Final Fantasy 9:
Zidane Tribal: 5.5/10. I find it insulting that people are calling Steiner and Freya these PHYSICAL DAMAGE GODDESSES when Zidane is at many points better than Steiner, and as I showed, beats Freya at just about EVERY point in the game sans the small stretch with Holy Lance. No, "If you're behind on Synthing, she's better!" is not an argument, as everything Zidane gets that's synth related is storebought. Its not even a close match for a good deal of the game too. Granted, being FF9, he's replace-able endgame cause everyone functions similarly.
Cinna: DNR. Around too short to care.
Blank: DNR. Ditto!
Marcus: 4/10. Warm Body who exists so Steiner isn't your only damage dealer with Dagger. He's fine for that.
Vivi Ornitier: 5/10. There's stretches of the game where he dominates...and then stretches where he does similar damage to fighters but costs more MP, and has less HP, thereby worse by definition.
Adelbert Steiner: 5.5/10. His durability hype is a bit baffling cause outside of Tin ARmor which is late, the defensive differences in FF9 aren't big, and he's often underleveled due to not existing for the 2nd half of Disc 1 and most of Disc 2, so his HP isn't as high as it should be. He does good damage though. I will note that most of his skillset is shit. Charge! requires a team of near dead characters, and you need multiple Fighters for it to be worth something, Iai Strike never hits, Dark Side is usually weaker than MP Attack Physicals (MP Attack is 1.5x damage, Darkside is 1.4x, IIRC), Minus Strike will practically never be in a scenario where it beats his Physical. Not sure I can hype his late gotten stuff since it requires his high end weapons which means he's chugging out that level of damage with his physical anyway. Climhazzard being MT COULD have been good, but like FF3DS, most things late game are of the "Solo but Durable" style randoms.
Garnet "Dagger" Til Alexandros: 7/10. First off, lacking Full-life is a minor flaw; Concentrate + Life = 70% Resurrection, which is more than enough and it costs 1/3rd the MP as Full-life. Clearly better on Randoms due to variety of weaknesses she can hit (just about everything in the Final Dungeon is weak to Lightning *OR* Ice, meaning Shiva/Ramuh are hitting shit load of weaknesses for a modest MP cost), functions just as well on bosses, and better HP than Eiko, she's the better healer as a result.
Freya Crescent: 5/10. Worse than Zidane at everything for most of the game barring HP when she gets HP+10% (otherwise, he beats her), tries to make up for it with stuff like White Draw and Reis' Wind, but the latter doesn't last long enough, and MP issues in FF9 aren't as prevalent and White Draw's nature is random so its not something to rely on. Dragon Hair being gotten early is cool, except it'll last you for literally 2 dungeons before other characters get better stuff (Read: Ultima Weapon on Zidane); yes, its around for 3, but one of them is Ipsen's Castle, a dungeon where strong weapons are completely USELESS (Zidane beats Freya here anyway, as his weapons are weaker.) Dragon Crest is laughable hype cause it requires a good amount of grinding for an ability that'll barely outdamage what many other characters can do with little grinding, and its gotten late anyway. Not to mention Freya's got a good deal of availability issues against her (being absent for almost all of Disc 2 comes to mind)
Quina Quen: 3/10. Most of his/her skills are gimmicky and only see real use in LLGs. White Wind isn't quite enough healing, Limit Glove never really kicks in ever, Frog Drop requires actual time wasting to see use, stuff like Earthshake isn't quite strong enough...and on top of all that, s/he's a pain in the ass to use.
Beatrix: DNR. She kicks ass sure, but she's around for one moment that's too brief, and the other is tailored specifically so she kicks ass to help Steiner catch up in levels some, so yeah, no.
Eiko Carol: 6.5/10. Worse HP, slower, and less skills learned than Dagger hold her back. Her support spells are useless mind. Phoenix is cool, but not reliable, Reflect is quite possibly the most useless ability in the game; on enemies it SHOULD help against, they usually have AI set to just mock it outright (Kuja gets FLAT OUT BETTER if you cast Reflect) Oh, the Vivi Trick is kind of useless; yes, doubling Vivi's damage is good...except that it requires a turn to set up, that could have been used to do damage outright, which makes the set up kind of meaningless. Oh yeah, buffs don't nearly last long enough in this game, so using her as a buff character kind of sucks. THAT SAID...she's still good at what she does.
Armarant Coral: 5/10. Aura's cool for Auto-life, good damage on bosses, Chakra's not halfbad back up healing but otherwise he's a late joining PC with no real special factors.
Phantasy Star 4:
Chaz Ashley: 7/10. Solid throughout the game, with a weak start and a strong finish...yeah, this works.
Alys Bragwin: 6/10. Starts off overpowered, but felt like that tapers off late, and even the MT Physical didn't do much. Buffs are cool, but Rika gets them halfway into Alys' time and uses them about as well anyway.
Hahn Mahlay: 3/10. Extra Healing Battery! Also good for the Tri-blaster combo! Yeah, that's about all he's good for.
Rune Walsh: 5/10. Good cannon and good tank early on when dual shields = lul damage. Thing is, lots of characters have offense, and other things like healing, something Rune kind of lacks.
Gryz: 3/10. INSTANT DEATH AND MT DAMAGE! ...wait...
Rika: 9/10. MVP? Yeah, definitely. 2 Buffs that you'll pretty much always use on bosses, your best healer whenever Raja isn't around, and good offense that doesn't even conflict with said healing, albeit, the offense is a bit lower than I'd like, but its adequate enough that it works. Oh yeah, she's fast too!
Demi: 4/10. Never really saw a point; she's Proto-Wren at first, then she rejoins, and...eh, Medica feels like it should be better than it is, lack of magic durability makes her an actual liability against PD, inability to be hit by Nasar offsets the Repair Kit argument, and she feels kind of worthless for randoms on the way there, due to lacking any form of decent RESERVE damage.
Wren: 7/10. Ok, that's more like it! Tanks like crazy, free MT damage is cool, kills mechs with Spark, tanks really well, keeps self alive when others cannot, is a tank, passable offense for bosses...did I mention he's also a tank?
Raja: 6/10. UNLIMITED HEALING!!! This is awesome, but availability + Potential durability woes and being slow making him worthless for random encounters hold him back some.
Kyra Tierny: 6.5/10. Almost as much healing as Raja, with actual speed and better durability! She's got more than enough in terms of battery power and brings along other things to round herself out, contrast to Raja whose more just "Overkill" in reserves with little else. Yes, Raja does more damage on Profound Darkness and better damage on randoms in the final dungeon, but Kyra can actually get turns on randoms so I'm not totally sold on Raja being better here.
Seth: DNR. Around for too brief a stint to rank.