Author Topic: Footsteps in the Dust (TURN 15; Encounters)  (Read 23497 times)

Talaysen

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Re: Footsteps in the Dust (TURN 13; Mythos)
« Reply #175 on: January 13, 2011, 03:57:20 AM »
Vincent Lee

Location: The Dreamlands (1)

Stats
Sanity: 4 / 5
Stamina: 5 / 5

Speed: [0] 1 2 3
Sneak: [5] 4 3 2

Fight: 0 1 2 [3]
Will : 4 3 2 [1]

Lore: 2 [3] 4 5
Luck: 4 [3] 2 1

Focus: 2

Unique Abilities
Physician - Upkeep: Dr. Lee may restore 1 Stamina  to himself or another character in his location. He cannot raise a character's Stamina higher than that character's maximum Stamina.

Inventory
6 Clue token
2 Monster Trophies (Cultist, 1 toughness) (Barnabas Marsh, 2 toughness)

Common Items
.18 Derringer - Type: Physical weapon / Bonus: +2 Combat check / .18 Derringer cannot be lost or stolen unless you choose to allow it. / Hands: 1 / Price: $3

Unique Items

Skills
Expert Occultist - Any Phase: Exhaust to re-roll a Spell check.

Spells
Voice of Ra (exhausted) - Casting Modifier: -1 / Sanity Cost: 1 / Upkeep Phase: You may cast and exhaust to gain +1 to all skill checks for the rest of this turn.
Wither - Casting Modifier: +0 / Sanity Cost: 0 / Any Phase: Cast and exhaust to gain +3 to Combat checks until the end of this combat. / Hands: 1

Personal Story
PASSED

Pass - Discard 5 Clue tokens in a street area during Upkeep.
Effect - Gain 2 extra movement points each turn.  Physician can target any investigator in the neighborhood.

Fail - Have 3 or more monster trophies.
Effect - Maximum Sanity is reduced by 1.


Current Action
Surprise gate.  Casting Voice of Ra.

[2011-01-12 21:53:54] <LucaTrulyworth> Can I get a witness for spell casting?

[2011-01-12 21:54:08] <Random-CiatoIsPartyToThePlot> No
[2011-01-12 21:54:19] <LucaTrulyworth> :(
[2011-01-12 21:55:53] <LucaTrulyworth> Going to cast ancient egyptian laser beems.  3 Lore, -1 mod.
[2011-01-12 21:55:59] <LucaTrulyworth> 2d6
[2011-01-12 21:56:01] * Hatbot --> "LucaTrulyworth rolls 2d6 and gets 10." [2d6=5, 5]
[2011-01-12 21:56:06] <Random-CiatoIsPartyToThePlot> beem~
[2011-01-12 21:56:13] <LucaTrulyworth> DUAL WIELDING ANCIENT EGYPTIAN LASER BEEMS

EDIT: Gained 5 clue tokens from Tommy's PS too.
« Last Edit: January 16, 2011, 05:58:50 PM by Talaysen »

Hunter Sopko

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Re: Footsteps in the Dust (TURN 13; Mythos)
« Reply #176 on: January 16, 2011, 05:40:24 AM »
Tommy:

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Re: Footsteps in the Dust (TURN 13; Mythos)
« Reply #177 on: January 16, 2011, 06:04:23 AM »
Just.  As.  Planned.

As the Terror Level was below 5 prior to Tommy's devourment, his PS is PASSED.  Tal/Vincent gets five clues, one doom token is removed from the doom track, and the next terror increase is prevented.

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Re: Footsteps in the Dust (TURN 13; Mythos)
« Reply #178 on: January 18, 2011, 10:31:09 PM »
Amanda Sharpe

Sanity: 4/6
Stamina: 6/6

Focus: 3

Speed: 1 2 3 [4]
Sneak: 4 3 2 [1]

Fight: 1 [2] 3 4
Will: 4 [3] 2 1

Lore: 1 2 3 [4]
Luck: 4 3 2 [1]

Studious: Whenever Amanda draws one or more cards from the Skill deck, she draws one extra card and then discards one of the cards.

