS-MOS: 8.5/10
Allen: -

Super Robot Wars OG Saga: Endless Frontier:
Haken: 7.5/10
Aschen: 3.5/10
Kaguya: 8.5/10
Suzuka: 4/10
Reiji: 6.5/10
Xiamou: 7/10
KOS-MOS: 6.5/10
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Dark Holy Elf

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Re: Rank Characters based on In Game Use: Reboot!
« Reply #946 on: December 07, 2013, 11:10:11 PM »
Xenosaga 3: Also Spracht Zarathustra:
Shion: 5/10. Exists. I ended up using her at the end because the game practically threw her ultimate weapon at me and the mages all blur together anyway.
Miyuki: Pass.
Canaan: Pass.
Jr.: 5.5/10. Kneejerk was 5, but I'll give him a bonus half point if his ultimate weapon situation is as Snow describes.
Ziggy: 4.5/10. Probably the worst of the fighter PCs but not bad by any mens. It'd help him if I valued break more, or if there wasn't a universal spell which could do it if you decided you cared. Nice HP at least.
MOMO: 7.5/10. Best magic, and Blood Dancer.
chaos: 4/10. Okay at slinging magic but rarely one of your best options.
Jin: 6/10. Solid fighter type, hits about as hard as anyone.
KOS-MOS: 7.5/10. Jin but more durable, a bit more MT IIRC, and of course Blood Dancer? Eh sure I'll leave her and MOMO tied.
Allen: 2/10. There is worse.

Super Robot Wars OG Saga: Endless Frontier:
Haken: 7.5/10. Good all-around. Great damage late, but has speed, stats in general, and a solid skillset throughout.
Aschen: 4/10. Filler. Code DTD bugged me enough to drop her and use her basically never so I only really have a sense of her earlygame, though.
Kaguya: 7/10. Great late, decent throughout due to the badass healing and not being bad at either damage or durability like you'd expect.
Suzuka: 4/10. Speed's good, free Joss Sticks are good. I didn't like her attacks at all though.
Reiji: 6/10. I didn't find him as damaging as some people apparently, but Soul makes him pretty good when that comes into play anyway.
Xiamou: 6.5/10. Pretty generically good, Valor and Attune and decent enough stats.
KOS-MOS: 6/10. Glare's outstanding at least. Kinda average otherwise.

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Meeplelard

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Re: Rank Characters based on In Game Use: Reboot!
« Reply #947 on: December 08, 2013, 03:10:50 AM »
You know, it's times like this I can only think of one thing to say!
...which is exactly why I am NOT going to say it!

Xenosaga 3: Also Spracht Zarathustra:

   AVG   STDEVA
Shion   5.33   0.82
Miyuki   N/A   N/A
Canaan   N/A   N/A
Jr.   5.67   0.61
Ziggy   4.67   0.75
MOMO   7.25   0.27
chaos   3.92   1.28
Jin   6.25   0.61
KOS-MOS   7.25   0.69
Allen   N/A   N/A

Standard Deviation of Full Cast: 1.35

Super Robot Wars OG Saga: Endless Frontier:

    AVG   STDEVA
Haken   7.5   0.45
Aschen   4.25   0.88
Kaguya   7.58   0.58
Suzuka   4   0.55
Reiji   6.7   0.84
Xiamou   6.42   0.49
KOS-MOS   6   0.71

Standard Deviation of Full Cast: 1.44

Best Rating of this Session: Kaguya w/ 7.58
Worst Rating of this Session: chaos w/ 3.91


AND NOW IT'S TIME TO DO!!!! ...only one cast...because reasons...


Wild ARMs XF:

Clarissa:
Felius:
Labyrinthia:
Tony:
Levin:
Ragnar:
Alexia:

Secutor:
Elementalist:
Fantastica:
Gadgeteer:
Sentinel:
Sacred Slayer:
Excavator:
Geomancer:
Berserker:
Enigmancer:
Strider:
Grappler:
Nightstalker:
Emulator:
Extremist:
High Cavalier:


And with that...I have been completely unwitty in this post and I am sorry for wasting your time.
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

superaielman

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Re: Rank Characters based on In Game Use: Reboot!
« Reply #948 on: December 08, 2013, 03:58:01 AM »


Wild ARMs XF:

Clarissa: 8.5/10. Really awesome skillset and damage.
Felius: 3.5/10. Ugh, I guess. Speed and Upper Hand are something, as is having high weight on his gear.
Labyrinthia: 5/10. The good: Thunder and revival. The bad: Those stats. They *suck*.
Tony: 1/10. Point for the swamp map early.
Levin: 8/10. Freaking awesome. Speed is awesome, as is his cancel attack.
RAGNAR BLITZ LEBRETT: 5/10. He's okay? I found Stormrider kind of underwhelming, but it had it's uses.
Alexia: 7/10. Made for Strider (Trail and Dropkick). Has some limitation due to that speed, but oh wellw.

Secutor: 5/10. Solid slugger and shields rule, but it's not worth the CP unless you'ore hitting those birds up.
Elementalist: 8.5/10. Killer stats and gear.
Fantastica: 3/10. Didn't find much use for them.
Gadgeteer: 4/10. Or them. I know they're good on paper, just blah.
Sentinel: 3.5/10. Defense is something, as is ZOC. I'm underwhelmed otherwise.
Sacred Slayer: 8/10.  That skillset rules, as does widespread. Those stats don't rule.
Excavator: 2/10. *flush* Okay on Levin at first, that's it.
Geomancer: 1/10. Awful.
Berserker: 7/10. Good move and offense. I dig.
Enigmancer: 4/10. IFF's something? Found them kinda bad outside of that.
Strider: 7.5/10. Dropkick is absolute insanity late, it makes Alexia and Felius useful later on.
Grappler: 6/10. Worth this for accelerator alone. Throw's neat, though I didn't use it much.
Nightstalker: 7/10. That speed is ^_^.
Emulator: 3/10. Blah, didn't find them good at all, thought physical classes had the upper edge late in XF.
Extremist: 6/10. Mostly remember the nutso offense and not much else.
High Cavalier: 2/10. A point for Intrude I guess? I found them to be the worst of the final classes.
"Reputation is what other people know about you. Honor is what you know about yourself"- Count Aral Vorkosigan, A Civil Campaign
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<Meeple> knownig Square-enix, they'll just give us a 2nd Kain
<Ciato> he would be so kawaii as a chibi...

