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Author Topic: Footsteps in the Dust (TURN 15; Encounters)  (Read 23113 times)

Sierra

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Re: Footsteps in the Dust (TURN 7; Upkeep/Movement)
« Reply #100 on: October 25, 2010, 10:28:46 PM »
Amanda Sharpe

Sanity: 3/5
Stamina: 5/5

Focus: 3

Speed: 1 2 3 [4]
Sneak: 4 3 2 [1]

Fight: [1] 2 3 4
Will: [4] 3 2 1

Lore: 1 2 3 [4]
Luck: 4 3 2 [1]

Studious: Whenever Amanda draws one or more cards from the Skill deck, she draws one extra card and then discards one of the cards.

Inventory:

$3
0 clue tokens
Map of Arkham (Exhaust to gain 1 extra movement, $2)
Ruby of R'lyeh (unique item, gain 3 movement points, $8)
Dread Curse of Azathoth (spell, casting mod -2, sanity cost 2, exhaust for +9 to combat checks, 2H)
Flesh Ward (spell, casting mod -2, sanity cost 1, exhaust to ignore all stamina loss from one source)
Luck (skill, +1 luck, roll 1 bonus die when spending clue tokens for luck checks)
Expert Occultist (skill, exhaust to reroll a spell check)
Cross

Trophies:

Zombie (1 toughness)
Deep One Hybrid (1 toughness)

Personal story:

Pass: Draw three unique items (effect: maximum sanity and stamina increased by 1)
Fail: Two open gates to R'leyh (effect: devoured, replaced by Deep One, add 1 token to Deep Ones Rising track)

~

Amanda heads to the Library for an encounter, passing Gloria along the way to pick up some traveling money for next turn (and a cross to hand off to Ursula).
« Last Edit: October 26, 2010, 12:48:05 AM by El Cideon »

Strago

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Re: Footsteps in the Dust (TURN 7; Upkeep/Movement)
« Reply #101 on: October 26, 2010, 03:06:07 AM »
Finn will... hang out and wait for another encounter, I suppose. And I easily evade the fuzz.

> Well, for frak's sake. Finn's largely useless again, then?
<RandomConsonant> More useful than I am right now <_<
> Yes, well.
* Taishyr (~ferixstad@adsl-76-235-180-43.dsl.klmzmi.sbcglobal.net) Quit (Ping timeout)
> I guess I'll just take another encounter in Innsmouth, then.
> Witness for my Sneakc check to evade the ol' Martial Law?
> Sneak, even.
<Puniyo> Witness.
> 6d6, then
* Hatbot --> "Strago rolls 6d6, then and gets Error: Numeric values only."12 [6d6=2, 6, 6, 2, 5, 2]
> Yup.

Finn Edwards, the Bootlegger

- Status -

Sanity 4/4
Stamina 5/6

Slippery - Mythos: When moon monsters move, Finn may choose to move as a normal moon monster. He does not need
to make any Evade checks when doing so.

Holdout - Any Phase: Finn never has to discard items or lose money, even when he is knocked unconscious or
driven insane. He must still pay costs as usual.

- Skills (Focus: 1) -

Speed  3 4 [5] 6
Sneak  5 4 [3] 2 (+2)

Fight  [zero] 1 2 3
Will   [3] 2 1 0

Lore  1 2 [3] 4
Luck  4 3 [2] 1

- Inventory -

2 Clues
$2

Sneak (+1 Sneak, when spending a Clue token on a Sneak check add one extra die)
Sneak (+1 Sneak, when spending a Clue token on a Sneak check add one extra die)
Bravery (exhaust to re-roll a Horror check)
Bravery (exhaust to re-roll a Horror check)

Tommy Gun (physical weapon, 2H, +6 to Combat checks)
Research Materials (any phase: discard instead of spending 1 Clue token)
Dragon's Eye (any phase: exhaust and lose 1 San after drawing a gate or location to draw a new card in its place)

- Personal Story, "Payback" -

Pass: Have three monster trophies, including one Cultist. [0/3]
Fail: Terror level reaches 3. [2/3]

AndrewRogue

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Re: Footsteps in the Dust (TURN 7; Upkeep/Movement)
« Reply #102 on: October 28, 2010, 01:10:29 AM »
Tommy/RC: Wipe yourself off. You dead.

Ursula/Mage: A monster and a gate appear! A monster and a gate appear!A monster and a gate appear!A monster and a gate appear! A token is added to the Deep One's Rising Track.

Gloria/Soppy: Band-aids!

Vincent/Tal: You are lost in a labyrinth of high walls. Pass a Lore (-1) check or stay here next turn.

