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Author Topic: Cthulu Mafia - TOWN (drunk) WIN, MADNESS SOMEWHAT AVERTED  (Read 84188 times)

Bardiche

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Re: Cthulu Mafia - The Final Confrontation
« Reply #675 on: May 12, 2010, 06:20:14 PM »
Okay guys.  Nothing to add to the RP, but...

Wow.  Rou, that was ballsy as hell.  And you still were the last scum alive.  Great job.

EDIT:  Also, derp derp derp.

This. It was standard code too. :V

Excal

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Re: Cthulu Mafia - The Final Confrontation
« Reply #676 on: May 12, 2010, 08:33:50 PM »
His fourth one was "I am with Seamus" so yeah.  He basically outed the last two members of scum publically and no one caught him.

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Re: Cthulu Mafia - The Final Confrontation
« Reply #677 on: May 12, 2010, 10:03:21 PM »
...man. That is amazing. Nicely done, Rou, and Snow too if this was your idea. :P

SnowFire

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Re: Cthulu Mafia - The Final Confrontation
« Reply #678 on: May 12, 2010, 11:18:55 PM »
I encouraged Rou to stick some kind of secret code in his newspaper articles, but he WAS way more ballsy with it than I expected, yes.  On the bright side it made for a great finale and a "we should have known" moment.

Do note that Rou didn't out anyone else - Seamus was lynched Day 4, so that article only announced his own scumminess, if "NATHAN IS SCUM" wasn't enough from Night 3.  TTAHAITHOO is Night 1 (read: no code) so that became his pet bat, who deserved a moment in the newsprint.

--
General comments:

I was going for several things with this game:

* Mystery: Obvious.  But it needs to be a soluble mystery, not random crap flying against the wall.  By necessity, this meant changing some of the standard assumptions about how Mafia works.  The way I approached this was to give the Archivist role - complete with backup - a chance for town to find out nuggets of info about what was strange about the setting, and full flips for townies.  I figured that arguing over what exactly a townie was trying to hint at at what their role did after a NK would be bad and not fun, so I wanted the flips to notably help (like they did in Chad's case, where his flip cleared Jack Daniels).  As for the assumptions...  well, the biggest one was obviously the kill switcheroo.  Normal nightkills are TOWN aligned, weird insanity slowkills are scum aligned.  The other bit of bizarreness to solve was that the scum were all doctors.  Early on this would be actively unhelpful - everyone loves doctors - but once a few scum started flipping, any extra doctors would start looking more and more suspicious.   If town figured out what was going on, at least.

* Horror: This was mostly in "things that do not work as you expect."  Bardiche's VigCop was the big winner here, but so was Yoshi's "you got helped to find some truth!" messages that were actually slowkills.  This was also tied in the Mystery / Role-balance - if you drew Bulletproof, there was a moment of "Oh, wow, awesome!"  ...then it turns out you aren't as safe as you thought.  But hey, if you change horror to "surprise," Martin Andrews gets the surprise of finding out Docproof is great, not useless.

* Mix of Good & Evil on both sides. 

* Role balance.  Obviously ties into Mystery above, but doctors, bulletproof, and bodyguard were all way less useful than expected.  Which is not to say they were a trap - it's better to be BP than not be BP, as Peyton can attest - but it's one way of throwing the seeming power level of town far higher than it really was.  Thanks to Bardiche's role, Miller was not really a big deal either - it only mattered for Hellsnake, who had a hell of a roleclaim to maybe keep him alive (it didn't).  If Bardiche & Chad had figured out their roles and worked together, they even could check someone nearly-guaranteed together - Chad saves 'em & clears Miller if needed, Bardiche cops 'em.  Miller only mattered if saved by Peyton's Bodyguarding or a Scum Doc attempt otherwise.  Note that in the case of Nikolai, scum had a perverse incentive to doc him so that he wouldn't die to a vig and flip as confirmed-townie!  Also, Peyton was the only way Martin Andrews could ever have been safely inspected by Bardiche (Hah, Docproof doesn't stop a Bulletproof Bodyguard from saving your life).

Also, to reiterate since it's important: No, the Scum Reviver COULD NOT revive other scum, that would be completely broken.

I'll compare this game with Hero Mafia, which also was 15 players / 4 scum: Hero Mafia was lightly town-favored (though not by as much as some thought), and town was stacked with direct investigative roles - i.e. "this person is almost certainly scum" thanks to cop / tracker / etc.  Town had few ways to decisively indict someone as scum here, but they did have a number of ways to build up a critical mass of confirmed townies.  That was the general balance goal I was looking for.  When I tested the game via RNGing lynches / scum NK targets / cop targets (with a certain resilence for "ah, rando-lynching the cop, he'd claim, roll to see if I should re-roll the lynch and then he eats a NK"), it wasn't uncommon to hit Day 4 with 3 straight mislynches and 5 townies : 4 scum - but 3 of those townies were damn near confirmed or better, thanks to the Reviver / Cop hitting a BP / Claiming to have Revived the Townie / etc.

I think the setup lightly favored town, but that's okay by me.  Scum-favored setups tend to hit LYLO too fast which is no fun (Day 3 would have been considerably less intense with Hellsnake alive) and town is more likely to get hit by modkills.  The setup had a number of things which could go horribly wrong for town, like "lynch the Reviver" or "lynch the CopVig" (imagine how scummy Bardiche would have looked on Day 3 if pressed!  "No I am not scum worried about a tracker when the two people I copped died / were attacked.").  And a lot of crap to work through, like Millers and general confusion.  So, yeah, with 20/20 hindsight it favors town, but that assumes town figures out the chaos, which it nearly didn't.  Had Scum pushed a mislynch harder on Day 3...  well, then Bardiche probably would have cop/shot Yoshi/Ethan, actually, and then lynched Yoshi Day 4 (he'd have been doc-protected).  But that would out Bardiche / Mei-Fan, and town would lose her services for finding the last 3 scum.  Could easily have gone to a scum victory there.  Alternatively, if scum hadn't bussed Excal quite so effectively on Day 4, it's possible that Excal might have escaped on Day 5 by tossing some crazy claim in the air and lynching Bardiche instead or something.

* Alignment-changing roles: I have some severe philosophical issues with these roles (HAHA, SURPRISE, SWITCH TEAMS, IF YOU HAD LURKED AND DONE NOTHING FOR TOWN YOU'D BE BETTER OFF), but if they were to be expected anywhere, this kind of setting would be it.  Precisely because they would be so flavorful and "expected" I decided to rule them out, because otherwise I forsaw endless debates on if Revived person X was really a scum zombie slave.  If alignment-shifting was allowed, then you have issues like "throw out a revived person's entire posting record because it's not reliable" and in general would make the Reviver roles not *nearly* favor Town as much as they did.  Cult Leader, while flavorful, just...  doesn't work as a balanced Mafia idea in general.  Third parties would have been fun, but frankly there wasn't room with 4 scum, and I dislike the Survivor role in general (encourages too much do-nothingism).

* Gratuitous use of foreign languages.  Obvious.

Huh.  Kind of a collection of random thoughts at the moment.  Let me post the role PMs and night action PMs shortly.  Last call for guesses to Jon Hutchins' murderer, by the way.

Magetastic

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Re: Cthulu Mafia - TOWN (drunk) WIN, MADNESS SOMEWHAT AVERTED
« Reply #679 on: May 13, 2010, 12:02:24 AM »
Clearly I'm missing something here, but then again, I've never been very good at decoding. What is the code in the editorials?
<%King_Meepdorah> roll 1d999 for "It was beauty...that killed the mage"?
* +Hatbot --> "King_Meepdorah rolls 1d999 for "It was beauty...that killed the mage"? and gets 999."12 [1d999=999]
<%King_Meepdorah> ...
<+superaway> ...Uh oh.
<+RandomConsonant> ...
* +superaway shakes head.

Excal

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Re: Cthulu Mafia - TOWN (drunk) WIN, MADNESS SOMEWHAT AVERTED
« Reply #680 on: May 13, 2010, 12:05:16 AM »
String together the first letter of every sentence.

Bobbin Cranbud

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Re: Cthulu Mafia - TOWN (drunk) WIN, MADNESS SOMEWHAT AVERTED
« Reply #681 on: May 13, 2010, 04:30:31 AM »
That was a blast.  I really enjoyed the quirky role interactions, rather than more standard (but not really more/less powerful) Mafia roles.  If anything, I'd say two revivers + self-reviver was maybe a bit much, but I guess they were limited by who/how they could bring someone back?  What was the trigger for Hellsnake doing a full revive rather than partial?

I'm kind of amazed Town pulled this out after Day 2.  DON'T LIE TO TOWN TOM OMGWTF?!  Also, the Hargreaves/Greaves gambit where Hargreaves saved Nicolai and bussed Ethan, and then "cleared" Nathan as well, was very slick on the part of Scum.

Anyway, it's pretty bad that the only actual Scum I hunted successfully was based on a genuine OMGUS... and it turns out it wasn't the Scum who attacked me Night 1, after all. >_<
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SnowFire

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Cthulu Mafia - The Killer
« Reply #682 on: May 13, 2010, 04:45:29 AM »
Let's get in our time machine back to Day 2.

Well, y'd be wrong on that Hellsnake.  

Chad, I done had a fallin' out with yer pa, back in April.  's why I stopped attendin' order meetin's and rituals.  I jus' couldn't go through with 'em anymore.  We done... we done seem some things, back in the war, an... an I didn't want nothin' to do with them anymore.  The day he died, he called me to the Order lodge t' convince me to he'p him perform some big ceremony comin' up on All Hallow's Eve.  We argued, and in the end I refused.  The reasonin' behind my Miller status is the argument we had right afore his death makes me look mighty suspicious.

Nah, maybe yer right and there are two millers, but frankly I think the Hellsnake's full of shit.  Too convenient to maybe have been investigated, found out on his scum status, and then claimin' Miller (o' course, with some extra incentive not t' lynch him by claimin' reviver, too) once his back's against the wall.

I dun by it fer a second.

Jack neglects to mention what came after the argument here, and that would have made him look even more suspicious to cops.  Incidentally, killing Jon Hutchins pretty much saved the day...  or at least made town face a different threat entirely.  Since Jon Hutchins was planning on trying to summon the vast power of Yog-Soggoth to give him (or in actuality his son) infinite power to crush all in his path, etc.

Amusing that he is also the one to survive mostly sane!  Just even more memories to wash away with some hooch...

That said, Martin Andrews / Ronald Dale / Chad Hutchins are absolutely legitimate guesses, and those 4 would be the main suspects.  It's certainly possible that Andrews also figured out he was Hutchins' magical slave and killed him, then wiped his own memories somehow, and Dale is psychotic enough to not really need a motive.  Chad was more a mystery, but certainly possible he... disagreed... with his father's plans for him, plus a certain revelation about Chad's mother (not that Chad knew) would also have given Chad motive.
« Last Edit: May 13, 2010, 04:47:01 AM by SnowFire »

SnowFire

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Re: Cthulu Mafia - TOWN (drunk) WIN, MADNESS SOMEWHAT AVERTED
« Reply #683 on: May 13, 2010, 04:56:49 AM »
A rough timeline, and also to explain some of the Mei-Fan silliness.

1916-18:
A bunch of characters get involved in WWI. Jon Hutchins & Jack Daniels are in the infantry, and their friend Barnaby is killed.  Ronald Dale tortures people.  Sam Hargreaves is a surgeon in Oubile Cathedral (from Eternal Darkness).  Kyle Handley is a spy for Germany in the US.

1921:
Jon Hutchins returns to Marbury, takes over the Order of Unseen Wisdom, and reworks a largely social organization a la the Masons to use prayers and rituals that 'really work,' basically changing it into a cult of Yog-Soggoth.

1925:
Jon Hutchins sacrifices his wife to cure his son Chad via infusing him with some of Yog-Soggoth's power - but incompletely and messily.  This is largely why Chad ends up monstrously powerful on the football field.

April, 1928
Jack Daniels finally leaves the Order, leaving Jon without a #2.  Jon creates Martin Andrews, a magical homonculus, to serve him in the May-Eve ritual instead (and occasionally wipes his memory to make sure he can't blab anything accidentally), and also has him start to take over the shop of an Order member.

About 2 weeks before the game starts - ~ October 1, 1928
Jon Hutchins, depressed and something of a megalomaniac by now, tries to go whole-hog and use the dangerous full summoning rituals he's avoided before.  He (with Martin Andrews' help) sacrifices Patrick, Pietro Giovanni's cohort in crime, after he stumbles too close to the altar in the mountains.  However, the gate only opens incompletely.  As a result, rather than Jon getting any power, it seeks out an "easy" target - Chad, who'd already been infused once before.  Chad gains... well, whatever his role was, in this case a doctor power.  Moses overhears the sacrifice.

** SPLIT
ORIGINAL TIMELINE:
"Nathan Greaves" did not stop by Marbury personally, and thus did not recruit Ethan Hayles.  Furthermore, an unpossessed Roland Dale murdered Jack Daniels before Jack could kill Jon Hutchins (this is the newspaper story Mei-Fan reads in 1998, where Dale claims to just be a "witness" to the murder).  Jon decided that what had been missing from his previous ritual was a really really big sacrifice to fully draw out Yog-Soggoth's power.  Hargreaves & O'Malley crash the party and shoot some cultists, but this just completes the sacrifice.  Gendo Ikari style, Jon tried to stay "in charge," but while shot he can't maintain his concentration, and Chad gets all the power.  Dad then gets eaten by mega-Alex like everyone else there.  The town got munched, and people chalked it up to a freak earthquake afterward.  Chad then goes underground and takes a nap, but wakes up every 30 years or so to devour another hamlet.  (Chad is basically the monster from "The Dunwich Horror" at this point if you read that.)  These 'freak earthquakes' are interesting enough to be studied by Mei-Fan, who decides to go investigate Marbury shortly before the first one, and screw up the timeline.

TIMELINE OF THIS GAME:
Aside from drawing the attention of the Hounds of Tindalos, Mei-Fan also accidentally drew the attention of Nyarlthotep, who noticed the larger swirling amounts of power in the area (and in this continuity is somewhat jealous of Yog-Soggoth - this is my own invention, I think they actually get along in canon).  More to the point, she indirectly screwed up the ritual by making it so Ronald Dale didn't kill Jack Daniels (Dale was in a memory-zapped haze due to bad time travel technology), which means that Jon Hutchins dies before this big ritual ever got going.  So Yog-Soggoth manifesting his power and making Chad his vessel was not really a threat this game; the Black Wind that destroyed Marbury was never going to come.  However, Nyarlathotep might have driven everyone insane and/or founded a new replacement Order of Unseen Wisdom in his honor.  Alternatively, had the scum won early, it might have been a genuine "cleanse the evil bad people from Marbury and ignore the suspicious Nathan Greaves founding his own cult" deal which would have been more grey.

Role PMs and actual secrets to follow.
« Last Edit: May 13, 2010, 05:33:05 AM by SnowFire »

SnowFire

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Cthulu Mafia - TOWN Role PMs
« Reply #684 on: May 13, 2010, 05:32:30 AM »
[EvilTom]

Times are pretty good.  You're certainly in a lucrative enough business.  You're a made man of the Manzoni family, based out of New York... but that doesn't mean they don't have dealings elsewhere.  There aren't many Italians in Boston - the Paddies run that show - but they're open-minded enough to be willing to work with their fellow Catholics when the price is right.  As it happens, the Manzonis have some good government connections across the border in Quebec, where liquor production & transport is legal.  And it's not like the wild Canada-New Hampshire border is well-patrolled.  You've made good business shepherding shipments of liquor south into Boston, and sometimes all the way to New York.

