MtG EDH
So like...in addition to limited, my coworkers play some EDH, and I've been borrowing decks. And one of my coworkers just printed up a proxy decklist of a deck he's thinking of putting together, which got me thinking "well I really don't have enough of a collection to really put together an EDH deck with the tiny cardpool I own, but I could do that."
EDH is a bit of a funny format, because it's not strictly a competitive metagame; there are unwritten rules of "don't do cheap stuff like infinite combos." But on the other hand, people appreciate a good deck, and take apart a weak deck. And the current strongest deck in the playgroup is sort-of a combo deck (gets Pariah's Shield on Darksteel Colossus and various immortality tricks like that). Whereas more average decks are like...a Ghave deck, a Kaalia deck, a Doran deck. Not necessarily perfectly optimized or anything, just decks with on theme cards and bombs. So this is the kind of power level to aim for.
What would I like to build given the ability to proxy anything? The idea of a
Relentless Rats EDH deck amuses me, just because it gets to use a whole lot of cards that otherwise don't show up in the format like
Bloodbond March and
Thrumming Stone. But upon further reflection all of the combos seem to have a really similar endgame. "Hi, I have a bunch of vanilla 8/8s." Seems like it would get monotonous.
I have certainly thought about making a
Zedruu the Greathearted in the past, with the ravnica hunted cycle and forbidden orchard. Also, Sorrow's Path, because donating that to people with the potential to force them to tap it is hilarious. I don't really have the deck thought out beyond a few cards like the hunted, Sorrow's freaking Path, Gilded Drake, and a couple of cards like that, however.
What does seem like it could be kind of fun, however? Slivers! Especially since they are topical with all the new M14 cards coming out.
Obvious commander is Sliver Overlord (since it can tutor for the other two sliver legends). Which...presents a slight problem. I don't want to make this "that deck with an infinite combo", because tutoring is built right into the deck's commander--basically guaranteed to be tutoring every game. The number of situations where "tutor for your infinite combo" would be correct is...probably pretty high. So...right off the bat a few cards I think need to be mutually exclusive.
Probelm combo #1:
Sliver Queen
Basal Sliver
Technically this isn't infinite on its own, but combine with anything (a CIP effect, a tap effect plus haste) and it is infinite.
Which one to cut...?
What Basal Sliver does for the deck is give mana to a mana hungry deck. When it really gets silly, it will let you play a bunch of slivers, triggering card draws, sac them for mana, play more slivers, sac them for mana until you're out, and then cast Patriarch's Bidding or Living Death.
What Sliver Queen does for the deck is just generally being a pretty bomby threat on its own, but also triggering stuff more cheaply. Giving you free fodder you want to sac to your powerful sac outlets. When it combos out is when like...all your slivers can tap for 1 mana, meaning you can double your creature count each turn.
Between the two of these...when Basal Sliver combos out, it probably takes 10 minutes of careful thinking about which land to tap for which colour of mana. When Sliver Queen combos out, you tap some stuff, and up the counter on some dice. Basal Sliver sounds more fun to goldfish, but Sliver Queen sounds like it'd be more fun for all the opponents, and for the nigh unreachable goal of keeping EDH games below 2 hours.
in: Sliver Queen
out (due to combos)[/b]: Basal Sliver
Probelm Combo #2:
Pulmonic Sliver
Hibernation Sliver
(insert sliver that gives haste)
Gemhide Sliver
1 mana Sliver
a powerful 0 mana sac outlet like Darkheart Sliver
Granted, this is a six card combo that just gets infinite life, but with Hybernation Sliver a 1 mana sliver and a way for that sliver to pay for itself, you do have "pay 2 life: draw a card". So...really, it's infinite life and draw infinite cards. Unfair enough that...you know what, let's just not have that in the deck.
In terms of cutting stuff....
0 mana sac outlet: I want 0 mana sac outlets, because I want to run Living Death alongside Patriarch's Bidding.
Gemhide Sliver: The deck is going to be starving for colour fixing and starving for mana as-is. Not cutting this, especially since there's two of them.
Haste Sliver: this does too many hilarious things for me to want to cut it.
1 mana sliver: So......this one I would miss. I kind of want to run screeching sliver just so that I can mill myself for a bunch, and then recur my entire graveyard. I kind-of want to run the new 1 mana flying sliver. I kind-of want to run Virulent Sliver. But...none of these are essential. In fact, Virulent Sliver and Screeching Sliver are in-general kind of bad in the deck, they just represent variety.
Hibernation Sliver: This thing is just over the top and funny. With Sliver Queen it's 2: draw a card and put a 1/1 sliver into play. Over the top without being infinite gets in my good books.
