Hm, apparently this has become a topic I post in to do EDH stuff >_> (I really should say something about Hearthstone at some point, but for now EDH).
So...someone jokingly said "see you cats later" and I was like "oh, cats huh? So...I should make a cat deck?
" And since I'm proxying anyway, it doesn't really hurt to throw together a silly deck I might only use a few times.
Raksha Golden Cub, let's go.
First thing I noticed: in mono-white there just aren't that many good cats. Getting to, say, 40 different cats...it can be done, but it gets pretty ugly. The solution was to make a second theme; it wasn't just a cat deck, it was also an equipment deck--which fits pretty naturally. Equipment is needed to turn on Raksha anyway, and a number of cats have special interactions with equipment.
Second thing I noticed: this was looking a little like my coworker's
Jor-Kadeen equipment deck (which also plays a bunch of equipment and then ends up pumping a bunch of small creatures when it is turned on). How am I going to make this deck feel different from his deck? The solution I came up with was to focus on commander damage--here's the trick:
Equip Raksha with, say, three swords, and he gets +2/+2 and double strike from the cat pump, and +6/+6 from the swords, which overall is 11/12 double strike--22 commander damage (fatal). Jor-Kadeen in the same scenario is 14/10, not killing in one swing.
So...the trick is going to be looking for equipment that gives:
1. Evasion
2. Gets Raksha to exactly +6 power
Straight off the bat, I will be running all five swords, just for the evasion, but also because they are good.
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=209280http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=214070http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=370471http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=370455http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=214368Which pushes me towards pump values of +2 or +4 (to make it easier to add up to a total of +6). For this reason, I'm not really interested in
Honor of the pure (+1/+1? Lame), but I am interested in
Light From Within (gives +2/+2).
Next up, equipment that can easily give +6 on its own is an obvious include so...
Sigil of DistinctionStrata ScytheHedron MatrixArgentum ArmorBut notably, I'm NOT including +5 options like
Sword of Kaldra, and
Inquisitor's FlailI'm also looking for consistency, so
Pennon Blade, and
Bonehoard?
Empyral Plate? Cutting those.
Also an obvious evasion include:
Whispersilk CloakThe other evasion options are mostly much less exciting. Nonbasic landwalk with no hexproof for about the same cost as Whispersilk Cloak; yeah, whatever.
Fleetfeather Sandals are interesting to me due to the haste, although there is already an obvious haste include.
Lightning GreavesThere are some nice tramples however--but notably if trample is your only form of evasion, suddenly the exact mathematics of dealing 22 commander damage no longer works.
Sword of Vengeance is quite good in a vacuum, although...on Raksha, the vigilance and the first strike don't do anything, so it's only for +2/+0, trample, and haste, which is less exciting.
O-Naginata is pretty efficient...although unexciting; it probably makes the deck better because of the low cost, but better is not always the point of EDH. The trample I do know I want is:
Loxodon WarhammerNotably, when you have both lifelink and doublestrike, you can often lose the second strike's worth of lifegain...but not if you have trample as well. The synergy is just very nice.
Rounding off with some +4 and +2 cards that just happen to be very nice...
+4
BatterskullAngelic Destiny (technically not equipment, but it's evasion and +4, so with just about any equip on top of it, it's enough)
Umezawa's Jitte (I actually own one of these)
+2
Konda's Banner (obvious include. Lots of cat legends).
And...originally I had
Champion's Helm here too, but...not super excited about this one; it could be bonesplitter instead, or something that gives evasion. Low equip costs are valuable, especially with so much equipment. I dunno, though, the more I look at this the less I like it; it's just a +2 with no evasion. Hexproof, too, but I already have two ways to give that, and swords that grant protection. Think I want a second haste instead. And...I'm thinking Fleetfeather Sandals over Sword of Vengeance--cheaper equip. Flying over allows for the precision 22 commander damage plan better than trample. Does a better job of bypassing a Darksteel Colossus, which you can't just get past with proteciton from a colour.