It doesn't stop there, either.  To further cut down on transit times, you've been in charge of moving some of the stills southward.  As it happens, Marbury is almost perfect.  It's an insular little town that few take notice of, and people let mind its own business.  Plus, it's right next to a National Park where most people aren't allowed to visit!  What could be more perfect than the government itself helping protect a bootlegging operation?  And it's not like you're afraid of any of the silly legends about the dangers in the mountains...  right?

Business has been good...  maybe even a little too good.  You run a fine side-business supplying Rosie's Country Inn with booze, and also help supply Abraham's Sundries (where Martin Andrews, aka Shale, works) with a perfectly legal grape juice "health tonic" (warning: keep refrigerated or it will turn into wine!).  You don't want to draw attention to Marbury and make it the "get drunk here" capital of central New Hampshire, but since you're taking the lion's share of the profits here personally rather than sharing them with the family, it's hard to resist the temptation to sell as much as you can.

As for any personal secrets?  Well.  Despite your avowedly mercantilistic nature and genuine desire to rake in the money for the Manzonis, who've always been good to you...  you're actually a died-in-wool socialist.  Inherited from your parents, who were Italian anarchists who helped plan the assassination of the vile King Humbert II ("The Good" as the fawning conservatives called him), and had to leave Italy for America as a result.  But you're actually far more pacifistic than your parents; you really buy into the whole brotherhood-of-man deal, and are sure that once everyone discovers the truth about socialism and the inherent dignity of mankind, the entire world will live together in a harmonious utopia.  To that end, you spend your money on charities for the poor and supporting the budding Socialist Party in Boston and New York.  You even have some pamphlets on hand that you've considered trying to spread in Marbury, just...  the American countryside seems far less receptive to the message of socialism than the cities.  Well, maybe you'll give spreading the gospel of Marx a shot.  The true gospel, mind, not the silly dictatorship Russia has.

Everything took a dramatic turn for the worse two weeks ago, though.  You left your associate Patrick Franchetti - an amiable Irish-Italian American who was your main contact with the Boston mob - in charge of running the still up in the mountains.  A simple task that he'd never screwed up since you moved the stills in three months ago.  Yet when you visited the stills, tired of waiting for him, there was no trace of him at all.  None whatsoever.  And yet the stills were untouched!  ...it's not like Pat to just run off.  Something must have...  kidnapped him?  ...killed him?

You finished at least half the batch yourself and drove to Boston to see if he returned on his own, but no such luck.  You've returned to Marbury to find out what happened to him...  and suddenly what seemed quaint before is now sinister.  What malice lurks behind old widow Avil's eyes?  What were those "civic organizations" like the Order of Unseen Wisdom really up to?  Why does that 6-year old girl mockingly play hopscotch while Patrick lies moldering in an unmarked grave somewhere?  The answer is obvious.  They're all in on it.  They're all guilty.  They're the reason socialism isn't succeeding in America.  This town is a terrible nest of evil...  now, to distinguish the "extra evil" parts from the merely normal-evil parts, and punish them appropriately.

TL;DR

You are Town Cop!  ... well.  Town Paranoid Cop.  Mod-guaranteed sanity.
* Each night, you may investigate one target.  I will then tell you they are Scum.  Because they are.  Everyone's out to get you.
* So why bother?  Well.  There may be other side-effects of the investigation, though if there are, you don't know about them.
* While, should you die, the fact that you are paranoid (and knew that you were paranoid) will be revealed in the flip, rolecops will merely see you as a Cop.
* HIDDEN: Strips Docfather permanently had he investigated Excal, and would have sent noisy messages about "Someone has investigated you and gotten a SCUM result!" to any scum he investigated, who would hopefully freak out and treat him as a larger threat than he was.

Comments: Pretty much vanilla.  Shame he didn't get a chance to freak out the scum team with his side effect.  I do respect EvilTom's attempt to draw a Mafia NK...  just...  things had degenerated far enough that had Bardiche not shot him, he would have been the D3 lynch for sure.  ESPECIALLY had he tried to explain why he got no useful result on N2.

--------------


[Magetastic]
February 11, 1928.  A night you won't forget any time soon.  The case was bog-simple - a wanna-be mafioso jumping bail.  His daddy was a professor at Miskatonic University, so you figured the odds were good he might try and at least visit his family.  Looked like nothing at their house, though, so you headed off to wait around the dad's offices... and wait.  Huh, so posters about going to a talk given by a returning professor who'd been part of some excavation in British Iraq?  ...whatever.  Maybe you could get time for a quick snooze if you went over toward the shed with the crates from the expedition.  Yeah, it doesn't seem like that boy's going to be about today anyway.  You saw some scuttering about in the crates...  insects?  Huh, not entirely surprising.  Well, naptime.

...zzz... huh, what's that odd feeling in your nose?  As if.. something's... moving up it...  ack!

KUŠU BARULTAG.  UR MENANURAŠA GUR.  Of course!  Awake, you immediately threw yourself on your knees, for this means "My dog chain is now upon you and you will crawl.  By the crown of heaven and earth, you will bow down before your master."  After about two minutes of shoving your face into the ground and offering obeisance to your mysterious new master, you heard "NAMGAMEA NEÐA," which obviously means "Should there not be peace?  Rest, gather strength."  You were unconscious within seconds.

When you woke up about 12 hours later, it seemed that the... presence... in your head had grown more accustomed to you.  Still, you've had an...  entirely new set of priorities ever since the day you became slave to the cockroach that crawled up your nose on February 11.  You researched the expedition that had brought the crates over, and as best you can tell, the roach is a holdover from a bygone era thousands of years ago as a psychic overlord of the ancient Sumerian civilization.  Somehow, the roach was sealed in a collapse of one of its palaces.  This foolish Miskatonic archaeology professor had unsealed this grave threat, and now the roach wants to...  well you're not entirely sure what it wants to do, but "rule the world" seems almost like the safest option.

Some oddities.  You don't know Ancient Sumerian, but it doesn't matter as you somehow understand it anyway...  but not quite all?  Location names, most notably, don't seem to "translate" at all.  You're not sure if the roach is even that familiar with the American continent, leading to commands like GABAAL ÐU NABI DU AKKAD ("Seek out New Akkad; so let it be.").  The roach is also thousands of years behind the times, and seems to ignore railroads, guns, the telegraph, etc.  Its orders to you have been outright bizarre at times, not that you had much choice about complying with "Excavate this Ziggurat immediately" upon seeing the Chrysler Building in New York.  On the bright side, the roach gives you... power.  Certainly enabled you to deal with the cops asking you what you were doing with a shovel in the basement.  The roach's power is pretty general and helps at really anything; notably, you barely seem to need to sleep anymore (or at least you don't notice the ill effects).  You have superhuman endurance and physical might.  By invoking the roach as you speak, YOU CAN SPEAK LIKE THIS and cow people - you can cheerfully intimidate even the toughest mafia thug.  Though your bounty hunting has been...  distracted, to say the least, by the new missions the roach is constantly giving you, the roach's abilities have made catching bounties considerably easier, at least.

Most recently, you were taking a light snooze when you were suddenly awakened at 4 AM with NIZU-PA NAMKUR-LA DU AORAKO, which means "Seek out the Altar of the Dark One - Aorako."  While you of course agreed whole-heartedly and knew that finding this altar was a vital task that must be undertaken without delay...  this still didn't help you have any idea of where to look.  Perhaps realizing this, you suddenly could see some kind of aerial view, as if from a biplane...  a circular stone altar, set next to sweeping mountains, with small towns to the south.  Research of the maps at the Boston Public Library has made you come to the conclusion that the mountains you saw fit the description of the White Mountains of New Hampshire, and that the towns must have been Marbury and Paugus Mill.  Well, that settles that.  You must go to Marbury and investigate this altar.  If it's like any of the other sites the roach has sent you to before, you'll get some new instructions on what to do once you find it.

Of course, not getting killed by whatever's going on in this town seems a pretty high priority too, and who knows, this whole... incident...  with the murder might shake some facts loose from the townspeople about this Aorako.

As for your powers.  As noted above, they're pretty general, but in-game, this means three things.  You're incredibly suspicious (a Miller), Bulletproof (good luck killing you via normal meanings), and can also raise the dead... at least on the nights of a new moon.

Oh, and one other thing.  You have figured out one bit of freedom from the roach.  If you get drunk - really, really drunk - the roach's influence fades, and you don't feel any particular need to heed his commands.  It's something you took advantage of on the night of October 23, and you're pretty sure you didn't kill anyone.

TL;DR

You are Town Bulletproof / Miller / Reviver !  Pretty much a necromancer.
* You are immune to normal nightkill attempts.
* You return "scum" to sane cops.
* You may revive someone on the night of the new moon, the height of your power - that would be Night 3.  However, the stars are fickle.  After Night 2 / at the beginning of Day 3, I will tell you either "The stars are right" or "The stars are silent."  If the stars are right, the person you revive will lose whatever role they had, but they will become a vanilla townie again and be normal in all respects.  If the stars refuse to cooperate, you will instead create a degenerate abomination.  The person you revive will be voteless and disintegrate back into dust at the end of Day 4.  They will, however, be able to talk on Day 4, so that's something.
** Some people may not be legal targets for revival - I'll tell you who, if so.  Modkills / ragequits notably are not revivable.  Lynch victims generally are revivable.
** In-game, there is a certain condition that will determine if "The stars are right."  It is not random.

Comments: Suspicious roles like this where you don't know what exactly you can promise I think keep town honest - sometimes, really scummy "give me time" claims are actually true.  Hellsnake was a really strong role - confirmed townies are awesome, and Hellsnake nearly confirms himself as well, which was balanced by being a Miller and not knowing how good his revival was.  Making it balance on if scum took an early lynch was basically a self-correcting tool to try and make it less swingy.  Had Hellsnake lived, he'd have nigh-assured Town reached Day 4 even with 3 mislynches + Bardiche hitting mostly town.

Flavor Comments: I stole this from "The Shab al-Hiri Roach."  Play that game!  It's a fun party game with storytelling! You're a bunch of professors jockeying for position and reputation at a college while also struggling with the question of whether to snort a psychic roach up your nose for ultimate power!

---------------


[[Bobbin Cranbud]]

The past you suggested works fine for me.  Feel free to add other touches to it as appropriate; I've added a bit to the end.  For completeness' sake...

Peyton was in a production of The King in Yellow, playing the role of the King.  He was so disturbed by the way the role seemed to subsume his personality even in rehearsals that he literally broke his leg to get out of performing in the show.  His understudy took his place on opening night... and no one emerged from the theater alive.

Since the incident, Peyton hasn't been able to bring himself to go on stage.  He is living off his meager savings as he obsessively investigates the occult.  You've been at it for a year...  chasing down a lot of leads, most of them going nowhere, but a few which actually seemed to be real.  You've even been able to, in your own way, help out, you think.  Notably, there was that time you sealed an invisible monster that had been terrorizing the countryside, and the one where you found the secret behind a haunted mansion.  (Read: Two of the intro adventures to the CoC RPG which you've probably played!)  You've learned that dabbling in magic has serious consequences, but sometimes there is no choice.  You've learned a Flesh Ward spell, which you've convinced yourself you'll only cast once no matter what.  You figure that should be plenty regardless, and you've seen what happens to people who dabble too much in the Mythos.

You're in Marbury on a tip that a supernatural killer is hiding here.  You suspect from overheard questions that Nathan Graves is doing the same.  Your hopes are not high of this going anywhere, though, as you aren't able to track down where this rumor came from at all, and this isn't the kind of rumor that would exactly spread easily.  Where are the bodies, if so?  And if not, how do people know he or she is hiding here?  You figured you'd give the town a look then leave in a day if nothing happened.  Well, something happened.  You don't know what this Jon Hutchins was up to, but this "Order of Unseen Wisdom" sounds like no good to you.

TL;DR

You are Town One-Shot Bulletproof Bodyguard!  You can help people out and take the hits they can't.  Hopefully.
* You are immune to the first normal nightkill attempt made on you this game.  Once you've been targeted once, this immunity will go away.  (In other words, if both a doctor and a nightkill target you, you'll still lose the bulletproof.)
* You may choose one person to guard each night.  Any normal nightkills that would have targeted them will target you instead.  Neither the person who initiated the nightkill nor the person you guarded will be informed of your action.  This does not interfere or interact with other roles that target the person.
* Be warned that certain types of nightkills might bypass either or both your powers.

Comments: Cranbud's character was the classic investigator, and worked fine for me.  Easy to sneak in any power he rolled up, too, via magic.  With a mix of good and evil characters on both sides - albeit mostly good on scum, and mostly shady on town - Cranbud's character was probably the most straight-up good guy.  Sorry I didn't write more lines for you, by the way, was just nervous about writing too much on somebody else's RPG character.  I know how I am with mine!

-------------


[[Makkotah]]
August 28, 1907.  You, Jon Hutchins, and Barnaby Miller up in the mountains at your favorite spot, near the standing stones.  "We'll all be away, but...  let's swear to return here every year."  You carved some mementos into the rocks, including "Jack Jon Barn Forever."  Marbury Senior High was only blueprints and an idea back then, so boarding school was the only option for those who wanted to go beyond 8th grade.

1911.  You attend both Jon and Barn's marriages, serving as the best man to both of them.  You knew that you'd never stop teasing Jon for the amazing miracle of Edna giving birth to Chad Hutchins (Sir Alex) a mere 5 months after the marriage - truly an act of God!  Heh heh.

May 1, 1917.  The favorite spot in the mountains, near the standing stones.  "Class I for the draft is 18-31.  Even at 24 we're all still prime draft material.  Let's join on our own terms...  that way we'll all still be together, right?  The Krauts won't know what hit 'em."

October 31, 1918, somewhere in the Argonne Forest.  Barn's wheezes grew more and more irregular, and you practically have to carry him to keep him moving.  Jon led the way, occasionally consulting his stained and ripped map.  "There's supposed to be a hermit somewhere around here that even the Germans left his house completely untouched.  He's supposed to be a healer of last resort.  We've gotta try it, the corpman's dead.  And...  my French is better than yours, so let me do the talking."  You were too tired to protest.

Dawn, November 1, 1918.  "No!  Jack!  Don't!"  Jon had obviously lost his nerve.  As if this was easy for you.  No, the timing had not been "bien," as the hermit suggested, it was bad, mal, very mal.  Whatever this red-eyed monstrosity was, it wasn't Barn...  or it wasn't Barn enough.  Not anymore.  You took aim with your M1917 BAR...  and squeezed the trigger.  You'll figure out what to tell his wife later.

April 4, 1921.  A surprise... Jon has finally come home?  And he's acting like nothing ever went wrong, either.  He gave you a great bear hug upon seeing you.  "It's been too long, Jack!  I can't wait to tell you what I've discovered from traveling the world.  It's deep, but I think I really understand the truth about the universe now.  Things...  are going to change around here."  Jon joined the Order of Unseen Wisdom shortly thereafter, convinced you to join with him, and suggested some new rites and ceremonies to add that he'd learned from his travels.