Inventory:

$2
4 clue tokens
Rifle (2H Weapon, +5 Physical Combat, $6)
Dread Curse of Azathoth (spell, casting mod -2, sanity cost 2, exhaust for +9 to combat checks, 2H)
Flesh Ward (spell, casting mod -2, sanity cost 1, exhaust to ignore all stamina loss from one source)
Luck (skill, +1 luck, roll 1 bonus die when spending clue tokens for luck checks)
Expert Occultist (skill, exhaust to reroll a spell check)

Trophies:

Zombie (1 toughness)
Deep One Hybrid (1 toughness)
Ghost (1 toughness)

Personal story - Passed:

Pass: Draw three unique items (effect: maximum sanity and stamina increased by 1)
Fail: Two open gates to R'leyh (effect: devoured, replaced by Deep One, add 1 token to Deep Ones Rising track)

~

Amanda wanders over to Independence Square to have an encounter, sits down on a park bench to read a book while she waits and nabs 1x clue + 1x spell. Also reminder that I'm still owed a tome for my last encounter.

<Cidward> Anyone around?
<DeadHero> maybe
<Cidward> Well, not a ton of ideas to do with my turn right now. I guess I'll just read Cultes des Goules and have an encounter somewhere.
<Cidward> I can't reach the Innsmouth monster swarm or have much chance of killing them, so.
<Cidward> Unless anyone else has suggestions. Anyway, that's alore check at -2. 4 - 2 = 2. Yay basic math.
* Hatbot (~Hatbot@cpe-24-28-0-36.austin.res.rr.com) has joined #rpgdlarkhamhorror
<Cidward> Alrighty then.
<Cidward> roll 2d6 for more spellz
* Hatbot --> "Cidward rolls 2d6 for more spellz and gets 8."12 [2d6=6, 2]
<Cidward> spellz got
<DeadHero> spellz

Hunter Sopko

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Re: Footsteps in the Dust (TURN 13; Mythos)
« Reply #179 on: January 19, 2011, 12:16:16 AM »
Just.  As.  Planned.

As the Terror Level was below 5 prior to Tommy's devourment, his PS is PASSED.  Tal/Vincent gets five clues, one doom token is removed from the doom track, and the next terror increase is prevented.


Went ahead and rolled for you. Your choices ARE

Hank Samson - http://www.arkhamhorrorwiki.com/Hank_Samson

Sister Mary - http://www.arkhamhorrorwiki.com/Sister_Mary

Random Consonant

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Re: Footsteps in the Dust (TURN 13; Mythos)
« Reply #180 on: January 19, 2011, 06:57:13 AM »
Hank Samson for farmboy supremacy.

Hunter Sopko

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Re: Footsteps in the Dust (TURN 13; Mythos)
« Reply #181 on: January 23, 2011, 04:53:36 AM »
Gloria:

Amanda:

Vincent:



Tommy: Dusty, Dusty~

Ursula: Let me know if you want an encounter at the hospital

Finn:

Hunter Sopko

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Re: Footsteps in the Dust (TURN 13; Mythos)
« Reply #182 on: January 23, 2011, 05:53:53 AM »
Gloria apparantly used all her luck last battle.

<Soppy-EatAtJohtos> Anyway
<Soppy-EatAtJohtos> My Fight is currently 5
<Soppy-EatAtJohtos> -1 mod
<Soppy-EatAtJohtos> Ruby moved out of town, so for a Unique Item!
<Soppy-EatAtJohtos> roll 4d6
* Hatbot --> "Soppy-EatAtJohtos rolls 4d6 and gets 8." [4d6=3, 2, 2, 1]
<Soppy-EatAtJohtos> Fail ;-;
<LucaTrulyworth> no shinies

Gloria Goldberg

Stats:
Sanity 4/6
Stamina 4/4

Skills 
Speed  1  2 [3] 4 
Sneak  3  2 [1]  0

Fight  0  1  2  [3] +2 
Will    5  4  3  [2] 

Lore  1  2  3  [4]   
Luck  5  4  3  [2] 

Focus: 2

Unique Ability:
Psychic Sensitivity - Other World Encounter: When drawing gate encounters in Other Worlds, Gloria draws two cards that match the color of one of the Other World's encounter symbols, then chooses whichever one of the two she wants. This ability does not work when drawing location encounters in Arkham.