Fleetfeather SandalsLast but not least, It's an equipment deck, it has a tutor package for equipment. Might as well throw in some removal equipment.
Manriki-Gusari (extremely relevant in the local playgroup. There's at least two equipment focused decks; three counting the Marath deck I made).
Heartseeker (bonus: it happens to give +2 attack)
19 Equipment.
CATS
Ok, well cats are divided into a couple of categories.
Stupidly good or just very interesting cards (ofc they go in):
Leonin ShikariBrimazKembaLeonin AbunasSet's TigerTaj-Nar SwordsmithFelidar Sovreign (Arguably too good in a format where your life total starts at 40, but screw it, it's a cat deck; wouldn't include him otherwise)
JarethSpirit of the HearthMirror EntityWhite Sun's ZenithAjani, Caller of the Pride (pretty bad, actually, but the ultimate is hillarious with 40 life so...)
And past that, what I'm looking for is cats that carry equipment well. Evasion, double strike, lifelink, vigilance--these are the primary categories I'm looking for.
Not really feeling the 1-drops. Savannah lion is a good card, but it doesn't do anything special with equipment. 1/1 lifelink for 1 is kind-of tempting, but it's awful without equipment. So...starting at 2...
Ajani's Pridemate (Plenty of lifegain in the deck; could get big)
Ajani's Sunstriker (Lifelink)
Hmm...
Leonin Arbiter is a good card, but doesn't do anything special with equipment.
Leonin Skyhunter (flying)
Lost Leonin (infect)
Sunspear Shikari (lifelink)
Jamuraan Lion (Forces damage through; fits the theme of the deck super well, actually)
Skyhunter Prowler (flying and vigilance? Sign me up!)
Skyhunter Skirmisher (flying and doublestrike? Cool!)
For cards I'm not running...Not super keen on all the cats that must be equipped to do stuff; I'm obviously running one, but not lots; equipment needs to go to Kemba.
Leonin Squire is really interesting; too bad I'm not really running 1 CMC artifacts.
Leonin Battlemage is cool because it pumps and thus helps the theme that way. Actually sure...I orignally had
Whitemane Lion but it maybe saves a creature; not sure how good this will be if the creature is heavily equipped, and since equip is sorcery speed, I don't think this deck wants to leave mana open very often. The return isn't even that useful since I have like...maybe two enters the battlefield triggers.
Leonin BattlemageAnd then there's like
Jhovall Queen (ehh, I have bigger things to do at 6 mana), and
Kemba's Legion (it's like Jhovall Queen, but more expensive for less toughness!)
21 cats (plus Raksha for 22)
And then some just generally good cards.
Interacting with equipment:
Stonehewer GiantStoneforge MysticPuresteel PaladinMirran Crusader (not a cat, but I can't imagine a scenario where I'll be too sad about this; even if Raksha is equipped, I'd probably still play a 1/1 cat with protection from two colours, so...yeah).
Prototype Portal (yes, having four sword of fire and ices on the battlefield sounds hillarious).
Not running:
Steelshaper Apprentice,
Steelshaper's Gift. Obviously I am breaking my normal "no tutors" rule in this deck (because it's a joke deck; I'm also doing things I try to avoid in other decks like kill in one swing). But...I still don't want to run tons of them. And these two are less exciting. Also not running
Sun Titan. Have it in another deck where it rescues equipment, so...yeah, variety.
Anthem effects:
Elesh Norn, Grand Cenobite (Would I run this if it said "cats you control get +2/+2? Hell yes I would).
Not running
Light from Within. Initially I was planning on it, since it's another +2 for Raksha, but in the event of getting, say, 40 2/2 cat tokens, it pumps none of them, which would be such a letdown when it happens. Also not running
Door of Destinies. I'm just looking at it, and on paper it looks dull. Like...it'd either be "omg, your cats have +9/+9, game over
". Or it would be a completely useless card; topdeck it late in the game, and then never draw another cat, which isn't that unlikely since they're only 20% of the deck.