Amanda/Cid: Idly flipping open a tedious-looking novel, you discover that its binding is false — this is no novel, but something much more dire! Make a Will (-1) check. If you pass, take the first Tome from the Unique Item deck. If you fail, lose 2 Sanity.

Finn/Strago: The First National Grocery is well-stocked today. You may spend up to $3, gaining 1 Stamina for each $1 you spend.

Sierra

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Re: Footsteps in the Dust (TURN 7; Encounterst)
« Reply #103 on: October 28, 2010, 01:52:18 AM »
<Cidward> So hey, I've got a will check to omake?
<RandomConsonant> Do you now.
<Cidward> Looks that way.
<Cidward> Luckily, will is maxed right now.
<Cidward> 4 - 1 = 3 dice.
<Cidward> roll 3d6 come one Hatbot help Amanda pass her personal story
* Hatbot --> "Cidward rolls 3d6 come one Hatbot help Amanda pass her personal story and gets 9."12 [3d6=5, 2, 2]
<Cidward> Yay.

Talaysen

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Re: Footsteps in the Dust (TURN 7; Encounterst)
« Reply #104 on: October 28, 2010, 01:54:47 AM »
[2010-10-27 19:53:54] <Puniyo> Ugh mazes.  At least there are no FOEs in sight.
[2010-10-27 19:54:06] <RandomConsonant> or so you think
[2010-10-27 19:54:24] *** Taishyr is now known as FOEtoro.
[2010-10-27 19:54:27] <FOEtoro> F O E
[2010-10-27 19:54:34] <Puniyo> 3 Lore, -1 mod, +1 EGIPSHUN LAZOR BEEMZ = 3 dice
[2010-10-27 19:54:39] <Puniyo> 3d6 for no foe
[2010-10-27 19:54:40] * Hatbot --> "Puniyo rolls 3d6 for no foe and gets 13." [3d6=4, 6, 3]
[2010-10-27 19:54:41] <Mage> Time for MAN VS. WALL: VINCENT EDITION
[2010-10-27 19:54:46] <Puniyo> No FOE.
[2010-10-27 19:54:55] <FOEtoro> ;_;

Strago

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Re: Footsteps in the Dust (TURN 7; Encounterst)
« Reply #105 on: October 28, 2010, 05:38:10 AM »
Eh. No expenditure for Finn. Might need that dollar to ride the boat at Falcon Point.

AndrewRogue

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Re: Footsteps in the Dust (TURN 7; Encounterst)
« Reply #106 on: October 30, 2010, 08:52:20 AM »

AndrewRogue

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Re: Footsteps in the Dust (TURN 7; Encounterst)
« Reply #107 on: October 30, 2010, 08:56:06 AM »
They're everywhere! EVERYWHERE!

Innsmouth Invasion
Headline!
Gate Opens: Esoteric Order of Dagon
Clue Appears: Devil Reef
Monster Movement: Hexagon White, Dash/Triangle/Star Black

The city of Innsmouth is suddenly crawling with monsters. A monster appears in the Church Green streets, the Innsmouth Shore streets, the Factory District streets, Sawbone Alley, and Devil Reef.

CURRENT ENVIRONMENT: Planetary Alignment
CURRENT RUMOR: None

Amanda (unless you have some clues I can't see):

Due to a monster taking a trip into the vortex, 1 tokens has been added to the Deep Ones Rising track and the Terror Level has increased by 1. As a result, Duke (and Ruby Standish and Eric Colt) will no longer be attending the festivities.
« Last Edit: October 30, 2010, 09:02:06 AM by AndrewRogue »

Hunter Sopko

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Re: Footsteps in the Dust (TURN 8; Upkeep/Movement)
« Reply #108 on: October 30, 2010, 10:15:01 AM »
Hopping over to the Science Building, grabbing clue there. Also spending 5 toughness of monsters to buy two clues. Just noting that now so you don't draw an encounter for me there.

Also noting that the Gug was killed by Ursula last turn.


Gloria Goldberg

Stats:
Sanity 1/6
Stamina 4/4

Skills 
Speed  1  2 3 [4] 
Sneak  3  2 1  [0 ]

Fight  0  1  2  [3] +2 
Will    5  4  3  [2] 

Lore  1  2  [3]  4   
Luck  5  4  [3]  2 

Focus: 2

Unique Ability:
Psychic Sensitivity - Other World Encounter: When drawing gate encounters in Other Worlds, Gloria draws two cards that match the color of one of the Other World's encounter symbols, then chooses whichever one of the two she wants. This ability does not work when drawing location encounters in Arkham.

