Author Topic: Phantom Brave Mafia - Game Topic (GAME OVER)  (Read 21338 times)

Lady Door

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Re: Phantom Brave Mafia - Game Topic (DAY 3)
« Reply #150 on: March 10, 2008, 05:16:16 PM »
I wish I knew what to say. I think Otter's really stretching it with that argument about the pronoun I used. It's not a clever explanation to diffuse a "slip" -- it's grammar. I said "they" instead of "we" because I was indicating what other people, not including myself, had said. Refiguring the plural in the short correction I posted afterward made me consider if I did something weird in my head with who I was talking about. Simple as that.

You can make up all the clever scenarios you want about why things are the way they are, Otter, but in the end all you have against me is the fact that I said "they" instead of "we" and that you say it makes more sense for me to have left you alive than for super to have done so. That is so ridiculously flimsy and wouldn't even get a second glance at any other time than LYLO.

Maybe I was wrong to dismiss that Otter was more zealous than scummy. What super said -- "all the scum had to do to win this game was look like a townie and provide content" -- makes a lot of sense. I had been working under the idea that I should search for "scummy behavior" and go from there, but ... there's no reason to *have* the kind of scummy behavior that phrase usually refers to when so much of what that is turns out to be a result of having one or more buddies to look out for in the game. Without that restriction, this game is entirely different, as are the parameters of behavior to look for.

The one thing I had trouble finding a place for is why on earth Otter-as-scum would want to avoid the easy choice in going for super. I couldn't make any sense of it, and that lead me to believe that he had to be town -- why would scum want to DELAY hammer? But now... I wonder. A game like this, without any need to consult with buddies, with only 6 other people, a number of which shot themselves in the foot... it seems like the perfect game to stretch your ability as a Mafia player, try something a little more risky than you'd dare in a normal game. Something like trying to lynch the player who DIDN'T have heavy suspicion over their head going into the final day?

It sounds ridiculous, but after the text from Day 3 ... I just don't know. I can still see all the reasons super would be scum. I still have a hard time thinking that Otter could be scum. But if I remember that one scum plays a lot different than two+ scum, it begins to make a lot of sense. The mistakes super made would turn out to be simple errors in judgment, a result of a very loose playing style rather than scum accidentally letting it show. The things Otter has done, though... it begins to look a lot worse.

Missing the end of Day 1, not leaving a vote -- could have been because super jumped the gun on the hammer, but it wouldn't've been hard to type up a quick "Here and formulating a post, please wait," especially for an experienced player who should be aware that things move quickly at that point. Pushing on Andrew regarding the roleclaim -- it was something I had picked up on, too, that's true, but Otter did misrepresent himself ("You were at two votes, I was at two votes, and Tom was at two votes. ... one of top three..." when Otter wasn't in any danger whatsoever). Pushing for votes Day 2 when we still had a significant amount of time left before deadline. Specifically pointing out that we agreed ("Good to see Door's analysis lining up with mine; it means I can't just be seeing things in thin air") and then using that against me here ("LD has a great deal to benefit by leaving me alive, who agreed with her so regularly"). Basing his entire case against me on a string of logical deductions and the "evidence" that exists in creating confusion over a single pronoun from page 2. The things Otter points out would have been beneficial for scum-me in this endgame scenario? Yeah. He doesn't mention they're the exact same things that benefit him.

All of those things put together look like the behavior of /lone/ scum -- not making mistakes we say scum would make, like Tom's absence+rolling over or Andrew's evasiveness, but actually behaving like scum.

In any normal game, I'd still be inclined to go with super. The mistakes he made are not as inconsequential as Otter is making them out to be. However, this is not a normal game. Considering the game in terms of a lone scum versus typical scum-team makes things come out in a much different light, and for me, now... I think it's on Otter.

This is essentially the last post I'll have time to make before deadline, so I'm going to have to plunge in and drop a vote.