Inventory
$0
1 Clue Tokens
10 toughness of monster trophies (Dark Young, 2 Nightgaunt, 2 Cultist, Ghost)
2 Gate Trophy (R'lyeh, Yuggoth)

Fight skill (+1 to Fight, roll an extra die for each clue spent on Fight checks)
Lantern (+1 to Luck checks)
Flesh Ward (Casting Mod: -2. Sanity Cost: 1. Cast and exhaust to ignore all Stamina loss being dealt to you from one source. Discard this spell if the Ancient One awakens)
Red Sign of Shudde M'ell (Casting Mod: -1. Sanity Cost: 1. Any Phase: Cast and exhaust to lower a monster's toughness by 1 (to a minimum of 1) and ignore one of its special abilities other than Magical Immunity until the end of this combat.)
Rifle (2H Weapon, +5 Physical Combat)
Ruby of R'lyeh (Gain 3 movement points)
Cross (Magical weapon, +3 combat against undead, +1 horror, 1H, $3)

Personal Story: Pass: Gain +1 Fight

Talaysen

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Re: Footsteps in the Dust (TURN 13; Mythos)
« Reply #183 on: January 23, 2011, 06:01:02 AM »
Vincent Lee

Location: The Dreamlands (1)

Stats
Sanity: 4 / 5
Stamina: 5 / 5

Speed: [0] 1 2 3
Sneak: [5] 4 3 2

Fight: 0 1 2 [3]
Will : 4 3 2 [1]

Lore: 2 [3] 4 5
Luck: 4 [3] 2 1

Focus: 2

Unique Abilities
Physician - Upkeep: Dr. Lee may restore 1 Stamina  to himself or another character in his location. He cannot raise a character's Stamina higher than that character's maximum Stamina.

Inventory
6 Clue token
2 Monster Trophies (Cultist, 1 toughness) (Barnabas Marsh, 2 toughness)

Common Items
.18 Derringer - Type: Physical weapon / Bonus: +2 Combat check / .18 Derringer cannot be lost or stolen unless you choose to allow it. / Hands: 1 / Price: $3

Unique Items

Skills
Expert Occultist - Any Phase: Exhaust to re-roll a Spell check.

Spells
Voice of Ra (exhausted) - Casting Modifier: -1 / Sanity Cost: 1 / Upkeep Phase: You may cast and exhaust to gain +1 to all skill checks for the rest of this turn.
Wither - Casting Modifier: +0 / Sanity Cost: 0 / Any Phase: Cast and exhaust to gain +3 to Combat checks until the end of this combat. / Hands: 1

Personal Story
PASSED

Pass - Discard 5 Clue tokens in a street area during Upkeep.
Effect - Gain 2 extra movement points each turn.  Physician can target any investigator in the neighborhood.

Fail - Have 3 or more monster trophies.
Effect - Maximum Sanity is reduced by 1.


Current Action
Evading the Byakhee.

[2011-01-22 23:57:08] <LucaTrulyworth> Gonna do my evade roll I guess unless you think I should fight it.

[2011-01-22 23:59:03] <Soppy-EatAtJohtos> Go for it
[2011-01-22 23:59:33] <LucaTrulyworth> 4d6 for nin nin~
[2011-01-22 23:59:35] * Hatbot --> "LucaTrulyworth rolls 4d6 for nin nin~ and gets 13." [4d6=1, 2, 5, 5]
[2011-01-22 23:59:44] <LucaTrulyworth> WOOSH~
[2011-01-22 23:59:48] <Soppy-EatAtJohtos> Woo

Taishyr

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Re: Footsteps in the Dust (TURN 13; Mythos)
« Reply #184 on: January 23, 2011, 06:39:56 PM »
Finn Edwards, the Bootlegger

- Status -

Sanity 4/4
Stamina 5/6

Slippery - Mythos: When moon monsters move, Finn may choose to move as a normal moon monster. He does not need
to make any Evade checks when doing so.

Holdout - Any Phase: Finn never has to discard items or lose money, even when he is knocked unconscious or
driven insane. He must still pay costs as usual.

- Skills (Focus: 1) -

Speed  3 [4] 5 6
Sneak  5 [4] 3 2 (+2)

Fight  [zero] 1 2 3
Will   [3] 2 1 0

Lore  1 2 3 [4]
Luck  4 3 2 [1]

- Inventory -

0 Clues
$0

3 Monster Trophies (Maniac, 1 Toughness / Cultist, 1 Toughness / Deep One Hybrid, 1 Toughness)

Sneak (+1 Sneak, when spending a Clue token on a Sneak check add one extra die)
Sneak (+1 Sneak, when spending a Clue token on a Sneak check add one extra die)
Bravery (exhaust to re-roll a Horror check)
Bravery (exhaust to re-roll a Horror check)

Tommy Gun (physical weapon, 2H, +6 to Combat checks)
Research Materials (any phase: discard instead of spending 1 Clue token)
Dragon's Eye (any phase: exhaust and lose 1 San after drawing a gate or location to draw a new card in its place)

Enchant Weapon (casting mod 0, 1 San cost, cast and exhaust to make one Physical weapon a Magical weapon until
the end of this combat)

- Personal Story, "Payback" -

Failed! Finn loses all of his Clue tokens, and receives one less Movement point per turn than usual.


