Rankings (Only counter with range advantage, Generics in Averages)
----->How the rankings would look if people got 3 uses of tactics/generics got to use all their theortical tactics. I don't find this legal, just did it for fun.
Revya (No Squad Summoning)- 4.35? ST people are going to eat Demon Force and counter turn 1 for bit better than 110% damage, but stopped by Dark res! Then 2HKO damage until he gets access to evil Dark damage. Could swing low Godlike, but I'll never see him in practice and not sure he has the package otherwise.
Agrippa- 3.4. Generally 2HKOs mages. Short range fighters...he's maybe 5/6HKOing, but countering!
Actually coming out ahead on average since his defensive typing isn't as anti-short range as say Tricia's. Decent Middle I'm thinking.
----><3.75- 3 Tactics uses=Evade+Counter+Heal strategy. Makes it quite hard for many Middles to take him down, I think>
Danette- 3.85. Speed+60%+Ranged 50% Counters to eat the Short Ranged+Several Evil Buffs. Not great against magic, although still 2HKO a lot. She can try Axle Heart+counter if she can take a hit, but some Middle mages can grab her. Low Heavy Works for her.
Galahad- 3.1. Low Middle works. Pdur is near 2 PC HP, damage is average. The bad side is that mages will absolutely ream him. Still, Light is fighter heavy, so Galahad can play in Low Middle.
----><3.1. Does next to nothing for him>
Grunzford- 3.85. Loooow Heavy. 90% Damage+Absurb HP. He can actually deal with some Middle mages with the Counter Hit 1+Heal+Live Another Turn and Manage to 2HKO. Poor mage durability+His Damage being so absurd that despite bad typing against mages it still being averagish does it+Having absurd HP so that 60% Healing is actually near full healing
----><3.95. More healing helps his game a bit, although the change isn't great>
---->Theoretical 2: Intimidate instead of the bad Anti-movement skill: Hmm, probably doesn't add much, although it an enemy is slower, it really sinks them.
Juno- 3.9. Another Low Heavy. Similar damage/range breakdown to Danette. Extreme improvement against magic if generally worse all around otherwise. Nereid's have fantastic typing.
---->4.05. More healing is always nice again>
---->Theoretical 2: Delirium instead of Only Hope! This would be fun on her. Take anti-magic game to another level and gain an extra boon against fighters.
Layna- 4.6. 3x average durability with all factors and 85% damage off 111% Speed. Oh yeah, Enliven and eventual smashing. Biggest flaw is the fatal status, which holds her down even if she landed in Heavy, but as a slugfester, she tends to destroy.
Levin- 3.75. Doesn't have the as solid range option, but still has the 2HKO, some awesome buffs and nice durability...minus magic. Hates magic,and Danette and Grunzford deal with it better. That's what makes me unsure he can play in Heavy vs Middle overall.
---->3.9. More evade+healing+counter game. Sure.
Odie- 3.95. Damage! And it only gets more psychotic as time goes on. Greeeeat DL typing...minus the busted by typical healers...although given the absurdity of his damage, he may bust through them. Thunder res hurts...but against meleers with it, Poison+Counters (if non-nulling)+25% MHP damage help. Actually making good use of Pain Rune! Best of the Heavies is my gut.
--->3.95. Gains next to nothing
Pinot- 2.8. Suprise of the topic. Pinot's whole game is basically attempting to evade until her special
kicks in. Buffing Speed and Evade at the same time really helps. Take a hit, evade a hit, use two buffs to counter short range twice and she's hitting healing/buffing gold.
---->2.95. More evade and speed buffing are good.
Tricia- 2.95. Much worse typing than Agrippa (bad against a more meleers), slower, and loses great buffs selection. Could be too much for Light still (while I'm sure Vitali and Pinot aren't), so she could use some testing
---->2.9. Gains next to nothing
Vitali- 2.8. Full healing is awesome, but unlike Pinot, he's not evading and he's slower! And nevertheless, full healing is awesome. Feels like an even wash, and truth be told, it's not impossible that Pinot will be better in practice
--->3.3. 3 shots of full healing=Countering many things into submission. He and Agrippa are the two main path PCs who really would love the extra charges.