##VOTE Otter
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superaielman

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Re: Phantom Brave Mafia - Game Topic (DAY 3)
« Reply #151 on: March 10, 2008, 05:23:54 PM »
Just wanted to say I'm reading this right now.
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superaielman

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Re: Phantom Brave Mafia - Game Topic (DAY 3)
« Reply #152 on: March 10, 2008, 05:30:21 PM »
Just the place I didn't want to be. I'm stuck tiebreaking between what I found to be the two most townie players of the game.  I'll decide shortly. Otter, are you around?
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superaielman

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Re: Phantom Brave Mafia - Game Topic (DAY 3)
« Reply #153 on: March 10, 2008, 05:49:24 PM »
Mmm, fuck it. ##Vote: Otter
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Luther Lansfeld

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Re: Phantom Brave Mafia - Game Topic (DAY 3)
« Reply #154 on: March 10, 2008, 05:49:53 PM »
HAMMER! Stop posting.
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Tonfa

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Re: Phantom Brave Mafia - Game Topic (DAY 3)
« Reply #155 on: March 10, 2008, 06:09:12 PM »
As the third day was beginning to reach sunset, the remaining members of assembly had claimed their true identities. Marona, the heroic Chroma, Ash, the guardian phantom, and Sienna the Brave.

They reached the conclusion that Sulphur, being a phantom-like creature himself, would have ties to the remaining phantoms on Ivoire. Ash reluctantly agreed, and feeling that his existence was no longer useful on Ivoire, was spirited away. The darkness lifted.

Otter (Ash, Vanilla TOWN) was spirited away.

But it was only a facade, the calm before the storm. The Brave bloodline within Sienna woke her up in the middle of the night. The darkness, thicker than ever before. The seal on Island of Evil made and maintained by Brave bloodline, being undone by something else.

The boat was there within minutes. But it was already too late. Sienna witnessed the formerly so sweet young girl, finally broken by everyone close to her being gone, summoning Sulphur with bitter tears in her eyes.

"I...will not be forgotten again. I will not allow it. They will all respect me again when I save them from Sulphur once more, I will not be treated like dirt again..."

It was the end of the civilization of Ivoire.

superaielman (Sienna, Vanilla TOWN) was torn into pieces.

LadyDoor (Marona, SCUM Godfather/Messenger) wins!
<Niu> If I ever see that Langfadood, i'll strangle him on sight
<Gourry> What, for making the game three times better?
<Gourry> And playable, at that?
<Niu> that lose the whole point of of L2!!!

Tonfa

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Re: Phantom Brave Mafia - Game Topic (DAY 3)
« Reply #156 on: March 10, 2008, 06:12:49 PM »
Role PMs.

Ash



A great darkness has fallen over Ivoire once more. But how could this happen, now that Sulphur has been vanquished for good? The twisted forms and voices of everyone...you don't even know where Marona is, let alone are able to protect her anymore. Well, there's only one thing to do, and that is getting to the bottom of this mystery. For her sake, you will not fail.

You have no special powers. You win with the town.

Castile



Oh dear. Looks like Ivoire is in peril once again. The medical treatment has been going well, but you still aren't able to walk...but during Marona's quest to vanquish Sulphur you discovered a way in which you could be helpful regardless. People may now have twisted forms and voices, but you can communicate with Putties and use them to see peoples' true intentions. Hopefully this will help to avert an impeding crisis...

You can investigate one person per night phase, and are told their alignment in the morning. You win with the town.


Cauldron



A dark force threatens Ivoire once more? Humph. Just as things had gotten back to normal. Whoever is responsible for this, they are about to learn a very important lesson in life.

Don't mess with a giant talking shark.


You have no special powers. You win with the town.

Marona



After the defeat of Sulphur, things went back to the way they were. People went on with their lives, forgetting about the tragedy that nearly befell them. Unfortunately for you, as things returned to normal people also forgot about you and your heroic quest in which you united all of Ivoire to vanquish Sulphur. All forgotten.

You would not allow it.

A creeping darkness. Twisting people's shapes and voices. Suddenly making them fall into a coma from which they do not awaken, one by one. Rumors of Sulphur's reawakening quickly began to surface.

Where is their savior now? Make them beg for forgiveness...you will not be forgotten.


You are the lone scum, and win when there is one townie or less left. You show up as town to any investigations. You may kill one person of your choice every night phase. You may leave a note of up to 10 words next to the body with the kill, which will then show up in the night phase flavor text.

Raphael



Leader of the White Wolf Army, reporting in! Well, of course, with the lack of recent conflicts between Chromas and Sulphur's grand defeat, there hasn't been much to do lately for the White Wolf Army. Fortunately.

Until now.

Rumors of Sulphur's reawakening spread like a wildfire through the streets as a number of strange events is occuring. Darkness has fallen over people, twisting their shapes and voices, and making an ever increasing number fall into a coma. Could it really be...?

Whatever the cause of this is, it must be found and stopped before it's too late.


You have no special powers. You win with the town.