August 10, 1924.  "Chad's looking real bad...  is a recurrence of the Spanish flu?  The doc's not sure...  then again... there is that other option..." Jon's voice trails off into silence.

August 19, 1924.  The funeral.  "It is with great regret that what the Lord gives with one hand, he takes with the other.  While our hearts are gladdened with Chad's sudden recovery, we must accept that the Lord in his wisdom also saw fit to call his dear mother Edna home to Him, and we must not forget in our sorrow that she too shall live everlastingly in the Glory of the Lord."  The look on Jon's face as the minister read the eulogy was...  inscrutably blank.

April 21, 1928.  The Order lodge.  Jon was furious.  "You can't leave now!  You know that the May-Eve ceremony is in a week!"  The argument lasted a full hour.  "Eh, go on, ya washed-up drunk.  Come back when you've sobered up and found your courage again.  It's not like you're worth anything to anyone else."  The funny thing is, you actually were sober for that argument, and the only way you'd been getting through the normal ceremonies before was with liberal application of moonshine.

October 23, 1928.  So Jon's called you to the lodge?  Surprised he was able to swallow his pride.  "Look, truth is, I'm going to need you for the ceremony this Hallow's Eve, Jack.  You took the oath, the true oath.  I'll do whatever's necessary to make it worth your while.  This is too important to fail."  Huh, was his new favorite disciple, Martin Andrews (Shale), not up to the task?  You pressed him for details.  "Well.  You know the truth of it, Jack.  It is the eternal law of this world that blood must be paid for with blood.  Even the Christian Bible says so.  Hebrews, 9:22.  I tried to open the gate just two weeks ago, but that bootlegger I found prowling around our special place at the standing stones was clearly insufficient.  We'll need more, much more to finish the ritual properly.  Settle the bargain, and all."  You'd read the books he'd brought from abroad back in 1922, and you knew damn well which ritual he was talking about now, and why he'd need expert support for it.

That's when you suddenly pointed out the window in alarm, and he turned to look.
 
Then you stabbed him in the back with his own ceremonial dagger he'd left on the table.

Asshole.

Well, you probably saved the town from disaster, though you doubt they'll appreciate you for it, as you'll probably live the rest of your life in jail if you admit to saving everyone.  And you're not sure just how far open the gate inched if Jon already tried the ritual two weeks ago.  Something might already have been freed.

And now...  it's time to get drunk.  Really, really drunk.

TL;DR

You are Town Miller!  Being the actual killer on "Night 0" makes you pretty suspicious, even if you have no plans for further murders.
* You return opposite results to cops - so "scum" to sane cops and "town" to insane cops.

Comments: Role power: Booby prize.  Flavor: Winnar.  I had always intended the Miller to be the murderer, but was afraid I'd have to switch it up if somebody wildly inappropriate rolled it up (like Peyton or Nikolai).

------------------


[Bardiche]

You're...  Ronald Dale.  Yeah.  Dale.  That sounds right.  You just need to stretch a bit, walk around some, get a feel for things...  man.

Worst.  Hangover.  Ever.

Your head is pounding like a drum; that moonshine must have been a bad batch.  What happened last night?  What happened recently, for that matter?  You can't even recall drinking the damn stuff.  Where are you and what are you doing here...  oh, right.  Marbury.  To..  to write something.  Your novel!  Yeah, that's it.  What was it about again?  ...it was...  uh...  something.  But it's not like you were getting anywhere on it anyway.  Scenic retreat your foot.

You absentmindedly open a curtain to take a look around outside, maybe admire some of that scenery.  ... what?  You're taken aback by the greenish meadows and evergreens in the background.  It felt like you were expecting a cactus or rock formations or something like that.  Were you in the desert recently?  You...  can't recall.  Maybe.

Christ.  This day is horrible so far.  Maybe you just need coffee, and lots of it.  Hoover's the Republican nominee for President?  What an awful choice.  He'll screw things up, you're sure of it.  ...don't see much else familiar, though.  None of these local New Hampshire politicians ring a bell.  ...wasn't there somebody named Monica in the news lately?  You don't see anything on that, though.

A look at the calendar brings another wave of nausea.  It's...  October 24?  Which means you only have 8 days until...  November 1.  A pit forms in your stomach at the thought.  November 1st is bad...  darkness...  something horrible.

Are you forgetting something?  Don't you have something you need to do by that day?

And how do you "know" something's bad set to happen then, anyway?  Did you...  plan it yourself?  Nah, that's crazy talk.  It'll all come together soon enough.  You just know that something needs to be done, and fast.  Better...  go into town and investigate.  Maybe you'll remember things better if you jog your memory a bit first.

TL;DR

You are Town Cop!  You...  know things.  You're not sure why.  Spend long enough at night looking at somebody, and you'll figure out /recall some key details which might help determine what they're up to.
* Each night, you investigate one target.  I will tell you "Town," "Scum," or "Third-Party."
* This is Cthulu mafia, so I can't give you much guarantee that any role in the game works exactly as advertised.  I will say that I guarantee that you are not a naive cop or rando-cop.
* From your "Night 0" pre-investigation knowledge, you have found out that the scum possess a godfather or godfather variant.  (This is not known by other townies.)  So, be alert.

(Role-playing wise, you couldn't even begin to make a list of townspeople you know and have met while at home, but as you meet them in person, you find that you can sort of interact okay on instinct.  You can't remember someone's name if you think about it, but if you just strike up a conversation, it might pop out naturally.  Well, for the characters who aren't travellers who just popped into town yesterday, at least, those you obviously never knew.)

* Hidden: Vigs his targets, too.

Comments: Game was partially designed around him, of course.  And Bardiche was right he was the serial killer clue given to Nathan Greaves...  he'd have gotten that clue regardless of the role he ended up earning, so heh.  Also role worked really well - of course the Time Traveller is going to be both smart and have researched everything she could before, so she's just recalling research.

For flavor, I'll post the memories Bardiche got each night in a bit.  They were by far the most extensive night result PMs, so I was moderately disappointed when Bardiche didn't charge into the thread on Day 3 after Alex commented how "My role PM doesn't say my name will change on Day 3, does that make me less scummy?" and start yabbering about the "mistake" with his name.

Also, her plot was basically "Cthulu Quantum Leap." ( http://en.wikipedia.org/wiki/Quantum_Leap_%28TV_series%29 )  Now with less misty 60s nostalgia and more madness, a good trade.  As Shale notes, consciousness-transferal is already semi-established in the Mythos, so doing it with misguided science and Mythos artifacts works.

I suggested to Bardiche that despire Dale's death, it's possible Mei-Fan's consciousness made it back to 1998, albeit with her Sanity severely damaged.  Of course, it's possible some of Ronald Dale came with her too....   Bardiche wasn't happy about that. ;-)  So no, Mei-Fan makes it back to the future and lives happily ever after.  Just...  wondering, somedays, if she really has escaped Dale...  wait Bard's going to kill me again never mind.

--------


[Eternal Lurker]

You like Marbury.  Nice people, nice scenery, nice hunting.  Especially the hunting part.  A national park right next door?  Great!

You always were a bit of a loner.  Your family comes from the deep countryside, even farther north...  the kind of place where the nearest town is a full day's ride away.  Long ago, your family at least figured out a way to work with the wild while still showing nature the supremacy of Man.  While, as the youngest of three brothers, you decided it was best to move out on your own, you still performed the ancient rite of House Callahan.  You hunted a wolf, personally, caught it, and while it was still alive cut its hide and mixed your blood in.  And thus you made the belt you will wear today.  Oh, no, despite outside appearances, it is not leather, though you've tanned the outside to try and make it look good.  It's more like... some kind of... flesh.  Living flesh, even; it's warm to the touch.  Usually tossed loosely around your trousers, it only takes a few seconds to tighten it and concentrate a bit, and then...  freedom.  There's nothing more delicious than handing yourself over to your baser instincts, and just letting yourself go to explore, to prowl, and to feed.  You're not 100% sure what you look like when you do this - you never have the presence of mind to find a clear lake and take a good look - but you know you usually find yourself on all fours soon enough as you athletically leap about.  To avoid shocking the locals, you generally keep these little prowls to the nighttime, though you have the belt on hand at all times in case of emergency.

What does this mean?  Well, you're pretty much invulnerable at night, at least to a normal killer.  Good luck catching up with you to shoot you, let alone find you.  In fact, finding you is unusually difficult - whatever strange beast you become, it's not obviously recognizable as Ty Calahan anyway.  Though this is a mixed blessing at best, as someone checking up on this might wonder how you disappear so effectively at night.

As for your original post, sorry, no great inheritance waiting in the wings.  In fact, you're in a bit of monetary trouble right now.  The "disappearing" horses do mean you're living a bit beyond your means at the moment when you factor in the fading carriage market and the need to replace horses for when you let yourself loose to the power of the belt too close to the pasture grounds.  Not to mention that alcohol, being illegal, is certainly a bit pricey if you're spending some of your day at Rosie's basement, where forbidden pleasures can be found, albeit expensively.  At least your normal dinner is generally "free," though.

TL;DR

You are Town Bulletproof Shadow!
* You are immune to normal nightkill attempts.
* You cannot be watched or tracked.  Watchers or Trackers who try will be informed they couldn't find you and that you appear to be immune to them.  Of course you don't actually have any night actions, so this will serve mostly to freak them out.

(Also: This was RANDOMLY GENERATED.  I swear.  Congrats on getting the best flavor match by sheer accident, since you said outright in your original post "is never seen after sundown."  Well, you're a Shadow!  Congrats!)

Comments: I was a little leery about a werewolf in the Cthulu setting at first (Eternal Lurker suggested this to me), but dang if he didn't get the perfect role for it.  Also, SHADOW IN A GAME WITH NO TRACKERS OR WATCHERS.  Just a bit of a paranoia to toss in.

------


[Sir Alex]

Aw, shucks.  This is gonna be a bit embarrassin', but it's time to talk about your pa, Jon Hutchins.  He's a right old fellow, a bit distracted, but he's always had your best interests at heart.  You don't really remember too much about your early childhood, but you were born in 1911, and know your ma Edna raised you from '17 to  '21.  Your dad was a hero who fought the Germans overseas!  It was a bit strange he took so long to come back, but apparently he traveled the world a bit while he could.  You don't doubt that he missed your mother and you every second he was gone, though.  It was '24 that ma got sick...  you always felt a little guilty over that.  See, you got sick first.  You were delirious...  can't really remember much of anything...  but you've always wondered if you gave your flu to ma somehow.  Or that it was somehow your fault, that you got better and she didn't.  Pa was never quite the same after that, either.  He was a lot more serious, and threw himself into the Order a bunch more.

You're not sure you were ever quite right in the head after that illness, either.  You've heard that the Spanish flu back from '18 could do that to people, mess 'em up in the brain.  You've always felt like you were walking in a fog, somehow.

But no more.

Two weeks ago...  something happened.  The fog parted, and you felt a warmth within you.  What...  was this?  Whatever you claimed before about not perhaps being the smartest around certainly wasn't true, anymore.  You felt a new clarity, with everything...  well, almost everything...  coming into focus.  As if you were now closer to being complete.  Whatever that means.  It still might be useful to fake being a mere football player, but your mental faculties are fully the equal of your mighty physical ones now.

You soon discovered it wasn't just that.  The basic strategy of the football team is "hand you the ball, watch as it takes three tackles to take you down."  This works pretty well for a tiny team from a tiny town, but even you can only take so much without proper support.  But oddly enough, you seem to be able to spread your physical capabilities around, now.  Why, with a touch, spindly lineman Nate Woodbury was soon shrugging off onrushing opponents as easily as yourself.  He even looked a bit different, as if he was a new man.  You're a bit worried to not go too crazy with this- you want the team to do well enough to win the State Championships, but you don't want to be outshone by the other players!

You hadn't really noticed at the time, but the more you thought about it, you remembered that your dad was out for some Order event the same night where you felt the new warmth within you.  He came back in a pretty evil mood, too, muttering about how it was all a failure.  Call it a wild intuitive leap, but you think that perhaps he succeeded more than he knew?  Perhaps he didn't fail after all, but merely directed whatever power he was calling down somewhere else?  You really have no idea, though.  You do know he was obsessively reading over his books lately, and got the impression that there'd be another ritual shortly.  He always did take both May-Eve and Hallows-Eve pretty seriously, and that'd be in about a week.  You know that Martin Andrews (Shale) became a good friend of your father's and member of the Order about 5 and a half months ago, and that Ethan Hayles (Yoshiken) was a casual member of the Order of Unseen Wisdom.  Your dad used to be friends with Jack Daniels (Makkotah) more, too, but you think they've been more distant since Jack turned to drink.

You had football practice last night; plenty of witnesses to that.  Your father never came home, which you were used to happening occasionally.  This usually meant your father slept at the Lodge because it'd be unsafe to drive or ride in the dark, muddy ditches that pass for roads at night.  After he still didn't show up, you fetched the Sheriff to drive you out to the Lodge to go look.  That's when you two found the body.

Well, it looks like you're probably excused from school today, at least.

[[OPTIONAL: I don't know how far into the realm of comedy you want to play the character.  If you do want to go for more humor - or perhaps just for some make-conversation on Day 1 - in honor of a certain other character you've played, Chad can be forming the "O.S.O." club at Marbury Senior High.  Its noble mission: to find any aliens, time travelers, or witches, recruit them into the club, and then use their power to make the Marbury Ospreys football team UNSTOPPABLE.  Overwhelm States, Ospreys!]]

TL;DR

You are Town Doctor!   ...probably for the best to act like this power is a health tonic coming from Abe's Sundries, and not admit it's from your transformative touch.
* Each night, you may protect one target.  This protection will save them from normal nightkill attempts.  (Certain nightkills may ignore this.)  In the unlikely event of two nightkills targeting the same person you protect, they will die (short of a 2nd doctor or the like).  Your target will not be informed they were doc'd (though they will, of course, be informed if they are attacked at night yet mysteriously survive.).
* You may protect yourself only once.
* Like cop, I cannot entirely guarantee your "sanity."  Your treatment may, or may not, have other side effects.

HIDDEN: Returns Mod-Guaranteed Sanity-Independent Town to cops, removes Miller status with doc'ing.

Comments: Well, Alex basically offered to re-enact "The Dunwich Horror" with his character bio, so who am I not to oblige?  Thanks for giving the best plot hook to sink teeth into, basically.  I wasn't sure how Alex would play Chad - the innocent, the good guy, the cackling nut - but I think his style worked.  Mysterious yet good at heart, I think?  Hard to say.

I was a little worried when Alex's bio implied Chad wasn't the swiftest one, so I made sure in the Role PM to give Alex permission to use his full faculties and still be "in character."  Had Alex survived AND picked a darker path for his character, it was possible to get the "worst" ending in which the original timeline basically comes about anyway - Nyaralathotep is defeated, Chad completes his father's ritual to attain ultimate power, which turns out to be highly overrated when it basically turns him into a monster.

Also note that Pietro would have had a useful cop investigation of Alex had he copped him.

------------


[Hunter Sopko]

You always liked Americans.  You went to school in Philadelphia, visited the Great Plains, ran a shop in Los Angeles for a year.  An industrious, honest, and...  gullible people, always looking to get ahead.  Your fine American accent and traveling ways made you well-placed to take up the task given to you by your father: spy like crazy on American naval installations in the runup to the Great War and during it. Port workers and sailors are notoriously bad at keeping secrets when in a bar.  You made it back to the States just in time, before the War actually broke out, and never had much paper trail tying you to your German Intelligence father.  ...of course, the War didn't go so well for Germany, and your father disappeared sometime in early 1919.  You're not sure from what; starvation or robbery seems likely.