Inventory
$2
5 Clue Tokens
1 Gate Trophy (R'lyeh)

Fight skill (+1 to Fight, roll an extra die for each clue spent on Fight checks)
Lantern (+1 to Luck checks)
Flesh Ward (Casting Mod: -2. Sanity Cost: 1. Cast and exhaust to ignore all Stamina loss being dealt to you from one source. Discard this spell if the Ancient One awakens)
Red Sign of Shudde M'ell (Casting Mod: -1. Sanity Cost: 1. Any Phase: Cast and exhaust to lower a monster's toughness by 1 (to a minimum of 1) and ignore one of its special abilities other than Magical Immunity until the end of this combat.)
Rifle (2H Weapon, +5 Physical Combat)

Personal Story: Pass: Gain +1 Fight

Strago

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Re: Footsteps in the Dust (TURN 8; Upkeep/Movement)
« Reply #109 on: October 30, 2010, 02:18:55 PM »
Tentative plan for Finn is either to kill the Mi-Go, or try to Sneak his way past all of these monster-dudes and hop in the Gate. I'll be back tonight to confer with y'all and make some rolls.

Random Consonant

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Re: Footsteps in the Dust (TURN 8; Upkeep/Movement)
« Reply #110 on: October 30, 2010, 06:54:02 PM »
Tommy Muldoon

Special Abilities:

Hero - Mythos Phase: Before a mythos card is drawn, Tommy may make one or more monsters adjacent to his location move to his location, regardless of their normal movement.

On The Force - Any Phase: Tommy can never be arrested.  In addition, it only costs him 1 gate trophy or 5 toughness worth of monster trophies to become Deputy of Arkham.

Stats:

Sanity: 5/6
Stamina: 1/4

Speed: 1 2 3 [4] [+1]
Sneak: 3 2 1 [zero]

Fight: 2 3 [4] 5
Will: 4 3 [2] 1

Lore: zero 1 2 [3]
Luck: 6 5 4 [3]

Focus: 1

Inventory:
$0
0 Clue Tokens
Rifle (2H Weapon, +5 Physical Combat, $6)
Speed Skill (+1 Speed, Clue Tokens spent on Speed checks yield an extra die)
2 Monster Trophies (Byakhee, Zombie, total toughness: 2)

Personal Story:
Pass: Become devoured (obviously not yet fufilled)
Fail: Terror Level reaches 5 (3/5)

Tommy shuffles off to the Easttown Streets, where in an epic battle with the local undead, he engages in narm and blows its head off, collecting some rotten meat as a trophy.  This is the life.

[13:41] <RandomConsonant> Mrf.
[13:42] <El-Cideon> Yeah, indeed.
[13:42] <El-Cideon> That's a lot of monsters on the board.
[13:42] <El-Cideon> and most of them right in the way of where Iw anted to go.
[13:42] <RandomConsonant> a-yup
[13:42] <El-Cideon> I could kill something to make it easier for Strago to sneak to a gate if he wants?
[13:42] <RandomConsonant> Sure why not.
[13:42] <El-Cideon> since there's no way I'm making it by all of them in the near future.
[13:43] <El-Cideon> Even if I pumped up Sneak.
[13:43] <RandomConsonant> I was thinking about killing that zombie in Arkham. Since there's not a whole lot I can do and all.
[13:43] * El-Cideon nods.
[13:43] <RandomConsonant> Me doing so won't accomplish much, but it'll make me feel better.
[13:43] <El-Cideon> You were the one I was giving the cross to, no?
[13:43] <RandomConsonant> No
[13:44] <RandomConsonant> I think that was Soppy?
[13:44] <El-Cideon> No, I took it from him.
[13:44] <RandomConsonant> Magey, then.
[13:44] <El-Cideon> Yes.
[13:44] <RandomConsonant> Or whoever it was that isn't me.
[13:45] <RandomConsonant> Anywho~, moseying up to the zmobie. It is scary looking and I only have one die for the horror check.
[13:46] <RandomConsonant> roll 1d6 to not engage in bad VA moment
[13:46] <Hatbot> 0x01ACTION --> "RandomConsonant rolls 1d6 to not engage in bad VA moment and gets 4." [1d6=4]
[13:46] * RandomConsonant engages in a bad VA moment
[13:46] <El-Cideon> A what now?
[13:46] <RandomConsonant> bad voice acting
[13:47] <El-Cideon> (I thought Mage was gonna kill that to complete his PS.)
[13:47] <RandomConsonant> Terror level just pinged at 3
[13:47] <El-Cideon> I figured voiceacting, I just don't get the reference.
[13:47] <RandomConsonant> It is failed
[13:47] <RandomConsonant> There is no particular reference
[13:48] <RandomConsonant> Anywho, time to redead the redead.
[13:48] <RandomConsonant> 4 fight, rifle, -1, 8 dice
[13:48] <RandomConsonant> roll 8d6 to get rotten meat drop
[13:48] <Hatbot> 0x01ACTION --> "RandomConsonant rolls 8d6 to get rotten meat drop and gets 37." [8d6=6, 4, 4, 6, 2, 4, 5, 6]
[13:49] <RandomConsonant> rotten meat get

Sierra

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Re: Footsteps in the Dust (TURN 8; Upkeep/Movement)
« Reply #111 on: October 30, 2010, 06:54:52 PM »
If Finn wants to jump into a gate, I can march up there and try to nuke the vampire or the ghost (depending on which gate Finn's aiming for) with some help from Azathoth. Both of them have nasty awareness modifiers and it'd be easier for him to get by without them in his way. And I sure as hell can't reach an Innsmouth gate right now, which was originally my plan.