Sienna



A terrifying darkness, twisting people's shapes and voices. Numerous incidents all around Ivoire of people falling into coma. The rumors whisper this to be the work of a returning Sulphur. You've experienced the coming of Sulphur twice, though...this is different. Perhaps even more sinister. Whatever it is, you will have to do your best to stop it, before it's too late...for everyone involved.

You have no special powers. You win with the town.

Walnut



Back on Ivoire? How could this be? Last thing you can remember is going out in a blaze of glory to send Sulphur out of Ivoire for good. And now the rumor in the streets is Sulphur is returning. This is like a nightmare, but you can't drown this one in a bottle of cheap wine. Hmph. Guess you'll have to play the hero once more and find out what is causing this.

At least the cover of darkness is making it easier to travel incognito. People probably wouldn't listen to reason from a dead man walking what with the recent happenings.


You show up as scum to any investigations. You win with the town.
<Niu> If I ever see that Langfadood, i'll strangle him on sight
<Gourry> What, for making the game three times better?
<Gourry> And playable, at that?
<Niu> that lose the whole point of of L2!!!

Tonfa

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Re: Phantom Brave Mafia - Game Topic (GAME OVER)
« Reply #157 on: March 10, 2008, 06:15:22 PM »
Quick note: The scum notes were obviously never used. Pity, I liked the concept.

EDIT:

Summarizing the game? Well, it was an experiment with one scum, which I balanced with a slightly counterproductive town. (The cop is a trap).

Scum won by not making many mistakes and town play being inconsistent at best. And I would -never- have expected anyone to actually claim the Miller role.

Also, Andrew is always scum even when he is not.
« Last Edit: March 10, 2008, 06:18:33 PM by Tonfa »
<Niu> If I ever see that Langfadood, i'll strangle him on sight
<Gourry> What, for making the game three times better?
<Gourry> And playable, at that?
<Niu> that lose the whole point of of L2!!!

Lady Door

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Re: Phantom Brave Mafia - Game Topic (GAME OVER)
« Reply #158 on: March 10, 2008, 06:16:27 PM »
As did I! I'm sorry I couldn't find an adequate way to use them.

Lemme say: WHEW. That was one really tense game.
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Luther Lansfeld

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Re: Phantom Brave Mafia - Game Topic (GAME OVER)
« Reply #159 on: March 10, 2008, 06:17:33 PM »
^_^ Good work, LD~
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Tonfa

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Re: Phantom Brave Mafia - Game Topic (GAME OVER)
« Reply #160 on: March 10, 2008, 06:19:22 PM »
Edited a few thought ramblings into previous post. Also would like feedback and possible punts regarding the game~
<Niu> If I ever see that Langfadood, i'll strangle him on sight
<Gourry> What, for making the game three times better?
<Gourry> And playable, at that?
<Niu> that lose the whole point of of L2!!!

Otter

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Re: Phantom Brave Mafia - Game Topic (GAME OVER)
« Reply #161 on: March 10, 2008, 08:46:30 PM »
Mang, just got back, was out for the past four hours.  gg anyway.

Carthrat

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Re: Phantom Brave Mafia - Game Topic (GAME OVER)
« Reply #162 on: March 10, 2008, 10:22:35 PM »
The paralells between this endgame and the endgame of Clue are not lost on me.
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Ranmilia

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Re: Phantom Brave Mafia - Game Topic (GAME OVER)
« Reply #163 on: March 10, 2008, 10:50:08 PM »
Interesting game to watch, though ultimately town had little chance.  I would have sworn the scum were Super/Andrew until it became clear there was only one.  Like I said at the end of Clue, having only one scum actually favors scum, it's impossible to tell them apart from any other townie without roles and all they have to do is play hot potato with not getting themselves lynched.  Especially if town doesn't know there's only one scum, and therefore go looking for all the wrong tells.  To even have a shot at finding a lone scum, town would have to play WIFOM with the kills and look for lurking.  This is exactly what LD successfully deflected the game away from... not that it was very hard for her to do so. 

Doubly especially if the lone scum is LD, who from a scum metagame point of view is usually ignored here and was able to prey on the typical easy mislynches.  Triply especially if town is saddled with a miller/cop role handicap.  Tom needs to seriously reevaluate his style, and Andrew should look into not making scummy excuses. 