But look on the bright side!  In the ten years since, you've become more like a roving merchant of information.  Travel from one town, spread some gossip, see what people are talking about, and move on to the next.  You wish Germany could afford your services more, but they're currently stuck with that wimptastic democracy the French insisted upon.  So, you've moved on to...  other...  people willing to pay for information.  You pride yourself on gathering information yourself, so you're pretty sure you've sold to the Communist Russians, the Japanese, and the mob.  You have no particular reason to be in Marbury aside from curiosity and a chance to trade information in a rather insulated towns; they can hide surprising, and lucrative, secrets.  For starters, the alcohol flows more freely here than you'd expect...  that Pietro fellow (EvilTom)'s fault?  Could be an interesting tidbit.

Currently you're based out of the New Hampshire area.  You expect you'll move shortly, as you always do.  But your primitive 1928-esque "truck" does contain a fine selection of goodies for the discerning customer.  Miniature trains, ancient Indian artifacts, cure-all tonics (main ingredient: not alcohol, that'd be illegal), musty old books on how to learn French and German, you've got it all.  Yup, you're a pretty great guy.  Your most treasured possessions are four portraits you have at wherever your current home is: Augustus Caesar, Jesus, Otto von Bismarck, and then, largest of all, a self-portrait you had commissioned at great expense while in New York.

Yeah, life is pretty good.

TL;DR

You are Town Megalomaniac!  In other words, a...  Vigilante Supercop Doctor Bulletproof Triplevoter (???)
* You are possibly the greatest man to ever live.  Your charisma could create a religion, your martial prowess is unstoppable, your ability to aid those in need tear-jerking.  It's kind of odd that you aren't President or Kaiser or General, but... but...  you don't like to think about that too much.
* In theory, you choose a target at night.  You supercop them.  If they are town, you doc them.  If they are scum, you shoot them.  Any nightkill attempts against you fail.  During the day, your magnetic personality and irrefutable arguments means that every vote of yours counts triple.
* I'll tell you right now not to get your hopes up about your votes actually being triplecounted.  In your saner moments, you realize that the odds look bad that your night abilities are anywhere near what you imagine them to be, as well.  You're not entirely sure where your real talents lay; maybe you'll figure it out as the game goes on.  For Day 1 and probably Night 1 as well, you can safely consider yourself vanilla.  I will inform you if you eventually get a night action or this status changes.  It's entirely possible that you might end the game vanilla.
* Yes, the (???) is part of your role title.

HIDDEN: Here's the max power Kyle could have attained via stealing books and reading them, Maya Shrodinger style.
* Archivist (Moses's books)
* One-Shot Doctor (Chad)
* One-Shot Counter-Psychologist (Ethan Hayles' psych books)
* One-Shot Bulletproof (Peyton, the Flesh Ward spell)
* One-Shot Cop (Some detective novel from Dale, despite it really being Mei-Fan who was the Cop)

Comments: Basically a jack-of-all-trades backup inventor.  Very important for town had Bardiche been lynched, since he'd still have a one-shot of cop.

-----------


[Alice]
You are exactly what you appear to be - a traveling Russian mathematician / musician looking to get by in the States.  It's tricky, with too many people assuming you're some kind of communist spy, when nothing could be farther from the truth, but you still generally enjoy life and your travels.

Unfortunately, you have enemies.  There's been a terrible case of mistaken identity.  A Mr. Theodoros ("Ted") Koupitoris of Boston believes that you are his brother Nick Koupitoris, who helps out as a cook at his Greek-American diner in Boston.  Hah!  As if a cultured man like yourself would be stuck in such a profession for any length of time.  Well, you can't deny that you appear to look similar to this poor Mr. Koupitoris, who apparently went a little crazy, but it's still a pretty silly mistake.  I mean, you never liked Greece much, while Russia - now that's a fine homeland.  And sure, you know how to speak Greek, but that's just because it's got a connection to some fine math history - Archimedes, Pythagoras, etc.  Anyway, Ted wants to stick his brother in the Marbury Sanitarium, but he thinks that you're him!  Despite the fact that you are clearly of sound mind!  You're not sure where the real Nick Koupitoris is, but that's not really your problem.

So what are you doing here in Marbury?  Well.  Ted had you transported by carriage to the Sanitarium.  Luckily for you, the driver stopped at a farm house south of Marbury to chat with the owner - they must have been old friends.  After waiting for about 15 minutes, with those two nowhere in sight and apparently deep in conversation inside the house, you decided to be bold and just get out and leave.  It's not like you were restrained in the carriage, thankfully.  Your plan had been to head north briefly to get the tracks headed the wrong way, then secretly double back south, but you must have gotten mixed up and gone south then north, because you found yourself in Marbury itself.  Luckily, they probably won't look for you here...  they might not look for you at all, really.  Unfortunately you lack cash to travel effectively, so you've taken up a temporary job at Rosie's Country Inn providing musical entertainment and helping clean up.  You're mildly worried that there's a bounty hunter in town, Bill Hellsnake (Magetastic), but he can't be coming for you, right?

You do have one notable edge.  One of your fondest friends in the States who helped you out when you were first here is a Patriarch of the Orthodox Church...  Russian Orthodox, of course, not Greek.  He gave you a strange stone right around the time of your arrival and shortly before the misunderstanding with Ted Koupitoris.  You're not sure exactly how the stone works, but you've definitely felt different ever since you've been holding it.  You think you can read other people's auras!  Maybe!  And you know that you can't die so long as you hold the stone.  You think.  You don't really want to test that.  Just goes to prove why the Russian Orthodox Church is awesome, and the Greek Orthodox Church a pale imitation of it.  Though it's kinda funny that you can't remember the name of the Patriarch who gave you the stone...  just a very friendly, bearded guy who was always only the Patriarch.  What a wonderful man he is.

TL;DR

You are Town...  Rolecop (?) Miller Self-Reviver.  Note the ? after Rolecop.
* Your shiny stone of power gives you impressions of people.  From trying it out on your neighbors, dog, general store guy, etc. it seems to mostly tell you someone's "role," like "Shopkeeper," and the color of their aura ("orange").  On the other hand it claimed harmless old widow Avil to be a "Murderer" with a yellow aura so who knows.  (The aura color is strictly flavor, I'll say right now.)
* This role is a trap.
* You may investigate one person a night, sneak a good view of them, concentrate real hard, and see what impressions you get.  This may generally tend to be their role...  but maybe not.  And even if it is the role, you'll only get a name, not a full explanation.  And even if that name is correct, well, see the opening post to this game - don't make too many assumptions about roles and the setup, "Dark Cultist" might be a harmless townie with delusions of grandeur.
* Have I mentioned that this role is a trap?  Who knows where this stone came from, or how it works, or anything.  Any patterns you find could well be exploited by the real villains.  It might almost be best to pretend you're vanilla and not try and read too much into potentially tainted knowledge.  Then again, it's not like that's going to stop you from investigating people anyway, right?
* If you should die, your flip will be revealed (including alignment and powers), but you will automatically be back in action the next day.  This includes lynches and normal nightkills.
* Be aware that some nightkills might negate this ability.  Further, if you were to be roleblocked, you would not only be unable to revive from a simultaneous nightkill - if you were lynched the next day, you would still be unable to revive yourself.
* You are an unjustly hunted man.  You return opposite results to cops - so "scum" to sane cops and "town" to insane cops.

Comments: I couldn't even begin to think what a Russian immigrant to the US would be doing in small-town New Hampshire, especially a somewhat insular small town.  So I went with "insane Greek cook from Boston" instead.  The rolecoppery was very dangerous this game - doctors are not your friends, Kyle is Town, Excal's Docfather would have returned anything Excal wanted that wasn't a Mafia role (so "Kindly Priest" say), etc.  The Miller actually wasn't so bad - had Bardiche shot him, he'd have just popped up as a confirmed Townie immediately.  It only mattered vs. Kyle's one-shot cop backup had it come to that, and solving the "4 from the inside, 6 from the outside" puzzle.

----


[Shale]

This morning was a perfectly boring, ordinary morning.  You start making some coffee, put some eggs on the griddle, looked a bit at yesterday's copy of the Nashua Telegraph - just like most every day.  Like...  huh.  What happened yesterday, anyway?  Or last week?  Or the past ten years?  Now that you think about it, nothing but a stream of normal, boring days with nothing of note.  Really nothing.  This never bothered you before, so why is it bothering you now?  ...or maybe you actually did do things these past years, and have since forgotten them?  Nah, that's crazy talk.  You must have just led a boring life.

When you headed into town to man the shop, the murder of Jon Hutchins was all over the news.  You went down to the lodge in a truck with the sheriff to find out more.  The lodge seemed pretty familiar, like you'd been there many times...  you probably have, actually, just you can't recall much of what you did there.  The biggest surprise was definitely the body, though.  A noble frame, ended too soon.  What a wonderful, clever, honest, and friendly person Jon must have been.  It's hard to put your finger on why, but though you can't remember much about what exactly Mr. Hutchins did or didn't do, you can tell he was a great man worthy of trust and loyalty.  Such a tragic loss!  His murder must be avenged.  You're a bit scared for your own life - any enemy of his is probably an enemy of yours, and all humanity, really.  You should probably work on getting the murderer (murderers?) before they get you.

Oh, and one other thing.  You know, deep in your soul, that you must never allow yourself to be put at the mercy of the vilest conspiracy ever to haunt mankind.  They hide in plain sight, advising the leaders of the world, and disposing of those who anger them in the guise of their greatest weapon, "disease."  You speak, of course, of the Order of Caduceus...  known to the common man as "doctors."  An ancient cult stretching back to the time of the Greeks, founded by the fanatics Galen and Hippocrates, and even still binding themselves to one another by their "oath."  But they won't get you.  Oh, no.  You've trained yourself to be able to avoid and shrug off any action attempted on you by anyone even resembling a doctor.  The only mystery is why the general public still hasn't connected the dots as to why the doctor's strongholds, the hospitals, are so full of death yet continue their docile march into the enemy's hands.

TL;DR

You are Town Docproof!  Sure, they may claim to save people, but you know the horrible truth and avoid them at all costs.
* Any action on you from a Doctor, or from affiliated "doctor-like" roles (Paranoid Doctor, etc.), fails.  Both you and the doctor who tried the action will be informed of the failure as well as that you appear to be immune to them.

(RP note: To the extent that you investigate yourself, you'll find evidence at Abraham's Sundries, the shop where you work, that you arrived in Marbury on May 2, about 5 and a half months ago.  Though since your clearest memories are of this morning, it feels like you've been here forever.  Anything further, well, the other townies might know what you've been up to?  Probably nothing, for a boring guy like yourself.)

Comments: Actually Bulletproof for this game, though Bardiche could still kill him.  Yay surprise.

Andrews was a homonculus created by Hutchins to serve him, which could have explained a lot of powers.  Think Ennis from Baccano! for those that saw that.  Docproof was easy enough to explain - any doctor would immediately detect that he wasn't human.

Also, apparently the perfect servant being has sideburns.

---------------


[Xanth]

Ah, Marbury.  A nice quiet town to live out your retirement, and do some occasional trout fishing in the mountain streams.  Of course, Marbury probably wouldn't be your first choice.  You actually were a professor at Miskatonic University back in the day...  an ichthyologist, actually.  Nothing like fishing to help you better know about fish.  You'd probably have stayed in a nice urbane college town, with tea socials and erudite guests, if...  if only they'd believe you!  See, one of your 'side' specialties was analysis of giant species of fish - sharks, sunfish, sturgeons, and so on.  Yet many of the creatures and tales you've collected from returning sailors have been derided as mad fantasies.  Well.  You doubt you'll ever be able to find any megasquid at sea at your age, but you might have more luck with lake-based organisms.  You've heard a variety of strange tales about odd sightings at Squam Lake, Silver Lake, Ossipee Lake...  you figure there'll be plenty of time to examine them all.  Maybe you can return in triumph with a nice carcass of the Marbury Leviathan of the Lakes to show your fellow professors who'd doubted you!  Or maybe you'll just publish on your own and stay here in New Hampshire.  Let them stew.

Frustrated by your lack of success in finding any native New Hampshire sea creatures, you bought a strange guppy that you couldn't identify off a suspicious sailor on a trip to Portsmouth a month or so ago.  He claimed it was an exotic fish from the Mekong Delta in French Indochina, perhaps a child of the legendary sea beast there the French called the Tarrasque in honor of the more famous Tarrasque from the South of France?  You threw it in one of the local lakes, and have found that you can easily summon it with the right kind of bait...  blood.  It's been growing alarmingly fast, too; it might well eat all the fish of Silver Lake.  You've been tossing in some extra food for it to better watch and measure it, but its size means that you'll have to start stealing horses from the Callahan stables soon to keep it going.  If this is even a wise idea.  Maybe you should try and poison it?  But how?  It's an unknown species, and you don't want to kill the entire lake.

Well, you haven't had much luck in finding your fabled lake monsters so far, but you did see one odd thing recently.  You were up fishing in the mountains two weeks ago, and you heard what sounded like... chanting?  Not many people doing so, though.  Maybe 2-3.  Was there some kind of religious event going on?  And then... a single scream?  In a moment of cowardice you felt ashamed of later, you told yourself somebody probably had merely cut themselves with a knife, and went back to fishing.  Now that there's been a murder, though, you have to wonder.  Maybe something more happened then?

Last night (October 23) you were fishing near the Lodge of the Order of Unseen Wisdom.  It's unfortunately made you a suspect in the murder, but you don't know anything.  You certainly didn't hear anything.

You're not sure how you could help out...  except perhaps by going back through your trove of books you took with you from the halls of academe?  You've read most of them already, but could probably use a refresher.  Plus, you got a few books on the occult from fellow retiring Prof. Brown, who for some reason was frantic and wanted to get rid of them.  No idea why he had such a pale look on his face while he did so.  There might be an occult connection here, after all.  Well...  it's not clear if if reading books help, but it'll likely help more than a fish would.

TL;DR

You are Town Archivist!  This is pretty much a classic hero-type in Lovecraft stories.
* Each night, you may read one book from your library.  Some books will tell you nothing relevant.  Some books may give flavor clues about the "Dark Secrets" other characters have, but not really help with any in-game.  At least four books will give you concrete yet minor information about the game.  For example, you might find out "The Scum have a Framer," "There is a Jester somewhere in the game," or some unusual rule that scum / third party must abide by.  Consider it moderately likely this will reduce to vanilla; I don't intend to hand out information that reduces the game to a logic puzzle.
* Despite it being incredibly flavorful, there are no negative consequences for reading any of the books, so there's no reason not to do so each night.  At worst I will tell you that the terrible secrets found within a book have stretched your sanity to its limits, and encourage you to include at least one post of ranting and raving the next day, but this is ultimately optional.

As for anony accounts...  hey, you already have one!  danniteowl/BoosterShots , though you'll need to change the display name and clear the avatar.  Didn't do it myself because I wasn't sure if you'd take advantage of it.

Here's the list of books you have available, in rough chronological order.