Magetastic

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Re: Footsteps in the Dust (TURN 8; Upkeep/Movement)
« Reply #112 on: October 30, 2010, 08:18:43 PM »
Ursula Downs

Sanity:
1/5
Stamina:
5/5

Focus:
2

Speed: 2 3 4 [5]
Sneak: 3 2 1
Fight: 1 2 3 [4]
Will: 4 3 2 [1]

Lore: 0 1 2 [3]
Luck: 5 4 3 [2]

Quick-witted - Arkham Encounter: Ursula may have an encounter at a location even after using a location ability that would normally be taken instead.

Adventurer - Arkham Encounter: After reading her Arkham encounter, but before making any die rolls, Ursula may spend 1 Clue token to cancel the encounter entirely.

Inventory:
$4
0 Clue Tokens
.38 Revolver (1H, physical, +3 to combat, $4)
Flesh Ward (Casting Mod: -2. Sanity Cost: 1. Cast and exhaust to ignore all Stamina loss being dealt to you from one source. Discard this spell if the Ancient One awakens)
Stealth (Skill, exhaust to re-roll evade check)
Heal (Spell, Casting mod +1, Sanity cost 1, cast and exhaust to give one investigator in the area stamina equal to the successes I roll; stamina cannot be divided)
Gug Trophy (3 toughhness)
Byakhee Trophy (1 Toughness)

Personal Story:
Fail - Ursula is Cursed.

!Actions!
Exchanging the Plateau of Leng to the friendly Father Mulkahey so that God will smile on my efforts~ (and taking an encounter there as well, now that my curse is gone)
<%King_Meepdorah> roll 1d999 for "It was beauty...that killed the mage"?
* +Hatbot --> "King_Meepdorah rolls 1d999 for "It was beauty...that killed the mage"? and gets 999."12 [1d999=999]
<%King_Meepdorah> ...
<+superaway> ...Uh oh.
<+RandomConsonant> ...
* +superaway shakes head.

Sierra

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Re: Footsteps in the Dust (TURN 8; Upkeep/Movement)
« Reply #113 on: October 31, 2010, 04:37:59 PM »
Amanda Sharpe

Sanity: 3/5
Stamina: 5/5

Focus: 3

Speed: 1 [2] 3 4
Sneak: 4 [3] 2 1

Fight: [1] 2 3 4
Will: [4] 3 2 1

Lore: 1 2 3 [4]
Luck: 4 3 2 [1]

Studious: Whenever Amanda draws one or more cards from the Skill deck, she draws one extra card and then discards one of the cards.

Inventory:

$2
0 clue tokens
Map of Arkham (Exhaust to gain 1 extra movement, $2)
Ruby of R'lyeh (unique item, gain 3 movement points, $8)
Dread Curse of Azathoth (spell, casting mod -2, sanity cost 2, exhaust for +9 to combat checks, 2H)
Flesh Ward (spell, casting mod -2, sanity cost 1, exhaust to ignore all stamina loss from one source)
Luck (skill, +1 luck, roll 1 bonus die when spending clue tokens for luck checks)
Expert Occultist (skill, exhaust to reroll a spell check)
Cross (magical weapon, +3 combat against undead, +1 horror, 1H, $3)
Cultes des Goules (unique item, exhaust and spend 2 movement points to make a lore check at -2, draw 1 spell/1 clue token/lose 2 sanity and discard on success, $3)

Trophies:

Zombie (1 toughness)
Deep One Hybrid (1 toughness)
Ghost (1 toughness)

Personal story:

Pass: Draw three unique items (effect: maximum sanity and stamina increased by 1)
Fail: Two open gates to R'leyh (effect: devoured, replaced by Deep One, add 1 token to Deep Ones Rising track)

~

Amanda enlists in the Innsmouth branch of the Ghostbusters.

