Lady (SH3) vs Violetta (G3) - Violetta. Damage reduction works enough. Close.
Lady Harken (WA1) vs Jowy Atreides (S2) - Harken. Easily. Gooooooo boss power!
Tohru Adachi (Pers4) vs Arche Klein (ToP) - The most interesting match here. How do they stack up? Assuming using the notes compiled in SMTP4 (
http://www.rpgdl.com/forums/index.php/topic,2756.0.html) and ToPo (
http://www.rpgdl.com/forums/index.php/topic,217.0.html) stat topics...
ArcheHP: 5280 vs. 5905 average (89%) - Note that this does NOT take into account Klarth's HP+30% accessory...assuming that, the average HP is 6262, placing Arche at 84%
Def: 150 vs. 150 average
So her physical durability is effectively 89-84%. She halves darkness with the Star Cloak, which is her default. So, this would...halve the rate of Mudoon, effectively. She deals 5500 damage with Meteor Storm (to a 5260 average, so 1.04x average damage...meaning to most, she 3-shots average). Nothing else really matters for her, unless you assume her flying has an evasion bonus (in-game, her Run is below average, so...probably doesn't amount to anything)
Tohru AdachiHP: 4200 - what this means depends on what you do with bosses! Assuming I am doing thing right, let's compute some averages! Let's take an average damage to randoms of 350 as noted. With 4 PCs, and using what normal people use as a 2.5x convention...4200/(350x4)/2.5 = 1.2x HP. You can argue the damage goes higher, based on levels or whatever else you end up assuming (note that these averages are assuming Auto-Taru and stat-boosting as an ideal damage average in these notes, as the endgame average hovers around 200-250!)
Def: Well, magically, Tohru has very high END (it's worse than first form Izanami, who just OWNS on stats, and the optional bosses, and that's it), which reduces magic damage. Compared to randoms, it's about a 25% reduction in damage (ignoring level effects). The reason the damage to him as a boss is low is because his physical resistance nerfs Chie and Kanji a lot, as their magic kind of sucks. So he reduces magic by about 25% or so.
In terms of damage...Vorpal Blade is 42% average damage, 58% after Heat Riser. Heat Riser ALSO reduces damage by about 40%, which pumps his durability up a lot. And ups accuracy, so Vorpal Blade probably isn't missing against Arche evasion hype. Halved Mudoon sucks, but Evil Smile+Ghastly Wail still works. Incidentally! Tohru 2-shots Arche if you assume Klarth's +30% HP boost in the averages.
So the fight comes down to Arche killing Tohru before she gets killed back damage-wise, or Ghastly Wail kicking in. Arche...does not 2-shot Tohru (1.04x average damage vs. 1.2x HP) before Heat Riser. She does 3-shot him EXACTLY...on HP alone. His defenses drop that to 4-shotting BEFORE HEAT RISER. In addition, if you let bosses break sequences of attacks, Tohru can use Power Charge - Vorpal Blade (500 damage) or Atom Smasher and pray it hits twice. Without Heat Riser >_>
So...yeah. Really seems in Tohru's favour based on the notes posted above.
WHAT CHANGES THIS- Taking Tohru at a higher level. Level 70 seems pretty good for Tohru and Ameno-Sagiri, but you can make the argument for higher levels, as Magatsu does have the highest experience gain in the game (higher than the final dungeon!...which is why no one argues higher than 80 for Izanami >_>). I believe Snow does this, so that's where the lower Tohru damages come from (level 65 for Heaven, 75 for Magatsu are the levels he/she/it uses, if I remember correctly). This STILL makes it a fight! But it's far closer, and in general, more favourable to Arche (Tohru's HP are closer to average or below, his offense is relatively worse, as is his status). But it's still not completely in her favour - Adachi's defenses still hurt Meteor Storm's damage, and Heat Riser may be enough to win.
- Uses weaker damages for Cless in the ToPo averages. This puts Arche's damage up enough so that she much more easily 3-shots (even at best, she only can deal 1.16x average damage!). Not that this doesn't help as much for the ToPr, as the damages of Klarth, Chester, and Cless are higher, and Meteor Storm is naturally below average to begin with (5000 to a 5500 average).
- Assume Arche's boss forms from other Tales games. >_>
Kain Highwind (FF4) vs Meg (Suikos) - DAMN YOU KAIN ROBBING AMY!!!!!