* Suetonius's The Twelve Caesars, specifically the chapters on the rule of Tiberius->Caligula->Claudius->Nero; Tiberius's secluded manor on Capri where he practiced disreputable dealings, Caligula's madness, Claudius's mysterious poisoning, etc.
* Qanoon-E-Islam, seems to be an English translation of an Arab work on gods and djinns?  Doesn't seem very "Islamic" from what little you know of the Mohammadeans, though.
* François de La Rochefoucauld's Maximes.  A sarcastic French noble's quotes and thoughts on life?
* Cultes des Goules, a French book of claimed black magic rituals?
* A purported captain's log of Sir John Franklin, who searched for the Northwest Passage, was stranded on Baffin Island during the Arctic Winter, went insane, and starved.
* Lewis Carrol's Alice in Wonderland, in which a young girl discovers a strange realm where nothing makes sense yet runs on its own internal logic.
* Charles Darwin's The Descent of Man, an unpublished draft copy.  Even the sanitized, public version had shocking ideas about the secret origins of mankind.
* James Frazer's The Golden Bough.  Proposes a common link between all religions and cults worshiping the same gods with the same story in different guises.
* Sigmund Freud's The Interpretation of Dreams, a description of the shadowed internal mental state of humanity, and methods for curing ailments of the brain.
* The Davidson Record, a screenplay.  As far as you know, no movie by this name ever came out.  Seems to be about a man who measured his house and found it 1 inch larger on the inside than when measured from the outside.

If you later feel the need to roleclaim and want to post the list for input on your next night action, I'm willing to suspend the normal rules about no C&P-ing from the mod a bit, though feel free to paraphrase some if you have time.  If you do copy & paste, though, you can, but be sure to remind people the disclaimer that "I could have cooked up this roleclaim and asked SnowFire to make up some supporting material."  (I'll note my general willingness to do this in the rules post on Day 1.)

Comments: Ah yes, the traditional "investigator" role from the Call of Cthulu roleplaying game, who solves the case via reading the cult's holy books and chanting the invocation backward.  Also gives town a fighting chance of figuring

SnowFire

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Cthulu Mafia - SCUM Role PMs
« Reply #685 on: May 13, 2010, 05:40:50 AM »

[lmm]

Animals.  Hmph.  Yeah, animals are all right.  Better, at least.  They scream too, but not in English.

Your story about not taking up your father's trade might be true now, but that doesn't mean you don't know *how* to treat humans if necessary.  Why, you did complete a year at Johns Hopkins, after all, beginning to learn the modern scientific art of medicine.  That year alone made you better than the many quacks still about who learned medicine in the dark ages before 1900, and who would still look quizzically and someone talking about "germs."  Of course, then the War started.  You signed up as a corpsman and were sent overseas to France.

Conditions were truly terrible.  In some ways, you were luckier than others, in that your field hospital was set up inside an actual building rather than tents in the mud.  Oublié Cathedral in Amiens was turned into a hospital, but things went from bad to worse.  Insufficient supplies meant that triage was neccessary...  which is where Docteur Luzancy stepped in.  "Why don't you let me take the hopeless cases," he said in his accented English.  "There's a treatment of last resort we're trying in the basement.  I won't lie, many don't survive...  but some do, and make positively amazing recoveries."  And, fool that you were, you went along with the fiend, as well as his excuses for why you couldn't see the basement yourself where his accent suddenly got worse and his explanations were in French.

It was pure happenstance that you barged into the basement anyway.  Luzancy had forgotten some papers to sign off on, and a new shipment of morphine was needed.  That's when you saw the...  abomination...  that Luzancy had been feeding.  A twisted pile of pulsating corpses...  or were they corpses?  They still had the rose of health..  as if they were somehow still alive as they were devoured by the monster, yet also becoming its body for it to grow...  a lesser man would have ran screaming on the spot.  But you were not that man.  No, you did the right thing.  The necessary thing.  Luzancy had merely been in the bathroom; you returned to the first floor, took him off to a private room to discuss a new problem, and shot him in time with an artillery burst so that no one would be suspicious.  You dragged his body downstairs, tossed it into the pit, then set about stealing whatever munitions you could find to toss into the pit with him as you dodged the occasional tentacle coming for your legs.  The explosion helped, but you doubt it finished the monster off.  For that, you needed help.  By default you'd have asked the Church...  except this abomination was already in one of their basements?  Luckily, a friend of yours from John Hopkins who'd been interested in the occult - which you dismissed as a mere sideshow at the time - was in England, you knew.  Rupert Basington.  You contacted him, and sure enough, he was able to put you in contact with people who could help.  In fact, he was part of the people who could help.  You were inducted into Rupert's secret society as a Knight in honor of your actions...  the society Sapientes Gladio, the sword of knowledge.

You served with Sapientes Gladio for a time after the war helping put to rest some of the horrors that had been loosed during the chaos, but this job was ultimately not for you.  No one ever leaves Sapientes Gladio, but they can become inactive, so you decided to "retire" at the young age of 26 to Marbury.  Where you would never work on humans again, if given the chance.  Still, you suspect the suggestion to live in Marbury was not entirely innocent, but rather a ploy to keep you active - you soon found that Marbury had an unusually high level of cult activity as well.  You've tried to ignore it as best you can, but you eventually reached the point where you could stand to do so no longer.  The Order of Unseen Wisdom's May-Eve fires were unusually hot 5 months ago, and this Jon Hutchins fellow was clearly up to no good.  He traveled the world "searching for wisdom" from 1918-21, allegedly, and then came back to head up the Order of Unseen Wisdom...  this sounds suspiciously like an evil version of your own tale.  You could wait no longer; you contacted your superiors and told them that Marbury needed to be purged of its supernatural elements.  You made a list of targets, which was...  the members of "Town", as well as some of the suspicious newcomers who stopped by today.  There might be a few innocents mixed in with the bunch, but better to lose a few of them than risk not killing the truly dangerous ones, no?  Sapientes Gladio has sent "journalist" Nathan Graves to help you, and it seems the Inquisition is in on this as well, as they've sent Seamus O'Malley.  Graves somehow convinced townie cultist Ethan Hayles to join up as well, though you have no idea how. (Read: Your scumbuddies are Excal, Roukanken, and Yoshiken.)

Jon Hutchins, Order leader, would have been first on your list to quietly remove, but, alas, someone else has beaten you to the punch.  Why'd they have to do it all showily and set Town on guard?  A simple disappearance, possibly with a faked note about a mistress, would have done a far better job.  Sigh.  Well, no way out but to do this the hard way, then.

You're still a doctor.  You're also something of a spy; in the course of your "treatment," you can learn a lot about what a person is up to.  This mission will be tough - the "Town" surely has an arsenal of supernatural powers - but with steely discipline and science, you can win.  You will also be attacking the Town members in their weak spot- sanity.  Why go for a straight-up fight against a demon-powered monster when you can simply drive its master crazy?  If pressed about your own secrets, you can honestly tell the tale about WWI, and then make up whatever you like about how stealing Luzancy's research gave you whatever powers you want to claim.

TL;DR

You are Scum Roledoc!
* You are a Doctor.  Each night, pick a target that isn't you; they will be protected from a single normal nightkill.
* You are also a Rolecop.  Your special treatment allows you to figure out what your targets are really up to.  This will include useful rolenames, but not necessarily everything (for example, you'll just see "Cop" or "Doctor" and won't see sanities /variants.)
* No, you can't only Rolecop a townie and not Doc them as well.
* You do not have the capability to go on a standard nightkill.  See "Gameplay for scum" for more; if you do perform a nightkill it'll be via gaslighting and borrowing the advanced pscyhology books Yoshiken uses.

Comments: Along with Peyton, a straight-up hero, basically.  I expected Scum to use the roledoc power aggressively on town, as if they'd found Bard earlier, it'd definitely have helped.  Rolecopping Nikolai was also handy...  but they traded that for "make Hargreaves look good by clearing him" rather than offing him to avoid the Self-Reviver.

---------------


[Yoshiken]

Well hullo there!  I have a silly story for you.  Secretly, the good townspeople of Marbury worship ancient, evil deities.  So a secret organization decides to come in and wipe them out.  A Knight Commander of the organization, Nathan Greaves, walks right up to you and says "I need your help, Ethan.  Only your psychology textbooks which you studied for fun in lieu of going to college can do the trick!"

"Certainly," you reply.  "Why not?  It's a chance to put the one bit of larnin' I always enjoyed to good use!"  Since your seemingly harmless neighbors actually have POWERFUL MAGIC protecting them, getting them in the mind is of course the best way to proceed!  What could go wrong, especially when Greaves' other friends Seamus O'Malley and town vet Sam Hargreaves are helping? (Read: Your scumbuddies are Excal, Roukanken, and lmm.)

Well.  Of course it's silly!  Make-believe is like that.  What everyone else doesn't know is that they are merely figments of your imagination - well, yours and Jon Hutchin's.  This is all a game, a dream.  After you wake up, you'll go back to normal Marbury, where everything is just as it seems, a town of aw' shucks good folk.

Here's how it is in the real world.  Despite being a bit of a bumpkin whose plots never were as fruitful as some of the richer planters in the area, you had some pride.  Sure, you didn't finish high school, but you enjoyed a few topics.  Notably, you find the human mind fascinating... all the things that make it work, and that make it malfunction.  You didn't really have anyone to talk with it in town, but you do stop by Boston occasionally in the Winter to pick up supplies and visit some relatives, and you always tried to pick up some of the latest psychology books.  Freud... Jung... Adler... Charcot... Binet...  William James...  who says you're uncultured?!  Everyone should have some hobby they're an expert in. 

For fun and society, you also joined the Order of Unseen Wisdom.  Sure there was some chanting and swearing of blood oaths and the like, but you were just there as something to do.  It can get lonely when you're unmarried on a farm.  Anyway, Hutchins was supposed to have some big ritual he was trying to set up in a week or so.  After the meeting, you joked about how you bet you could convince half the town to lynch the other half given the right trigger.  Would my own foul murder qualify, Jon asked?  "After all, I'm a leading citizen of town, yet who knows what secrets the Order hides?"  You replied "Of course!  That'd be perfect.  I'd take ya up on your bet in a split second...  if only there was a way."  Well, you've found a way!  Just have a dream about the murder happening and then trying to get the other townspeople to lynch each other senselessly.

...it...  it IS kinda weird how real, and how long, this dream feels.  You can definitely sense the presence of another entity...  Jon?  You're not sure.  Don't two people sometimes dream the same dream simultaneously?  There's definitely another force in your head...  perhaps controlling the "opposition?"  But eh, shucks, it can't be that big a deal.  Carry on!  It's not like anyone's REALLY going to die or go crazy.

TL;DR

You are Scum Psychologist!
* Using psychological dirty tricks, you are very good at "gaslighting" people - driving them mad.  See the "Gameplay for scum" explanation.  If town is on the ball it may not matter, but your nightkills are more likely to be misinterpreted as a helpful doc attempt, a granting of a one-shot cop ability for the next night, or something else positive.  It's less likely to be reported into the thread, at least.
* You do not have the capability to go on a standard nightkill.

Comments: Scum decided to intentionally not use Yoshi's kill night 1 so that Xanth would mislead town about how their kills work, then use Yoshi constnatly thereafter.  It did confuse town on Day 3, at least, since not everyone believed Chad was slowkilled.  Also a basically decent person, sent totally crazy by Greaves.

----------------

[Excal]

So.  You're an odd jobs man.  Who came from Boston on up to Marbury, lookin' for some work.

Heh heh.  Hopefully people won't think too hard about this one, since it's precisely the reverse of what most people do - the country farm boys who head into Boston to get employed at odds & ends.  Which is not to say that your reason for being here is false.  No, no, you are in fact here to do some jobs, and some odd ones indeed.  Specifically: wipe out this nest of witches, warlocks, and dark heretics as per your position as a priest in the Supreme Sacred Congregation of the Holy Office, aka "The Inquisition."

It's really pretty simple.  While not exactly an affiliate (it includes plenty of non-Catholics), the Inquisition has liasoned before with the secret society "Sapientes Gladio," a motley bunch theoretically out to save the world from various unholy threats.  Disturbingly, they do this by sometimes co-opting said threats and including them in the organization, but you suppose it takes one to know one.  Sam Hargreaves, the veterinarian but also a Knight of Sapientes Gladio, reported some unusual activity and rituals recently, and that the town was in general a nest of heresy.  You've decided to come visit to help end the threat personally. Nathan Greaves, a Knight Commander, was the one who told you about the incidents and will be accompanying you in your mission.  You're not sure about why the farmer Ethan Hayles is working with you, but he seems to be some mercenary / local contact recruited by Greaves for the occasion?  (Read: Your scumbuddies are Yoshiken, Roukanken, and lmm.)

You've trained at the best Jesuit colleges.  While you only spent a year at seminary, you did spend a good deal of time learning the healing arts and science, to better serve the Church with.  This should help protect you from any nighttime attacks against you so long as you're not distracted.  As an extra safeguard, you happen to be carrying the true fingerbone of Saint Aodhamair.

Your "secret," if asked for one, can plausibly be a half-truth - that you ARE affiliated with the Inquisition, but not with the secret cult (Sapientes Gladio) of killers, and are working to apprehend them.  Or, if town decides that all of "Town" are magical outlaws somehow, you can claim to have stolen the fingerbone of the Saint to attain your powers.  Your call.

TL;DR

You are Scum Docfather!
* You are a Doctor.  Each night, pick any target; they will be protected from a single normal nightkill.
* If you pick yourself, you will additionally return "Town" to sane cops (or "Scum" to insane ones).
* You do not have the capability to go on a standard nightkill.  See "Gameplay for scum" for more; if you do perform a nightkill it'll be via gaslighting and borrowing the advanced pscyhology books Yoshiken uses.

Hidden: Also returns whatever he wants to Rolecops, so long as it isn't an established Mafia role (i.e. "Consulting Detective" is fine, "Miller Cop" is not)

Comments: Was pretty surprised when Excal fakeclaimed Miller, but I see the logic - one of scum needed to fakeclaim to throw chaos into the works, and it would have been rather dangerous for the others.

------------


[Roukanken]

You are Nathan Graves, crusading journalist!  Sure, most of the stories you've published have been in some far-off small-town newspaper that's inaccessible right now, but that doesn't mean they don't exist.  Oh, no.  You're here in Marbury doing a special investigation.  You have information that a wanted fugitive has escaped to Marbury!  Maybe that's who performed the murder last night?  It'll clearly be the scoop of the century!  Well, you'll certainly do all you can to find the killer.

...well, that's what you want the crazed cultists of Marbury (call them "Town") to think, anyway.  You are actually Nathan Greaves, Knight Commander of Sapientes Gladio, a secret organization dedicated to combating supernatural threats to mankind.  An inactive member (nobody ever retires from Sapientes Gladio), Sam Hargreaves, sent off a letter about foul nighttime activities of a local cult here, and general strange goings-on.  You're here to cleanse whatever suspicious elements might be set to cause the calamity, which basically means Town.  Sadly, since these cultists probably are way too powerful to take on straight combat, you'll be hitting the problem from the side - you've recruited Ethan Hayles, a townsman skilled in "Advanced Psychology" who'll be helping drive whatever little sanity remains from the cultists away.  A Catholic Church Inquisitor, Seamus O'Malley, is also tagging along for some heretic suppression, and more importantly to provide a kind and harmless face to your suspicious cabal (i.e. is the Godfather).  (Read: Your scumbuddies are Excal, lmm, and Yoshiken.)