<Cidward> Okay. Fight/will is at 1/4, lore is at 4 to make casting spell actually possible. Horror check is 4 - 2 = 2, combat check will be 9 + 1 - 3 = 7. If I failed the spell I guess I can still use the cross as a weapon to at least get 1 fight.
* xorn-derpderpGemCraft shrugs. Right. Sounds good?
<Cidward> Time to see if Azathoth is my buddy today. 2 dice, free reroll if necessary.
<xorn-derpderpGemCraft> >_>
<Cidward> roll 2d6 calling upon the power os FRUE DESTRUCTION please don't make me do another combat with one dice
* Hatbot --> "Cidward rolls 2d6 calling upon the power os FRUE DESTRUCTION please don't make me do another combat with one dice and gets 7."12 [2d6=4, 3]
<Cidward> roll 2d6 c'mon dammit reroll reroll buuuurp copying Hikari
* Hatbot --> "Cidward rolls 2d6 c'mon dammit reroll reroll buuuurp copying Hikari and gets 7."12 [2d6=5, 2]
<Cidward> There we go.
<xorn-derpderpGemCraft> <_<
* ChanServ sets mode: +v RandomConsonant
<Cidward> roll 2d6 ain't being afraid of no ghosts
* Hatbot --> "Cidward rolls 2d6 ain't being afraid of no ghosts and gets 8."12 [2d6=2, 6]
<Cidward> I'm not afraid!
<RandomConsonant> Hooray
<Cidward> roll 7d6 should be gruesome
* Hatbot --> "Cidward rolls 7d6 should be gruesome and gets 24."12 [7d6=3, 3, 5, 3, 2, 5, 3]
<Cidward> Deader.
<Cidward> Hah, I forgot the cross bonus and made the horror check anyway.
<Cidward> Oh well!
* Cidward collects ectoplasm.
<xorn-derpderpGemCraft> <_<
<Cidward> Man, I hope Planetary Alignment stays up for a long time. It's the only way I can fight things.
<xorn-derpderpGemCraft> <_<
<xorn-derpderpGemCraft> heh.
<RandomConsonant> Did you make a fuzz evasion check
<Cidward> Oh bother. At what point in the round does that happen?
<RandomConsonant> After ending movement
<Cidward> So, if I fail it, the above combat is actually not a thing which happened because I'm in jail?
<RandomConsonant> I think the combat still counts
<Cidward> Okay.
<Cidward> Well, I don't want to go to jail, so speed/sneak can be at 2/3 for this (I didn't use focus on anything else this round and items give me +4 movement so this is feasible).
<Cidward> 3 sneak, +1 mod.
<xorn-derpderpGemCraft> don't die
<Cidward> roll 4d6 I fought the law
* Hatbot --> "Cidward rolls 4d6 I fought the law and gets 11."12 [4d6=2, 2, 5, 2]
<RandomConsonant> heh
<Cidward> Phew.

Strago

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Re: Footsteps in the Dust (TURN 8; Upkeep/Movement)
« Reply #114 on: October 31, 2010, 05:24:48 PM »
Finn sneaks by the Mi-Go, takes a boat out to Devil Reef, slaughters a Maniac and hops in to a Gate.

> Hello!
<RandomConsonant> hi
> Does taking the boat at Falcon Point cost a movement point?
<RandomConsonant> uhhhh...
> Looks like... not.
> Alright.
> Witness me sneaking and fighting.
<RandomConsonant> Yeah you just can't resume moving
> Cool.
> Migo's awareness check is -2, my Sneak is +4, with +2 from my skills.
> 4d6 to EVADE
* Hatbot --> "Strago rolls 4d6 to EVADE and gets 14."12 [4d6=1, 4, 6, 3]
> Nice.
> And I hop on the boat and shoot at a Maniac.
> 0 Fight, +6 for Tommy Gun, +1 for the Maniac being a wuss.
> 7d6
* Hatbot --> "Strago rolls 7d6 and gets 24."12 [7d6=2, 1, 6, 5, 1, 4, 5]
> Huzzah.
<RandomConsonant> Maniac is indeed wussy
> And I jump in to the Gate.


Finn Edwards, the Bootlegger

- Status -

Sanity 4/4
Stamina 5/6

Slippery - Mythos: When moon monsters move, Finn may choose to move as a normal moon monster. He does not need
to make any Evade checks when doing so.

Holdout - Any Phase: Finn never has to discard items or lose money, even when he is knocked unconscious or
driven insane. He must still pay costs as usual.

- Skills (Focus: 1) -

Speed  3 [4] 5 6
Sneak  5 [4] 3 2 (+2)

Fight  [zero] 1 2 3
Will   [3] 2 1 0

Lore  1 2 [3] 4
Luck  4 3 [2] 1

- Inventory -

0 Clues
$0

1 Monster Trophy (Maniac, 1 Toughness)

Sneak (+1 Sneak, when spending a Clue token on a Sneak check add one extra die)
Sneak (+1 Sneak, when spending a Clue token on a Sneak check add one extra die)
Bravery (exhaust to re-roll a Horror check)
Bravery (exhaust to re-roll a Horror check)

Tommy Gun (physical weapon, 2H, +6 to Combat checks)
Research Materials (any phase: discard instead of spending 1 Clue token)
Dragon's Eye (any phase: exhaust and lose 1 San after drawing a gate or location to draw a new card in its place)

- Personal Story, "Payback" -

Failed! Finn loses all of his Clue tokens, and receives one less Movement point per turn than usual.



