Ursula Downs
Sanity: 3/5
Stamina: 5/5
Focus: 2
Speed: 2 3 [4] 5
Sneak: 3 2 [1] 0
Fight: 1 [2] 3 4
Will: 4 [3] 2 1
Lore: 0 1 2 [3]
Luck: 5 4 3 [2]
Quick-witted - Arkham Encounter: Ursula may have an encounter at a location even after using a location ability that would normally be taken instead.
Adventurer - Arkham Encounter: After reading her Arkham encounter, but before making any die rolls, Ursula may spend 1 Clue token to cancel the encounter entirely.
Inventory:
$3
5 Clue Tokens
.38 Revolver (1H, physical, +3 to combat, $4)
Knife (1H, physical, +1 to combat, $2)
Holy Water (2H, magical, discard to gain +6 to combat, $4)
Stealth (Skill, exhaust to re-roll evade check)
Spell (Does spell-type stuff. I dunno, I'm waitin' for my shiny new spellz, yo)
Personal Story:
Pass - When Ursula has at least 3 Monster Trophies (0/3) and 3 clue tokens (5/3), she draws 5 Unique Items and chooses 2 to keep. The rest are discarded.
Fail - If Ursula goes insane, or the Terror level reaches 3 (2/3), Ursula is Cursed.
!Actions!
Ursula reads a good book to distract herself from the fish-dudes so she can get back to buying stuff and having encounters, and is successful at doing so, earning her a spell!
<Reichertastic_CthulhuBurger> witnesses?
<%Smashy> beep?
<Reichertastic_CthulhuBurger> Cool. Reading book.
<Reichertastic_CthulhuBurger> Lore is now at 3, don't need to move anywhere, check is at -1, I believe? So that's 2 dice
<Reichertastic_CthulhuBurger> 2d6 to distract myself from creepy fish dudes with a good book.
<%Smashy> Lore-1 yes
* Hatbot --> "Reichertastic_CthulhuBurger rolls 2d6 to distract myself from creepy fish dudes with a good book. and gets 9."12 [2d6=6, 3]
<Reichertastic_CthulhuBurger> Success!
<Reichertastic_CthulhuBurger> Apparently explorers are the most literate people in the world. Awesome.