...welll, that's what you want the earnest fools of Sapientes Gladio (call them "Scum") to think, anyway.  You are actually Nathan Greaves, avatar of Nyarlthotep, the Crawling Chaos, the god of 999 faces!  "Psychology" to drive men mad?  Pah, what a trifle!  The mere sight of your true form is enough to send many to wail like babes.  You gave a little taste of this to poor Ethan Hayles.  You drove him completely and utterly mad; currently he believes that this entire scenario is a game, a dream.  (He wouldn't exactly be willing to try and kill his fellow townies otherwise.)  You also vested a bit of your power in him to enhance his "psychology" and spread the madness around more effectively; he is a font of insanity at the moment, spreading his own delusions.  You suppose that you could have given that power to yourself, but you find it more fun to drive people crazy with a bit more despair involved.

Why are you even here?  Mostly because it's fun.  Unlike the other Old Ones, you actually care about and like humanity!  You like them in the way that a cat likes to play with mice, mind, but at least you pay attention.  Most of the others barely notice humanity as if they were insects, which is a terrible waste.  Your senses are tuned enough to see that Sam was right; there was a failed, or at least incomplete, attempt to Call Yoh-Soggoth's attention to Marbury about 20 days ago.  Now that would be no fun.  You're pretty much the God who roams Earth here, so you genuinely do want to get rid of some cultists and not let the competition be summoned, no?  Still, while there is a work element, as noted above this is mostly for pleasure.  Your occupation traveling the country as a "journalist" has given you plenty of other opportunites to toy with men's minds for pleasure, too.

Despite your true nature, you won't be invoking any of your greater powers this time, or at least not yet; it just wouldn't be sporting.  Well, not entirely.  You do enjoy raising the dead to watch people's horrified reactions, so you're okay with doing that, and your magics also can render your other scumbuddies practically invulnerable to physical assault.  You've fed them some line about how all your work is "scientific," though, so you'll pretend to be some sort of doctor who came to a great discovery.  If you "die" you'll just let the townies think you're dead and continue to enjoy the show from afar.  Basically, this means that you are, for purposes of the game, a loyal scumteam member with no third party agenda.  You'll just get to have a bit of fun at the end of the game regardless of who "wins," though you would earnestly prefer Sapientes Gladio to have this temporary, trifling victory.

Being Nyarlthotep is your real Dark Secret, but this is probably a bit heavy for Town.  If Town figures out that they're all connected with the supernatural, well, your powers mean that you can make pretty much any fakesecret work.  Perhaps some tainted lineage?  You can certainly transform your arm into a tentacle or make an extra face pop out of your back if you need to.  Or amnesia's a classic.  Everyone with a forgotten past, desperately searching it out while traveling the country as a journalist, is a good guy, right?

TL;DR

You are Scum Reviver Doctor!
* You are a Doctor.  Each night, pick a target that isn't you; they will be protected from a single normal nightkill.
* Additionally, you may target dead characters, who will then "get better."  Modkills and ragequits are illegal targets, though insane people are legal targets (they get a temporary dose of Prozac as well).  While dead scum / third parties are theoretically legal targets, if you choose to use your doc attempt in this way the only result will be me posting some flavor about how "ZZZ is back!" followed by the townspeople beating him down again with clubs repeatedly before he can break the town's combo.  You have two options:
** Revive a terrible mockery of the dead townie which will be innately distrusted by all (read: Voteless and roleless).  This abomination will collapse back into dust at the close of a single day.
** Revive them for real.  They will be roleless, but have a vote and don't have a time-limit on their life.  Use with extreme caution.  They are not your zombie slaves, and further, because there are no alignment-changing powers in the game, they are a 100% guaranteed townie that you'll probably need to re-kill.  Letting too many confirmed or nearly-confirmed townies pile up is a sure way for scum to lose, so understand that you're pulling something of a gambit here.
* You do not have the capability to go on a standard nightkill.  See "Gameplay for scum" for more; if you do perform a nightkill it'll be via gaslighting and borrowing the advanced pscyhology books Yoshiken uses.

Comments: To the extent that mod-prodding was involved, I was very surprised scum went with the Reviver gambit.  It could have worked, though!  Just...  2 confirmed townies in a 5 town : 3 scum PLYLO is bad but workable.  2 confirmed townies in a 4 town: 2 scum endgame PLYLO is horrible.  Basically, I think scum needed Excal alive and for the game to have ended earlier for it to have worked.

-------



**Gameplay for scum
(This section has gone to all scumteam members.)
The scum setup is a little weird.  None of you have the ability to perform normal night kills.  As a result, scum only have slowkills this game as you push town into the spiraling abyss of madness.  Whoever you drive crazy night 1 will only die night 2, etc.  This is a pretty notable disadvantage!  This gums up your ability to quickly off useful town roles, so being proactive in finding and wiping them out is probably helpful.  On the bright side town will probably not be expecting this, so you may be able to baffle town with flimflam and get them looking the wrong direction.  Also, roles like "town doctor" become nearly irrelevant to you; no matter what physical gifts your targets may have received, you know that they have a profound weakness in the mind.

If Yoshiken, the psychologist, goes on the kill I will send a message along the following lines to the person being driven mad:

"You feel different this morning.  It's all coming together now, and you feel as if you're on the brink of some great revelation.  It's as if your senses are sharper and you're drinking in all the little things you never noticed before - pieces fit together, and you see a Great Plan at work.  You're not sure exactly what this means, or why it's happening now, but you think somebody may be helping you from the shadows (read: this was probably the result of an action last night)."

If anyone else goes on the kill, I will be far more explicit about the gaslighting attempt, and it won't sound like a helpful doctor's visit.

"You feel different this morning.  It's all falling apart.  You feel like a wreck.  Things are subtly... wrong.  Everything's wrong.  You remember a long conversation last night, but forget the details.  You realize that you can't escape the past forever - [[INSERT BABBLE ABOUT THEIR DARK SECRET CATCHING UP WITH THEM HERE]].  The more paranoid part of you suspects that this was due to somebody manipulating events from the shadows (read: this depression is the result of an action last night) but if so, so what?  You know the terrible truth now anyway, and all that remains is to clean up any unfinished business before the darkness comes."

Note that assuming town eventually starts publicizing these messages and figures out that they're connected to the madness deaths, this will make a LYLO with few people even chancier than normal.  A 3 person LYLO, for example, will have at least one person claiming to be slowkilled, meaning that the remaining scum member will be in a 50/50 standoff with one person cleared no matter whether they fakeclaim a slowkill targeted at them or not.  So...  if possible, you probably don't want to let it get that far.

You must attempt a slowkill each night.

Scumchat is on irc.lunarnet.org ; room #marburymafia, password madness.

(And then a summary of all scumroles followed; might as well let everyone see the powers, at least.  No reason for scum not to share this amongst each other anyway, and less bookkeeping.)

SnowFire

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Night PMs
« Reply #686 on: May 13, 2010, 05:57:55 AM »
I reserve the right to skip some really boring PMs that were just an investigation result.

Day 1
--
[Bardiche]

Peyton Hadley is TOWN.

As you sleep, you dream...  some memories, seemingly at random, seem to float to the top...  but they're strange.  Gauzy, as if from another reality.

You're...  in the passenger seat of a car.  You're on a huge road...  in the desert?  Yes, there's distinctive tan rock formations in dusty terrain to the side, at least.  Another man is driving.  He says "This'll be the chance of a lifetime.  I'm really excited you're getting this opportunity."  He puts his hand on your shoulder.

Another scene...  disconnected?  You can't be sure.  You're in a cramped office filled with books.  A man in a suit takes his glasses off, then puts them back on and clears his throat.  "We can't publish this, Mr. Dale.  And you don't want us to."

...and through it all..  you think you can hear something else, in-between moments?  Almost like a yipping.  It's unsettling.


--
Peyton

** You were attacked last night! **

Thankfully, your little bit of magic saved you from the psycho.  Shame you couldn't get a good look at him, he came at you from nowhere and in the darkness, and you only bought yourself time to escape.  However, your one shot of bulletproof is now gone.  You'd rather die than go crazy dabbling with too much magic.

To be clear, you personally were attacked, not Moses Bike.

You may still bodyguard someone at night if you like, but understand that you will likely die now if you "guess" right.  You probably don't want to do this unless you're damn sure you're BGing a townie with a useful role, but I suppose you know that already.

Flavor-wise, you've continued your investigation.  You took a look around the Order of Unseen Wisdom's lodge, and the more you saw, the less you liked.  It definitely shows signs of knowing or unknowing Mythos influence from what you can glean about its rituals.  They also seemed to be big fans of May-Eve (aka Walpurgis Nacht) and Hallow's Eve as holidays, so April 31 and October 31 - generally setting large fires up in the mountains somewhere to celebrate.  You're not sure what -else- they did at those times, though.  Horrible as it is to say, maybe it was for the best this Jon Hutchins fellow died, if he was the de-facto leader of it?

--
[Xanth]

The Davidson Report - The screenplay is written like a documentary, though you have no idea if the events are real.  Additionally, somebody else seems to have read it first, and has marked it up with footnotes and criticisms (noting, for example, seeming contradictions between parts of the movie, the fact that no fixed address is given for the house, etc.).  Will Davidson returns to America and his wife Karen after travelling the Middle East as a journalist for National Geographic, taking pictures.  However, their nice new home in Rhode Island - said to be an old mansion dating back to Revolutionary times, though refurbished - is a little strange.  After a new door appears that seemingly opens to nowhere, Will carefully measures his house - and finds it 1 inch larger on the inside than the outside.

Things go downhill as time passes.  Strange sounds are heard about the house.  Rather than go nowhere, the door now seems to lead to a hallway...  an extending hallway that should by all rights be "outside."  Will eventually recruits friends to help him explore his own house, including his lower-class brother Tom who'd always been in Will's shadow.  They find a vast, unending Labyrinth beneath the house, organized around a central spiralling staircase that seems to go on forever.

After this point, the writing in the screenplay sharply changes (and the footnotes agree).  Will's brother Tom kidnaps Karen and takes her to the Labyrinth underneath and says he was the only one who loved her.  Will goes downstairs himself, fights and wins a duel with Tom, and then triumphantly takes Karen back to his kids while Tom falls into an endless Abyss.  The doors disappear and the closing frame is "and they lived happily ever after."  It seems wildly out of tone with the rest of the piece...  is there a "real" ending somewhere else?  Was this some kind of edit to make the story sellable to Hollywood?

You find yourself compelled to measure the citizens of Marbury themselves, wondering if you would come to some shocking discovery yourself.  Using a slide rule, a logarithmic chart, the town directory, and a guest list from the Inn, you come to the following conclusion:

When measured from the inside, the number of non-town-aligned people is four.  But when measured from the outside, the number of non-town-aligned people is either five or six!

They don't match up!  If only you could get a more precise reading from the outside.

Also.  Something else in the night occurrences department, unrelated to your choice of books (though it probably means you were in just the right mood for some spooky reading):

You feel different this morning.  It's all falling apart.  You feel like a wreck.  Things are subtly... wrong.  Everything's wrong.  You remember a long conversation last night, but forget the details.  You realize that you can't escape the past forever.  You had a vision - the past?  A potential future?  of a vast underwater city beneath the lake, populated by monstrosities that are clearly elder versions of the "guppy" you dropped into Silver Lake.  The fish's name is Rath'napula, and you can hear its voracious call.  And it calls for you.  You realize that only you can deal with this menace you have unleashed upon New Hampshire, and the time draws near when you must face it.  The more paranoid part of you suspects that this was due to somebody manipulating events from the shadows (read: this depression is the result of an action last night) but if so, so what?  You know the terrible truth now anyway, and all that remains is to clean up any unfinished business before the darkness comes.

Usual reminder about no C&Ping yadda yadda ya.


--
[Pietro]

Hellsnake is SCUM (shock, I know).

---
[Roukanken]

Your NK action succeeded.  That was fun, driving Moses insane.

Nice piece on the Callahan lynching.  Consider yourself permissioned to write stories every night.  Bonus points if you can work in some incomprehensible secret code, though try and keep it only harmless flavor if you do.  In fact, I might let you keep writing stories even after your "death" should it come.  We'll see.

You're supposed to be investigating this criminal on the loose, right?  Well suppose I should feed you some info, though feel free to make up whatever you like as far as your "investigation."  Well.  You actually HAVE heard rumors that there's some kind of secret communist network in New England...  possibly spies for Russia, too?  Hard to say.  Of course, there's obviously a criminal conspiracy here too - see the unusually abundant supply of health tonic - though it's not clear if this is connected.

As perhaps more interesting grist for the mill, you decide to use a bit of your greater powers to check and see how many deaths your fellow townspeople have at their hands.  Leaves a nice aura stain you've grown fond of measuring, you find.  Seems at least some of the people here fought in the Great War, which would explain some of the higher numbers.  (These numbers are current as of Day 0, so no, you can't use this to try and figure out vigs or SKs).

0. Jon Hutchins (16)
1. Pietro Giovanni (0)
2. William Hellsnake (3)
3. Peyton Hadley (1)
4. Nathan Greaves (1,412,584 counting only humans and not non-human sentients on other planets.  What can you say, those Egyptian slaves are easy to get killed accidentally back in the day.)
5. Seamus O'Malley (2)
6. Jack Daniels (4)
7. Ronald Dale (6)
8. Ethan Hayles (0)
9. Tyrone Callahan (0, but lots of animal kills)
10. Chad Hutchins (0)
11. Kyle Handley (0)
12. Samuel Hargreaves (1 or 578, depending on how you count.  You know from his Sapientes Gladio records that he blew up an abominable monster of ~577 dying soldiers fused together, yet the bodies were still 'alive'.)
13. Nikolai Kolmogorov (0)
14. Martin Andrews (2)
15. Moses Bike (0)

Needless to say, no, you do not have permission to C&P this list directly, not that you would want to especially considering entries 4 and 12!  Might provide decent writeup bait, though.  Maybe pretend to have only found one or two of the above responses.  (Oh and needless to say usual reminder that the flavor backstory for these characters is irrelevant to which roles they got, so it's entirely possible for characters with a "0" to have killing powers.  Like, say, for Mr. Hayles!) (And also, I haven't specified life histories for all these characters, so many of 'em won't exactly "know" how many bodies they have on them.  I wouldn't press the point too hard.)

(Also comment from SnowFire now not in PM: Don't take those numbers too seriously, I was bored.)

--

[Alice]
Moses is an Archivist with a red aura.  (As a reminder the aura color is just flavor.)

--
[Sir Alex]

Your action succeeded.  By default, you can assume your actions succeed in the future if I don't send you a message, which...  in general doesn't say much, aside from you not being roleblocked and the target not being untargetable somehow.  Since you aren't informed if the doc'ing mattered, of course, merely if it happened.

In flavor notes.  You can definitely feel some other 'presence' in Marbury... a powerful presence.  Yet it's subtle.  Basically, you think that there may be some other 'vessel' of potential similar to yourself in town right now...  perhaps even unwitting of his or her own nature.  You can't tell more than that as it stands, however.

Day 2

[Jack Daniels]

Congratulations, you are no longer a Miller!

You're not sure what happened, exactly, but you find yourself more at ease, more charismatic, and more trustworthy than before.  You think someone working in the shadows did it for you?  But you feel like positively a "new man."  There's a spring in your step, a smile on your face...  it's like real good liquor that doesn't give a hangover.