Current Action: I an speedy enough to not slip on rocks! Wait.
[13:38] <+LucaTrulyworth> Hi Strago.
[13:38] > My Speed is 4, so 3 dice.
[13:38] > roll 3d6 balance dance
[13:38] * Hatbot --> "xorn-SnowsWorstNightmare rolls 3d6 balance dance and gets 9." [3d6=2, 2, 5]
[13:38] > And balance is retained.
[13:39] <DeadHero> whoo~

Magetastic

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Re: Footsteps in the Dust (TURN 13; Mythos)
« Reply #185 on: January 24, 2011, 07:37:07 AM »
Sure, I'll take an encounter.
<%King_Meepdorah> roll 1d999 for "It was beauty...that killed the mage"?
* +Hatbot --> "King_Meepdorah rolls 1d999 for "It was beauty...that killed the mage"? and gets 999."12 [1d999=999]
<%King_Meepdorah> ...
<+superaway> ...Uh oh.
<+RandomConsonant> ...
* +superaway shakes head.

Hunter Sopko

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Re: Footsteps in the Dust (TURN 13; Mythos)
« Reply #186 on: January 24, 2011, 04:19:34 PM »

Sierra

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Re: Footsteps in the Dust (TURN 13; Mythos)
« Reply #187 on: January 24, 2011, 08:46:55 PM »
Amanda Sharpe

Sanity: 4/6
Stamina: 5/6

Focus: 3

Speed: 1 2 3 [4]
Sneak: 4 3 2 [1]

Fight: 1 [2] 3 4
Will: 4 [3] 2 1

Lore: 1 2 3 [4]
Luck: 4 3 2 [1]

Studious: Whenever Amanda draws one or more cards from the Skill deck, she draws one extra card and then discards one of the cards.

Inventory:

$2
5 clue tokens
Rifle (2H Weapon, +5 Physical Combat, $6)
Dread Curse of Azathoth (spell, casting mod -2, sanity cost 2, exhaust for +9 to combat checks, 2H)
Flesh Ward (spell, casting mod -2, sanity cost 1, exhaust to ignore all stamina loss from one source)
Luck (skill, +1 luck, roll 1 bonus die when spending clue tokens for luck checks)
Expert Occultist (skill, exhaust to reroll a spell check)

Trophies:

Zombie (1 toughness)
Deep One Hybrid (1 toughness)
Ghost (1 toughness)

Personal story - Passed:

Pass: Draw three unique items (effect: maximum sanity and stamina increased by 1)
Fail: Two open gates to R'leyh (effect: devoured, replaced by Deep One, add 1 token to Deep Ones Rising track)

~

Amanda gambles with clues, quits while she's ahead. 1 stamina/1 clue spent on gaining 2 clues and a spell.

<Cidward> So hey.
<Cidward> It seems I'm likely to get sucked into a gate.
<Cidward> Since my luck is at 1.
<Cidward> I wouldn't care if if I had one more clue, since I could just seal it when I got out, but alas.
<Cidward> Is extra gate opening bad enough right now that I should burn my clues on preventing it instead?
<LucaTrulyworth> Probably.
<LucaTrulyworth> Hard to be sure since I don't think the first posts are updated...
<Cidward> they aren't.
<Cidward> It is unfortunate.
<Cidward> Well, I have four clues. Not terrible odds.
<Cidward> And I get two new ones on success.
<Cidward> So I guess I'll give it a shot.
<Cidward> roll 1d6 to hide from Gate and the punnery brigade
* Hatbot --> "Cidward rolls 1d6 to hide from Gate and the punnery brigade and gets 5."12 [1d6=5]
<Cidward> Cool.
<LucaTrulyworth> Net gain!
<Cidward> Yes.
<Cidward> Now I CAN seal a gate.
<Cidward> If I can reach one.

Magetastic

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Re: Footsteps in the Dust (TURN 13; Mythos)
« Reply #188 on: January 25, 2011, 12:36:29 AM »
Sanity: 3/5
Stamina:
1/5

Focus:
2

Speed: 2 3 4 [5]
Sneak: 3 2 1
Fight: 1 [2] 3 4
Will: 4 [3] 2 1

Lore: 0 1 2 [3]
Luck: 5 4 3 [2]

Quick-witted - Arkham Encounter: Ursula may have an encounter at a location even after using a location ability that would normally be taken instead.