Pulmonic Sliver: This I could live without, although it is just genuinely a good card even when it's not comboing.
Tossup between Pulmonic and the 1 mana slivers. Think I'll keep Pulmonic for now, although that's both the more powerful and more boring choice, which makes me wonder if I should choose otherwise....
Problem Combo #3
Wild PairCombined with a bunch of the above stuff.
You can play a 2 mana sliver, tap it for mana, tap the creature it searched up for mana, then bounce it in one of the variety of ways described above, and recast it with the 2 mana you just made. And with Wild Pair that's enough to search up...the entire deck!
Technically, this isn't infinite! It ends when you run out of cards in your deck. That said, "all the slivers in the deck" probably means that if you're left with four untapped slivers, you can attack all four opponents with one sliver each, and each sliver will be like...a 35/35 doublestrike lifelink can't be blocked vigilance shroud. While not technically infinite, the moment you untap with this the game is kind-of over.
I don't see an especially elegant way around it either. Even if you cut the Pulmonic Sliver so that you need to pay life on every bounce, paying 20 life to get 10 slivers for free isn't too large a life payment, and probably is still game-ending.
Ok, those caveats out of the way....noncreature spells...
Yes to Patriarch's Bidding
Yes to Living Death
And...you know what? Yes to the M14 version of this kind of card (Rise of the Dark Realms)
Lurking Predators...yeah, sure; doesn't go infinite because I can't control it, but sounds powerful in a multiplayer format.
Cryptic Gateway...could certainly run it. Doesn't go infinite as long as putting a sliver into play doesn't cause two slivers to be in play.
Aphetto Dredging...maybe. Seems decent.
Unnatural Selection...yes. Does funny things with Sliver Overlord.
Genesis Wave...you know, slivers tend not to cost more than 5, so this could be pretty funny.
Call to the Kindred...also sounds pretty hillarious a lot like Lurking Predators
Descendant's Path does something like Call to the Kindred, but only looks at one card.
Coat of Arms...not thrilled by this. The number of decks in the playgroup that can get 8 saprolings out (really not that much stuff) is...pretty high.
Door of Destinies...This, on the other hand, is much safer.
Distant Melody...mmm it's ok. Like...you can get this effect without the creature type restriction for a couple extra mana. But there's also a commander that lets you tutor cards, and slivers that draw cards.
Heartstone/Training Grounds...obviously out if I want to stick to the no infinites rule I've imposed on myself.
Tutors: Yeah, sure whatever, these can fill in card slots.
Eldrazi Monument: Given that the commander of the deck can steal cards (which can then be sacced to the monument) this seems fairly cool, yeah. Would probably be obnoxious if it were tutorable, but since it's not and should only come up once every five games? probably ok. Kind of boring, though. Like...it's obviously good, but my aim isn't to make an unanswerable deck.
Genesis: this is kind-of cute for sure, as slivers don't inherently have ways to get cards out of the graveyard. Certainly something I could run, although living death effects are flashier.
Tunnel Vision: now THAT is more like it XD. Might be a bit overkill, but I can at least try it first; people tend to run ways to exile graveyards so it might be alright.
Twilight's Call: another living death if I want it.
Survival of the Fittest: wait, this is legal in commander? Apparently this is legal in commander. Ok then. Well, since I seem to be in the mood to have a living death subtheme, yeah, throw this in.
Crib Swap: It's a sliver, it's tutorable!
Ok, noncreature spells are looking something like
Patriarch's Bidding
Living Death
Rise of the Dark Realms
Tunnel Vision
Survival of the Fittest
Genesis Wave
Unnatural Selection (stealing stuffs)
Crib Swap (Tutor for it, kill something, and then steal the sliver left behind!)
Liquimetal Coating (what? there are hilarious shenanigans I wish to execute with this, and they can be tutored for. Yes, it's bad in this deck, but I suspect the deck will need power toned down a bit to be reasonable anyway)
Call to the Kindred (seems like the splashiest and most vulnerable of the lurking predators/descendant's path group. Lurking predators is probably better, but could also go in any deck).
Aphetto Dredging (Eh, sure, the one thing slivers don't do on their own is get out of the graveyard. A little more redundancy there, on a card that wouldn't go into a goodstuffs deck, seems like a fine include).
Cryptic Gateway (Yeah...if nothing else for the time it saves me on "oh wait, did I tap the right colours of mana?")
Ok, so 12 cards I want to run. I'm a little suspicious Tunnel Vision might be pushing things a bit, though.
Next up: mana