In role-terms, someone used an ability on you that removes Miller.  There may have been other effects, but you're not sure.  So you return town to sane cops and scum to insane cops, now.  You are now a Vanilla Townie.

In flavor update notes...  it's tricky, and maybe you should have noticed it before, but Sam Hargreaves has some mannerisms and drunken-song knowledge you might associate with veterans from the Great War.  Kinda odd since you don't recall him ever talking about it, though you're not sure he exactly kept it a secret if he really did participate.

--
[Peyton Hadley]
Received.  Your action succeeded, but nothing happened.

Also, once you reach the site of the stone altar for Jon's funeral...  this is a place of power.  A ley point, or something.  There's some standing stones that look quite ancient around; you suspect that's why the altar was built here.  You imagine someone could funnel a large amount of mystical power here given the right tools...  and you really don't want to think too hard about the "right tools" to attract the interest of the nasty Mythos creatures are.


--


[Bardiche]

Pietro was TOWN.

As you...  sleep?  Dream?  Lie in some half-awake state?  ...more memories come back to you...

--

You're in a small, bare room.  A German soldier is in front of you, disarmed, in POW clothing.

"Je comprends que vous parlez un peu français, Monsieur Schmidt. C'est bien ... ils ne me laisse jamais interroger ceux de l'Allemagne seule. Ils n'ont pas fait permettez-moi de vous interroger, que ce soit. Je suis venu ici sur mon propre ... ce qui signifie que cette réunion ne s'est jamais produit. Et cela me donne une certaine... liberté."

(I understand that you speak some French, Mr. Schmidt.  That's good...  they never let me interrogate the German-only ones.  They didn't actually let me interrogate you, either.  I came here on my own...  which means this meeting never happened.  And this gives me a degree of... freedom.)

His eyes widen as you slowly withdraw your dagger from your belt.

You smile.

--

You're watching a movie...  a very long movie.  Strangely long, but it's exciting.  And romantic!  It's about the Titanic disaster...  the person in the seat next to you puts his hand over your shoulder.  Ah, very comforting...  wait.  His hand?  Yeah, duh, it was your boyfriend!  But?!  Huh?!  You aren't...  you aren't one of those homosexuals now, are you?  No way.  You're sure of it.

There's been a mix-up somewhere... a mistake.  You've figured it out now!

You are actually Mei-Fan Chen!  You know deep in your soul that this is the truth, and it merely felt like you were Roland Dale.  You're not really him, of course.  How silly of you.

Now you realize that, from a strictly rational perspective, this seems like an odd statement.  After all, you look like...  well, however you imagined your character looking, presumably some variant of "white male in his 30s or 40s," which is not anywhere close to "Chinese woman of dating age."  And you do seem to know your way around Marbury, and it sure seems like Roland Dale definitely exists (you found some earlier novels Dale wrote in your house, like "Advent of the Age" and "Jeremiah's Children").  But hey, whatever.  You know the truth now, and it was just a little error, some confusion, no big deal.  You're sure that everyone will understand your situation if you just explain it to them calmly; you're certainly not crazy.

And oh yes!  You can speak Chinese now.  Flows naturally from the tongue and all.  Of course there aren't any Chinese speakers around in Marbury to confirm you're not just speaking gibberish but it's definitely Chinese!  You know it!  (I recommend Google Translate if you want to pepper up your posts at all.)

(Note: If you decide to bring this up in thread, you should probably mention OOC that you look exactly the same as you did yesterday, and there was no transformation or anything.  Additionally, sometimes you speak in your normal "Roland Dale" voice, and other times you adopt a curious and practically unidentifiable accent of English.  Uses some seemingly made-up words at times, and uses other words in odd ways.  It's comprehensible of course but very strange.)

And anyway, you shouldn't get too distracted.  You remember that you came here for a reason.  November 1!  You must stop it!  November 1 is bad, you definitely recall that.  It's the reason for your mission.

On a less happy note...  the yipping from the shadows continues.  Especially at night.  It seems to be growing louder...  yelps and snarls and grrs now.  As you were walking home, you walked past Deputy Webster's house.  Its eyes... pure evil.  You realized that this dog wanted nothing more than to devour you.  Luckily you've taken to walking around armed lately, so you shot the terrible thing and then ran off.  A close call.

(P.S. From SnowFire: The dog phobia is the Hounds of Tindalos.  Also, Bardiche, that was Dale talking in French to the German soldier, not the German soldier talking to Dale.)   

--
[Sir Alex]

Your night action succeeded.

Also...  you feel different this morning.  It's all coming together now, and you feel as if you're on the brink of some great revelation.  It's as if your senses are sharper and you're drinking in all the little things you never noticed before - pieces fit together, and you see a Great Plan at work.  You're not sure exactly what this means, or why it's happening now, but you think somebody may be helping you from the shadows (read: this was probably the result of an action last night, and isn't a flavor sidequest update).

In football news, on second thought to that IRC PM I sent awhile back, this is the era before lights, so Saturday would be the day of the Big Game (=Day 4).


--
[Nikolai / Alice]

Kyle Handley is a Vigilante Supercop Doctor Bulletproof Triplevoter (???).

As noted in IRC chat, Triplevoter for me isn't something you can turn off, so you can safely say this result is a little fuzzy.

--
[EvilTom]
Moses is SCUM and Moses is DEAD and you are DEAD and your ghost sees Moses' flip which was TOWN after all so oops but at least you couldn't tell anyone?

--
[Xanth]

The first 3/4 of the log are rather dry if still horrifying reading, as the Erebus and Terror (evocative names) sail into the frozen Northwest Passage, and supplies slowly dwindle.  By the last quarter, however, supplies are dangerously low, and the ships become locked in ice.  Out of desperation, Franklin sends a band of sailors out across the island to forage and perhaps seek an overland way to safety.  Only 2 sailors make it back out of this mini-expedition, tired and exhausted, ranting and raving about a cavern they sheletered in that opened up to a vast and terrifying underground city.  The city seemed empty, but the proportions were... all...  wrong.  It was clearly not built for human life.  The sailors started to disappear, as well.  It was all the remaining two could manage to get back alive, as those who survived the hunger and chill started to disappear mysteriously.

Franklin ignores the sailors' advice, though, and decides to troop off for the underground city in hope that it might at least provide warmth.  He also notes that he will start a new log to describe his time there, and leave this log back in the ship.  It stops there.  (P.S. This is vaguely based on "At The Mountains of Madness" if you've got some time to burn.)

It occurs to you that if the team had dogs to pull their sleds and sledges, they'd probably be far less exhausted, and be able to haul more baggage and food effectively.  It seemed that by the end they were inexplicably dragging around desks and ignoring food, clearly signs of strange priorities.  Yeah, dogs would have helped a lot.  Animals in general.  Animals know a lot, especially in out of the way places.  Someone able to communicate with animals...  you bet they'd know the score.

You realize that Veterinarian Samuel Hargreaves knows the scum's secret, whether he realizes it consciously or not.

(As a note, yeah, this is one of the more random revelations, hard to guess from flavor alone.  Alas, it seems you won't be able to put Mr. Hargreaves on the spot and ask him what he knows.)

---

Roukanken

Heh.  As a tip, since you asked for a fake flavorclaim, if you get called on this by perceptive town...  you might want to jump straight into Excal's earlier post and play the "Town is the bad guys, Scum are the good guys" card.  Or at the very least emphasize the "Hey, Mage was town and he was slave to a psychic roach overlord" card.  You can also go with "Sure, of course I'm Nyarlthotep, I've killed millions.  Mom & Pop never believed me, and mocked me for dropping out of high school to study those arcane books, but I know I'm really a Great Elder One!  Who can't seem to access his power for some reason.  Anyway I am totally not crazy and this is a rational position to have."

(This was after he told me about the code in his newspaper article)

--
lmm

Your action succeeded!  ...maybe?  Jack Daniels is Vanilla, i.e. roleless.

Yes, this is a role madness game where I said there would be nobody would be vanilla.



Day 3

---

[Sopko]
After Yoshi's death, you raided HIS stash of books too, and cackling at your awesomeness, you gained some psychological know-how amazingly fast.  What this means is...  you now have a One-shot Psychology-doc skill yourself, though this will be a counter-psychology skill.  If you contact someone on the same night as someone tries to "gaslight" them, you can utilize quick psychological crisis-counseling repair techniques yourself.  You may target yourself as well, which is the equivalent of snuggling up with a warm cup of cocoa and refusing to talk to strangers.

This skill does nothing to people on the second night of an insanity-kill, who will be too far gone.  So you need to time it correctly.  The one-shot is used up whether it mattered or not.  It's irrelevant against a "normal" nightkill, just stops insanity slowkills.  And, of course, I can't guarantee that there even ARE any more "insanity" based slowkillers in the game.

Also.  Chad is also dead now!  You also have a One-shot Doctor ability now, that will stop normal nightkills.  You suspected that he'd been using his "abilities" on the football team, and have stolen enough artifacts from his locker to probably put a little bit of "Hutchins protection" on someone.  You may protect yourself.

Alice in Wonderland:
A children's novel?  Well, maybe, but it might also have deeper relevance...  you find the novel strangely touching and relevant to your own situation.  Strange things are afoot, yet events seem to play by some deep yet hidden ruleset, almost as if this were all some creation by faraway gods for their own amusement.  The town seems to be acting like the Red Queen, cheerfully executing any who displease it...  you're not sure what that implies.

Oddly enough, you find most interesting the first chapter, which causes you to think back to Day 1 and 2, the first chapter of your own story.  The white rabbit complains that "I'm Late, I'm Late!"  Nothing really happened over night then, did it?  Aha!  The scum, like the Rabbit, must have been late!  Of course!  All scum kills are late, that is, slowkills.  Off with their heads!  This sloppiness is but one more reason to disdain the petty cultists of Marbury, or whatever this threat is.

--
One other note.  As you'll see, Xanth is back from the dead.  On second thought, please don't C&P the list of books with explanatory notes I gave you (though spelling out in prose all 10 books is still fine, natch).  It should still be trivially easy to confirm that you really did steal his library; I will verify in the thread if necessary that I would not hand out private details of another role for a generic "help me lie" request, and that this information would only be accessible if another person's role specifically allowed it.  In other words, you might be scum with the power to peer closely at dead player's roles or inherit dead player's roles, but it's definitely some kind of power afoot if you're able to match lists.  Just tread somewhat carefully, and bug me if you want a post checked for not having modkill stuff.  (I don't imagine it'll be a problem for you, since you accused Xanth of nearly pulling an Otter before!)



---
[Bardiche]
Hello again Mei-Fan.

As you investigate Chad, it is hard to not feel shameful, somehow.  Chad...  yeah, he's important...  but guilty himself?  An All-American football player like that?  No, he's the victim here!  You're a horrible person for ever doubting him.  Chad is MOD-GUARANTEED SANITY-INDEPENDENT TOWN.  You bet even that weird Pietro fellow would have seen Chad for what he is, which is...  the future of America.

....sniff...  they leave us so soon...

(Of course, Alex is mod-guaranteed town for an entirely different reason too, as you can see his flip today.)

More memories float to the top of your consciousness...
---
It's the man in the cramped office with books again.

"I'm sorry, Mr. Dale.  This is just...  unacceptable.  In fact, we insist that you don't go elsewhere to attempt to get this published.  A novel like this would blacken your name and get your earlier novels banned...  earlier novels that make both of us a good deal of money, as I'm sure you'll agree.  Just keep this work, uh, private, and between friends.  I can assure you that no one much but your friends would want to read a novel that would make the Marquis de Sade blush, in any case."

---
Ah, your undergrad years.  Studying physics at the University of Shanghai....  you were always fine with working 16 hours a day, but you did appreciate being able to scale back to a mere 14 hours when you went to CalTech for grad school.  Certainly gave you some time to spend with the cuter other physics students!  A buyer's market there, with men outnumbering women by a good deal.  Yeah, good times.  Plus, you'll show them all that Einstein just didn't take his theories far enough.  Of course, then you got the opportunity... and.. and...  huh.  You can't remember what happens after that at the moment.

---
The howling and barking are worse...  on and off, but chasing you at all times.  You can barely get to sleep, and fear for your life in your own house....  at least the noise is dimmer outside.  You're considering dragging your bed outside to be able to sleep safely, or perhaps buying a tent...  but you're not sure the tent would be safe either.  Yikes.  Maybe you should just lie down in an open field...  that'd keep the vile dogs away...  yes.  Well, you do know one thing now: all dogs are your mortal enemy.  Run from them at all times, and shoot them if you can't.  Your life depends on it.  (OOC: No it doesn't, you don't need to worry about "Dale killed by dog assault" randomly, but hey your character doesn't know that.)


---
[Shale]
Ha!  You knew it!  The doctors were behind everything after all!  You won't let the Order of Caduceus win, no, no you won't!

(In other words: It'd be silly for me to post so in the general thread, but you're immune to Yoshi / Hayles, "Psychologist" counts as close enough to a doctor.  You don't know if that threat is now moot or if there are more evil doctors out there...  wait, of course you do!  They're all evil doctors, or at least working for them!  And you are IMMUNE TO THEIR CHARMS!  BWAHAHAHA)


---
[Alice]

To confirm: Martin Andrews is Docproof.  And since it's relevant now, you're pretty sure Hayles would have counted as a doctor.  You don't know if ZZZ)

---
[Cranbud]
Your bodyguard action succeeded.  No attack.

If you investigate the Hutchins household, you think the rune means something like "Forbidden / Null."  Perhaps Chad was trying to banish whatever dark deeds had gone on in that house?

For what it's worth, still enjoying your posts.  Thanks for being one of the ones to really get into the spirit.  Can't comment on how accurate your cases are of course, but you've collected style points at the very least.

Also....

You feel different this morning.  It's all falling apart.  You feel like a wreck.  Things are subtly... wrong.  Everything's wrong.  You remember a long conversation last night, but forget the details.  You realize that you can't escape the past forever - perhaps you'd already read too much of that play, and you've just been trying to escape its terrible pull all this time.  You realize that though you'd seemingly forgotten about it over the past year, you actually still do have a full copy of the script in your backpack, and you realize that in order to solve the crimes in Marbury, you may have to read the rest of the play, and use the terrible knowledge within to end things.  The more paranoid part of you suspects that this was due to somebody manipulating events from the shadows (read: this depression is the result of an action last night) but if so, so what?  You know the terrible truth now anyway, and all that remains is to clean up any unfinished business before the darkness comes.


---
[Xanth]
Hey!  So it seems you are back, after all.  You woke up in your own, deserted house, naked but alive.  It seems your library of books have been impounded (read: you are now Vanilla) but otherwise you feel fine.  As in, you don't look obviously like a zombie, you don't think you'll automatically die after a time limit, and if anything you feel 10 years younger and healthier.  While you are still quite insane, you've had the magical equivalent of large doses of Prozac shoved down your throat, so the fact that you should certainly be dead and had glimpses of a vast underwater city don't seem very troubling to you at the moment.