Adventurer - Arkham Encounter: After reading her Arkham encounter, but before making any die rolls, Ursula may spend 1 Clue token to cancel the encounter entirely.

Inventory:
$0
0 Clue Tokens
Flesh Ward (Casting Mod: -2. Sanity Cost: 1. Cast and exhaust to ignore all Stamina loss being dealt to you from one source. Discard this spell if the Ancient One awakens)
Stealth (Skill, exhaust to re-roll evade check)
Gug Trophy (3 toughhness)
Byakhee Trophy (1 Toughness)
Elder Thing Trophy (2 Toughness) x2
Enchanted Blade (1H, Magical, +4 to combat, $6)

Personal Story:
Fail - Ursula is was Cursed.

!Actions!
[insert massive amounts of obscenities here] Sorry, accidentally edited this. Was just me failing to foil Dr. Meeple, though.
« Last Edit: January 26, 2011, 11:55:55 PM by Magetastic »
<%King_Meepdorah> roll 1d999 for "It was beauty...that killed the mage"?
* +Hatbot --> "King_Meepdorah rolls 1d999 for "It was beauty...that killed the mage"? and gets 999."12 [1d999=999]
<%King_Meepdorah> ...
<+superaway> ...Uh oh.
<+RandomConsonant> ...
* +superaway shakes head.

Hunter Sopko

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Re: Footsteps in the Dust (TURN 13; Mythos)
« Reply #189 on: January 25, 2011, 04:57:41 AM »
Finishing out this turn, we have new character and mythos!

Random, here's your stuff for Hank: Axe, Map of Arkham, Lamp of Alhazred, Speed



A gate to the Great Hall of Celaneo appears in the Woods, spawning a Fire Vampire and a Cthonian. No monsters move. Amanda picks up another clue.

Taishyr

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Re: Footsteps in the Dust (TURN 13; Mythos)
« Reply #190 on: January 26, 2011, 07:08:52 PM »
Finn idles in place on Devil Reef. Not like he can do much anyway. Fight/Will shifted right one.



Finn Edwards, the Bootlegger

- Status -

Sanity 4/4
Stamina 5/6

Slippery - Mythos: When moon monsters move, Finn may choose to move as a normal moon monster. He does not need
to make any Evade checks when doing so.

Holdout - Any Phase: Finn never has to discard items or lose money, even when he is knocked unconscious or
driven insane. He must still pay costs as usual.

- Skills (Focus: 1) -

Speed  3 [4] 5 6
Sneak  5 [4] 3 2 (+2)

Fight  zero [1] 2 3
Will   3 [2] 1 0

Lore  1 2 3 [4]
Luck  4 3 2 [1]

- Inventory -

0 Clues
$0

3 Monster Trophies (Maniac, 1 Toughness / Cultist, 1 Toughness / Deep One Hybrid, 1 Toughness)

Sneak (+1 Sneak, when spending a Clue token on a Sneak check add one extra die)
Sneak (+1 Sneak, when spending a Clue token on a Sneak check add one extra die)
Bravery (exhaust to re-roll a Horror check)
Bravery (exhaust to re-roll a Horror check)

Tommy Gun (physical weapon, 2H, +6 to Combat checks)
Research Materials (any phase: discard instead of spending 1 Clue token)
Dragon's Eye (any phase: exhaust and lose 1 San after drawing a gate or location to draw a new card in its place)

Enchant Weapon (casting mod 0, 1 San cost, cast and exhaust to make one Physical weapon a Magical weapon until
the end of this combat)

- Personal Story, "Payback" -

Failed! Finn loses all of his Clue tokens, and receives one less Movement point per turn than usual.
« Last Edit: January 26, 2011, 10:31:30 PM by Taitoro »

Random Consonant

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Re: Footsteps in the Dust (TURN 13; Mythos)
« Reply #191 on: January 26, 2011, 09:27:21 PM »
Hank Samson

Special Abilities:

Thick-Skulled - Any Phase: Hank does not make a Horror Check when he first encounters a monster.  Instead, he only makes a Horror Check if he fails a Combat or Evade Check against a monster.