Talaysen

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Re: Footsteps in the Dust (TURN 8; Upkeep/Movement)
« Reply #115 on: October 31, 2010, 09:12:21 PM »
Vincent Lee

Location: Unvisited Isle

Stats
Sanity: 4 / 5
Stamina: 5 / 5

Speed: [0] 1 2 3
Sneak: [5] 4 3 2

Fight: 0 1 2 [3]
Will : 4 3 2 [1]

Lore: 2 3 4 [5]
Luck: 4 3 2 [1]

Focus: 2

Unique Abilities
Physician - Upkeep: Dr. Lee may restore 1 Stamina  to himself or another character in his location. He cannot raise a character's Stamina higher than that character's maximum Stamina.

Inventory
$1
1 Clue Token
Cultist Trophy (1 toughness)

Common Items
Dark Cloak - Bonus: +1 Evade check / Price: $2
.18 Derringer - Type: Physical weapon / Bonus: +2 Combat check / .18 Derringer cannot be lost or stolen unless you choose to allow it. / Hands: 1 / Price: $3

Unique Items
Elder Sign - Any Phase: When sealing a gate, lose 1 Stamina and 1 Sanity and return this card to the box. You do not need to make a skill check or spend any Clue tokens to seal the gate. In addition, remove one doom token from the Ancient One's doom track. / Price: $5

Skills
Expert Occultist - Any Phase: Exhaust to re-roll a Spell check.

Spells
Voice of Ra (Exhausted) - Casting Modifier: -1 / Sanity Cost: 1 / Upkeep Phase: You may cast and exhaust to gain +1 to all skill checks for the rest of this turn.
Wither - Casting Modifier: +0 / Sanity Cost: 0 / Any Phase: Cast and exhaust to gain +3 to Combat checks until the end of this combat. / Hands: 1

Personal Story
PASSED

Pass - Discard 5 Clue tokens in a street area during Upkeep.
Effect - Gain 2 extra movement points each turn.  Physician can target any investigator in the neighborhood.

Fail - Have 3 or more monster trophies.
Effect - Maximum Sanity is reduced by 1.


Current Action
Casting Voice of Ra.

[2010-10-31 15:11:37] <Puniyo> Going to cast Voice of Ra because no reason not to.
[2010-10-31 15:12:11] <Puniyo> 4d6 for RA RA
[2010-10-31 15:12:13] * Hatbot --> "Puniyo rolls 4d6 for RA RA and gets 18." [4d6=2, 6, 4, 6]
[2010-10-31 15:12:22] <Soppy-ClearGenderRoles> C'MOOOOOON PUFFY!

AndrewRogue

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Re: Footsteps in the Dust (TURN 8; Upkeep/Movement)
« Reply #116 on: November 01, 2010, 07:13:22 PM »
Soppy/Gloria: You buy that information, girl.

RC/Tommy: Tommy the Undead Slayer.

Mage/Ursula: Whatever else might be wrong in Arkham, you feel safe here. Gain 1 Sanity.

Cid/Amanda: Who they gonna call? You apparently

Strago/Finn: Wedged beneath a fallen stone is a scroll. http://www.arkhamhorrorwiki.com/Enchant_Weapon

Tal/Vincent: Close that gate, homes.

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Re: Footsteps in the Dust (TURN 8; Encounters)
« Reply #117 on: November 01, 2010, 07:25:33 PM »
Vincent Lee

Location: Unvisited Isle

Stats
Sanity: 3 / 5
Stamina: 4 / 5

Speed: [0] 1 2 3
Sneak: [5] 4 3 2

Fight: 0 1 2 [3]
Will : 4 3 2 [1]

Lore: 2 3 4 [5]
Luck: 4 3 2 [1]

Focus: 2

Unique Abilities
Physician - Upkeep: Dr. Lee may restore 1 Stamina  to himself or another character in his location. He cannot raise a character's Stamina higher than that character's maximum Stamina.

Inventory
$1
1 Clue Token
1 Monster Trophy (Cultist, 1 toughness)
1 Gate Trophy (Great Hall Of Celeano)

Common Items
Dark Cloak - Bonus: +1 Evade check / Price: $2
.18 Derringer - Type: Physical weapon / Bonus: +2 Combat check / .18 Derringer cannot be lost or stolen unless you choose to allow it. / Hands: 1 / Price: $3

Unique Items

Skills
Expert Occultist - Any Phase: Exhaust to re-roll a Spell check.