Removal:
Return to Dust
Austere Command
Mass Calcify
Oblivion Ring (yeah, not even going to bother linking these)
DispatchDispense JusticeAnd I'm thinking about
Condemn, but it's kind-of mean due to killing generals. I want to restrict the meanness/stupidness of this deck to cats and equipment. EDIT: and prototype portal >_>
Ramp/card draw (the deck needs a lot of mana--7 to cast the general; lots of equip costs)
Sol RingThran DynamoLand TaxWeathered WayfarerMox Opal (Totally wouldn't bother with this, except I actually own one)
Dreamstone Hedron (Wasn't going to run this, since it doesn't help run out the general, but then I thought about how silly it is with Prototype Portal)
Mind's Eye (monowhite just doesn't have much card draw--my coworker warned me about this when I said I was thinking about making a cat deck. So...straight up ridiculous card draw, sure).
Not running
Gift of Estates,
Knight of the White Orchid,
Solemn Simulacrum. Mostly I need a lot of bang out of the ramp because so much of the deck is cats and swords. So...I'm looking for +3 mana generally. Kind-of tempted to sub in Gift of Estates for something; I just worry about the scenario where I have both land tax and gift, and then gift becomes useless. Although...I guess if I have Land Tax and it's triggering, then I'm home-free, so...replace
Gilded Lotus with Gift of Estaates then?
Gift of EstatesSupport cards: 20
That leaves...39 lands (but there's a mox, so effectively 40). Land choices...
Emeria, the Sky RuinMutavaultCavern of SoulsAre the cat bonus and/or "here's your bonus for running monocolour" lands. So those. I could do more here (
Scrying sheets and snow-covered plains!) But fuck it, I have regular plains, I don't have those fancy snow-covered plains. (Actually, I'm not sure my coworkers really play enough counterspells to make me really want to proxy Cavern of Souls when I can use a non-proxied plains instead).
EDIT: for land, ended up not printing Cavern of Souls (would have required an extra page of printing)
Ended up printing:
Emeria, the Sky Ruin
Mutavault
Temple of the False God
Rogue's Passage
Daru Encampment
That's 5, so...34 plains.
EDIT: after initial testing (just goldfishes)...turning on metalcraft is not automatic. Deck could really use an Ancient Den (partially for thematic reasons--Raksha's home, but partially so that it can be searched up with Weathered Wayfarer).
Not getting equipment and thus not being able to turn on Kemba or Raksha is a thing that has happened. I figured with 18 equipment, 3 more ways to search it up, this would be a nonissue. Guess it's about as likely as missing one colour in a two-colour deck, which happens.
EDIT
So apparently I forgot
Leonin Relic-Warder somehow. That goes in.
I'm also looking at
Umbral Mantle, which does two things. First, with Stonehewer Giant it fetches multiple equipment in one turn. Second, it's a 0 cost equip, which matters for Raksha--that moment when I hit 7, play Raksha and...nothing happens because I can't equip is a bit of a letdown. But with this, immediate +2/+2 and double-strike for the other cats.
Cutting for these...probably Leonin Battlemage (yeah, ok it fits the theme, but in practice every time I've had it in my hand, I don't play it because turn 4/5/6 are spent equipping swords, turning on metalcraft. Just a bad place on the curve.
And...maybe swap a 2 drop for the 2 drop. Leonin Skyhunter, perhaps, because I have three other flying, and all of them have a second ability? (doublestrike, vigilance, and making me untargetable). I could see an argument for Sunspear Shikari, but it sounds like my friend has one of those he'll give me, and I'll take a real card over a proxy. Ajani's Pridemate is probably the actual worst card in this slot, but it will occasionally get enormous, so I'm tempted to leave it in.
If I am adding Umbral Mantle, it's handy to have ways to get Raksha tapped (stupid vigilance...).
Honor-Worn Shaku is a thought as a mana rock; two of my legends have vigilance.
Paradise Mantle might be a better choice, though, just because being an equipment matters in this deck, especially being an equipment with low mana cost.