Sanity: 5/5
Stamina: 6/6

Stats:

Speed: 2 3 [4] 5 [+1]
Sneak: 4 3 [2] 1

Fight: 2 3 4 [5]
Will: 3 2 1 [zero]

Lore:
  • 1 2 3

Luck: [4] 3 2 1

Focus: 2

Inventory:
$3
1 Clue Tokens
Food (Common Item: Discard to prevent the loss of 1 stamina.  $1,)
Map of Arkham (Common Item: Exhaust to gain one point of movement.  $2.)
Axe (Common Item: 1H Physical Weapon, +2 Combat, may be used 2H for +3 Combat.  $3.)
Lamp of Alhazred (Unique Item: 2H Magical Weapon, +5 Combat.  $7.)
Speed Skill (Skill: +1 Speed, clue tokens spent on Speed Checks yield an additional die.)
1 Monster Trophy (Cultist.  Total Toughness: 1.)

Personal Story Status:
Pass: Spend 5 Clue Tokens at the Train Station (1/5)
Fail: Fail a Horror Check against a monster (not yet met)

I am fucking amazing.

[18:39] <Soppy-EatAtJohtos> Wait
[18:40] <Soppy-EatAtJohtos> Did you actually roll for the Sneak check? You still have to get away from the cultist before you move
[18:41] <Soppy-EatAtJohtos> So... your entire move may be invalid so far
[18:44] <RandomConsonant> oh wait.
[18:44] <RandomConsonant> asdfjarble
[18:44] <RandomConsonant> didn't see it on the map
[18:45] <RandomConsonant> GOOD FUCKING JOB, ME
[18:46] <Soppy-EatAtJohtos> Yep
[18:47] <Soppy-EatAtJohtos> Andy hasn't updated the map yet
[18:49] <RandomConsonant> Okay then.
[18:49] <RandomConsonant> TIME TO MURDER INVISIBLE CULTISTS WITH THE POWER OF MY RAGE
[18:50] <RandomConsonant> Since no I am not trying to sneak by something with one die
[18:51] <RandomConsonant> equipping lamp to stick in eye, 5+5+1-1 for 10 dice
[18:51] <RandomConsonant> roll 10d6 for pain
[18:51] <Hatbot> 0x01ACTION --> "RandomConsonant rolls 10d6 for pain and gets 27." [10d6=1, 3, 4, 2, 6, 3, 1, 2, 3, 2]
[18:51] <Magesona> That is... close.
[18:51] <RandomConsonant> ONE SUCCESS
« Last Edit: January 26, 2011, 11:53:29 PM by Random Consonant »

Hunter Sopko

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Re: Footsteps in the Dust (TURN 13; Mythos)
« Reply #192 on: January 26, 2011, 11:51:22 PM »
Moving to the Science Building to spend 5 toughness of monster trophies (2 Nightgaunts and a Cultist) for clues.

Gloria Goldberg

Stats:
Sanity 4/6
Stamina 4/4

Skills 
Speed  1  2 [3] 4 
Sneak  3  2 [1]  0

Fight  0  1  2  [3] +2 
Will    5  4  3  [2] 

Lore  1  2  3  [4]   
Luck  5  4  3  [2] 

Focus: 2

Unique Ability:
Psychic Sensitivity - Other World Encounter: When drawing gate encounters in Other Worlds, Gloria draws two cards that match the color of one of the Other World's encounter symbols, then chooses whichever one of the two she wants. This ability does not work when drawing location encounters in Arkham.

Inventory
$0
3 Clue Tokens
5 toughness of monster trophies (Dark Young, Cultist, Ghost)
2 Gate Trophy (R'lyeh, Yuggoth)

Fight skill (+1 to Fight, roll an extra die for each clue spent on Fight checks)
Lantern (+1 to Luck checks)
Flesh Ward (Casting Mod: -2. Sanity Cost: 1. Cast and exhaust to ignore all Stamina loss being dealt to you from one source. Discard this spell if the Ancient One awakens)
Red Sign of Shudde M'ell (Casting Mod: -1. Sanity Cost: 1. Any Phase: Cast and exhaust to lower a monster's toughness by 1 (to a minimum of 1) and ignore one of its special abilities other than Magical Immunity until the end of this combat.)
Rifle (2H Weapon, +5 Physical Combat)
Ruby of R'lyeh (Gain 3 movement points)
Cross (Magical weapon, +3 combat against undead, +1 horror, 1H, $3)

Personal Story: Pass: Gain +1 Fight

Magetastic

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Re: Footsteps in the Dust (TURN 13; Mythos)
« Reply #193 on: January 26, 2011, 11:57:16 PM »
b]Sanity:[/b] 3/5
Stamina:
2/5

Focus:
2

Speed: 2 3 [4] 5
Sneak: 3 2 [1] 0

Fight: 1 [2] 3 4
Will: 4 [3] 2 1

Lore: 0 1 [2] 3
Luck: 5 4 [3] 2

Quick-witted - Arkham Encounter: Ursula may have an encounter at a location even after using a location ability that would normally be taken instead.

