And now for the four-on-four I've mentioned so far back. Long post incoming. Feel free to change any flavor details if needed/desired.
Selena Isolde 6
"It ends now, Stolz. I shall obtain vengeance by my own hands if need be."
Former coworker, rival, and friend of Isolde, completely embittered towards her after that incident where she killed her brother. Specializes in light-based magic, a less-than-common combat focus in the Empire.
Party fought: {Isolde, Faulheit, Katarine, Ilona}
Stats:
HP:F
MP:C-
STR:C
DEX:D
VIT:D-
DEF:D
INT:A+
SPR:D+
MDEF:A
SPD:132%
ACC:40%
EVA:40%
MEVA:20%
Move:2
Elemental Affinities:
Slashing:100
Piercing:100
Impact:100
Fire:100
Ice:100
Electricity:100
Earth:100
Air:100
Water:100
Light:100
Disquiet:100
Skills
Passive
None.
Active
Ein Bolzen: ST light-element spell. High defense piercing, ignores Reflect.
Eine Lanze: Range 4 Line-Target light-element spell. High defense piercing, ignores Reflect. Slower chargetime than Ein Bolzen.
Strahl-Bombe: MT (radius 1.5 hexes) burst target light-element spell. Decreases target ACC, m.ACC, EVA, and m.EVA by 30 in addition to damage. Ignores reflect, low defense penetration.
Verfolgen Strahne: ST multi-hit light-element spell. Good defense piercing, ignores Reflect. Lower per-hit damage than Ein Bolzen.
Gespenst-Barriere: ST Reflect spell. Adds reflect status to target.
Gespenst-Sinnestauschung: Self-only buff. Creates four mirror images of oneself. This grants a special negation chance versus ST attacks equal to (#images)/(#images+1). When an image is struck by a ST attack, it negates the attack, but is destroyed. Any form of MT ignores this evasion, but fails to destroy any images. Incompatible with Gespenst-Barriere.
Gespenst-Sklave:Creates a mirror image of Selena in her hex. This image follows her when she moves, and is allowed to act on her turn--upon whence it may use any of the four offensive spells she knows. The image is separately targettable from Selena, and is destroyed if it takes a hit, but it benefits from any active buffs that Selena may have (including Gespenst-Barriere or Gespenst-Sinnestauschung). When targeting the image, the player is given the same readouts as they would were they targeting Selena herself, even when directly scanning.
Behavior Open with Gespenst-Sinnestauschung, and may throw Gespenst-Barriere out on Jade as soon as possible. Uses Gespenst-Sklave afterwards. Will attempt to stay in a hex with Jade and Nadine at all times. Will usually try to refresh Gespenst-Sinnestauschung and Gespenst-Sklave ASAP. Verfolgen Strahne unlocks at 50% HP.
Jade
The head of the private mercenary team under Selena. Hot-headed and is occasionally at odds with her two partners, prefers to fight up-close.
Party fought: same fight
Stats:
HP:B+
MP:D
STR:A+
DEX:B-
VIT:B+
DEF:A
INT:C+
SPR:F+
MDEF:F
SPD:~90%
ACC:55%
EVA:0% (see passive)
MEVA:15%
Move:3
Elemental Affinities:
Slashing:80
Piercing:80
Impact:80
Fire:40
Ice:100
Electricity:100
Earth:100
Air:100
Water:100
Light:100
Disquiet:100
Skills
Passive
Full Block:P:When any physical attack would affect an ally in her own hex, Jade instead takes the hit, negating the hit to the ally. If the attack is AoE, she negates all hits to those other than herself.
Active
Flash Knuckle:Basic physical; low ATK, Impact-element, 1.7x DEX. ACC+85
Boost Knuckle:Physical attack; Single hit, Impact/Fire-element, high ATK. ACC+85. Range 2. Used as a counterattack to any physical hit.
Detonation Kick:Physical attack followed by magic attack, range 3. Physical: High ATK on single target, Piercing/Fire element, ACC+55. Magic attack: Moderate power attack to the target's hex, fire-element. ACC 120.
Energize:The ATK of Jade's next attack is multiplied by 1.5x. Counterattacks neither benefit from nor expend this bonus.
Behavior: Remains in the same hex as the other three to start. If Nadine goes down in the fight, will separate from group to go on the offense. Typically uses Energize every other turn when defending the others.
Nadine
Member of the private mercenary team under Selena. Has a tendency toward off-color snark and bad puns, sometimes at Jade's expense. Specializes in offensive Dissonance use.
Party fought: same fight
Stats:
HP:C+
MP:A+
STR:F+
DEX:C
VIT:F
DEF:F+
INT:A-
SPR:A
MDEF:A
SPD:85%
ACC:40%
EVA:30%
MEVA:0%(see notes)
Move:2
Elemental Affinities:
Slashing:100
Piercing:100
Impact:100
Fire:100
Ice:100
Electricity:100
Earth:100
Air:100
Water:100
Light:100
Disquiet:100
Skills
Passive
Full Block:M:When any magic attack would affect an ally in her own hex, Nadine instead takes the hit, negating the hit to the ally. If the attack is AoE, she negates all hits to those other than herself.
Active
Flash Bolt:Moderate power single-target range-4 magic attack. Used as a counter to any magic damage received. Accuracy 140.
Pressure Burst:3-hit low-power range-4 radius-2 Wind-element magic attack, adds Bleeding status. Accuracy 130.
Flame Blast:Moderate power range-4 radius-2 Fire-element magic attack, adds Burn status. Accuracy 110.
Maelstrom:2-hit low-moderate power range-4 radius-2 Water-element magic attack, reduces Move and Speed by ~15%. Accuracy 110.
Seismic Bomb:Moderate-high power range-4 radius-2 Earth-element magic attack, adds Stun for one turn. Accuracy 110.
Behavior Remains in the same hex as the other three to start. If Jade goes down in the fight, will separate from the group and head away from the party, keeping her distance and blasting with area spells. These spells are used intelligently.
Tanja
Member of the private mercenary team under Selena. An amateur writer of romance novels in her off-times, and possesses a disturbing tendency to 'ship' people together based on the loosest of observations. Specializes in supportive dissonant magic.
Party fought: same fight
Stats:
HP:C+
MP:B+
STR:Irrelevant
DEX:D
VIT:C+
DEF:C+
INT:B-
SPR:B
MDEF:B
SPD:110%
ACC:60%
EVA:40%
MEVA:40%
Move:2
Elemental Affinities:
Slashing:100
Piercing:100
Impact:100
Fire:80
Ice:80
Electricity:80
Earth:80
Air:80
Water:80
Light:80
Disquiet:100
Skills
Passive
None
Active
Type-V Arbalest:Range-4 single-target Piercing attack, moderate power. STR is half of the ATK score instead, independent from character STR. May add poison to the target.
Repulsion:All enemies in adjacent hexes are pushed on a linear path to the edge of the battlefield.
Reactive Field:Targeted ally gains the following benefit for three turns: If hit by someone from an adjacent hex, attacker is subject to a magic attack (low power, ITE)
Force Armor:Targeted ally gains a significant boost to DEF and MDEF for three turns. Afterward, they gain +50 to Slashing, Piercing, and Impact affinities
Recovery:Targeted ally is healed a significant amount of HP, but affected by Healblock for the next three turns.
Revival(OPB):Revives a fallen ally to 25% mHP, but their mHP is reduced by 25% for the rest of the battle afterwards.
Behavior: Will intelligently buff and heal allies, attempting to stay in a hex with Jade and/or Nadine(preferably Jade) if possible. If a kill is likely or there are no other options at the moment, she will attack with her crossbow.