Draw the card! Shifting my speed to 3 and taking a run at the gate at the Witch House. Anyone got a magic weapon I can borrow? Exchanging one of my Flesh Ward spells for a Cross.
Update: I then bitchslap the monsters after taking some damage from the Shoggoth. Used the Food.
<Soppy-ClearGenderRoles> Letsa goooooooo
<Soppy-ClearGenderRoles> Taking on the Ghost first
<Cidward> I always figured you could swap weapons basically at will, so.
<Soppy-ClearGenderRoles> Horror check. -2 mod. 3 will plus one for the Cross
<Soppy-ClearGenderRoles> So 2
<Soppy-ClearGenderRoles> roll 2d6
* Hatbot --> "Soppy-ClearGenderRoles rolls 2d6 and gets 6." [2d6=5, 1]
<Soppy-ClearGenderRoles> Pass
<Cidward> gloria ain't afraid of no ghosts.
<Soppy-ClearGenderRoles> Combat! -3 mod. 4 total fight +3 for Cross, so 4
<Soppy-ClearGenderRoles> roll 4d6
* Hatbot --> "Soppy-ClearGenderRoles rolls 4d6 and gets 16." [4d6=3, 6, 6, 1]
<Soppy-ClearGenderRoles> Splorch
<Soppy-ClearGenderRoles> Switching to the Rifle for the Shoggoth. Does that round up or down?
<RandomConsonant> uo
<PamelaIbis> Phys resist? Up.
<RandomConsonant> *up
<Soppy-ClearGenderRoles> K. Horror check. -1 mod, 3 will, so 2 again
<PamelaIbis> Most things round in your favor I think.
<Soppy-ClearGenderRoles> 2d6
* Hatbot --> "Soppy-ClearGenderRoles rolls 2d6 and gets 5." [2d6=4, 1]
<Soppy-ClearGenderRoles> Obviously I need to add roll
<Cidward> Owww.
<PamelaIbis> Scary~
<RandomConsonant> Doesn't the cross give a bonus regardless?
<Soppy-ClearGenderRoles> Only if equipped, I thought?
<PamelaIbis> It does.
<RandomConsonant> Nope
<Soppy-ClearGenderRoles> Oh
<Soppy-ClearGenderRoles> So one more
<Soppy-ClearGenderRoles> roll 1d6
* Hatbot --> "Soppy-ClearGenderRoles rolls 1d6 and gets 5." [1d6=5]
<Soppy-ClearGenderRoles> HA
<PamelaIbis> Ha.
<Soppy-ClearGenderRoles> -1 combat mod. 4 fight + 3 from Rifle after Resist. So 6 die
<Soppy-ClearGenderRoles> roll 6d6
* Hatbot --> "Soppy-ClearGenderRoles rolls 6d6 and gets 12." [6d6=2, 2, 3, 1, 3, 1]
<RandomConsonant> That is not so good.
<Cidward> Hatebottery.
<PamelaIbis> ...
<Soppy-ClearGenderRoles> Now THAT is a whiff
<PamelaIbis> gj
<Cidward> You, uh, can take one hit of that, at least...
<RandomConsonant> And then... wait, Shoggoth doesn't have Overwhelming
<Soppy-ClearGenderRoles> Hmm. I think I'll eat some food and reduce that to 2 and try again. Not gonna use clues until I have a chance
<Cidward> Nightmarish.
<Soppy-ClearGenderRoles> roll 6d6
* Hatbot --> "Soppy-ClearGenderRoles rolls 6d6 and gets 25." [6d6=6, 6, 1, 2, 5, 5]
* Soppy-ClearGenderRoles flips off Hatbot
Gloria Goldberg
Stats:
Sanity 4/6
Stamina 2/4
Skills
Speed 1 2 [3] 4
Sneak 3 2 [1] 0
Fight 0 1 [2] 3 +2
Will 5 4 [3] 2
Lore 1 2 [3] 4
Luck 5 4 [3] 2
Focus: 2
Unique Ability:
Psychic Sensitivity - Other World Encounter: When drawing gate encounters in Other Worlds, Gloria draws two cards that match the color of one of the Other World's encounter symbols, then chooses whichever one of the two she wants. This ability does not work when drawing location encounters in Arkham.
Inventory
$7
6 Clue Tokens
4 Toughness in Monster Trophies (Shoggoth, Ghost)
Fight skill (+1 to Fight, roll an extra die for each clue spent on Fight checks)
Lantern (+1 to Luck checks)
Flesh Ward (Casting Mod: -2. Sanity Cost: 1. Cast and exhaust to ignore all Stamina loss being dealt to you from one source. Discard this spell if the Ancient One awakens)
Cross (1H Weapon. +0 Combat Checks (+3 if against Undead). +1 to Horror Checks)
Rifle (2H Weapon, +5 Physical Combat)
Whiskey (Discard Whiskey to reduce any Sanity loss by 1)
Personal Story: Pass: Gain +1 Fight