Adventurer - Arkham Encounter: After reading her Arkham encounter, but before making any die rolls, Ursula may spend 1 Clue token to cancel the encounter entirely.

Inventory:
$0
0 Clue Tokens
Flesh Ward (Casting Mod: -2. Sanity Cost: 1. Cast and exhaust to ignore all Stamina loss being dealt to you from one source. Discard this spell if the Ancient One awakens)
Stealth (Skill, exhaust to re-roll evade check)
Gug Trophy (3 toughhness)
Byakhee Trophy (1 Toughness)
Elder Thing Trophy (2 Toughness) x2
Enchanted Blade (1H, Magical, +4 to combat, $6)

Personal Story:
Fail - Ursula is was Cursed.

!Actions!
Going back to the hospital for free heals, and an encounter.
<%King_Meepdorah> roll 1d999 for "It was beauty...that killed the mage"?
* +Hatbot --> "King_Meepdorah rolls 1d999 for "It was beauty...that killed the mage"? and gets 999."12 [1d999=999]
<%King_Meepdorah> ...
<+superaway> ...Uh oh.
<+RandomConsonant> ...
* +superaway shakes head.

Talaysen

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Re: Footsteps in the Dust (TURN 13; Mythos)
« Reply #194 on: January 27, 2011, 12:31:20 AM »
Vincent Lee

Location: The Dreamlands (1)

Stats
Sanity: 3 / 5
Stamina: 5 / 5

Speed: [0] 1 2 3
Sneak: [5] 4 3 2

Fight: 0 1 2 [3]
Will : 4 3 2 [1]

Lore: 2 [3] 4 5
Luck: 4 [3] 2 1

Focus: 2

Unique Abilities
Physician - Upkeep: Dr. Lee may restore 1 Stamina  to himself or another character in his location. He cannot raise a character's Stamina higher than that character's maximum Stamina.

Inventory
6 Clue token
2 Monster Trophies (Cultist, 1 toughness) (Barnabas Marsh, 2 toughness)

Common Items
.18 Derringer - Type: Physical weapon / Bonus: +2 Combat check / .18 Derringer cannot be lost or stolen unless you choose to allow it. / Hands: 1 / Price: $3

Unique Items

Skills
Expert Occultist (exhausted) - Any Phase: Exhaust to re-roll a Spell check.

Spells
Voice of Ra (exhausted) - Casting Modifier: -1 / Sanity Cost: 1 / Upkeep Phase: You may cast and exhaust to gain +1 to all skill checks for the rest of this turn.
Wither - Casting Modifier: +0 / Sanity Cost: 0 / Any Phase: Cast and exhaust to gain +3 to Combat checks until the end of this combat. / Hands: 1

Personal Story
PASSED

Pass - Discard 5 Clue tokens in a street area during Upkeep.
Effect - Gain 2 extra movement points each turn.  Physician can target any investigator in the neighborhood.

Fail - Have 3 or more monster trophies.
Effect - Maximum Sanity is reduced by 1.


Current Action
Casting Voice of Ra again.  Had to exhaust Expert Occultist.

[2011-01-26 18:28:00] <Raspberyl> Witness?
[2011-01-26 18:28:34] <RandomConsonant> What are we witnessing
[2011-01-26 18:29:08] <Raspberyl> Ancient Egyptian Laser Beams, hopefully.
[2011-01-26 18:29:50] <Raspberyl> 3 Lore, -1 mod
[2011-01-26 18:29:54] <Raspberyl> 2d6
[2011-01-26 18:29:55] * Hatbot --> "Raspberyl rolls 2d6 and gets 5." [2d6=3, 2]
[2011-01-26 18:30:16] <Raspberyl> Exhausting Expert Occultist  for another oll I guess.
[2011-01-26 18:30:20] <Raspberyl> 2d6
[2011-01-26 18:30:21] * Hatbot --> "Raspberyl rolls 2d6 and gets 7." [2d6=6, 1]

[2011-01-26 18:30:31] <RandomConsonant> beems
[2011-01-26 18:30:35] <Raspberyl> beem

Sierra

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Re: Footsteps in the Dust (TURN 13; Mythos)
« Reply #195 on: January 27, 2011, 01:50:30 AM »
Amanda Sharpe

Sanity: 4/6
Stamina: 5/6

Focus: 3

Speed: 1 2 3 [4]
Sneak: 4 3 2 [1]

Fight: 1 [2] 3 4
Will: 4 [3] 2 1

Lore: 1 2 3 [4]
Luck: 4 3 2 [1]

Studious: Whenever Amanda draws one or more cards from the Skill deck, she draws one extra card and then discards one of the cards.

