306. All players in the current game of Nomic, as of the inception of this rule, will have the options of drawing from the Deck on their turn. Draws cost this many points, rounded up and deducted as soon as the card is drawn. The cards drawn counter resets on the player's next turn. All Draws must be done before the Voting Phase, but need not be done consecutively; all Draws and their results must be declared in topic.
First draw: 1%
Second draw: 4%
Third draw: 9%
Fourth draw: 16%
Fifth draw: 25%
Sixth draw: 36%
Drawing past six cards is not permitted.
There are twenty-one cards in the Deck, and when a card is drawn, it is immediately replaced and the deck is reshuffled.
The twenty cards are divided into four suits and four ranks; each card has a unique suit/rank combination. The four suits are phlegm, sanguis, cholera, and melancholia. The ranks are Jack, Queen, King, Ace, and Eight. (In order, these may be corresponded to spades, hearts, diamonds and clubs, and Jack, Queen, King and Ace when using a real deck to draw from). The twenty-first card is the Joker of Bane.
The suits change a player's stats as follows permanently, unless stated otherwise by the rank of the card. The maximum stat allowed by card-drawn mods is 8.
Phlegm/Spades: Intelligence +1, Spirit -1.
Sanguis/Hearts: Spirit +1, Intelligence -1.
Choleric/Diamond: Attack +1, Defense -1.
Melancholic/Clubs: Defense +1, Attack -1.
Jack: If this rank is drawn, another point is deducted from the player's score. This cannot reduce the player's score below zero.
Queen: Instead of accepting the stat modification as written on the card, the player may instead swap the two stats and then apply the stat modification. (So if someone with Int 4/Spi 1 drew the Sanguine Queen, for example, they could first swap Int and Spi (to Spi 4/Int 1) and then apply the stat mod (to Spi 5/Int 1).
King: The drawer may instead choose which stat is reduced, instead of following the suit's reduction. It cannot reduce the stat increased in this way.
Ace: The drawer may instead choose which stat is increased, instead of following the suit's increase. It cannot increase the stat reduced in this way.
Eight: Instead of accepting the stat modification as written on the card, the player may choose to stop drawing for his turn. If he does so, he gets a +3 to the stat that would have been boosted, and a -3 to the stat that would have been reduced. (The player may also accept the stat mod as normal and then stop drawing.) This boost lasts until the player's next turn.
Joker of Bane: The player's stats are reset to their base.
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this allows for perma-statupos, but has a risk of resetting hard work so the system cannot be gamed too inctredibly hard.
i've no object to the capability to hold a hand, so to speak, but i'll leave that to someone else?