I pump my Lore to 4 in preparation for the fight. Gloria then pulls a Keith and blows the monsters away with her rifle. Flawless victory.
<Soppy-TideIsTheDuggler> ARE
<Soppy-TideIsTheDuggler> YOU
<Soppy-TideIsTheDuggler> READY
<Soppy-TideIsTheDuggler> TO
<Soppy-TideIsTheDuggler> FIGHT
<Soppy-TideIsTheDuggler> Sop Pilgrim vs The World
* Soppy-TideIsTheDuggler is now known as SopPilgrim
<SopPilgrim> Too bad the Nightgaunts wouldn't send me to the Abyss anymore
<HaplessHero> Oh boy
<HaplessHero> MULTI-MAN MELEE
<SopPilgrim> So
<SopPilgrim> 2 Cultists, 2 Nightgaunts, 1 Dark Young
<LucaTrulyworth> Gonna try to kill them all?
<SopPilgrim> Yes
<LucaTrulyworth> 'Kay.
<HaplessHero> Gotta kill 'em all!
<SopPilgrim> 5 fight, 2 Will + 1 for Cross.
<SopPilgrim> Cultist #1. No Horror check
<SopPilgrim> Using rifle
<SopPilgrim> 10 and +1 mod
<HaplessHero> Cultists: just that good
<SopPilgrim> roll 11d6
* Hatbot --> "SopPilgrim rolls 11d6 and gets 42." [11d6=5, 6, 3, 4, 3, 3, 4, 3, 2, 4, 5]
<SopPilgrim> Dead
<SopPilgrim> Cultist 2
<LucaTrulyworth> lolcultist
<SopPilgrim> roll 11d6
* Hatbot --> "SopPilgrim rolls 11d6 and gets 46." [11d6=3, 2, 3, 1, 6, 4, 6, 5, 5, 5, 6]
<SopPilgrim> Dead
<LucaTrulyworth> lolcultist
<SopPilgrim> NIGHTGAUNTS
<HaplessHero> HORROR
<SopPilgrim> 3 minus 1 mod
<SopPilgrim> roll 2d6
* Hatbot --> "SopPilgrim rolls 2d6 and gets 9." [2d6=5, 4]
<SopPilgrim> Pass
<LucaTrulyworth> not scary
<SopPilgrim> 10 minus 2 mod
<SopPilgrim> roll 8d6
* Hatbot --> "SopPilgrim rolls 8d6 and gets 29." [8d6=6, 1, 4, 5, 3, 4, 2, 4]
<SopPilgrim> Dead
<HaplessHero> Blammo
<SopPilgrim> Horror 2
<SopPilgrim> roll 2d6
* Hatbot --> "SopPilgrim rolls 2d6 and gets 6." [2d6=1, 5]
<SopPilgrim> Pass
<SopPilgrim> roll 8d6
* Hatbot --> "SopPilgrim rolls 8d6 and gets 27." [8d6=1, 3, 2, 5, 4, 3, 3, 6]
<SopPilgrim> Dead
<SopPilgrim> Hokay. Dark Young
<SopPilgrim> Casting Red Sign of Shudde Mell on t
* Smashy has quit IRC (Quit: )
<SopPilgrim> Lore is 4 (Boosted it during mythos)
<HaplessHero> Stupid Dark Young and their phys resist
<SopPilgrim> 4 minus 1 mod
<SopPilgrim> roll 3d6
* Hatbot --> "SopPilgrim rolls 3d6 and gets 9." [3d6=6, 1, 2]
<SopPilgrim> Pass
<HaplessHero> Hooray killability!
<SopPilgrim> Dark Young has 1 less toughness and no more Physical Resistance
<SopPilgrim> I lose sanity
<SopPilgrim> a
<SopPilgrim> 3 and no mod
<SopPilgrim> roll 3d6
* Hatbot --> "SopPilgrim rolls 3d6 and gets 12." [3d6=4, 5, 3]
<SopPilgrim> Pass
<SopPilgrim> 10 minus 1 mod
<SopPilgrim> roll 9d6
* Hatbot --> "SopPilgrim rolls 9d6 and gets 33." [9d6=4, 6, 5, 4, 2, 1, 5, 4, 2]
<SopPilgrim> DEAD
<SopPilgrim> FUCK. YES.
<HaplessHero> Flawless victory
<LucaTrulyworth> Victoly!!
<SopPilgrim> I AM THE ALMIGHTY SOPPY
<HaplessHero> Gloria is a fucking badass.
<SopPilgrim> Tal
<SopPilgrim> THAT is how you play Keith
<SopPilgrim> Oh. And I take one extra sanity damage from the Dark Young from Nightmarish
Gloria Goldberg
Stats:
Sanity 4/6
Stamina 4/4
Skills
Speed 1 2 [3] 4
Sneak 3 2 [1] 0
Fight 0 1 2 [3] +2
Will 5 4 3 [2]
Lore 1 2 3 [4]
Luck 5 4 3 [2]
Focus: 2
Unique Ability:
Psychic Sensitivity - Other World Encounter: When drawing gate encounters in Other Worlds, Gloria draws two cards that match the color of one of the Other World's encounter symbols, then chooses whichever one of the two she wants. This ability does not work when drawing location encounters in Arkham.
Inventory
$0
1 Clue Tokens
10 toughness of monster trophies (Dark Young, 2 Nightgaunt, 2 Cultist, Ghost)
2 Gate Trophy (R'lyeh, Yuggoth)
Fight skill (+1 to Fight, roll an extra die for each clue spent on Fight checks)
Lantern (+1 to Luck checks)
Flesh Ward (Casting Mod: -2. Sanity Cost: 1. Cast and exhaust to ignore all Stamina loss being dealt to you from one source. Discard this spell if the Ancient One awakens)
Red Sign of Shudde M'ell (Casting Mod: -1. Sanity Cost: 1. Any Phase: Cast and exhaust to lower a monster's toughness by 1 (to a minimum of 1) and ignore one of its special abilities other than Magical Immunity until the end of this combat.)
Rifle (2H Weapon, +5 Physical Combat)
Ruby of R'lyeh (Gain 3 movement points)
Cross (Magical weapon, +3 combat against undead, +1 horror, 1H, $3)
Personal Story: Pass: Gain +1 Fight