Inventory:

$2
7 clue tokens
Rifle (2H Weapon, +5 Physical Combat, $6)
Dread Curse of Azathoth (spell, casting mod -2, sanity cost 2, exhaust for +9 to combat checks, 2H)
Flesh Ward (spell, casting mod -2, sanity cost 1, exhaust to ignore all stamina loss from one source)
Luck (skill, +1 luck, roll 1 bonus die when spending clue tokens for luck checks)
Expert Occultist (skill, exhaust to reroll a spell check)

Trophies:

Zombie (1 toughness)
Deep One Hybrid (1 toughness)
Ghost (1 toughness)

Personal story - Passed:

Pass: Draw three unique items (effect: maximum sanity and stamina increased by 1)
Fail: Two open gates to R'leyh (effect: devoured, replaced by Deep One, add 1 token to Deep Ones Rising track)

~

Amanda heads to the Unvisited Isle to add to her clue collection because, well, why not?

AndrewRogue

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Re: Footsteps in the Dust (TURN 13; Mythos)
« Reply #196 on: January 27, 2011, 08:40:51 AM »
Gloria: No encounter.

Amanda: A group of hooded cultists are having a meeting among the standing stones on the island. Pass a Sneak (-1) check to hear what they have to say. Gain 2 Clue tokens.

Vincent: You wander the frozen wastes. No encounter.

Hank: No encounter.

Ursula: The corpse you are examining isn't quite dead yet. It reaches you out and grabs you by the throat. Lose 1 Sanity. If you pass a Combat (-1) check, you defeat it and gain 1 Clue token. Otherwise, move to the street.

Finn: A young man from Falcon Point has been snooping out here, but now finds himself struggling to stay afloat just off the reef. Make a Fight (+0) check to pull him out of the water. If successful, gain 1 Sanity as you drag him to safety. If not, lose 2 Sanity as the man disappears beneath the wavees.

Taishyr

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Re: Footsteps in the Dust (TURN 14; Encounters)
« Reply #197 on: January 27, 2011, 12:43:50 PM »
I fail the check, dude drowns, I lose 2 Sanity.

[07:41] <Cidward> Yo.
[07:42] * Ranmilia is now known as Ransleep
[07:42] > Alright, I've got a Fight (+0) check, so I get one die.
[07:43] <Cidward> Good luck with that!
[07:43] > roll 1d6 to not let somebuddy drown
[07:43] * Hatbot --> "torotorotoro rolls 1d6 to not let somebuddy drown and gets 4." [1d6=4]
[07:43] > Drownded. I lose 2 San
[07:43] <Cidward> :(

Sierra

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Re: Footsteps in the Dust (TURN 14; Encounters)
« Reply #198 on: January 27, 2011, 12:45:30 PM »
More failing of checks by 1.

<Cidward> So I have to make a sneak check. At -1. With sneak set to 1.
<torotorotoro> ... <_<
<Cidward> I figure I may as well drop 1 clue on this since I can get 2 if I make it.
<Cidward> roll 1d6 to listen on secret plans of creepy Ko cultists
* Hatbot --> "Cidward rolls 1d6 to listen on secret plans of creepy Ko cultists and gets 4."12 [1d6=4]
<Cidward> Boo.
<Cidward> Oh well.
<torotorotoro> <_<;

Magetastic

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Re: Footsteps in the Dust (TURN 14; Encounters)
« Reply #199 on: January 28, 2011, 06:49:05 AM »
Does an environment card affect locations, like the hospital? Either way I fail, but clarification would be nice.
<%King_Meepdorah> roll 1d999 for "It was beauty...that killed the mage"?
* +Hatbot --> "King_Meepdorah rolls 1d999 for "It was beauty...that killed the mage"? and gets 999."12 [1d999=999]
<%King_Meepdorah> ...
<+superaway> ...Uh oh.
<+RandomConsonant> ...
* +superaway shakes head.