I don't agree with your statement about town deserving to lose at all. Yes, all lurkers being town is bad. However, it's the ones who DO win that are the ones who deserved to win. Everything else is just jerking off and backpatting to make yourself feel better. Scum hasn't won yet, so if you are town, don't say defeatist crap like that.
This. This. THIS.
Oh my god, it was quite painful to see this attitude which made the game quite unwinnable. The last day never had a chance to go anywhere because of Li's "I'm not going to think today, because if we lose I'LL JUST BLAME THE LURKERS". Grah. Town should be able to survive a couple of inactive players, but they won't if they let scum lead them around like that. "The least active players are always scum" is silly and mod pokes for inactivity are more effective than just lynching them all.
Good job by scum, they definitely did what they had to do and did it quite well. Jump on the biggest lurker, make them look like bigger lurkers than they actually were (or scummier, at least), get town to follow the bait because everyone knows lurkers are bad! The endgame consisting of all the players who were hardest on the lurkers should have been a pretty big hint, but it was hard to see until then (props to those who did), so eh.
This.
LAL is a good strategy and I'm sad that some people are probably going to walk away from this game thinking it's not, but don't swallow the scum Kool-aid. Any strategy is bad when it comes at the expense of rational thought.
Thank you Helga for not being a toolshed (to steal a quote from the immortal Grefter). Scum played well enough to fool chumps I guess. I knew who they were but was already too far gone dig myself out of the lurking hole so I just trolled the topic instead. Well, I enjoyed it at least.
<3 Sopko.
This too. We did our best to discredit and kill the people who had our number, Leia and Maya in midgame and Helga at the end. <3 Ciatokins, sorry for being dirty scum this time!
In my defense, Helga had plenty of other points that got held against her beyond the lurking (ignoring the counter point Maya made against the Li case and spewing nonsense about my absence being 'purposeful', immediately jumping on the case of a dead Townie, which turned out to be a case of unfortunate coincidence). The one thing I'm willing to admit I slipped up on was her shouting at Tanaka for the D2 hammer, a point which I disregarded because, well, I tunnel harder than a Dwarf in Boatmurdered.
... Sorry, but a game with three Town lurker lynches Days 1-3 wears at your enthusiasm. >_>
No, she really didn't, her case on Mai was dead on. Jumping on me for the hammer was fine; the hammer itself I don't think was particularly scummy given the circumstances but it was a good bit of questioning, and she did treat it well and actually think about it.
As for the lurker lynches, well, here's some scumchat from night 1:
[06:46] <Knight> So yeah
[06:46] <Knight> Activity based play
[06:46] <Knight> Kill active people?
[06:46] <Ranmilia> I agree
[06:46] <Ranmilia> Except that the most active person is Maya
[06:46] <Knight> I was going with killing Asuka because Maya does likie me, and then killing her later
[06:46] <Knight> Because
[06:46] <Ranmilia> That works
[06:46] <Ranmilia> That's what i was thinking too
[06:46] <Knight> Cool
One minute gameplan, kill the talkative people, and bam.
Blarg, should not have stated that I had gotten roleblocked.
I can't say it was a bad move, but it did let us know you had a role, yeah, since the person we blocked N1 didn't mention anything. As far as setup though I still think this was highly Town favored - it effectively played out as an all-vanilla game, due to massive luck on our parts, with scum down in numbers, and any successful town role use would have spelled instant doom for us. Even letting the cop live to get one or two clears would be killer. We did win but it was a razor edge to get there.