Ursula Downs
Sanity: 1/5
Stamina: 5/5
Focus: 2
Speed: 2 [3] 4 5
Sneak: 3 [2] 1 0
Fight: 1 2 3 [4]
Will: 4 3 2 [1]
Lore: 0 1 2 [3]
Luck: 5 4 3 [2]
Quick-witted - Arkham Encounter: Ursula may have an encounter at a location even after using a location ability that would normally be taken instead.
Adventurer - Arkham Encounter: After reading her Arkham encounter, but before making any die rolls, Ursula may spend 1 Clue token to cancel the encounter entirely.
Inventory:
$4
0 Clue Tokens
.38 Revolver (1H, physical, +3 to combat, $4)
Flesh Ward (Casting Mod: -2. Sanity Cost: 1. Cast and exhaust to ignore all Stamina loss being dealt to you from one source. Discard this spell if the Ancient One awakens)
Stealth (Skill, exhaust to re-roll evade check)
Heal (Spell, Casting mod +1, Sanity cost 1, cast and exhaust to give one investigator in the area stamina equal to the successes I roll; stamina cannot be divided)
Gate Trophy (Plateau of Leng)
Gug Trophy (3 toughhness)
Byakhee Trophy (1 Toughness)
Personal Story:
Pass - When Ursula has at least 3 Monster Trophies (2/3) and 3 clue tokens (0/3), she draws 5 Unique Items and chooses 2 to keep. The rest are discarded.
Fail - If Ursula goes insane, or the Terror level reaches 3 (2/3), Ursula is Cursed.
!Actions!
Apparently Ursula is the Near-Insane God of Battle and Boocs. Gug and Byakhee polished off without a single point of Stamina damage taken~
<Mage> Alright, time to see how horribly I die
<Mage> Flying Monstrosity or Many-Armed Horror, first?
<+RandomConsonant> If you're sneaking, do the hard one first, if you're fighting, do the easy one first
<Mage> It's harder to sneak, and either way, I die if I lose once to the hard one. >_>;
<Mage> So I'm thinking pump fight and just beat these sonsabitches to death.
<Mage> Funnily enough, I'm in no danger of Sanity death thanks to seeing Home before I came through the Gate, and also because the Stars are Lined Up.
<Mage> So I'm going to have 1 Will, and 4 Fight for this.
<Mage> Both Horror Checks I fail automatically. Whoo~
* Mage takes his 1+2 San damage, respectively
<Mage> 4 Fight, +3 from .38, -0 from Byakhee
<Mage> 7d6 to say Bye Bye, Birdie~
* +Hatbot --> "Mage rolls 7d6 to say Bye Bye, Birdie~ and gets 21."12 [7d6=3, 4, 2, 6, 3, 1, 2]
<Mage> Close, but that's a kill. >_>;
<Mage> Taking San damage from Gug then (the +2 mentioned earlier)
<Mage> 4 Fight, +6 from Holy Water, -2 from HOLY CRAP SO MANY ARMS WHAT IS THIS
<Mage> 8d6 to notdiepleasedon'tdieohmygodpleasedon'tdie
* +Hatbot --> "Mage rolls 8d6 to notdiepleasedon'tdieohmygodpleasedon'tdie and gets 30."12 [8d6=4, 3, 6, 3, 6, 5, 1, 2]
<Mage> ...
<+RandomConsonant> Splorch
<Mage> SUCCESS!
<Mage> Now to see if I ignore Overwhelming because Flesh Ward is hax.
<@Ranmilia> You killed the Guggernaut! (bitch)
<Mage> 3 Lore, -2 from haxx
<Mage> 1d6 to become the near-insane God of Battle and Boocs
* +Hatbot --> "Mage rolls 1d6 to become the near-insane God of Battle and Boocs and gets 6."12 [1d6=6]
<+RandomConsonant> what
<+RandomConsonant> FLESH WARD