Dark Holy Elf

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Re: Rank Characters based on In Game Use: Reboot!
« Reply #949 on: December 08, 2013, 04:54:54 AM »
Clarissa: 8.5/10. Sacrifice cuts through all defences and has monstrous power making it a go-to attack for dealing with anything tough. Beyond that she has good magic, speed, and two other good skills in Rob Turn and Encourage.
Felius: 3.5/10. Upper Hand is pretty cool, but meh to the stat build and generally everything else about his class.
Labyrinthia: 4/10. Situationally useful with Warp and Revive early, kinda meh otherwise.
Tony: 1.5/10. Half point for being so good in the swamp. Terrible otherwise.
Levin: 8/10. Execrate, Blast, good speed, 5 innate move. I'm not even a big fan of Cancel Strike but if you twink for it, it is great at what it does. Overall solid without being totally overwhelming at anything.
Ragnar: 5/10. Orbital Ring is cool, Hyper is occasionally useful as well.
Alexia: 6/10. Trail and Drop Kick do a heck of a lot for her, first strike and/or Exhuaustion Strike are useful only rarely but great when they are, GT physical is nice, Strong Heart helps offset the bad speed some. Clearly worse than the main two power PCs though.

Secutor: 6.5/10. Shields and any game-best atk, any physical build relies on this to some extent, even if just as a carrier for other tools.
Elementalist: 8/10. Blows everything up. Falls off late some, except that you use books FOREVER (and they're relatively easy to get) so the class gets credit for that, and Mag+25% if you get it. Basically, secutor but helps out mages instead of fighters, and has more accessable equips instead of shields.
Fantastica: 7/10. What Rush does to so many skills is so good. Slow Down and MP damage are good for bosses, too.
Gadgeteer: 5/10. Items are kinda outclassed by Heal at the healing job, I think, though Mystic is nice. Attack items can work okay but are kinda costly for a long time and only get nasty if you combine the Item Effect Up skill with a mage class.
Sentinel: 3.5/10. They have some situational use. Heavy Strike is your early physical beatstick and def is worth... something, as is weight, though neither are great. Would be a lot better if the EQ wasn't so hard to get. The bad speed doesn't help either.
Sacred Slayer: 8/10. Bad speed, bad offence, but yeesh, Widespread is an amazing capstone skill which can even justify them somewhat as a carrier (never mind if you master it), and both Heal and Turn Shift are terrific.
Excavator: 2/10. Well they're mobile, and have Switch. But other classes (Geomancer and Berserker) end up more worth it for mobility anyway, while not failing it up otherwise.
Geomancer: 5/10. Great armour, and Crisis Move Up is nice. Other stats aren't... horrid or anything.
Berserker: 4.5/10. I don't have too much to say about them. They're mobile! Sometimes. Spears are bad which neuters their otherwise good attack skills and stats, though. If you get it, Valiant's great, but you aren't getting it without grinding or the C3 kappa fight.
Enigmancer: 7.5/10. Devastate is outstanding, Dispel is great too (since it's status healing as well), and they're the 4-move mage midgame.
Strider: 6/10. Drop Kick is excellent, and every single other skill in Strider OC is useful too. AIM+25 is also very nice but kinda costly for what it is. You don't make physical builds without both Secutor and Strider, so they get the two highest scores from that set of classes.
Grappler: 3.5/10. Fairly situational. Accelerate's a nice cheap pickup although the weird unreliable nature of it makes me not a huge fan. Their skills being melee hurts, but you can sometimes do some good things with them, especially on someone with IFF.
Nightstalker: 4/10. They're fast. Unfortunately RFX+25 is very difficult to get and as a carrier the low HP and offensive stats hold them back.
Emulator: 9/10. Best class in the game, and I'd see them even higher if their skills didn't take effort to get. It's still a low amount of effort by blue mage standards, though (just need to drain enemies encountered in story fights, and you can see which ones have skills), and the skillset is ridiculous. Accurate petrify and various other statuses? 6-range elemental spells, including lightning, with a passive which boosts their damage against weakness? None of these even need Rush? WTF? Crushes almost all humans and mechs with elemeents, crushes monsters (or humans really) with status, crushes bosses with one of gravity or status. Pretty much the only things they aren't an outstanding choice against are like the two bosses who immune all their tricks, then they "merely" bring to the table 4 move and good magic, along with Action Replay to beat down any boss you have surrounded. In every challenge I've done (and I've done three), they've dominated the lategame to a ridiculous extent.
Extremist: 5/10. Evade is much better than def or res, so this is secretly the game's tank class. Debilitate's nice too, and the Batman hook has some situational use when there are pits around. Nutso offence isn't something they have unless you grind chaoses though since there otherwise literally isn't enough CSP left in the game after they join to master the class.
High Cavalier: 3/10. Remain is a nice tool with Widespread sometimes, and Intrude is a nice trump card and of course essential for Ragu, HP is also pretty cool. Unfortunately the rest of their stats are kinda bleh and even their OC tends to feel kinda situational.

Erwin Schrödinger will kill you like a cat in a box.
Maybe.