As you'll note from the flavor, I've had you present yourself as your younger brother, since if you'd said "Hi I'm Moses" then flavor-wise you should probably have been voteless and shunned.  (If I'd had all the night actions in a little earlier, I'd have talked with you about this, but oh well.)  Don't know what first name you want to take on, but feel free to pick whatever you like (though "Lazarus" actually would be pretty amusing now that I think about it.  It'd fit the Biblical names pattern of your parents, at least.).  Also tell me what you want the big sanity-crushing reveal to the others to be at the end - whether your ACTUAL younger brother shows up and says "Uh what," or a records check shows that you only had sisters, or whatever you want, really.
---

Day 4

[Bardiche]

Kyle Handley was TOWN.

--

Another small room...  at a police station?  A police detective stares at you across his desk.  "I'll admit it.  I can't prove anything, Mr. Dale, and with your money and fame, I have no doubt that you could get a fancy shyster lawyer to get you off even if I did find something."  The detective looks down, shuffles some papers, then casually puts his service revolver on his desk.  "Doesn't mean I don't know who did it.  I don't know what your problem is, but you need to get it under control.  And also be somewhere else.  Take a country retreat up to upstate New York, or Vermont, or New Hampshire.  Just...  get some place far from here."  The detective looks you in the eye now.  "Or stay here.  I'll warn you that there are other methods of justice than the courts."

--

You're in... a library?  A very nice and cool library, despite the 100 degree Arizona heat outside and there being no visible fans.  Must be a nice version of that air conditioning technology.  You're examining the newspaper archive, and found a copy of the Nashua Telegraph dated October 23, 1928 (Day 1).  For some reason, the newspaper looks crinkly and yellow, despite it being only from a few days back.  It mentions a mysterious murder in Marbury on the 22nd (Day 0), with the victim slashed to pieces...  and the only witness was the novelist Ronald Dale, who saw a nondescript ~30 year old male escape.  Could the incident have been related to the Black Wind which swallowed Marbury on November 1?  Hard to say, but maybe.  Whatever investigation of the crime done by the Marbury sheriff was lost with the rest of the town, so it's as much a mystery as Marbury's disappearance. 

On your way out, you note a sheaf of local Phoenix, Arizona newspapers.  "House Republicans consider vote on presidential impeachment," the headline blares.  And this newspaper looks fresh, recent.  That's odd... isn't President Coolidge a Republican?  Why would his own party want to impeach him?

--

You've taken to sleeping outside, on the grass.  You're covered with ticks, but at least you're alive.  Better than risking going inside and getting devoured by dogs.

(Bard: If you haven't figured out what's up with your character flavor-wise by now, read your old PMs and role PM again, or talk to me. ;-)  Late enough willing to do some hand-holding if you aren't recognizing some American cultural references here.)

---
[Xanth]

Congratulations on being feared.  This may sound a little familiar.

You feel different this morning.  It's all falling apart.  You feel like a wreck.  Things are subtly... wrong.  Everything's wrong.  You remember a long conversation last night, but forget the details.  You realize that OH MY GOD YOU'RE DEAD!  DEAD!   DEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAADDDDD AIEEEEEEEEEEEEEEEEEEEEEE!!!!  You can see a fathomless void of madness, and you adrift in it forever, yet never being allowed to fully die.  The Christian Heaven is nothing more than a wishful fantasy to avoid the true terror of being the plaything of some elder being, sentenced to live and die and live at unknowable whims.  The more paranoid part of you suspects that this was due to somebody manipulating events from the shadows (read: this depression is the result of an action last night) but if so, so what?  You know the terrible truth now anyway, and all that remains is to clean up any unfinished business before the darkness comes.  Again.


---
Day 5


--
[Bardiche]
You feel different this morning.  It's all falling apart.  You feel like a wreck.  Things are subtly... wrong.  Everything's wrong.  You remember a long conversation last night, but forget the details.  You realize that your time is near -you programmed in a November 1 cutoff date for your own safety.  You'll be gone soon, hopefully safe from whatever overtakes this cursed place... or will you be?  Will you be able to escape this shard of an insane soul seemingly inside you?  And can you possibly escape the incessant howling of the evil dogs out to devour you?  The more paranoid part of you suspects that this was due to somebody manipulating events from the shadows (read: this depression is the result of an action last night) but if so, so what?  You know the terrible truth now anyway, and all that remains is to clean up any unfinished business before the darkness comes.

--

"No...  nooo!"

You have a few flashes of Dale's memories, but this time stop yourself.  You don't want to see them any more.

--

"So...  I guess others had similar ideas as well.  Einstein probably is rolling in his grave.  What an honor!"

You nod to your boyfriend.  "Pay is surprisingly nice for doctoral work, too.  Guess they want smart people even doing the minor tasks.  Can't imagine what they're paying the bigshots there, though.  Some of the best physics minds in the country.  Guess it's tradition to host the secret projects out in the desert nowadays, just like the Manhattan Project."

"Well, if this works, you'll all be remembered for a long time.  The first chrononauts.  Imagine the honor if you get chosen to be one!"

You giggle.  "I doubt it'd be me.  Wouldn't they send someone more famous through first?"

He laughs as well.  "And risk them in something insanely dangerous?  Hah.  Nah, they need guinea pigs.  Your chances are better than you think while this process is untested.  Keep your hopes up!  And if you are picked, who knows what kind of an amazing adventure you'll have?"


--
[lmm]

You were attacked last night!  You had an epic battle with the assailant that I was totally set to write up for today had you not been protected, dashing around with your old saber in one hand and a revolver in the other, but you drove off the mysterious psycho with the help of Roukanken / Greaves's power.  Hmm, who could the attacker be.  Expect round 2 of that fight to start tomorrow if you get lynched, though you have some leeway in how you want to die as usual.  (Or even pull the "run run away to fight another day," I'd probably be okay with that as well.)


Notable fake claim requests

[Yoshiken / Hayles]

You've got a big secret.  The other villagers?  Not really the "real" villagers.   They are actually figments of your imagination based on the real villagers.  This is all a dream, a game.  And one you're going to win!  Stop the evil mysterious killers!  Won't the other townies be surprised when bumpkin farmer Ethan Hayles saves them all!

In the real world, you're just a random farmer who joined the Order of Unseen Wisdom.  Sure there was some chanting and swearing of blood oaths and the like, but you were just there as something to do.  It can get lonely when you're unmarried on a farm.  Anyway, Hutchins was supposed to have some big ritual he was trying to set up in a week or so.  After the meeting, he joked about how he bet he could convince half the town to lynch the other half given the right trigger.... perhaps his own "murder."  "After all, I'm a leading citizen of town, yet who knows what secrets the Order hides?"  You replied "It'd never work!  I'd figure out the truth behind your murder if there ever was one!"  And now...  well, hey, after taking a nap, you're in this dream where he was murdered, and you get to save the town!

Luckily, since this is all your dream, you can access your own subconscious and find "answers" about the other characters in your head.  You do want yourself to win, after all.  On the other hand, it's weird.  It's like there's some other "presence" in your head... Jon, perhaps controlling the "opposition"?  You're not sure.  Don't two people sometimes dream the same dream simultaneously?   

...it...  it IS kinda weird how real, and how long, this dream feels.  But hey, you're going to "win," then wake up, then tell all the other townies a great story about the dream you had where you saved them all. 

[Roukanken / Greaves]

(Keep it simple option - you don't know how you can revive others)

You "awoke" in a small-town doctor's office 3 years ago with some kind of powerful amnesia.  You didn't know your name, your origin, or anything.  The doctor was extremely surprised, and said that you'd been found in a coma-like state on a bench near the graveyard.  He gave you a full check-up, and you seemed to be in the blossom of health now - as if you had the body of a healthy 21 year old, despite "feeling" that you were considerably older than that (har har).  A business card you found in your pocket said "Nathan Graves - Explorer of Truth."  You're not even sure if you ARE Nathan Graves, but you decided it was good guess.  When you left the office, you decided to become a journalist to explore truth after all, and maybe find out your own origin.

As for your ability?  (Keep it simple)  You have no idea how you got it.  You just "know" that you can go to a graveyard, raise your hand, and call people back to life, though the process is erratic.  (Read: If you want to set up fake role-related restrictions or something, that's your business mostly, but since your actual power does allow you to bring people back at "two" power levels, you might want to maintain that idea).  If anyone else - Hellsnake, perhaps - could explain this inexplicable power, you'd greatly appreciate it!  You desperately desire to know the truth behind your power and yourself.

And oh yes.  You've been investigating, and you too examined some of the crime scene at the lodge of the Order of Unseen Wisdom.  You snuck one of its ritual books, and some of the pictures "made sense" to you.  Like you'd seen them, long before.  You half wonder if they possessed a ritual for affecting the dead as well.

(Go for being a warlock option - you do know how you can revive others)

You don't like to admit it, but you don't see a choice right now.  You're actually part of a *different* organization (please do not call it a cult), based out of Chicago, the Sacred Chosen of Thanatos.  As a high-level initiate of them, you have learned the SECRETS OF DEATH ITSELF.  You realize that narrow-minded people would call you a witch or warlock, but this is a perfectly scientific and misunderstood field, actually.  You learned your art on a trip to British India, where you studied with the great masters of the Chosen.  Now you travel the world as a journalist, finding out secrets, and occasionally even disposing of those who would seek to interrupt the Great Cycle (read: evil necromancers, like Hellsnake?!).  See, you're a good Necromancer, and your job is to return unsettled ghosts, unnaturally prolonged lives, and life-sapping abominations to the Wheel of Creation (read: reincarnation after death).  You can, of course, use the power of Necromancy yourself....  but you don't like to, and would only revive people yourself if the revived's help is needed in the face of a greater threat.  Like the evildoers who haunt Marbury, which is why you came here in the first place.  You will return them to the Wheel, you swear, even if it requires tampering a bit with the cycle of life in the area.

---


EvilTom

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Re: Cthulu Mafia - TOWN (drunk) WIN, MADNESS SOMEWHAT AVERTED
« Reply #687 on: May 13, 2010, 09:24:55 AM »
DON'T LIE TO TOWN TOM OMGWTF?!  Also, the Hargreaves/Greaves gambit where Hargreaves saved Nicolai and bussed Ethan, and then "cleared" Nathan as well, was very slick on the part of Scum.
Never lied to town. I might have danced around the issue, but didn't lie. Totally glad I got NKed. Paranoid cop so lame :\
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Hunter Sopko

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Re: Cthulu Mafia - TOWN (drunk) WIN, MADNESS SOMEWHAT AVERTED
« Reply #688 on: May 13, 2010, 09:50:52 AM »
Lie of omission is still a lie. You tried playing games and it backfired. Not that we can't understand what the thought process was, just... unanimously considered the wrong move.

EvilTom

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Re: Cthulu Mafia - TOWN (drunk) WIN, MADNESS SOMEWHAT AVERTED
« Reply #689 on: May 13, 2010, 10:44:36 AM »
My useless role drew a NK; hardly backfired.
This is your life and it's ending one minute at a time.

Roukanken

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Re: Cthulu Mafia - TOWN (drunk) WIN, MADNESS SOMEWHAT AVERTED
« Reply #690 on: May 13, 2010, 10:49:41 AM »
* Rou bows to the audience.

Thank you, thank you, no autographs.

Seriously, though, I didn't have any intention of playing the articles like that initially. It was mainly a plan to try and keep people interested during slow night phases, sorta like how Axel would post songs in Hero Mafia. Then by the time Night 2 came around I thought to myself 'Hmm, what can I get away with here?' and decided to sneak in the Nyarlathotep code. Simplistic, yeah, but no-one would be looking for it.

When that went unnoticed, I decided 'what the hell, let's go all the way with this' and started throwing in the more adventurous stuff. Makes up for the fact that as a player I was pretty horrendous - if it weren't for the whole revival gambit I'd probably have died D3/4. -_-

As a side note, this is the first time I've seen most of those SnowFire PMs because I spent the whole game on the Nathan Greaves account. If I'd known Chad had no kills to his name I'd have accused someone else. :|

So, where's that Town-friendly epilogue?

My useless role drew a NK; hardly backfired.
An unintentional one. :V
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Excal

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Re: Cthulu Mafia - TOWN (drunk) WIN, MADNESS SOMEWHAT AVERTED
« Reply #691 on: May 13, 2010, 12:20:32 PM »
I'd also point out it drew Town's night kill, not scum's.  We killed Alex instead of you that night.

Bardiche

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Re: Cthulu Mafia - TOWN (drunk) WIN, MADNESS SOMEWHAT AVERTED
« Reply #692 on: May 13, 2010, 02:07:23 PM »
And I would've done it again given the chance.

EvilTom

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Re: Cthulu Mafia - TOWN (drunk) WIN, MADNESS SOMEWHAT AVERTED
« Reply #693 on: May 13, 2010, 03:23:11 PM »
Town's night kill, not scum's. 
There is no difference.
This is your life and it's ending one minute at a time.

Shale

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Re: Cthulu Mafia - TOWN (drunk) WIN, MADNESS SOMEWHAT AVERTED
« Reply #694 on: May 13, 2010, 03:32:48 PM »
The scumkill will only hit town. The townkill could have been used on scum.
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Re: Cthulu Mafia - TOWN (drunk) WIN, MADNESS SOMEWHAT AVERTED
« Reply #695 on: May 13, 2010, 04:32:20 PM »

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Re: Cthulu Mafia - TOWN (drunk) WIN, MADNESS SOMEWHAT AVERTED
« Reply #696 on: May 13, 2010, 06:41:35 PM »
My useless role drew a NK; hardly backfired.

Actually, your useless role drew a (actual) Cop investigation, that happened to kill you as well without the killer knowing it.  Your claim was also instrumental in getting another Townie, who did NOT have a useless role, lynched. -_-

Rou - I also missed my first night PM.  That's the real reason I didn't claim the nightkill until late in Day 2.  When Snow mentioned in his first votecount that he'd sent PMs to the primary account, I popped over and saw it, but by then Ethan was attacking me and I thought, what the hell, let's try a gambit since I'm late claiming the nightkill anyway. >_<

Not that that's who tried to kill me, but...
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Bardiche

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Re: Cthulu Mafia - TOWN (drunk) WIN, MADNESS SOMEWHAT AVERTED
« Reply #697 on: May 13, 2010, 07:36:38 PM »
I think the funniest thing is I inspected Pietro only because I was going to call for his lynch the next day and confirm my sanity. 8-)

I'm still a little sad. When Bobbin said he had been guarding someone with what he believed to be an investigative role, I thought he had caught on to the hints I'd dropped and my lurker strategy. Sigh. Guess not.


Helga Pataki

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Re: Cthulu Mafia - TOWN (drunk) WIN, MADNESS SOMEWHAT AVERTED
« Reply #698 on: May 13, 2010, 11:30:50 PM »
I think the funniest thing is I inspected Pietro only because I was going to call for his lynch the next day and confirm my sanity. 8-)

I'm still a little sad. When Bobbin said he had been guarding someone with what he believed to be an investigative role, I thought he had caught on to the hints I'd dropped and my lurker strategy. Sigh. Guess not.

Nope, Sopko/Handley was the one.  I thought for sure he had a way of knowing alignments and as such was either Cop or Scum.  But... not. >_<  I actually played pretty bad, in retrospect.

Bardiche

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Re: Cthulu Mafia - TOWN (drunk) WIN, MADNESS SOMEWHAT AVERTED
« Reply #699 on: May 13, 2010, 11:53:00 PM »
I thought my unerring good faith in you on D2 would've been a massive hint. I'm surprised no one really pressed me on that point anyway, I don't think I was really subtle in going "Peyton is very town to me" for no reason whatsoever.