Cuthbert- 3.45. Vitali who thanks to an evil special, now can actually use the healing! Doesn't need to worry about Pdur or Pevade and even a nice extra chunk of HP to boot! Frail healers will fail thanks to near OHKO special!
---->3.45. Nothing! Already got the big boon to be gained.
Dio- 4.05. Odie with better damage. Pretty straightforward here!
Gestahl- 4.5. Yeah, surprisingly Layna is better. Well, in game, Gestahl is about crowd massacre on slightly worse stats. Still great HP and Pdur and Mdur is still solid. And Demon Force field tactic+Counter is something Layna doesn't have! Borderline, haaaaaates Dark res
Kanan- 3.4. Badass. Solid 2HKO+great healer killer+Enfeeble is fantastic. Fuuuuuun although
Schemestress typing isn't too great. That HP is though!
--->3.6. Two uses of Encumber=even bosses lose 50% of their stats. 2HKO or be fairly neutured.
Shauna- 3.3. Speed+Durability+passable damage+a special even! Don't expect any buffs and hates other women.
Thorndyke- 3.2. Galahad+! Works as an actual Middle I think...although...could be that in effect Thorndyke beats everyone Galahad does and loses to basically the same too because of how skewed their stats are!
Nash/Le'Rouche- 3.4. It's Odie! With notably less HP. Still, smash damage, anti-melee strategy in case they meet some Fire res (More blatantly effective than Odie/Dio's strategy, but unlike them less recourse against awesome elemental resistance). Mid middle works. Too bad about the lack of plot!
Thuris- 4.85. 80%ish Phys and Magical damage, solid durability (Maybe 2 PC HP after good defense are in play). Not a high Godlike, but an excellent performing Mid Godlike. Could champ with the right field. Dlwise can also summon support to boost this stats 20% with Dog Pile!
Raksha- 4.55. Doesn't have Thuris' great support, but instead has the painful MT to get around being bumrushed. Not quite as respectable a strategy though so his HP feels worse in effect. Also, not magic. Calling his PC HP area doesn't necessarily feel to wrong. The speed and okay durability could make him a low Godlike even despite his lack of magic, but nowhere near as impressive as Thuris.
Gideon- 3.4. Durability is solid, lacks any tricks though other than eventual healer slaughtering.
---->3.65. Burning Soul is a great theoretical addition.
Archer- 2.2. 3HKOs meleers effectively, but with that HP and defense and typing, she'll be dead by then! Still deals with mages.
---->2.2. Extra skills are worthless. Doesn't have the durability for High Ground and Hunter's Eye...boosts the one stat she already has enough of!
Bandit- 2.8. Awesome high Light. Surprisingly solid for what it was supposed to be. HP isn't good, but evasion is a nice mitigator. Lupin Snatch is a great finisher and Knife Throw lets him deal with Melee pretty well.
---->2.95. Evasion and Assassin Eye are nice, but neither feel potent enough for Bandit to hit Middle.
Bard- 1.5. Non-translating buffers. Soul Psalm at least lets it beats other horrid punies!
Bareknuckle- 2.8. Fast, passable durability, damage isn't horrid. Hates mages.
---->2.95. Burning Soul...not enough base SPD to for Middle off of that.
Cherub- 1. Even mages can deal with this one.
Cleric- 1.1. May beat Nara. It's special is horrid.
Deathblossom- 2.35. The durable ranged fighter! Flip side is not as good against mages. Still decent, but really wishes it has the evade to take advantage of Pollinate.
Drache- 2.8. Gets the Fire mages and can counter meleers into submission (Especially with the HP and the defense!). Speed and accuracy hold it back, although if it faces someone with horrid evasion, it's evil Attack may get to shine.
---->2.95. Hot Rage is a great attack buffer, but it still has that bad, bad HIT. Feels like not enough to get out of Light.
Dracosage- 2. Typing is balanced by defense, leaving it relying on bad HP and speed. Horrid accuracy wrecks it's damage. Horrible translation, although that 50% HP surely held it way back in game anyways.