Spells
Voice of Ra (Exhausted) - Casting Modifier: -1 / Sanity Cost: 1 / Upkeep Phase: You may cast and exhaust to gain +1 to all skill checks for the rest of this turn.
Wither - Casting Modifier: +0 / Sanity Cost: 0 / Any Phase: Cast and exhaust to gain +3 to Combat checks until the end of this combat. / Hands: 1

Personal Story
PASSED

Pass - Discard 5 Clue tokens in a street area during Upkeep.
Effect - Gain 2 extra movement points each turn.  Physician can target any investigator in the neighborhood.

Fail - Have 3 or more monster trophies.
Effect - Maximum Sanity is reduced by 1.


Current Action
Using my Elder Sign to seal the gate.
« Last Edit: November 04, 2010, 01:22:20 AM by Talaysen »

Magetastic

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Re: Footsteps in the Dust (TURN 8; Encounters)
« Reply #118 on: November 01, 2010, 11:49:32 PM »
Updating that I now have 2/5 Sanity. Woo~
<%King_Meepdorah> roll 1d999 for "It was beauty...that killed the mage"?
* +Hatbot --> "King_Meepdorah rolls 1d999 for "It was beauty...that killed the mage"? and gets 999."12 [1d999=999]
<%King_Meepdorah> ...
<+superaway> ...Uh oh.
<+RandomConsonant> ...
* +superaway shakes head.

AndrewRogue

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Re: Footsteps in the Dust (TURN 8; Encounters)
« Reply #119 on: November 04, 2010, 01:43:36 AM »
I can hear them... in my sleep... in my dreams...

Things of Darkness
Environment (Mystic)
Gate Opens: Silver Twilight Lodge
Clue Appears: Graveyard
Monster Movement: Diamond/Square White, Circle Black

Mythos Ability: Ghouls, Formless Spawns, Shoggoths and Flying Polyps have their toughness increased by 1

CURRENT ENVIRONMENT: Things of Darkness
CURRENT RUMOR: None

Amanda:

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Re: Footsteps in the Dust (TURN 9; Movement)
« Reply #120 on: November 04, 2010, 02:14:01 AM »
Hightailing it to the Asylum and spending the 2 dollars for brain-bandaids.

Gloria Goldberg

Stats:
Sanity 6/6
Stamina 4/4

Skills 
Speed  1  2 3 [4] 
Sneak  3  2 1  [0 ]

Fight  0  1  2  [3] +2 
Will    5  4  3  [2] 

Lore  1  2  [3]  4   
Luck  5  4  [3]  2 

Focus: 2

Unique Ability:
Psychic Sensitivity - Other World Encounter: When drawing gate encounters in Other Worlds, Gloria draws two cards that match the color of one of the Other World's encounter symbols, then chooses whichever one of the two she wants. This ability does not work when drawing location encounters in Arkham.

Inventory
$0
5 Clue Tokens
1 Gate Trophy (R'lyeh)

Fight skill (+1 to Fight, roll an extra die for each clue spent on Fight checks)
Lantern (+1 to Luck checks)
Flesh Ward (Casting Mod: -2. Sanity Cost: 1. Cast and exhaust to ignore all Stamina loss being dealt to you from one source. Discard this spell if the Ancient One awakens)
Red Sign of Shudde M'ell (Casting Mod: -1. Sanity Cost: 1. Any Phase: Cast and exhaust to lower a monster's toughness by 1 (to a minimum of 1) and ignore one of its special abilities other than Magical Immunity until the end of this combat.)
Rifle (2H Weapon, +5 Physical Combat)

Personal Story: Pass: Gain +1 Fight

Strago

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Re: Footsteps in the Dust (TURN 9; Movement)
« Reply #121 on: November 04, 2010, 04:19:36 AM »
Finn mosies on over to City of the Great Race Pt. 2.


Finn Edwards, the Bootlegger

- Status -

Sanity 4/4
Stamina 5/6

Slippery - Mythos: When moon monsters move, Finn may choose to move as a normal moon monster. He does not need
to make any Evade checks when doing so.

Holdout - Any Phase: Finn never has to discard items or lose money, even when he is knocked unconscious or
driven insane. He must still pay costs as usual.