Shale

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Re: Phantom Brave Mafia - Game Topic (GAME OVER)
« Reply #164 on: March 10, 2008, 10:53:00 PM »
I figured the scum were Super and Lady Door at first, and didn't think LD had much chance when I found out she was solo. She played a great game on Days 2 and 3, though, and that sealed it pretty well. Good play, and *punt* to Super.
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Excal

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Re: Phantom Brave Mafia - Game Topic (GAME OVER)
« Reply #165 on: March 10, 2008, 11:45:32 PM »
Yeah.  The lone scum really did throw things off as you can't really plan around that, and as LD said, their tells are useless.  As well, the cop as trap would have killed us outright if it had triggered, so we dodged a bullet there.

That said, it was a fun game to watch.  Especially since I managed to figure it out right after I died.  Timing kinda sucked, but it added a nice bit of spice to the last day.

EvilTom

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Re: Phantom Brave Mafia - Game Topic (GAME OVER)
« Reply #166 on: March 11, 2008, 12:30:43 AM »
Didn't suspect you much at all LD, well done.
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superaielman

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Re: Phantom Brave Mafia - Game Topic (GAME OVER)
« Reply #167 on: March 11, 2008, 02:04:11 AM »
I figured the scum were Super and Lady Door at first, and didn't think LD had much chance when I found out she was solo. She played a great game on Days 2 and 3, though, and that sealed it pretty well. Good play, and *punt* to Super.

How was I supposed to tell exactly? She didn't really give any scum tells and her and Otter played a very similiar style.
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Corwin

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Re: Phantom Brave Mafia - Game Topic (GAME OVER)
« Reply #168 on: March 11, 2008, 07:18:39 AM »
I was really surprised Andrew got lynched. Re: cop, since I wasn't going to investigate either LD or Andrew (after his claim), it wouldn't actually have hurt us.

Lady Door

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Re: Phantom Brave Mafia - Game Topic (GAME OVER)
« Reply #169 on: March 11, 2008, 07:51:50 AM »
This was an interesting game for me. My effort to figure out how to play scum was pretty sophomoric, something which Otter (and Excal) picked up on. Playing lone scum would probably be cake for an experienced player, but I think the only thing that saved me here was the uncertainty over just how many scum there were and town making a number of distracting missteps.

I was SO SURE I was dead in the end when Otter turned on me. I was never confident he'd go right along with following the trail to super because that really was far too obvious, but the detail with which he turned on me left me at a loss for a good long while. Had the forum not been down, I likely would have lost -- too tired and busy to think along the lines I did when I ended up posting the following morning. I have no idea whether super was actually swayed by my argument or just wanted the game over, but I was confident I was toast.

I would like to see a set-up like this played with a scum who knows what they're doing. Could be quite interesting, and I do wonder if it would be impossible to pick up the trail of a lone scum. I don't think it needs to be balanced in favor of scum so much as it does in favor of town -- it really is hard to pick out lone scum because the only concrete thing you have is the NK record, and smart scum would be able to obscure that easily enough. In a game this small, it's not even long enough by LYLO to make much of it.

Much kudos to everyone, though. I certainly had fun. ^_^

Corwin: why were you so surprised Andrew got lynched?
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Corwin

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Re: Phantom Brave Mafia - Game Topic (GAME OVER)
« Reply #170 on: March 11, 2008, 09:06:42 AM »
Because he called miller day 1 in a small game where he couldn't be assured there'd be a cop? It made no sense to place a spotlight like that on yourself as scum in his situation. After my flip, when everyone knew there had, in fact, been a cop, it should've made sense that it supports his claim. Hardly clears him, but still....

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Re: Phantom Brave Mafia - Game Topic (GAME OVER)
« Reply #171 on: March 11, 2008, 11:40:19 AM »
Doesn't the presence of a miller *imply* a cop?
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Re: Phantom Brave Mafia - Game Topic (GAME OVER)
« Reply #172 on: March 11, 2008, 11:49:17 AM »
I _think_ I remember reading a game where there was a miller but no cops. Far and away the exception and not the rule though.

AndrewRogue

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Re: Phantom Brave Mafia - Game Topic (GAME OVER)
« Reply #173 on: March 11, 2008, 05:56:16 PM »
Miller as a trap is something that has been getting a little more common here as well.

(Tohou with the Supercop, here with the Miller/Godfather)

Andemon

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Re: Phantom Brave Mafia - Game Topic (GAME OVER)
« Reply #174 on: March 11, 2008, 08:14:01 PM »
...
That was... rather painful to watch.

It was merely a strong hunch, but I had LD pegged as scum from page 1. Kept wondering why none of the players seemed to suspect her as much as I did. Ah well.