Ghobb- 2.55. #1 in defense even with main PCs added! Only one besides Bandit and Speed that can claim that for any stat. Of course, accuracy sucks, and typing is not good. Still can eat some fighters, and another one that gains a lot against those with bad evasion. Actually, Sandsnake gives it some counters against melee, so it might add on a few extra wins there.
---->2.75. Fortress really lets it take on a new class of physicallers.
Gryphos- 2.9. Ranged counters, and lots of attack breaking. It's even fast and can kind of hold it's own against mages!
---->3.15. Extra skills boost it to Middle. Lots of Speed boosting, and also Attack or Act boosting at the same time? Great buff choice.
Gryphos Rider- 2.9. Better Pdur and damage than Gryphos, but worse against mages and loses the Attack Breaking. About even.
---->3.15. Extra skills are about as good as Gryphos'.
Gypsy- 1.6. Damage sees it past the other punies, and being good against males is nice.
Hydrone- 2.95. Mage with average HP! Gains nice boons against melee physicallers! Has the worse damage of the mages, but that damage doubles as 10% healing and the damage is still a low 3HKO. Speed probably means that it still doesn't have the mettle to get out of Light, although it feels damn close. Too bad there's no uber version of this! Would probably have 130% HP and 15% healing paired with 2HKO damage.
---->3.15. Ensnare is great as a Speed buster (Aka: Damage increaser!). Feels like it gives it the punch for Low Middle.
Knight- 2.6. Similar base stats to say...Bareknuckle with 20% less speed.
---->2.8. Like Ghobb, Fortress lets it take on another class of physical fighter.
Nereid- 3.1. Yes, one breaks Middle! Good accuracy means the damage is solid. Has a ranged variation to get meleers, Aqua Laser is solid, Nereid's have good typing, and Delirium is a fun skill for busting Magic damage. Too bad it's Speed isn't high enough to take full advantage of Delirium.
--->3.35. Attack and RES and ACT buffing. Plays into her game well.
Phynx- 2.85. Bareknuckle that's slightly, slightly better.
---->3.1. Nice extra buff selection. Gallop is great.
Phynx Knight- 3.1. Another Middle! Solid Pdur, ranged counter, damage isn't bad, Speed is great and Intimidate is actually helpful for once! Someone can finally take advantage of the speed busting.
---->3.3. Gallop mark 2!
Pyremage- 2.35. Better accuracy than Dracosage means that she might occasionally succesfully kill a non-fail Light. Occasionally. Counter+Normal move helps although...accuracy.
---->2.65. Best improvement? Meleers who don't OHKO (which generally need 2HKO to do that), are eating a firestorm with no chance of attacking. Binding Call is awesome for a mage.
Redflank- 2.85. 3HKO despite horrid Accuracy+Pdur. Hates mages, but otherwise he's a solid enough Light.
---->2.95. Eh, skills are nice, but he's already so skewed that attack breaking and attacking buffing doesn't feel like they add enough to change divisions.
Saboteur- 2.45. Worse typing that Archers, but above average speed matters that much overall. Actually, maybe the typing is actually better. Worse against mages, but not as weak against fighters.
---->2.65. Enliven!
Schemestress- 2.25. It's a Dracosage! With awesome field tactics! But Kanan combined the field tactics into better uses! Oh wait, no ranged counter! Still, typing means she smashes meleers up and Enervate means that she's a lot harder to kill. Still, that base Pdur and speed sink her!
Seraph- 2.5. Bad HP, but evasion helps. Damage works for what it is, Full Auto is powerful. But typing is kind of meh. Still, best class at the mage destruction thanks to better ACT
--->2.65. Buffs off it's stats aren't great, but ACT and SPD simaltenous boosting probably works enough for some boost.
Soldier- 2.4. Below average fighter
Swordsman- 2.65. Snuck by HIT.
---->2.8. Mortal Wound is a great damage buffer.
Whirwin- 3.1. Another Middle! Fast, evasive, typing isn't too bad overall, ranged counters too!
---->3.2. Moar buffing. Mortal Wound is a great damage buffer!