- Skills (Focus: 1) -

Speed  3 [4] 5 6
Sneak  5 [4] 3 2 (+2)

Fight  [zero] 1 2 3
Will   [3] 2 1 0

Lore  1 2 3 [4]
Luck  4 3 2 [1]

- Inventory -

0 Clues
$0

1 Monster Trophy (Maniac, 1 Toughness)

Sneak (+1 Sneak, when spending a Clue token on a Sneak check add one extra die)
Sneak (+1 Sneak, when spending a Clue token on a Sneak check add one extra die)
Bravery (exhaust to re-roll a Horror check)
Bravery (exhaust to re-roll a Horror check)

Tommy Gun (physical weapon, 2H, +6 to Combat checks)
Research Materials (any phase: discard instead of spending 1 Clue token)
Dragon's Eye (any phase: exhaust and lose 1 San after drawing a gate or location to draw a new card in its place)

Enchant Weapon (casting mod 0, 1 San cost, cast and exhaust to make one Physical weapon a Magical weapon until
the end of this combat)

- Personal Story, "Payback" -

Failed! Finn loses all of his Clue tokens, and receives one less Movement point per turn than usual.

Magetastic

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Re: Footsteps in the Dust (TURN 9; Movement)
« Reply #122 on: November 04, 2010, 06:35:36 AM »
Sanity: 2/5
Stamina:
5/5

Focus:
2

Speed: 2 3 4 [5]
Sneak: 3 2 1
Fight: 1 2 [3] 4
Will: 4 3 [2] 1

Lore: 0 1 2 [3]
Luck: 5 4 3 [2]

Quick-witted - Arkham Encounter: Ursula may have an encounter at a location even after using a location ability that would normally be taken instead.

Adventurer - Arkham Encounter: After reading her Arkham encounter, but before making any die rolls, Ursula may spend 1 Clue token to cancel the encounter entirely.

Inventory:
$4
3 Clue Tokens
.38 Revolver (1H, physical, +3 to combat, $4)
Flesh Ward (Casting Mod: -2. Sanity Cost: 1. Cast and exhaust to ignore all Stamina loss being dealt to you from one source. Discard this spell if the Ancient One awakens)
Stealth (Skill, exhaust to re-roll evade check)
Heal (Spell, Casting mod +1, Sanity cost 1, cast and exhaust to give one investigator in the area stamina equal to the successes I roll; stamina cannot be divided)
Gug Trophy (3 toughhness)
Byakhee Trophy (1 Toughness)

Personal Story:
Fail - Ursula is was Cursed.

!Actions!
Because nobody's going there, I'll meander around the Graveyard and find out why all these undead be spawnin, yo.

((EDITED: Sanity count, action, clue count))
« Last Edit: November 05, 2010, 03:15:29 AM by Magetastic »
<%King_Meepdorah> roll 1d999 for "It was beauty...that killed the mage"?
* +Hatbot --> "King_Meepdorah rolls 1d999 for "It was beauty...that killed the mage"? and gets 999."12 [1d999=999]
<%King_Meepdorah> ...
<+superaway> ...Uh oh.
<+RandomConsonant> ...
* +superaway shakes head.

Random Consonant

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Re: Footsteps in the Dust (TURN 9; Movement)
« Reply #123 on: November 04, 2010, 06:29:59 PM »
Well near as I can tell I have two options, three if no one feels like going to grab that triple clue at the Graveyard (unlikely).  First option is to try to do something about the monster party going on in Innsmouth, which I can probably do but have very little room for error on since there is no way I can make Horror against those Elder Things and if I flub up against the vamp at any point I wind up wasting a turn *again*.  Second option is to grab a bank loan and do something about this whole borderline dead thing I've got going on.  Not really sure what I should do at this point, though.

Random Consonant

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Re: Footsteps in the Dust (TURN 9; Movement)
« Reply #124 on: November 06, 2010, 01:21:30 AM »
Tommy Muldoon

Special Abilities:

Hero - Mythos Phase: Before a mythos card is drawn, Tommy may make one or more monsters adjacent to his location move to his location, regardless of their normal movement.

On The Force - Any Phase: Tommy can never be arrested.  In addition, it only costs him 1 gate trophy or 5 toughness worth of monster trophies to become Deputy of Arkham.

Stats:

Sanity: 5/6
Stamina: 1/4

Speed: 1 2 3 [4] [+1]
Sneak: 3 2 1 [zero]

Fight: 2 3 [4] 5
Will: 4 3 [2] 1

Lore: zero 1 2 [3]
Luck: 6 5 4 [3]

Focus: 1

Inventory:
$0
0 Clue Tokens
Rifle (2H Weapon, +5 Physical Combat, $6)
Speed Skill (+1 Speed, Clue Tokens spent on Speed checks yield an extra die)
2 Monster Trophies (Byakhee, Zombie, total toughness: 2)

Personal Story:
Pass: Become devoured (obviously not yet fufilled)
Fail: Terror Level reaches 5 (3/5)

Trotting over to the Bank, where Tommy will apply for a Bank Loan.